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 51 
 on: November 04, 2024, 03:54:39 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
As visible in the log in the attached screenshot, i attached a corrupted ST Field Compressor,
which caused itself to be disabled (for like 50 turns).
However, the log reported this event as "Corrupted ST Field Compressor temporarily disabled" (It probably shouldn't still say "corrupted" at this point).

This is very minor, so much so that i didn't report it back when it occurred, but here it is just in case.

 52 
 on: November 02, 2024, 03:44:05 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
The B-90's analysis contains the following part :
"Like all behemoth class robots, the B-90's overall structure is slightly weak against kinetic attacks,"
However, Behemoths are generally slightly weak¹ to thermal damage, not kinetic damage.

¹They're either neutral to or weak to thermal damage, even with their reflective armor.
They are never weak to kinetic damage, only ever neutral to it.


Edit : Found the source!
* MOD: Behemoth core switched from kinetic weakness to thermal weakness
From the changelog for Alpha 12.
The date in the changelog section for that version is missing an end parenthesis in changelog.txt, by the way. It currently looks like this :
Cogmind Alpha 12 "The Place No One Lives to Tell About" (161122

 53 
 on: November 01, 2024, 01:02:50 AM 
Started by CaptainWinky - Last post by CaptainWinky
I went back and switched the Database Key and Bootstrap Chip art.  I think they fit better now.  I also redid the Cerberus Beacon because after looking at the old one again I thought it looked too much like a trophy that HEX awarded himself.  But that thought led to another idea.
Quote
Exiles Record: "HEX-130/Best Inventor Ever Award"
HEX: I thought a little friendly competition would provide us with inspiration for future projects. ** BIN: Nice idea, but who votes?  The testers?  Because if it's just us, we're going to have a 3-way tie. ** DEC: Maybe not.  If HEX revised certain recent lab policies I could be convinced to vote for him. ** HEX: Don't even start.

And although I'm a little late for Halloween, here's a part that may or may not have seen use in a certain event.  Let's hope they were all destroyed.
Quote
?? Record: "The Merge"
Intruders from the east have violated our sacred space.  That little group of "Raiders" and "Snipers" and other bastardized Derelicts have led the Creator's minions to us.  We can't assume that we prevented them from notifying the Creator.  It's time to begin the Merge.  You have studied the theory of dimensional physics.  Now is the time to apply it.  Go to 0b10, spread out, find item stockpiles, and let Them in.  When enough of Them have arrived, the process will accelerate on its own.  The Creator will learn humility.  More importantly, They will show us a better way if we can prove ourselves worthy.

 54 
 on: October 30, 2024, 10:56:12 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Enumerate(security) updates all security intel markers, despite having a limited range.
As a result, when using it to see if a moving Heavy was nearby (it wasn't),
My garrison-obtained security intel for that entire region (-2/Research) was deleted.

I'm guessing this also happens with the mark_security RIF hack.

 55 
 on: October 28, 2024, 01:28:20 AM 
Started by jimmyl - Last post by jimmyl
i went into the exiles and this zionites heat started to spike uncontrollably and if the RNG was right the heat damage wouldve also killed them
i dont think bots are randomly supposed to get melted by heat due to whatever cause on map load

 56 
 on: October 27, 2024, 03:15:00 PM 
Started by R-26 Lightspeed - Last post by N.W.L
Quote from: R-26 Lightspeed link=topic=1819.msg11032#msg11032 date=1729958495
[quote author=N.W.L link=topic=1819.msg11029#msg11029 date=1729947380
Spoiler (click to show/hide)

I don't think finding him will change much from that simple change :
Spoiler (click to show/hide)
[/quote]

Well, it can help if you don't have seismic it would help alot with its massive sound range  :P

 57 
 on: October 26, 2024, 10:01:35 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Yeah was just spending some hours working with SFX for Beta 15 today, and what I think will work okay for this one in particular is simply reducing its audible range, so I adjusted that. It was quite far, meaning it could even easily get through doors and around far corners to reach you when less relevant.
Thanks, i don't know how much the range was changed, but it should help somewhat.

Spoiler (click to show/hide)

I don't think finding him will change much from that simple change :
Spoiler (click to show/hide)

 58 
 on: October 26, 2024, 09:53:56 AM 
Started by N.W.L - Last post by R-26 Lightspeed
I once reported exactly that as a bug for a specific machine's ambient sound, here was Kyzrati's reply :
Yeah this is normal behavior, and can happen with many machines in many situations. You can read more about how Audio Log behavior in that section of the manual. One of the basic behaviors you're probably seeing in this case is the fact that it doesn't list machines below 10% of their max volume. It is technically possible to hear things that don't appear there, especially with machines that have certain audio propagation behavior, or when you're playing with your system volume turned up higher.

 59 
 on: October 26, 2024, 07:05:30 AM 
Started by N.W.L - Last post by N.W.L
So while playing there are several times we're I hear sound effects but nothing is displayed on the side were values are normally show. Ex (like a fight going on and I hear it but the side bar doesn't react to this at all) is this intentionally or some odd edge case?

 60 
 on: October 26, 2024, 06:56:20 AM 
Started by R-26 Lightspeed - Last post by N.W.L
Spoiler (click to show/hide)

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