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Messages - Terminus

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Ideas / Re: Builders stabilize explosive machines.
« on: August 23, 2018, 03:58:33 PM »
I feel like... I remember seeing a gif of engineers assembling new machines, and some robot came along (not sure what class) and started it up... hmmmm
Anyways, yeah, I think having mechanics monitor and activate or stabilize machines would be a neat... concept, although I wonder how well it would work with how relatively stationary mechanics currently are. Perhaps there could be additional mechanics that just wander about, without being coupled to a repair machine.

2
Ideas / Re: Builders stabilize explosive machines.
« on: August 21, 2018, 04:42:27 PM »
As it's written just with those snippets, engineers look like they only build new machines. Having mechanics gain new mechanics :P (stablizing/activating machines) may not really be a big deal, since they are far-less commonly seen than engineers, so giving them new functions wouldn't conflict with previously-held expectations of behaviour as much. Then again... far less common on the floors, so it would mean "wandering" mechanics on the hunt for machines to fix/activate for that new function to ever really be seen in a normal run.

3
General Discussion / Re: [SPOILER] Unexplained Lore
« on: August 11, 2018, 06:59:45 PM »
I agree that the standard assembled are hastily-composed machines meant to be fast glass-cannons with low material cost, but even the golems themselves utilize technology that is sub-par compared to, what appears to be, standard Sigix technology. But this is not a major objection, really, and has a few resolutions already mentioned.

While the z-units and assembled are in close proximity, the Golems and assembled appear to stick to there own regions, so may simply not attack one another simply due to not really coming into contact. After all, still have to consider the vast number of dead derelicts in the Golem chamber. It may be possible to actually test this in game, with good luck; If assembled spawn in the entrance zone of zdc, avoid fighting them and instead trigger Imprinter to appear. Then, attempt to see if imprinter and company fight the assembled, or if they simply ignore one another. Another method would be to gain the attention of the z-lights in the upper or lower part of the z-facility cavern, and then move further towards the Golem chamber to find a group of assembled, and see if they fight one-another or not.
Main problem is that both hypotheses are compatible with what we can see, although I would object to the idea of Assembled having communicated with Imprinter and are actively cooperating simply because this introduces something for which we have no need of; No assembled are known to have communicated, outside of the Golems, and even this is a single message that is encrypted. Instead, the imprinter using assembled-based technology could be due to her salvaging GUs from the chamber, which would explain the mass grave in the chamber itself, and fits more simply with less assumptions.

When I said unlikely, that was a mistype on my part  :o I meant likely; I certainly don't think the Imprinter to be a trustworthy and forthcoming individual  :P
Otherwise yeah, the rest of that post I agree with.

The Architects are an interesting group, and one major issue I have with them is that I'm not entirely convinced A2-9 are "true" architects like The Architect is.
First, the tile itself is quite different, as are the innate traits and abilities. The tools they use are far-above those used by the other "architects," and it has perfect command over the others with it's ability to over-write their thoughts and intentions on the fly, as demonstrated with A7. They also installed emergency codes into all of A2-9, should they ever manage to rebel; I don't think this could have happened if they were all made at the same time, from the same base, as MC originally did with his architects. Not to mention that in that same log from archives, MC states that he destroyed all of the Architects. Him believing to have destroyed them all, with one escaping somehow, versus 9 escaping detection, I find only 1 escaping to be much more reasonable.
Instead, I think that A2-9 are/were manufactured by Architect themselves, after they escaped, with later numbers being more recently created. This could go some ways to explain why lower-numbers are stronger; they would have been around longer, done more for the Architect, and be upgraded and "promoted" over time with better tools and utilities to become more effective agents.

Tangent aside... I don't know if Imprinter was once an a-series robot or not, but I think it's not likely. Not really sure what she is... and there really is very little to go off of. I'll have to wait a bit to try gathering more information before I provide a better proposal on that issue :p

4
General Discussion / Re: [SPOILER] Unexplained Lore
« on: August 10, 2018, 05:59:18 PM »
Regarding assembled origins and Z-tech:
Spoiler (click to show/hide)

On the Imprinter:
Spoiler (click to show/hide)

Glad to see more thought being put into the [REDACTED] lore, need more thinkers to hopefully get a clearer picture of how these things all fit together...

tho cogmind 2 could settle these issues a lot easier...

5
General Discussion / Re: [SPOILER] Unexplained Lore
« on: August 09, 2018, 06:28:08 PM »
*pssssst*
Archives lore is from MC perspective, not Zhirov
Zhirov just decodes the logs in the Archives...

6
General Discussion / Re: [SPOILER] Unexplained Lore
« on: August 09, 2018, 05:28:02 PM »
Oh, awesome! A lore corner.
Life worm seems to be a verified entity, and depending on the timeframe that it operated in (still is operating in?), it may have something to do with the assembled... maybe.
However, I'm curious to know if that derelict was really made by the life worm, or if it was manufactured in Zion and simply incorporated memories from a robot that was created by the life worm, and passed on its memories into the imprinting machine. After all, the derelict that gives that dialogue is either a pretty standard looking zionite or derelict variant of a complex bot, nothing particularly interesting or special about it.
Grand spoilers!
Spoiler (click to show/hide)

Hopefully this becomes the go-to place for lore questions + "answers," then the forums may get more proper activity :P

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