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Show off your REXPAINT creations

Started by ozymandias79, May 19, 2015, 05:50:23 AM

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Kyzrati

I've considered the restart possibility, if just for the convenience of having it do that when you change those settings in the options menu rather than requiring a manual restart. In theory it's possible, though it would be quite a lot of work for that one feature because you'd lose all UI state data, undo histories, etc. (everything that normally just resides in memory), meaning there would have to be methods to explicitly store and retrieve all that info after a restart to preserve continuity. That's a lot of new code and testing!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

Oh you are right... I forgot about this. Well it isn't that important like the other stuff.

gumix

#127
Yet another rexpaint use in my game, maps :)



Full map link: http://ascii-patrol.com/map.png

Kyzrati

I was wondering when this thread would get back on topic ;). Love the map! Really unique style. Another frequent REXPaint user threatening to take over the gallery :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

luizbills

#129
A mobile game mockup

Kyzrati

Just saw this on /r/roguelikedev! Was wondering if it was done in REXPaint :P

Looks great so far. Thinking of turning this into a full game? Or just playing around? Not a bad UI layout--never seen a directional command split like that before (though I admit I don't know much about mobile games).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

luizbills

Quote from: Kyzrati on May 10, 2016, 10:39:33 PM
Just saw this on /r/roguelikedev! Was wondering if it was done in REXPaint :P

Looks great so far. Thinking of turning this into a full game? Or just playing around? Not a bad UI layout--never seen a directional command split like that before (though I admit I don't know much about mobile games).

I never make a roguelike. Maybe I will try.

Kyzrati

Ah, it can be quite a lot of but also quite rewarding.

In any case, I already posted this to the gallery :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

Quote from: luizbills on May 10, 2016, 10:26:34 PM
A mobile game mockup

Very clean design! One thing I would add is to strech those hp/mana/end. bars more to use all space, unless you want to have it for something other than that. Really like those icons. :)

Kyzrati

I think stretching the bars would require a more subtle design, or other changes, since the HUD might otherwise feel a little too cramped. I kinda like the negative space it creates.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

luizbills

Quote from: Kyzrati on May 11, 2016, 04:01:09 AM
I think stretching the bars would require a more subtle design, or other changes, since the HUD might otherwise feel a little too cramped. I kinda like the negative space it creates.
me too   ;D

gumix

Looks like a nice party, 3 red bottle drinkers and only you drinking a blue one. That can initiate a world conflict :)
I like a clean design, but I'm not sure if buttons are big enough for phone players, otherwise great!

kvee

I've made this oldschool logo, but I'm probably not gonna use it in the end. Oh well.

Kyzrati

Well, it looks cool nonetheless! Really hard to read the title, though. I figured out it was something-tracker (sntracker?), but only because I recognize what an old-school tracker looks like :P. Maybe I'm just bad at reading ANSI lettering.

Were/are you making an ASCII-based tracker?
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

kvee

Quote from: Kyzrati on May 13, 2016, 12:56:54 AM(sntracker?)
yep! :]

Quote from: Kyzrati on May 13, 2016, 12:56:54 AMWere/are you making an ASCII-based tracker?
Yeah, I wanted to experiment with the SN76489 soundchip inside the Tandy 1000 and since I never found a suitable tracker, I decided to roll my own, hehe :D

The original version was supposed to run on the actual hardware, but the text mode is slow to update from C, even with memory-mapped VRAM. So I've updated the tracker to win32 and here's what it looks like (no REXPaint usage though)

Maybe the replayer could use the logo, we'll see

Kyzrati

Ah I see. As a kid I wanted to learn how to use a tracker, but I had never even studied music before and it was a slow process without anyone to learn from, so I never got far into it.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

I'm in no way trying to dominate the gallery, I just like to share how cool things can be done with RP :)
Below game characters are chatting - hitec sms lol!
Btw, making ascii female avatar is at least 10x harder that making male portraits.


Kyzrati

Always love that embossed border effect :). And I can see how female variations would be pretty tough. I guess it takes mostly unique hair, and other kinds of accessories. Part of the problem is the dots you're using to smooth the edges of the face can also be perceived as stubble :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

Yep, stubble was quite nice side effect forced by colon-shading. Not so desirable for females. Big problem with different long hair is that it interferes with other horizontal face slices I use for face mixing. Btw, yesterday I finally found in RP manual how to merge layers (ctrl_shift_m), previously I was doing it with cut/paste - that was a nightmare :) It would be also nice to have ability of merging layers by pressing shift+ layer order arrows, it was my first intuitive try. Just something to consider while doing new RP interface in future :)

Kyzrati

Hm, yeah, sure I can add that. New feature discovery is pretty poor at the moment since you have to look at the manual to see most of the special commands :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nullzero

Quote from: luizbills on May 10, 2016, 10:26:34 PM
A mobile game mockup


Suddenly I'm imagining what a Crypt of the Necrodancer asciiRL would look like...

And thinking again... if traditional rogues are turn bases, what if a move would have the equivalent sound of one sec of the tracker music, moving "faster" would result of faster music, taking your time would just break the music down.

Is there a game with music used like that? Mayge it would lead the player to go in the beat without thinking into a horrible postmortem screen  ???

Kyzrati

Not actual music, but there was a harmony-based roguelike this year, The Prancing Bard, where your actions need to match up with streaming (turn-based) musical notes to have the intended/best effects. (I learned about it because the dev used REXPaint :P)

Haven't heard of anything like what you describe. Music and sound are relatively rare in roguelikes to begin with, and Crypt was the first one to really make it a part of the mechanics.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Dima3z

Totaly exited about cogmind in-game art, decided to try something like that in REXPaint!

Three tiers of bot-mounted meat pounders

[close]

Three stages of *insert cool name here* activation

[close]

Neutron torpedo

[close]



gumix

Amazing stuff Dima3z!
And your artwork is way bigger than Cogmind's.  ;D
I like your shading style, it adds the volume to your images.

Kyzrati

#149
Awesome Dima3z! I especially like the activation sequence.

Very much the style overall :)

Quote from: gumix on June 02, 2016, 04:14:57 PM
And your artwork is way bigger than Cogmind's.  ;D
Hahaha, I always post my art at the native size I draw it, 12x12, but the size is just dependent on what font the player is using ;) (but I imagine you know this)
The most common players, 1080p, get this,

and it goes much bigger than that

Edit: Added one to the gallery 8)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon