Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: LuckyLuckLuc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (192) 960
Value Destroyed (6618) 6618
Prototype IDs (13) 260
Alien Tech Used (0) 0
Bonus (2287) 2287
TOTAL SCORE: 12625
Cogmind
---------
Core Integrity 0/1000
Matter 166/300
Energy 336/420
System Corruption 23%
Temperature Warm (158)
Location -5/Hub_04(d)
Parts
-------
Power (2)
Micro Fission Core
Reinforced Quantum Reactor
Propulsion (4)
Improved Treads
Centrium Heavy Treads
Utility (7)
Improved Cooling System
Improved Coolant Injector
Medium Storage Unit
Improved Targeting Computer
Armor Integrity Analyzer
Hardened Heavy Armor Plating
Weapon (4)
Advanced Plasma Cannon
Advanced Plasma Cannon
Neutron Cannon
Inventory (
Armored Heavy Treads
Improved Coolant Injector
Improved Particle Charger
Improved Particle Charger
Improved System Backup Module
Smartbomb Launcher
Peak State
------------
Power
Micro Fission Core
Reinforced Quantum Reactor
Propulsion
Improved Treads
Improved Medium Treads
Centrium Heavy Treads
Utility
Improved Cooling System
Medium Storage Unit
Improved Targeting Computer
Armor Integrity Analyzer
Improved Particle Charger
Hardened Heavy Armor Plating
Weapon
Wave Gun
Advanced Plasma Cannon
Advanced Plasma Cannon
Neutron Cannon
Inventory
Armored Heavy Treads
Improved Coolant Injector
Improved Coolant Injector
Improved Particle Charger
Improved System Backup Module
Smartbomb Launcher
[Rating: 91]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Cold Fusion Reactor
Propulsion Wheel
Treads Improved Medium Treads
Wheel Wheel
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Protection Core Shielding
Weapon Improved Assault Rifle
Energy Gun Lightning Gun
Energy Cannon Beam Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Heavy Flak Cannon
Launcher EMP Blaster
Slashing Weapon Phasing Sabre
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 2287
High Alert Combat Kills 1222
Follower Combat Kills 1638
Met Zhirov 300
Friendly Fire -873
Classes Destroyed 19
Worker 15
Builder 10
Hauler 14
Recycler 14
Operator 3
Drone 6
Watcher 6
Swarmer 20
Saboteur 1
Grunt 59
Brawler 2
Duelist 2
Sentry 20
Demolisher 2
Specialist 1
Hunter 7
Programmer 5
Behemoth 2
Compactor 3
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 9
Best States 0
Heat Dissipation 86
Coolant Potential 80
Energy Capacity 420
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Base Temperature (-) 100
Armor Coverage (%) 39
Resistance: TH 15
Core Shielding 20
Propulsion Shielding 66
Evasion (%) 42
Targeting Accuracy 18
Armor Integrity Analysis 33
Recoil Reduction 4
Particle Charging 20
Datajack Penetration 55
Matter Collected 6280
Salvage Created 9400
Parts Attached 265
Power 27
Propulsion 50
Utility 83
Weapon 105
Parts Lost 93
Power 8
Propulsion 19
Utility 29
Weapon 37
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 4334
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 96
Greatest Support 133
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 14
Most Carried 16
Average Carried 12
Final Capacity 8
Final Carried 8
Damage Taken 13027
Core 1512
Absorbed by Shields 0
Average Core Remaining (%) 84
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 80
Depth 8 Exit 85
Depth 6 Exit 58
Volleys Fired 509
Largest 4
Hottest 286
Shots Fired 1336
Gun 1073
Cannon 209
Launcher 54
Special 0
Kinetic 735
Thermal 404
Explosive 43
Electromagnetic 154
Secondary Targets 10
Shots Hit Robots 904
Core Hits 487
Critical Hits 19
Critical Kills 10
Critical Parts Destroyed 5
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 5
Impact 0
Slashing 5
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 24778
Projectiles 19161
Explosions 5588
Melee 0
Ramming 29
Kinetic 10227
Thermal 7589
Explosive 4507
Electromagnetic 2426
Impact 0
Slashing 0
Piercing 0
Overflow Damage 318
Projectiles 29
Explosions 254
Melee 35
Self-Inflicted Damage 425
Shots 10
Rammed 4
Highest Temperature 561
Average Temperature 91
Received Heat Transfer 2562
Shutdowns 7
Energy Bleed 2
Interference 8
Highest Corruption 34
Average Corruption 21
Corruption Purged 13
Message Errors 53
Matter Fused 49
Heat Flow Error 25
Energy Discharge 31
Parts Rejected 4
Data loss (database) 29
Misfires 7
Misdirections 65
Targeting Errors 168
Weapon Failures 34
Depth 8 End 2
Depth 6 End 3
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 1
Parts Fried 6
Impact Corruptions 0
Robots Melted 1
Parts Melted 23
Heat Transferred 10939
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 6
Communications Jammed 0
Times Spotted 255
Peak Tracking Total 16
Tactical Retreats 23
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 53
Triggered 0
Disarmed 0
Reprogrammed 2
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 34
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 58
Terminals 38
Fabricators 2
Repair Stations 4
Recycling Units 10
Scanalyzers 2
Garrison Access 2
Total Hacks 153
Successful 67
Failed 86
Catastrophic 28
Database Lockouts 0
Manual 59
Unauthorized 42
Terminals 100
Fabricators 4
Repair Stations 12
Recycling Units 26
Scanalyzers 7
Garrison Access 4
Terminal Hacks 22
Record 6
Part Schematic 4
Robot Analysis 1
Open Door 1
Branch Access Points 1
Terminal Index 2
Locate Traps 2
Transport Status 1
Hauler Manifests 1
Registered Components 1
Registered Prototypes 1
Zone Layout 1
Hacking Detections 50
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 23
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 9
Scanalyzers 0
Garrison Access 2
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 4
Part Repair Time 193
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 24
Parts Scanalyzed 4
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 18
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 37
Largest Group 14
Highest-Rated Group 364
Highest-Rated Ally 129
Total Orders 13
STAY 1
GOTO 1
FOLLOW 5
GUARD 3
AID 1
EXPLORE 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 337
Total Damage 5245
Kills 68
Allies Corrupted 0
Allies Melted 1
Peak Influence 1499
Average Influence 378
Final Influence 64
Maximum Alert Level 4
Low Security (%) 52
Level 1 19
Level 2 6
Level 3 9
Level 4 12
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 31
Investigation 4
Extermination 4
Reinforcement 14
Assault 3
Garrison 6
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 23
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6001
Turns Passed 8052
Depth 11 71
Depth 10 686
Depth 9 371
Depth 8 1623
Depth 6 1440
Depth 5 3861
Scrapyard 71
Materials 1493
Factory 2139
Storage 614
Recycling 573
Waste 271
Extension 2071
Cetus 432
Archives 114
Hub_04(d) 274
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cold Fusion Reactor
Centrium Heavy Treads
Improved EM Shotgun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Improved Assault Rifle
Precision Assault Rifle
Improved Heavy Machine Gun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d)
Challenges
------------
None
Game
------
Seed: ThunderRocketVortex
Manual?: 1
Play Time: 188 min
Cumulative: 6867 min
Sessions: 1
Easy Mode: 0
Game No.: 38
Easier: 0
Easiest: 0
Win Type: -
Total: 1
Types: 0/0/0/1/0/0/0
Lore%: 42
Gallery%: 63
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1
U=970063695