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Messages - Phuket

#1
Ya Kyzrati! I was so excited to find the stairs I didn't stop to really take in the area around it. Although I was used to the mines having mining lasers or the such around them. They generally always stood out to me. Most undoubtedly the worst run I've had haha!
#2
Thanks jimmijamjams! I went through and edited my post to include the scoresheet in a spoiler at  the bottom. I sorta just copied and pasted it. Let me know if it's ok. If not I can figure out a better way to post it up!  ;D
#3
Ya it sucked biomatter. You must've hit the same stairs I did because I couldn't find any indication at all that it was a mine.  :(
#4
Here's my run! Remember don't peek unless you've done your run or you don't intend to participate  ;) Enjoy!  ;D


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Scoresheet!

Spoiler
Cogmind - Alpha 1b

Name: Anonymous206907275

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (7)       35
Value Destroyed (176)      176
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 211

Cogmind
---------
Core Integrity             0/250
Matter                     300/300
Energy                     30/50
System Corruption          0%
Temperature                Cool (0)
Location                   -10/Mines

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
  Seismic Analyzer
  Improved Terrain Scanner
Weapon (2)

Inventory
-----------
Medium Storage Unit
Targeting Computer
Small Laser

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Seismic Analyzer
  Improved Terrain Scanner
Weapon
  Medium Laser
  Assault Rifle
[Rating: 8]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          4
  Worker                   1
  Tunneler                 1
  Recycler                 1
  Grunt                    4
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         4
Matter Collected           354
  Salvage Created          300
Parts Attached             9
  Power                    2
  Propulsion               2
  Utility                  2
  Weapon                   3
Parts Lost                 7
  Power                    2
  Propulsion               2
  Utility                  0
  Weapon                   3
Average Slot Usage (%)     90
  Naked Turns              1
Spaces Moved               453
  Fastest Speed (%)        200
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             10
  Greatest Overweight (x)  0
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          250
Volleys Fired              33
  Largest                  2
  Hottest                  70
Shots Fired                45
  Gun                      45
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  24
  Thermal                  21
  Explosive                0
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           392
  Projectiles              381
  Explosions               0
  Melee                    0
  Ramming                  11
Highest Temperature        68
  Average Temperature      32
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Tactical Retreats          0
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                0
  Successful               0
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         0
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             100
  Average Influence        20
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       13
  Regions Visited          3
Turns Passed               1040
  Depth 11                 311
  Depth 10                 729
  Scrapyard                311
  Materials                679
  Mines                    50

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: WeeklySeedRuns
Play Time: 8 min
Sessions: 3
Mod: N/A
Game No.: 6
ASCII: 0
Keyboard: 0
Font: 18/Cogmind
Map View: 70x50


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146465656
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#5
Competitions / Re: Weekly Seed Runs!!! [Alpha 1b]
July 14, 2015, 03:20:20 AM
Quote from: Kyzrati on July 13, 2015, 09:42:46 AM
You were the first interested player who came to mind, Phuket


Oh you know I'm so ready for some awesome stories and challenges! Plus it's always a blast to see how people react to the same problems you run into during your seed run. Thanks for setting up the new competition section of the forums! Will be nice for future tournaments and such!

Quote from: Kyzrati on July 13, 2015, 08:12:48 PM

Well, while I say I'll participate it's in the playing and discussion/stories. I don't think it would be fair for me to actually be listed for anything, since he knows too much! Even though I bet some of you will do better than myself for as long as I'm out of practice, I still have an unfair advantage. I participate "unofficially" :)


I look forward to seeing you participate! Even if you feel it's not for score. :) I'm sure you know all sorts of secrets!

I may be trying to practice a more silent/fast run. Tons of flight units and engines. I'm going to the moon!
#6
Competitions / Re: Weekly Seed Runs!!! [Alpha 1b]
July 13, 2015, 09:18:45 AM
You most certainly know I'm down.  ;D Is there a way we could have this set up somewhere more official to make it easier to post rules, seeds, victories and the such? Maybe a separate area of the forums? I don't know what our limitations are but I think it would be a ton of fun and encourage a lot of community interaction! 
#7
I have 3 keys to the roguelike "Cogmind" that I received when I paid to be an advance alpha supporter. These keys are good for all future updates.This is in celebration of me finishing up season 1 of cogmind on my youtube channel and reaching 100 subs (Yay!) I decided what better time to give them out then now. The rules are very simple and are outlined in a video I have posted right here:

Spoiler


Ill also post the rules right here as well so you don't even have to waste 3 minutes of your life watching the video if you don't want to and can just click the link and throw your comment in. (Don't forget the question! I'm curious to see peoples answers!) :)

Anyone can participate! You do NOT have to like, Subscribe, or anything else to be apart of the contest.

You DO have to leave a comment in the video with something along the lines of "I'd like a key" and also tell me what your favorite game was growing up. (This will not carry any weight on who wins. Just wanna get to know my contestants)

After 72 hours the contest will end and the winners will be contacted through YOUTUBE MESSENGER only. (This is for safety)

If you do not respond within 24 hours I will continue to draw names and contact people till I receive a response and all keys are distributed.

The video WILL be deleted after the contest is over and the only people who will ever know it existed was me and you lovely folks who found it.

Good luck!
#8
Stories / A most glorious battle!
July 03, 2015, 08:04:40 AM
During my "Lets Play" series of cogmind, I ran into an interesting scenario that made for an awesome experience.

Ladies and Gentleman I present to you "A most glorious battle!"

Spoiler
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I think my alert level payed the price for the amount of destruction I caused. But it was totally worth it.  8)
#9
General Discussion / Re: Memory backup modules
June 06, 2015, 09:04:12 PM
QuoteThey now say <parallel_ok>, and some also have a <resume_ok> indicator to let you know you can deactivate and reactivate them later and they'll continue where they left off.

Very nice touch!  ;D
#10
General Discussion / Re: Memory backup modules
June 06, 2015, 05:11:29 AM
So now I'm curious because I was originally under the impression that the item would say "Stacked" if it could be stacked an anything outside of that could not. What about shielding such as propulsion, weapon, core, ect. Do those stack? That could be fairly useful if they do  :)
#11
General Discussion / Re: Tiles Version Color
June 06, 2015, 05:07:06 AM
Though I do like the way you added the colors. I think being able to quick scan by color the rarity of the item is most useful. I like when I fly past a room and right off the bat I can kinda glance and see if there's any purple or white. At least with that information i'll know right off the bat whether I wanna stop in or not.
#12
Stories / Re: I escaped. AMA
May 29, 2015, 10:13:41 AM
Congrats bio!  ;D What kinda approach did you take? Did you go guns blazing or did you try and speed through the levels?
#13
Stories / Re: For your viewing pleasure!
May 29, 2015, 12:40:21 AM
Ya I would imagine Alaska is not the prime place for high speed internet. I suffer the same fate on a small island in the middle of the ocean. I look forward to when I'm back in New York and I don't feel like I have to start an upload first thing in the morning so I can have it posted before I fall asleep at night.
#14
Stories / Re: For your viewing pleasure!
May 25, 2015, 07:24:57 AM
Glad you got it worked out! Just in case you still wanted to know, I use Mirillis Action for all my recordings! I've heard great things about OBS though, mainly for streaming. I tried streaming for a bit but my internet is a little to slow still. Ill do more of it once I move back to the states.  :)
#15
Stories / For your viewing pleasure!
May 25, 2015, 04:27:32 AM
So I'm a huge Roguelike fan and had to pick the game up as soon as I saw it! I played for only a few hours before I decided it was a game I had to record and play for my channel. I'm still fairly new to the game and I'm calling out to anyone who wants to drop by and give me a helping hand/maybe learn something as well. :) Link to the playlist is below. Hope to see you there!  ;D

https://www.youtube.com/playlist?list=PLgGm2Hh4HVu08ck7nC8mrJbs6JJP8Qc4Z
#16
General & Off-Topic / Re: Introduce Yourself!
May 22, 2015, 12:29:05 AM
Hows it going everyone! Name is Matt. I'm from New York but currently living overseas as part of my job. I am an aviation's mechanic. When I'm not at work or the gym I find myself constantly playing video games. I also run a Youtube channel where I play rougelikes, strategy, and survival games. I tend to prefer playing games that are difficult and on its hardest settings. You will rarely (If at all) catch me playing AAA titles. I go by the name of "Phuket" on every game/forum/blog and even my youtube channel and twitter. It is the capital of Thailand (A place I have been to a few times now) and even though it is pronounced "Poo-kett" in actual Thia I chose the name a long time ago because a lot of people pronounce it differently. I'll leave that part up to your imagination. It is strictly a pure coincidence that this game happened to be thought up whiles the creator was in "Phuket". What were the chances? I guess that means it was my destiny to run this game as a "Let's Play" series on my channel.

-How did you learn about Cogmind?
I learned about Cogmind on Reddit. I just happen to be browsing the /r/rougelikes like I normally am when I noticed the post. I had never heard of this game before and popped in to check out the trailer. The hooks were already in me before I got half way through. I HAD to play this game!

-What other roguelikes do you enjoy?
I very much enjoy playing Nethack, Dwarf Fortress, SlashEM, DCSS, TOME, ADOM, and Cataclysm Dark Days Ahead. Although most of them I have only dabbled in. Cataclysm DDA and Dwarf Fortress are my two biggest favorites right now and I have dedicated hundreds of hours into them.

-What are your other favorite games?
Other favorite titles of mine are Distant Worlds Universe, Eve Online, Project Zomboid, EUIV, Dominions 4, Total Annihilation, and probably a ton more.

-What do you do for fun when you're not playing games?
When I'm not playing games I'm either browsing Reddit, at the gym (Dem gains), running, hiking, traveling (Been all over the pacific so far), or browsing colleges that are good for programming and design. (I have one more year till I have the money saved up for college and I wanna learn how games are developed. Even if I never make anything myself. It's just something I am really interested in)

Either way I look very much forward to being apart of the community and playing this awesome game! I'm sure ill get lots of hours out of it! Thanks!