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Messages - LuckyLuckLuc

Pages: [1]
1
General Discussion / Streaming Cogmind on twitch
« on: December 05, 2017, 10:15:06 PM »
Have not streamed/played the cog for a while.

Live now!

Doing the weekly seed.

https://www.twitch.tv/luckyluckluc2/


2
General Discussion / Alert lvl getting too high too fast using launchers?
« on: November 13, 2017, 04:59:28 PM »
Since the recent update, I've notice that the alert level is going up crazy fast from using launchers. After just 3-4 battles using a launcher, i'm already getting assaults sent to me at -9. It was hard enough before due to the engineers getting in the way and having tons of investigations coming your way, but i'm not sure i'm liking the new change to add alert lvl to damaging walls for launchers. Using launchers seems way to penalizing now because of how much attention it attracts and might as well not bother except for the occasional swarmers.

3
Competitions / Re: Weekly Seed #101 [Beta 3] [Seed: NeutronMetafiberWheel]
« on: November 11, 2017, 02:20:13 PM »
Going combat with treads. Would have went further but I really need to start dropping my weapons when i go to branches with NPCs while i have some corruption.
Prevented me from re-supplying and got pretty wrecked in the proximity caves.

Score 36310

Spoiler (click to show/hide)

Watch it here!
https://www.twitch.tv/videos/200507184
https://go.twitch.tv/videos/200508759
https://go.twitch.tv/videos/200508903

4
Stories / My best attempt at hacking, an epic fight all the way to the end!
« on: November 08, 2017, 11:25:10 PM »
A very fun run with lots of fabrication! Still a few Trojans I need to learn to efficiently use the fab network. It keeps shutting down on me!

See it all here!

https://www.twitch.tv/videos/188822518

Score - 27795

Spoiler (click to show/hide)

5
Competitions / Re: Weekly Seed #100 [Beta 3] [Seed: ThunderRocketVortex]
« on: November 02, 2017, 06:03:53 PM »
Ran the seed today and had a decent run! Explored some areas
Spoiler (click to show/hide)
I've never been before and got myself blown up something fierce mostly because of being slow as heck on treads!

Score 12625
Spoiler (click to show/hide)

Check out the run here! https://www.twitch.tv/videos/187161042

6
Stories / Re: My first ever win! (full playthrough)
« on: November 01, 2017, 07:42:24 AM »
Really had no clue what was going on really  :D . I keep wondering, if i didn't hack that last door, how many options did I have? But w/e a win is a win!

7
Stories / First time checking out the inside of a garrison
« on: November 01, 2017, 05:07:18 AM »
Had a big ol' army at my back, figured I'd dive deep and check out what the inside of a garrison is all about!



https://www.twitch.tv/videos/186765588

8
Stories / Running around the caves with 1 core
« on: November 01, 2017, 04:57:17 AM »
Had my core down super low... as low as it can get! 1!!!!

Will I manage to escape the caves alive with a long way to go and only one core? I'm never one to give up! I'll try all shenanigans. Check out what happens here!

https://www.twitch.tv/videos/186764578

9
Stories / My first ever win! (full playthrough)
« on: November 01, 2017, 04:54:44 AM »
After my fourth run, nailed my first win! Whole video here!

https://www.twitch.tv/videos/186763195 part 1

https://www.twitch.tv/videos/186763309 part 2

10
General Discussion / Re: Operators are dumb as heck
« on: October 25, 2017, 12:12:26 PM »
hmm in the charging ally caves video, It kinda makes sense how it behaved cuz I didn't notice he walked right in front of me and i believe i friendly fired him in the ass. I didn't do my usual thing and as soon as the fight starts tell him to go somewhere safe. So he was running away from me and into the enemies line of fire. 

11
General Discussion / Re: Operators are dumb as heck
« on: October 25, 2017, 12:08:27 PM »
I made a few highlights of my stream when ally AI got on my nerves a bit. I hope this can help contribute.


trap triggered2 https://www.twitch.tv/videos/185031330

 dumb ally hallway

https://www.twitch.tv/videos/185032155

charging ally caves

https://www.twitch.tv/videos/185033342

12
General Discussion / Re: Operators are dumb as heck
« on: October 24, 2017, 09:21:48 AM »
I guess what could be happening is that I'm blocking the one tile that allows the path to go through so they step on it? or green bots perhaps. I need to start making notes of when these things occur and post some videos hehe.

13
General Discussion / Re: Operators are dumb as heck
« on: October 24, 2017, 09:19:41 AM »
Idk it seems like my Friendlies step on traps very frequently (i have an OP in the team so I see all traps, right?) I make it a point now to hold all my friendlies back and disable all the traps cuz they keep stepping on them even thoiugh there is a rather clear path.  A few times as i'm disarming them and i forgot to order them back, they step on the traps, super annoying.

14
General Discussion / Re: Operators are dumb as heck
« on: October 24, 2017, 02:37:05 AM »
Thanks for the reply! Glad to know that friendly AI is on the chalkboard. I understand that this type of programming is probably quite a challenge.

For the subject on when i spot them and then turn around, I would still prefer this because as soon as i spot them, instead of turning around, at least i can order my technicians to safety. Maybe have some way to set a range to the follow or something along those lines would be nice.

15
General Discussion / Re: Operators are dumb as heck
« on: October 24, 2017, 02:31:52 AM »
Oh another thing I forgot tomention is that your allies will often step on discovered traps even if there is a way through. And if there isn't, would be nice if they would at least temporarily wait a few turns while on follow.


16
General Discussion / Operators are dumb as heck
« on: October 23, 2017, 11:55:56 PM »
First thing, getting an account was a little annoying because when it asked for "what game is grid sage developping" it did not accept "Cogmind". Almost kept me out of the forums and may keep others out.

It is apparently case sensitive and only "cogmind" is accepted. This is not the first developer i've come across that had a similar nuisance when trying to sign up to the forums.

Well to the topic. I have been trying to get hacking to work and the AI for the operators once you have assimilated them is very frustrating. The main thing is that when they are on follow command, they do not follow behind you but seem to hover around you. This is annoying sometimes as they will frequently hover in front of you and scout around a corner or into a door before you and get one shot. I feel the follow command should force them to stay behind you respective to your last movement, ex. if you are moving south, then they will not pass you to go south of you.

I have also had  few cases where I tell an operator to 'GOTO' a specific are and they sometimes take an odd path and run right past me into combat and die. Not sure if their path was blocked or something, but I was streaming all this so i could maybe hunt down a video if that would help.

Loving cogmind so far though, thanks for making a great roguelike! Cheers!

www.twitch.tv/luckyluckluc2

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