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Messages - Joking_Phantom

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1
Strategies / Re: Maxing Score
« on: November 24, 2017, 03:56:20 PM »
Attached 2 score files, one with command garrison kill and one without. Note the jump in kills, Kill Streak, and Damage Inflicted (Explosive and Thermal). 140k Thermal Explosive damage to destroy 180 robots shoots your score up massively, and I think High Alert gets applied on the entire thing.

I only spent 1842 turns in High Security, which seems to be different from High Alert (8% of 36907 comes out to 2952 turns in High Alert). It seems possiblie to trigger High Security by causing enough destruction as opposed to special events. This is good for points, because the Arc Squads are easily dispatched with AOE weapons and Quantum capacitor energy cannons.

Some other stuff I forgot to mention

Floor 2:
Spoiler (click to show/hide)

2
Strategies / Re: Maxing Score
« on: November 24, 2017, 06:27:05 AM »
All right, I've got more after a second run on easiest mode (Beta 3.1):

Floors 10-8:
Spoiler (click to show/hide)

Floors 7-6:
Spoiler (click to show/hide)

Floors 5-4
Spoiler (click to show/hide)

Floors 3-2:
Spoiler (click to show/hide)

Floor 1:
Spoiler (click to show/hide)

These specific events should add up to around 68k in bonus points + 12k value destroyed from the Command Garrison. 4k for Alien Techs, 5000 for Prototype IDs, 4500 for Evolutions. At least 3000 on the Robots Destroyed Category, and whatever amount of value destroyed should add up to 120k+. Going to Access_0 should be another 20k points, when I find out how to do so...

3
Strategies / Maxing Score
« on: October 29, 2017, 02:18:07 PM »
After lucking out on my 4th run and making it to the Surface exit only to be dismayed by not having a single weapon to break the access shell, I took a few hours of research and many attempts at the same seed, and I managed to make it out with a flight hacker build.

Now I'm interested in maxing out my score.

I ran a few regressions on the "Win Speed" score category and came up with a power formula of approximately Win Speed=50,000,000/(# of turns passed).

I've got a few questions for the more knowledgable:

1. Formulas for "High Alert Combat Kills, "Robots Destroyed," and "Value Destroyed"? Disabling random machines on the first level turned up 70 score over 3 machines, but on my winning run I ended up with 3750 destroyed, which is interesting. I do remember running Trojan(Detonate) a few times. What's valuable to blow up as I make my way to the surface? Does blowing up terrain count too, or only machines? I'm assuming the "High Alert Combat Kills" requires the security level to be at least 3 or something - if so Alert(Purge) should not be run if I want more score? I'm trying to balance out winning fast with max destruction, but destroying things usually slows you down - either building up firepower on yourself, or amassing a large army that is also slow. It's either I run as fast as possible to Armory to get the best datajacks, or I start amassing firepower at the first Factory floor and only proceed upwards when my core is in danger.

2. What's the maximum bonus event score I can get? I've determined that Zion, Data Miner are on (6/7) Lower Caves, Warlord and Zhirov are on (4/5) Upper caves. But unfortunately, Extension and Armory are on 3/4. I think Armory is the optimal choice, but that means it has to be on 3 or I skip Zhirov or Warlord. Being on 3 skips Testing, and I guess Extension -> Hub_04 can probably be ignored. 2 Quarantine and Section 7 looks mandatory to visit because of the massive amounts of points you can score here. Finally, going to Command is probably the way to go because blowing up Main.C would be a great number of points. If anyone could give me a clearer picture on what bonus score events are mutually exclusive and the probably large number of events I've missed, that would be great.

3. Core Reset - Any score events that require having used it? Ideally I'd like to save it until I reach the Command/Hub_0 Surface exit, but I know that certain dialogue options require it. The knowledge of alien artifacts and their position is a nice small bonus, but not really necessary, especially if I just play the same seed to know where stuff is. It seems that alien artifact score only requires using a unique artifact once too, which is nice on the inventory requirements.

Side note - I think I noticed Section 7 entrance didn't show up on Access(Branch) or Access(Main). Is this accurate, and are there other exits that don't actually show up on terminal hacks? I was feeling paranoid after not being able to find Armory on 3rd, only to notice it showed up on 4th in my world map. Kinda wish I could hover over those map icons for a map name.

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