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Bugs already fixed for the next release...

Started by Kyzrati, October 11, 2019, 08:09:00 PM

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Kyzrati

To avoid double reporting of bugs, here's an official list of the bugs I've already addressed for the next release, some of which may have a thread here on the forums, some of which were likely reported elsewhere, and possibly some I uncovered myself while working on the game.

See below (presented as an excerpt of the in-dev changelog):
* FIX: New ratio example in ITN effect description used incorrect formula [R-26 Lightspeed]
* FIX: Surgeons would repair permanently broken allies [R-26 Lightspeed]
* FIX: Hacking Ranger analysis would also give DRS Ranger analysis, even though no such analysis exists [R-26 Lightspeed]
* FIX: Watchers did not show visualization on alerting a nearby ARC outside FOV [R-26 Lightspeed]
* FIX: Hovering over map comments that would left orient due to extending beyond right edge of map view mispositioned them for one frame [R-26 Lightspeed]
* FIX: Info page for currently inactive robots could still display (Transmission) in CInfo [R-26 Lightspeed]
* FIX: Scan window listed known Emergency Access doors as Wall [R-26 Lightspeed]
* FIX: B-90 Cyclops analysis out of date [R-26 Lightspeed]
* FIX: "Sunderer" achievement could be earned regardless of target hostility [R-26 Lightspeed]
* FIX: Enumerate(Guards) erased previously learned guard intel outside its detection range [R-26 Lightspeed]
* FIX: Lightning analysis cloaking reference changed to phasing to match technology terminology [R-26 Lightspeed]
* FIX: Under certain circumstances, machine intel markers may autodeactivate on acquiring new intel [R-26 Lightspeed]
* FIX: Weapon disruption calculations broken by update in Beta 14 for a certain UFD sword [R-26 Lightspeed]
* FIX: A cave Mutant encounter was guarding rewireable Derelicts instead of 0b10 bots [R-26 Lightspeed]
* FIX: Some known branch entrances may appear as stairs instead of doors under certain circumstances [R-26 Lightspeed, Mr Goldstein, RNGesus]
* FIX: Crash on restarting a new run after a certain extended win (w7) achieved through unusual circumstances [aoemica]
* FIX: Active Sensor Suite description did not mention its inability to overcome Scan Cloak 5 [aoemica]
* FIX: Inventory(Components) and Inventory(Prototypes) did not include all relevant stockpiles [aoemica]
* FIX: Under certain conditions two Exiles dialogue transmission interactions could occur simultaneously [aoemica, Byrnorthil]
* FIX: Controllable allies list did not update immediately under a specific FOV change scenario [R-26 Lightspeed, N.W.L.]
* FIX: Remote shields might work through closed heavy doors at certain angles [N.W.L.]
* FIX: AI hostile to 0b10 inside Garrison was unable to finish approaching Hunter known to be in a phase wall outside LOS while known to Hunter [N.W.L.]
* FIX: Airborne Protovariants were slowed due to earlier part adjustments causing them to be overweight [N.W.L.]
* FIX: Crash if multiple non-full Junk Cannons attempted to consume same item [MitchellFJN]
* FIX: [RPGLIKE mode] Cobbler Unit effect was blocked in RPGLIKE mode rather than Pay2Buy [MitchellFJN]
* FIX: Joining UFD then hitting a Garrison caused two simultaneous major NPC dialogues in a later base [MitchellFJN]
* FIX: New special item teleportation effect could trigger while in Recycler inventory [MitchellFJN]
* FIX: Allies would shoot otherwise permanently rewireable 0b10 combat bots in some areas [CaptainWinky]
* FIX: Crash on successfully prematurely reactivating disrupted controllable adjacent ally via bumping or melee Datajack [CaptainWinky]
* FIX: Two derelict ally classes were missing GUARD/AID order option [CaptainWinky]
* FIX: Ranged Impale crit still affected attacker delay [CaptainWinky]
* FIX: Immediate misfires due to attaching corrupted weapon could apply to those that cannot be misfired [Hermelin]
* FIX: Tech Extrapolator provided schematic for Structural Scanner instead of DSS [Hermelin]
* FIX: Botcube behavior could be negatively impacted by some major events [Hermelin]
* FIX: Non-overweight flight-capable bots had become blocked from using their ability to jump bots if too close to Cogmind, or on sensors [Plexion]
* FIX: Hitting self with System Spiker caused higher corruption than intended [Plexion]
* FIX: RIF ability count readout did not appear on HUD in keyboard mode outside 0b10-controlled areas [Plexion]
* FIX: New Plasma Cutter machine dismantling ability left explosive machines exposive if indirectly destabilized [Darby]
* FIX: Depthwide Sectors intel for higher depth was available from -1 [Darby]
* FIX: Mak. Microdissipator Network causing final ablative damage to mutlitslot construct destroyed it outright instead of downsizing [Darby, Cracklepappy]
* FIX: Major Revision 17 event could be partially continued via Garrison looping [DoshDoshington]
* FIX: Obliterator could safely remove a target's disintegrating parts or those of fabricated robots [DoshDoshington]
* FIX: Replica Nuclear Reactor colored as explosive in audio log despite not having explosive properties [Maiker]
* FIX: Incomplete Asb. Focal Cannon could attempt to misfire due to system corruption [syanka_creature]
* FIX: Influence for off-turn spotting still applied even if Cogmind visible on AI's next turn, especially relevant when fighting Sentries [DDarkray]
* FIX: Main interface still active during imprinting process [Pimski]
* FIX: New special weapon was unintentionally capable of earning "Sunderer" achievement [UberDoot]
* FIX: Certain loadout-modifying operations could cause display issues if carried out while unsorted parts in process of being sorted [polar]
* FIX: Superfluous combat log message referencing "EVENT_MARKER" could occur under certain circumstances [Mrjoebobfred]
* FIX: Adventurer mode showed cargo convoy path automatically (normally only given in Explorer mode) [8fpsbossfight]
* FIX: Typos [Cherman0, Maiker, Byrnorthil, CaptainWinky]
* FIX: Not all overload-modified values on part info page were marked by *, including weapon and power source energy/heat, and propulsion resources
* FIX: Properly stop the potential infinite typing sound at Terminals under conditions such as retrieving a manifest longer than the output display area
* FIX: Squads will no longer split up as much due to being blocked in narrow corridors under certain circumstances (behavior introduced in Beta 14)
* FIX: Addressed several situations where it might be possible to display the left half of an inventory item tile twice instead of the entire tile
* FIX: Projectile spread area visualization no longer contains occasional holes at certain angles and distances
* FIX: Certain critical effects repeated on their own line in max detail combat log could instead appear as empty line
* FIX: A few NPCs with more significantly delayed dialogue could be prematurely marked as having a transmission in info/scan windows
* FIX: AZ-K3N exit dialogue would no longer trigger due to faction behavior adjustments for previous version
* FIX: Main Access Shell may not always open automatically even if door properly hacked
* FIX: Asb. Combat Suite and Multitargeting Array were using Processor tile instead of Device
* FIX: Concussive RPGs were unable to push victims as far as described
* FIX: Potential crash from invalid memory access during robot combat handling
* FIX: Crash on pressing ESC within 100ms or so of a certain extended win (w7)
* FIX: runResult placeholder data in mid-run scoresheet dumps was not included in optional JSON output format
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon