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REXPaint Font adding

Started by Loeris, April 24, 2020, 05:09:05 AM

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Loeris

Hello. I have a problem with adding a new font to the REXPaint. I made a new font, but I cannot integrate it into the programm. That's because I need to edit the _config.xt(Xdebug Tracing file), but I don't have tool for that. In the internet there are only two tools."Ultra File Opener" and "Xdebug". The first isn't free and the second doesn't install on my PC.

Kyzrati

Hi Loeris! As described in the manual under the section about adding fonts, _config.xt is just a text file. You can open it with any regular text editor you like :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Loeris

Geez, thank you!
I spend so much time trying to open it, and actually it was so easy)
Now I can edit fonts and do not have problems with GUI))
Also, how can I add fonts to the "Resources", if I can?

Kyzrati

Heh, yeah sorry I use a different extension rather than .txt so that it's possible to treat them as a different kind of file for syntax highlighting purposes when editing :P

Quote from: Loeris on April 24, 2020, 07:39:33 AM
Also, how can I add fonts to the "Resources", if I can?
If you mean on the website, you can post it here (or link to the image elsewhere) and I'd be happy to add it as long as it looks like other users might want to try out!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Loeris

#4
Does Russian language and Zodiacs looks like other users might want to try out?

Kyzrati

Well I dunno, you haven't shown them yet! But I'd consider almost anything, sure :)

We don't exactly have a massive number of user-submitted fonts, so it's not like adding a few will put any kind of heavy burden on people searching for stuff. Send 'em!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon