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Weekly Seed #11 [Alpha 3c] [Seed: Point Blank]

Started by zxc, October 12, 2015, 07:32:03 AM

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zxc

Blow up some stuff :P

This week's seed: Point Blank


The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once.  This is a friendly competition, we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Point Blank] should display in the log window.

Congratulations on entering the seed, now get in there!

zill

I found a stash of flight units early so I decided to do a stealth run (which I have never been successful at before).  I had some great gear, long range sensor array and experimental signal interpreter, advanced maneuvering thrusters.  It was all going good until I hacked the location of the exits on -5.  I had a speed of 900% so I thought I could just fly straight past all of the hostile robots, unfortunately this didn't work out, I lost everything and only just made it to the exit.  I was naked and blind on -4, didn't last long there. 

I think if I hadn't of gotten the location of the exit on -5, I would have avoided the group of robots that destroyed all my gear, I overestimated the capabilities of my build and paid the price.  A good run ended by my impatience, I got a score of 5600.

Spoiler
Cogmind - Alpha 3c

Name: zill

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (84)      420
Value Destroyed (1989)     1989
Prototype IDs (13)         260
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5669

Cogmind
---------
Core Integrity             0/1150
Matter                     31/300
Energy                     50/50
System Corruption          3%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (2)
Propulsion (4)
Utility (11)
Weapon (2)

Inventory
-----------
Light Nuclear Core
Light Deuterium Engine
Heavy Rocket Launcher

Peak State
------------
Power
  Light Deuterium Engine
  Improved Deuterium Engine
Propulsion
  Improved Flight Unit
  Improved Flight Unit
  Field Propulsion Drive
  Field Propulsion Drive
Utility
  Experimental Signal Interpreter
  Weight Redist. System
  Long-range Sensor Array
  Improved Signal Interpreter
  Deep Network Scanner
  Power Amplifier
  Power Amplifier
  Improved Maneuvering Thrusters
  Power Amplifier
Weapon
  Coil Gun
  Cooled Plasma Rifle
[Rating: 75]

Favorites
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword

Stats
-------
Classes Destroyed          12
  Worker                   7
  Tunneler                 1
  Hauler                   4
  Recycler                 5
  Mechanic                 1
  Operator                 1
  Watcher                  6
  Swarmer                  27
  Grunt                    24
  Duelist                  1
  Sentry                   5
  Programmer               2
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         6
Matter Collected           1939
  Salvage Created          2647
Parts Attached             144
  Power                    20
  Propulsion               26
  Utility                  47
  Weapon                   51
Parts Lost                 55
  Power                    6
  Propulsion               15
  Utility                  19
  Weapon                   15
Average Slot Usage (%)     84
  Naked Turns              189
Spaces Moved               4621
  Fastest Speed (%)        1000
  Slowest Speed (%)        15
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           10
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             42
  Greatest Overweight (x)  12
  Average Overweight (x)   1
Largest Inventory          18
  Most Items Carried       16
  Average Items Carried    5
Core Damage Taken          2933
Volleys Fired              188
  Largest                  2
  Hottest                  120
Shots Fired                322
  Gun                      200
  Cannon                   97
  Launcher                 25
  Special                  0
  Kinetic                  143
  Thermal                  114
  Explosive                21
  Electromagnetic          44
Shots Hit Robots           196
  Core Hits                144
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           5828
  Projectiles              3395
  Explosions               2394
  Melee                    0
  Ramming                  39
Highest Temperature        221
  Average Temperature      48
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Message Errors           7
  Parts Rejected           1
  Data loss (map)          13
  Data loss (database)     7
  Misfires                 1
  Misdirections            3
  Targeting Errors         5
  Weapon Failures          0
Haulers Intercepted        4
Robots Corrupted           0
Robots Melted              3
Tactical Retreats          28
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        17
  Terminals                15
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            17
  Terminals                15
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
Total Hacks                67
  Successful               21
  Failed                   46
  Catastrophic             14
  Database Lockouts        0
  Manual                   17
  Terminals                61
  Fabricators              0
  Repair Stations          6
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             18
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              4
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         2
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         2
Hacking Detections         24
  Full Trace Events        11
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         45
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               24
  Largest Group            9
  Highest-Rated Group      45
  Highest-Rated Ally       5
Total Orders               15
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  15
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             347
  Average Influence        101
Maximum Alert Level        1
  Low Security (%)         76
  Level 1                  23
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          31
  Investigation            13
  Extermination            3
  Reinforcement            15
  Assault                  0
Exploration Rate (%)       27
  Regions Visited          9
Turns Passed               5290
  Depth 11                 117
  Depth 10                 1243
  Depth 9                  1531
  Depth 8                  69
  Depth 7                  539
  Depth 6                  1042
  Depth 5                  554
  Depth 4                  195
  Scrapyard                117
  Materials                2146
  Factory                  2330
  Storage                  697

Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Experimental Cesium-ion Thruster
Improved Medium Laser
Cooled Plasma Rifle
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Autogun
Mini Smartbomb Launcher
Shock Maul
Experimental Signal Interpreter
Gravity Neutralizing Apparatus

Alien Tech Recovered
----------------------
None

Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 135 min
Sessions: 4
Mod: N/A
Game No.: 76
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50


X=9191254868223737249977273799
217728287778299319773378779712
321719229127897949999718312893
922922737792782897299782727777
787793977777777797393371787727
777777777797777773797797787777
777789788797787797777787777997
877777777999977772427727972977
977922777873929728739297777797
777977774877783292299277777777
747928127792831274843777777797
779719779839927973821798882789
844972183794998927797977397799
977714974381939733932728787722
778171971783978227993792823229
978772737397292739971713777777
82911191419787749773722
[close]

Tuttu

I tried my hand at this new seed and... It didn't ended very well !
I was collectedly wandering in Materials when suddenly, a horde of hostile bots came from nowhere and knocked the shit out of me ! End of the game. Nothing to see. cya.

Spoiler
Cogmind - Alpha 3c

Name: Tuttu

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (24)      120
Value Destroyed (329)      329
Prototype IDs (1)          20
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 969

Cogmind
---------
Core Integrity             0/400
Matter                     269/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (2)
Location                   -9/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (4)
Weapon (2)

Inventory
-----------
Heat Sink
Seismic Analyzer
Improved Terrain Scanner
Large Storage Unit

Peak State
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Improved Terrain Scanner
  Structural Scanner
  Targeting Computer
  Large Storage Unit
Weapon
  Beam Rifle
  Heavy EM Pulse Gun
[Rating: 12]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Launcher                 Grenade Launcher

Stats
-------
Classes Destroyed          7
  Worker                   4
  Tunneler                 4
  Recycler                 4
  Watcher                  1
  Swarmer                  7
  Grunt                    3
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           438
  Salvage Created          600
Parts Attached             17
  Power                    1
  Propulsion               4
  Utility                  6
  Weapon                   6
Parts Lost                 13
  Power                    1
  Propulsion               2
  Utility                  4
  Weapon                   6
Average Slot Usage (%)     86
  Naked Turns              19
Spaces Moved               936
  Fastest Speed (%)        200
  Slowest Speed (%)        25
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             26
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    5
Core Damage Taken          440
Volleys Fired              61
  Largest                  2
  Hottest                  101
Shots Fired                71
  Gun                      53
  Cannon                   0
  Launcher                 18
  Special                  0
  Kinetic                  0
  Thermal                  47
  Explosive                18
  Electromagnetic          6
Shots Hit Robots           32
  Core Hits                39
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1249
  Projectiles              337
  Explosions               890
  Melee                    0
  Ramming                  22
Highest Temperature        79
  Average Temperature      18
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        4
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
Machines Hacked            4
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
Total Hacks                9
  Successful               6
  Failed                   3
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
Terminal Hacks             5
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         4
Hacking Detections         2
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             142
  Average Influence        44
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            0
  Extermination            0
  Reinforcement            2
  Assault                  0
Exploration Rate (%)       33
  Regions Visited          3
Turns Passed               1404
  Depth 11                 117
  Depth 10                 736
  Depth 9                  551
  Scrapyard                117
  Materials                1287

Prototype IDs
---------------
Improved Medium Laser

Alien Tech Recovered
----------------------
None

Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 23 min
Sessions: 4
Mod: N/A
Game No.: 17
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50


X=9873316350285914885815895895
115188886668688926488284885515
651986261191826891288581222591
562121626985855418488561818114
628255181864981118661189596898
888818166669816895586168858818
888898888818898818888898888849
858149888152988818855418888898
888818858818888898888818858811
865898888818858818888898888818
858818888895888818858818888898
888818896546818868589848455815
899966861151898862644161815111
54611811186486
[close]

fernsauce

Very good run for me. 4th victory (stealth of course) and in only ~5k turns. Granted, I was sort of abusing the 6 move delay, but still. If you were being *really* efficient you could probably win in 3-4k turns pretty easily.

scoresheet
Cogmind - Alpha 3c

Name: Fernsauce

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (98)      490
Value Destroyed (2259)     2259
Prototype IDs (55)         1100
Alien Tech Identified (0)  0
Bonus (2000)               2000
              TOTAL SCORE: 10349

Cogmind
---------
Core Integrity             1591/1600
Matter                     75/300
Energy                     545/1330
System Corruption          0%
Temperature                Cool (84)
Location                   Surface

Parts
-------
Power (3)
  Backup Power VII
  Graviton Reactor
  Graviton Reactor
Propulsion (5)
  Improved Flight Unit
  Biomechanical Wings
  Improved Flight Unit
  Improved VTOL Module
  Improved Q-Thruster
Utility (14)
  Gravity Neutralizing Apparatus
  Experimental Signal Interpreter
  Improved Deep Network Scanner
  Advanced Energy Well
  Enhanced Optical Array
  Quantum Router
  Experimental Force Field
  Advanced Weight Redist. System
  Experimental Power Amplifier
  Improved Powered Armor
  Advanced Reaction Control System
  Advanced Cooling System
  Improved Cloaking Device
Weapon (3)
  Ragnarok Missile Launcher
  Cooled Pulse Rifle
  Plasma Sword

Inventory
-----------
Improved Quantum Reactor
Experimental Q-Thruster
Nova Cannon
Advanced ECM Suite

Peak State
------------
Power
  Backup Power VII
  Graviton Reactor
  Graviton Reactor
Propulsion
  Improved Flight Unit
  Biomechanical Wings
  Improved Flight Unit
  Improved VTOL Module
  Improved Q-Thruster
Utility
  Gravity Neutralizing Apparatus
  Experimental Signal Interpreter
  Long-range Sensor Array
  Improved Deep Network Scanner
  Advanced Energy Well
  Enhanced Optical Array
  Quantum Router
  Experimental Force Field
  Advanced Weight Redist. System
  Experimental Power Amplifier
  Improved Powered Armor
  Advanced Reaction Control System
  Advanced Cooling System
  Improved Cloaking Device
Weapon
  Ragnarok Missile Launcher
  Cooled Pulse Rifle
  Plasma Sword
[Rating: 164]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Experimental Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Advanced Energy Well
  Processor                Experimental Signal Interpreter
  Hackware                 Footprint Analyzer
  Protection               Improved Powered Armor
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Plasma Sword

Stats
-------
Classes Destroyed          13
  Worker                   8
  Builder                  10
  Tunneler                 1
  Hauler                   17
  Recycler                 4
  Mechanic                 1
  Operator                 7
  Watcher                  10
  Swarmer                  10
  Grunt                    19
  Sentry                   9
  Hunter                   1
  Programmer               1
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         4
Matter Collected           3468
  Salvage Created          3931
Parts Attached             222
  Power                    31
  Propulsion               47
  Utility                  84
  Weapon                   60
Parts Lost                 26
  Power                    6
  Propulsion               6
  Utility                  6
  Weapon                   8
Average Slot Usage (%)     92
  Naked Turns              1
Spaces Moved               13397
  Fastest Speed (%)        1666
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             92
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          438
Volleys Fired              424
  Largest                  2
  Hottest                  133
Shots Fired                624
  Gun                      446
  Cannon                   156
  Launcher                 22
  Special                  0
  Kinetic                  220
  Thermal                  318
  Explosive                22
  Electromagnetic          64
Shots Hit Robots           407
  Core Hits                199
Overload Shots             15
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              53
  Impact                   14
  Slashing                 39
  Piercing                 0
Damage Inflicted           9841
  Projectiles              6911
  Explosions               1372
  Melee                    1558
  Ramming                  0
Highest Temperature        379
  Average Temperature      58
  Shutdowns                1
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Message Errors           5
  Parts Rejected           4
  Data loss (map)          5
  Data loss (database)     2
  Misfires                 0
  Misdirections            9
  Targeting Errors         7
  Weapon Failures          0
Haulers Intercepted        17
Robots Corrupted           2
Robots Melted              0
Tactical Retreats          24
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        85
  Terminals                70
  Fabricators              2
  Repair Stations          4
  Recycling Units          3
  Scanalyzers              6
Machines Hacked            64
  Terminals                53
  Fabricators              1
  Repair Stations          3
  Recycling Units          3
  Scanalyzers              4
Total Hacks                180
  Successful               83
  Failed                   97
  Catastrophic             32
  Database Lockouts        0
  Manual                   59
  Terminals                143
  Fabricators              2
  Repair Stations          14
  Recycling Units          7
  Scanalyzers              14
Terminal Hacks             58
  Record                   21
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        4
  Open Door                0
  Level Access Points      5
  Branch Access Points     2
  Emergency Access Points  3
  Machine Index            0
  Terminal Index           6
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              8
  Unreport Threat          2
  Locate Traps             3
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         65
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   5
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             3
  Part Repair Time         135
Parts Recycled             1
  Recycled Matter          17
  Retrieved Matter         17
Parts Scanalyzed           5
  Part Schematics Acquired 4
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               16
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               4
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             231
  Average Influence        58
Maximum Alert Level        1
  Low Security (%)         98
  Level 1                  1
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          24
  Investigation            10
  Extermination            4
  Reinforcement            10
  Assault                  0
Exploration Rate (%)       37
  Regions Visited          13
Turns Passed               5390
  Depth 11                 44
  Depth 10                 820
  Depth 9                  518
  Depth 8                  625
  Depth 7                  350
  Depth 6                  1142
  Depth 5                  343
  Depth 4                  191
  Depth 3                  368
  Depth 2                  591
  Depth 1                  398
  Scrapyard                44
  Materials                1963
  Factory                  1857
  Research                 959
  Access                   398
  Waste                    169

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
F-Cell Engine
Enhanced Fission Core
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Improved Airjet
Improved Gravmag System
Aerolev Unit
Improved Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Heavy Wave Gun
Improved EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Long-range Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Improved KE Penetrator
Precision Grenade Launcher
Mini Smartbomb Launcher
Ragnarok Missile Launcher
Advanced EMP Blaster
Shock Maul
Plasma Sword
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Gravity Neutralizing Apparatus
Centrium Light Armor Plating
Experimental Force Field
Experimental Thermal Converter
Experimental Reclamation Unit
Experimental Melee Analysis Suite
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Improved Footprint Analyzer
Quantum Router
Improved Fusion Compressor

Alien Tech Recovered
----------------------
None

Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 133 min
Sessions: 2
Mod: N/A
Game No.: 201
ASCII: 1
Keyboard: 0
Font: 18/Cogmind
Map View: 76x50


X=9876685099320005130857188339
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000053531109001393890331163896
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000090083080680387913080003800
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[close]

Small notes: Powered Armor is really, really good for stealth runs. Imp. Powered Armor was giving me like 42% coverage, while only taking up 2 mass. I considered stacking them but I wasn't able to find any more of them.

I didn't really need or use the 5th propulsion slot but I wanted to see what would happen if I equipped more flight units. The answer is weird shit. Still not worth it, since you can just get utility mass capacity and you aren't getting faster and just losing a lot more energy / gaining heat.

Backup Power VII's are probably my favourite engine in the game. 4 mass for 12 power, with okay heat generation. Repair stations are pretty much the best.

I really try to take advantage of fabricators, but they always get locked or I can't find them or I don't have any particularly necessary schematics. Maybe if I tried harder to get schematics out of terminals, but usually there are more important things - finding other terminals, traps, exits, recalling any squads, figuring out which haulers need to get intercepted, etc. Even just identifying prototypes is really useful, mostly so you don't waste your time equipping useless shit. Also, having to carry around mass containers is somewhat frustrating, especially since I usually prefer to use non-kinetic weapons anyway. Finally 90% of the time you wanna build prototypes anyways, and when they come out broken that is genuinely depressing. Also, scanalyzers are usually not super useful, although I imagine in a non-stealth run they're better. But here if I'm carrying it, I probably don't really need to build it.

Also, I think both transmission jammers and ECM suites aren't that necessary for a stealth run, at least when you have 10 or less move delay and a LR scanner. Better off with hacking, storage, defensive utilities, or whatever.

In any case, pretty sure I can reliably win stealth runs nowish, even when horrible things like pic related happens. Probably time to start being more horribly violent and blowing shit up.

zxc

Death on -10. Not much to be done when you run into that many swarmers before you find any guns.

Kyzrati

Quite a nice run, fernsauce--respectable score for a speed win.

Interesting discovery with the Backup Power VII :D (no I'm not going to nerf it--it does have its drawbacks, though I can see how it's especially useful for fast builds).

Quote from: fernsauce on October 13, 2015, 01:02:40 PM
I really try to take advantage of fabricators, but they always get locked or I can't find them or I don't have any particularly necessary schematics. Maybe if I tried harder to get schematics out of terminals, but usually there are more important things - finding other terminals, traps, exits, recalling any squads, figuring out which haulers need to get intercepted, etc. Even just identifying prototypes is really useful, mostly so you don't waste your time equipping useless shit.
I will probably try to increase the frequency of late-game interactive machines, eventually. I'm adding a new machine for Alpha 4, then we'll see :)

Quote from: fernsauce on October 13, 2015, 01:02:40 PM
Finally 90% of the time you wanna build prototypes anyways, and when they come out broken that is genuinely depressing.
Thank you for pointing this out!!! I totally did not realize the fabrication output didn't take that into account and override it. That shouldn't be the case--this will be removed for Alpha 4. Expect good prototypes every time.

Quote from: fernsauce on October 13, 2015, 01:02:40 PM
Also, scanalyzers are usually not super useful, although I imagine in a non-stealth run they're better. But here if I'm carrying it, I probably don't really need to build it.
They're one of the less useful machines in general, intended as a step towards allowing you to more easily replicate something you already have that you really like, if you want to use your terminal hacking chances on something other than schematics.

There will soon be an additional way to use them--Alpha 4 adds new hacking features for Terminals, Fabricators, Scanalyzers, and of course "the new machine" :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon