Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 04:22:54 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - boomblip

Pages: [1] 2
1
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 17, 2015, 08:56:27 AM »
The Access floor just got rekt.



I found the exit before long and my items and core integrity were so good that I decided to just go on a rampage around the map. Nothing could stop me!

I was still in pristine condition, but I escaped after a while of clearing a huge chunk of the floor because managing matter was annoying and I was getting impatient by that point to win. It was fun just destroying everything without any fear for once, and with a fully set-up build. By that point I was just leaving amazing items on the floor because I had so many, and I could pick them up at any time because I was literally clearing the floor of all robots and machines, so eventually no recyclers were around to take items. Chaos prevails over the forces of order.



Access was far easier than Research and actually probably Factory too.

Loot for days
Spoiler (click to show/hide)

Also I one-shot a behemoth.

The morgue file:
Spoiler (click to show/hide)

I killed four behemoths on -1 alone, so that display of two killed is definitely bugged. It should be about six or so. Edit: I took out most of them with corruption from EM weapons, which explains why they don't show up on the log. So everything is working as intended.

WOW what a run.  Definitely been focusing more on hacking to keep threat levels down but research consistently wrecks me.  Headed out to the woods for a few days, been a busy week, so I've been watching everyone's score climb, plan on giving a few more tries next week once my life chills out.

2
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 12, 2015, 08:25:19 PM »
Yep the power armor saved my butt a few times but EM damage wrecked me, looking at that score sheet: "Highest Corruption         26"  Seriously nasty, seemed like every other turn I was moving in the wrong direction and/or misfiring.

3
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 12, 2015, 02:35:30 PM »
Well that was my best score yet.

I had plenty of parts but the battles became too intense and I couldn't replace fast enough to get any shots off.  Basically been focusing on energy weapons with one or two AOE explosive weapons for crowd control, but I have pretty consistently found myself in the chute traps getting it all knocked off due to lack of speed.  Found myself with 15%+ corruption more than once which was absolutely ridiculous, as I ran around the level blowing up generators and random robots unintentionally.

Spoiler (click to show/hide)

4
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 10, 2015, 11:14:06 PM »
What is the schedule for leaderboard updates so I don't obsessively check :D

5
General & Off-Topic / Re: Playing Multiple Roguelikes at the Same Time
« on: September 10, 2015, 10:43:24 PM »
I play TOME4 a bunch, dabbled in tons of other ones, my biggest issue is that after playing Cogmind I really really am irked by the unintuitive UI's and really hope that developers up their game as far as that goes.

6
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 10, 2015, 10:23:39 PM »
Well my new favorite last ditch escape effort is diving down chute traps and hoping for an army of allies whose corpses I can loot for gear and reemerge.

7
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 10, 2015, 05:07:34 PM »
So, uh, I just encountered Revision 17 on a normal run - it's my third or so run of the competition, the seed is random, and I'm not in the tutorial starting area.  I've just never seen this before - intended or bug?

Intended, he has a chance to randomly spawn after the tutorial.

8
Competitions / Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
« on: September 05, 2015, 05:16:21 PM »
Best score yet.  Good one.

Spoiler (click to show/hide)

9
Competitions / Re: Weekly Seed #7 [Alpha 2c] [Seed: Alpha3IsComing]
« on: August 25, 2015, 10:10:14 PM »
Giddy about alpha 3, gonna give this run a try in the next few days.

10
Competitions / Re: Weekly Seed #5 [Alpha 2c] [Seed: FeersumEndjinn]
« on: August 12, 2015, 01:40:30 PM »
Went more aggressive, and got super swarmed.

Spoiler (click to show/hide)

11
Competitions / Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
« on: August 08, 2015, 05:13:43 PM »
Well, a typhoon hit, the power went out, and I couldn't really do what I normally would on Saturday, so I ended up playing a FIVE-hour game for this seed and got my highest score ever. Didn't quite win, but I should have! (*grumble grumble* not enough launchers...)

Spoiler (click to show/hide)

Spoiler: Score Sheet (click to show/hide)

THAT SCORE! Way to up the ante.

12
Competitions / Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
« on: August 08, 2015, 05:12:49 PM »
Yep happened to me a few times, including this run, fun when it works out but they died pretty quick on the next floor (as all my allies seem to do).  Wish there was some way to heal up/buff allies a'la Brogue.

13
Competitions / Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
« on: July 30, 2015, 06:16:25 PM »
Spoiler (click to show/hide)

my run.

14
Strategies / Re: Armies for the Aspiring General
« on: May 30, 2015, 06:16:51 PM »
Woah fascinating strategy, was wondering the viability of a minion army, curious to see how far you can get.

16
General Discussion / Re: Mandatory Music Thread
« on: May 30, 2015, 04:46:01 PM »
This has been on heavy rotation in my life. https://soundcloud.com/skiponline/skp-sedna-session-2013-crazy

17
General Discussion / Re: Item Gallery Collection Percentage
« on: May 29, 2015, 07:11:45 PM »
Yep, you have to not only pick them up, you have to actually attach them. The record is more one of "what have you used before." As far as trying to complete the full collection goes it might seem more annoying, but following this rule makes the accompanying tallies much more meaningful. Those tallies would be almost pointless if they were incremented every time you just saw an item--instead, they can show you how much you use each type of part!

Oh damn, 2 days of runs where I was just picking things up and dropping them :-P, up to 43 percent though now, gonna be alot higher now that I know this.

18
General & Off-Topic / Re: Introduce Yourself!
« on: May 28, 2015, 10:40:18 AM »
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.

Just saw this post, my god this stuff is good. Just what I need while coding or at work! You uh, you sell albums anywhere? Bandcamp perhaps?

This community is too much, thanks to those of you who took the time to listen to my music,  I have a bunch of tracks, probably 20 or so that need polishing and filling out and mastering, my goal is to get a EP or album out this year, but that will require me to really buckle down and focus these next few months and polish up my mixing and mastering techniques because they just aren't where I want them to be if I am gonna be releasing it as an official first album.   I have a bad habit of hording art for years, I used to draw endlessly and just collected my pieces in a portfolio under my bed, the same thing can be said about my music, hoping to change that soon though.

19
General & Off-Topic / Re: Introduce Yourself!
« on: May 28, 2015, 07:48:20 AM »
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.

20
General & Off-Topic / Re: Introduce Yourself!
« on: May 28, 2015, 06:58:19 AM »

Quote
Holy crap, dude, how do you manage that... I used to play games quite a lot and the most I've ever logged in each of several different favorites is probably 500-700.

No kids no wife no job (at the moment) and then 5 years of night shift where I had plenty of time to myself. :P

21
General & Off-Topic / Re: Introduce Yourself!
« on: May 26, 2015, 12:51:40 PM »
-How did you learn about Cogmind?

From the 7drl release.

-What other roguelikes do you enjoy?

Brogue and Caves of Qud are my most played and enjoyed.

-What are your other favorite games?

DOTA2 with over 3k hours logged (oof jesus thats unemployment for yah).

-What do you do for fun when you're not playing games?

work on music (https://soundcloud.com/absurdistabsurdist)

and hike as much as I can.  I live in a communal house in NC (USA) with like 20 other people so all sorts of activities and projects are going on here.

22
General Discussion / Re: Item Gallery Collection Percentage
« on: May 26, 2015, 12:04:03 PM »
33 percent at the moment, typically reaching 4 or 5 evolutions at this point before catastrophic failure.  Do you have to pick up or equip items for them to be ID'ed or just "see" them.

23
Fixed Bugs & Non-Bugs / Stairs placed under terminal
« on: May 26, 2015, 11:02:35 AM »


Whoops took a dual screen screen shot but this should give you an idea, the stairs had to be accessed by blowing up the surrounding parts of that terminal, they were cave access so it didn't matter though.  Figure this was a mistake.

24
General Discussion / Re: Early Alpha Impressions!
« on: May 25, 2015, 04:47:20 PM »
 
I wish there was a toggle for item names.  I cant read all the items on the floor fast enough when pressing 3 once.  Specially when there is lots of loots on the ground.
You can just hold 3.

That just causes the id's to blink on and off repeatedly for me.

25
One thing I would really love is a total tally of accomplishments page, like number of deaths, number of kills, completed runs, total evolutions, etc etc etc, I just enjoy looking over stats.

Pages: [1] 2