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Messages - nuzcraft

#1
BOO  :-[ this run was a bit of a disappointment.

Things started off pretty well as I tried to go for a bicycle hacker build. The idea was to stick with two prop slots (wheel!!) and put all the evolutions into utilities; that way I could equip extra storage, sensors, or armor while sacrificing speed and mobility.

The first few floors went well, through I didn't quite find enough hacking suites. At sublevel 7 I headed into the caves hoping to find DM. On the way, some bad luck and worse choices led to a couple ambushes and rough spots.

DM
DM's terminals had some good schematics including one for the exp. sensor array  :-* Unfortunately, on my way out, my corrupted mind thought it would be a good idea to shoot DM with a flak gun :-( His grunts made short work of me before I could escape. I guess next time I should leave my guns at the door :-D
[close]

http://www.gridsagegames.com/cogmind/scores/180508/180508/nuzcraft-180606-164044-0-7960.txt

This run will be posted to my Youtube and Twitch channels (eventually!) Stop by for a bunch of Cogmind content!
#2
Hey! Since spring finals are done, I jumped back in with my first run of Beta 6! (unfortunately, summer school has started up  :'()

This was a super fun run for me. I got to see 4 (4!) branches that I hadn't seen before and had a really good time with the achievements.

Right off the bat, I knew I wanted to do a combat run, so I started picking up as much stuff and kinetic weapons as I could. Most of the early game was an infowar type build, with my utility slots filled with sensors, large storage units, and a targeting computer (so good!).

My first achievement was...Loot Pinata! (Destroy a Hauler) followed by Crack Shot (Hit 10 shots in a row).  ;D I had a good time messing up mats.

In sublevel 9, I went into storage, looking for some good loot. I managed to stir up some trouble with the newly implemented drone release feature, which was a whole lot of fun.

getting into some branchy stuff
Post-storage, I headed into the caves, aided by my infowar build and found both DM and Z. I got imprinted, passed on heading to ZDC, and headed back into factory.

In sublevel 5, I used Z-hacks to great effect, getting some useful info, as well as a bunch of friends (including my first hero!). At some point I got some info on the entrance to Ext. I remembered having a conversation with b_sen from the discord chat about how cool that branch chain was, so I decided to head that way. I'd never been to Cet. before since I never had a signal interpreter and always chose the wrong exit.

Once in Ext., I headed the long way as doors magically opened before me. I used the terminals to get more friends, and we made short work of the behemoths. I saved a certain someone, and headed into Cetus.

I didn't do a whole bunch of exploring in Cetus, because I was scared of the Cetus Guards. This was kind of unfortunate, since I didn't get to use my special friends code. Oh, well, maybe next time.

From here, I headed into the next new branch in the chain, Archives. This place would have been super cool, but I couldn't access the terminals :(. Either they were broken in the crossfire, or imprinting affected my ability to access them, I'm not sure. I'll have to try again later.

Overall, Archives was kind of uneventful, so I headed into Hub_04. Seemingly immediately, I knew this was going to be tough. I blasted my way around (losing most of my friends) until I came to a big machine. Obviously, I blew it up, which caused a level-wide alert to go out...uh oh. Upon a bit of exploring, I found an exit, but decided to keep going, until I opened a door and...lightnings. RUN AWAY! I booked it to the nearest exit and made it to sublevel 4 in one piece.

That sequence of branches seems really, really cool. I think I'm going to try for it again next time, maybe without imprinting? Or maybe with a flight build.  Factory was pretty uneventful (if I remember correctly) and I headed into Research.

At some point, I got some intel on the branch exits from this level and decided to go to the one I hadn't been to before, Armory. This is where things got really tough.

I lost a bunch of my infowar in a sequence of fights as I looked for the exit. I think I was in a main patrol area, but didn't have a good way of getting out. I found a couple stashes of railguns, which worked wonders against programmers. Eventually, enough battles had taken place that I lost all my storage units and spare propulsion, right as I triggered high sec (also my first time!). I tried to run for it, but had no idea where the exit was. In hindsight, I should have probably dropped everything and gone with core propulsion to try to get away.
[close]

At any rate, it was a marvelous run with a decent score to boot!

Scoresheet-28521

This run will eventually be uploaded to my youtube channel. Check it out for a bunch of Cogmind content.
#3
That's great news!

I've been in and out, school's ramping up, which means less playing and more paper writing :(
#4
Hey man! Great sitrep, looking forward to achievements. Be healthy for once!

Also, AFD mode was so fun. It was great seeing everyone try to figure out a way around the handicap of 'too many launchers'.
#5
Great sitrep! Polybot-7 is amazing, and definitely looking forward to low contrast in beta 6!
#6
Woo! My second win!!

After seeing Pimski's flight setup video here, I decided to give it a shot!

Unlike Pim, I really enjoyed the first few levels; running around on treads looking for the specific items I wanted and blowing stuff up. On sublevel 8 I even went into storage! Unfortunately, I didn't get much out of it :(

At sublevel 7, I made the switch to flight and started getting around pretty quick. Looking back, I really should have spent more time on -7 hacking terminals for good schematics and things of that nature. I think it would have really helped me later on. Anyway I went into the lower caves.

Lower Caves

The lower caves were a breeze even though I think I was missing a sensor array? Maybe I had a bad one and just don't remember. Either way, I soon met Santa DM who was very generous with his gifts :) including a schematic for and experimental sensor array. The subsequent proximity caves were a little challenging, but I managed to (mostly) avoid detection.
[close]

At sublevel 6, I started getting careless. I took risks I didn't need to and the result was that I didn't get to stay and hang out as much as I wanted to. Similar to -7, I think I would have benefited from additional time here. I skipped the branches on this level intentionally.

Sublevel 5 was similar to sublevel 6, and I soon made my way into the upper caves.

Upper Caves

Upper caves was more challenging than the lower caves both because of the layout and because I didn't have a launcher (oops), but I managed to make my way through to see my good friend Zhirov. I don't remember getting anything crazy from here, but I love visiting all the same. Sublevel 4 was once again similar to sublevels 5 and 6. I was playing fast and loose and didn't make all the gains that I could have. I once again journeyed into the upper caves. I made my way to see Warlord, who was very friendly due to my lack of imprinting. I hacked into his armaments and got a couple good items before boogying out right as Main.C's attack commenced.
[close]

Research and Up

Sublevel 3 research made me realize how much I needed a terrain scanner. I found myself chopping at walls left and right and getting nowhere fast. This was a theme that would follow us all the way to the end. I eventually hacked some branch exits and made my way to the closest one, Quarantine.

Wary of researchers and programmers, I took my time for a bit until I found a room with some cooled piping or something in it. Obviously, I smacked it till it broke. Later, I got a notification that the ambient temperature had risen and all non-combat bots were evacuating. What a cool interaction!! Even so, I got careless and was spotted by some programmers that I just couldn't shake. I grabbed an artifact or two, met an alien, and booked it out of there. Next time, I really want to be more careful so I can explore these upper branches.

Sublevel 2 was fun since Warlord was laying siege. Last time I was here, I died to combat programmers (not this time!) and tried to make my way down to Warlords assault. Unfortunately, there was a bit of a bottleneck to get down there and it took way longer than expected. Eventually, lo and behold, Warlord and Godmode laying siege. I scrounged up a remote datajack and BAM!! GODMODE IS MINE. Not really sure what to do, I took Godmode into access with me.

Access started with Godmode and I hanging out, killing some swarmers, but it soon escalated. I was saved by my new friends dying emp as I tried my darndest to find the exit. I hacked the surface exit and ran for it. As I got close, I readied my secret weapon, an alien artifact I'd only heard of that would turn walls and enemies around me into dust. As I equipped it.....I was teleported away from the exit. Wrong artifact!! Luckily I wasn't too far away. I ran up, hacked the door, and stepped out into the night.
[close]

This was a SUPER fun run. I'm really excited to polish up my flying skills and get some of that juicy juicy lore!

Score: 31729
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (244)     1220
Value Destroyed (6852)     6852
Prototype IDs (37)         740
Alien Tech Used (4)        800
Bonus (17617)              17617
              TOTAL SCORE: 31729

Cogmind
---------
Core Integrity             1394/1600
Matter                     295/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (1)
Location                   To Epsilon Eridani

Parts
-------
Power (3)
  (None)
Propulsion (7)
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
Utility (14)
  Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Improved Propulsion Shielding
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  System Mapper
  Advanced System Shield
Weapon (2)
  Spear
Inventory (10)
  Impulse Thruster Array
  Medium Storage Unit
  Improved Maneuvering Thrusters
  Subatomic Replicator
  Stasis Projector

Peak State
------------
Power
  Micro Fission Core
  Light Antimatter Reactor
  Quantum Reactor
Propulsion
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
Utility
  Medium Storage Unit
  Enhanced Optical Array
  Experimental Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Improved Maneuvering Thrusters
  Improved Propulsion Shielding
  Hacking Suite
  Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  System Mapper
  Advanced System Shield
Weapon
  Improved Remote Datajack
  Spear
Inventory
  Impulse Thruster Array
  Advanced Sensor Array
  Hacking Suite
  Transdimensional Reconstructor
  Subatomic Replicator
  Stasis Projector
[Rating: 156]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Experimental Propulsion Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Backup Laser I
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            17617
  High Alert Combat Kills  55
  Follower Combat Kills    476
  Met Data Miner           300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Warlord at Research  2000
  Hacked God Mode          5000
  Met Sigix                2000
  Win                      3000
  Win Speed                2986
Classes Destroyed          13
  Worker                   15
  Builder                  8
  Tunneler                 2
  Hauler                   22
  Recycler                 18
  Operator                 13
  Watcher                  12
  Swarmer                  34
  Grunt                    79
  Brawler                  1
  Sentry                   27
  Hunter                   7
  Programmer               6
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         7
Best States                0
  Heat Dissipation         52
  Energy Generation        64
  Energy Capacity          490
  Matter Stores            300
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         30
  Terrain Scan Range       16
  Terrain Scan Density     10
  Jamming Range            16
  Armor Coverage           225
  Propulsion Shielding     90
  Reclamation Efficiency   25
  Evasion (%)              74
  Recoil Reduction         5
  Datajack Penetration     95
  Offensive Hacking        83
  Defensive Hacking        14
Matter Collected           6656
  Salvage Created          9846
Parts Attached             247
  Power                    30
  Propulsion               67
  Utility                  59
  Weapon                   91
Parts Lost                 42
  Power                    16
  Propulsion               9
  Utility                  8
  Weapon                   9
Average Slot Usage (%)     98
  Naked Turns              1
Spaces Moved               15587
  Fastest Speed (%)        434
  Average Speed (%)        276
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             70
  Greatest Support         124
  Greatest Overweight (x)  18
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         15
  Most Carried             25
  Average Carried          14
  Final Capacity           10
  Final Carried            6
Damage Taken               11183
  Core                     1833
  Absorbed by Shields      0
Average Core Remaining (%) 70
  Depth 11 Exit            100
  Depth 10 Exit            20
  Depth 9 Exit             26
  Depth 8 Exit             18
  Depth 7 Exit             65
  Depth 6 Exit             96
  Depth 5 Exit             94
  Depth 4 Exit             100
  Depth 3 Exit             64
  Depth 2 Exit             100
  Depth 1 Exit             87
Volleys Fired              673
  Largest                  2
  Hottest                  88
Shots Fired                1310
  Gun                      1206
  Cannon                   67
  Launcher                 34
  Special                  3
  Kinetic                  1273
  Thermal                  0
  Explosive                15
  Electromagnetic          19
  Secondary Targets        4
  Max Gunslinging Chain    1
Shots Hit Robots           970
  Core Hits                448
  Critical Hits            14
  Critical Kills           5
  Critical Parts Destroyed 8
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              385
  Impact                   0
  Slashing                 41
  Piercing                 344
  Sneak Attacks            28
  Follow-up Attacks        0
Damage Inflicted           18894
  Projectiles              12578
  Explosions               2586
  Melee                    3730
  Ramming                  0
  Kinetic                  12578
  Thermal                  907
  Explosive                1153
  Electromagnetic          526
  Impact                   0
  Slashing                 448
  Piercing                 3282
Overflow Damage            0
  Projectiles              0
  Explosions               0
  Melee                    0
Self-Inflicted Damage      87
  Shots                    4
  Rammed                   0
Highest Temperature        313
  Average Temperature      29
  Received Heat Transfer   2958
  Interference             3
Highest Corruption         12
  Average Corruption       3
  Corruption Purged        0
  Message Errors           17
  Matter Fused             14
  Heat Flow Error          8
  Energy Discharge         18
  Parts Rejected           1
  Data loss (database)     16
  Misfires                 1
  Targeting Errors         15
  Weapon Failures          4
  Depth 10 End             5
  Depth 8 End              2
  Depth 7 End              9
  Depth 5 End              2
  Depth 3 End              12
  Depth 2 End              6
  Impact Corruptions       0
Haulers Intercepted        22
Robots Corrupted           2
  Parts Fried              4
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             1
  Heat Transferred         600
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      20
  Prevented                3
Power Chain Reactions      5
Communications Jammed      0
Times Spotted              377
  Peak Tracking Total      12
  Tactical Retreats        30
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             5
  Drone Recoveries         0
Traps Triggered            14
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          19
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            94
  Terminals                48
  Fabricators              4
  Repair Stations          8
  Recycling Units          7
  Scanalyzers              6
  Garrison Access          6
Total Hacks                338
  Successful               238
  Failed                   83
  Catastrophic             12
  Database Lockouts        2
  Manual                   112
  Unauthorized             83
  Terminals                162
  Fabricators              13
  Repair Stations          23
  Recycling Units          13
  Scanalyzers              24
  Garrison Access          9
Terminal Hacks             214
  Record                   56
  Part Schematic           13
  Robot Schematic          7
  Robot Analysis           5
  Prototype ID Bank        7
  Open Door                4
  Level Access Points      6
  Branch Access Points     5
  Emergency Access Points  1
  Terminal Index           4
  Fabricator Index         2
  Alert Level              2
  Unreport Threat          2
  Locate Traps             9
  Reprogram Traps          1
  Dispatch Records         1
  Transport Status         1
  Recall Investigation     2
  Hauler Manifests         2
  Zone Layout              5
Hacking Detections         61
  Full Trace Events        15
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          42
  Terminals                40
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         6
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   24
  Parts Built              5
  Total Part Build Rating  18
  Part Fabrication Matter  902
  Part Fabrication Time    298
Parts Repaired             7
  Part Repair Time         214
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           11
  Part Schematics Acquired 11
  Parts Damaged            1
Robot Analysis Total       5
Robots Rewired             0
Robots Hacked              1
  Non-combat               0
  Combat                   0
  Manual                   1
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            3
  Highest-Rated Group      367
  Highest-Rated Ally       367
Total Orders               5
  EXPLORE                  5
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               74
  Total Damage             4558
  Kills                    27
Allies Corrupted           1
Allies Melted              0
Peak Influence             786
  Average Influence        137
  Final Influence          776
Maximum Alert Level        3
  Low Security (%)         71
  Level 1                  25
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          54
  Investigation            20
  Extermination            7
  Reinforcement            17
  Assault                  6
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    10
Scrap Searched             20
Exploration Rate (%)       33
  Regions Visited          26
  Pre-discovered Areas     9
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              19601
Turns Passed               16743
  Depth 11                 78
  Depth 10                 2290
  Depth 9                  2612
  Depth 8                  4363
  Depth 7                  3095
  Depth 6                  390
  Depth 5                  709
  Depth 4                  1362
  Depth 3                  1016
  Depth 2                  521
  Depth 1                  307
  Scrapyard                78
  Materials                7776
  Factory                  3772
  Research                 1056
  Access                   307
  Mines                    421
  Storage                  1068
  Lower Caves              171
  Upper Caves              720
  Proximity Caves          955
  Data Miner               23
  Zhirov                   55
  Warlord                  84
  Quarantine               257

Prototype IDs
---------------
Cooled Ion Engine
Enhanced Armored Leg
Experimental Flexi-carbon Leg
Improved Flight Unit
Cooled VTOL Module
Diametric Drive
Electron Diverter
Cooled Impulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Advanced Energy Well
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Sensor Array
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Propulsion Shielding
Light Regenerative Plating
System Mapper
Advanced Dynamic Insulation System
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Precision Shock Rifle
Improved Lightning Gun
Improved Assault Rifle
Enhanced Autogun
Antimatter Cannon
Advanced EMP Blaster
Precision Rocket Launcher
Tiamat Missile Launcher
Shock Maul
Thunder Hammer
Kinetic Spear

Fabricated
------------
1x Exp. Sensor Array (-6/Factory)
2x Lgt. Nuclear Core (-5/Factory)
1x Imp. Flight Unit (-5/Factory)
1x Exp. Terrain Scan Processor (-3/Research)

Alien Tech Used
-----------------
Integrated Reactor
Core Expander
Subatomic Replicator
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

Challenges
------------
None

Game
------
Seed: gravityfieldaccelerator
  Manual?: 1
Play Time: 309 min
  Cumulative: 5560 min
Sessions: 15
Easy Mode: 0
Game No.: 90
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 2
  Types: 1/0/1/0/0/0/0
Lore%: 47
Gallery%: 62

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=628558145
[close]

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.
#7
I'm kinda working backwards since I ran this AFTER weekly seed 115 (and did much better!) Even so, I found this run...lacking.

Right from the get-go, I didn't have a real plan in mind, besides trying to find Z, so I just kinda meandered around killin some stuff, gettin stuff, goin places. You know, normal robot stuff.

I ended up heading into the mines again (gasp!) and got a little help from a friend :)

Help from a friend
My little friend show me the way to Z, exactly where I wanted to go!. This was my first real run with the new Zion changes and I was excited to try them out! I looted the place, got imprinted, and headed out. Prox caves was nothing special, I was just excited to get to Factory for my multiple evolutions!

From here, I felt my play getting really sloppy. I really enjoyed the new Z-hacking mechanics, but I felt like I was making dumb mistakes and poor decisions. I ended up heading into the Upper Caves even though I knew W was on that level and I'd been imprinted. I got nothing from W except some dead allies and made my way back to civilization.

The final factory floor and some of research, I was feeling a bit better about my play. I was more confident (though more terrified) as I tried to rebuild and take advantage of good positioning. I ended up needing to bug out of -3 pretty quick. -2 felt more crowded, and I spent a lot of time just trying to avoid patrols. Eventually, I found an exit to T, and I took it :)

Secret T Stuff
I actually didn't get to play with much fun in T :( I was doing pretty well avoiding patrols and researchers and found some locked up loot! Unfotunately, I didn't have a weapon with enough attack to free it :(. Eventually, I stumbled upon some batshit crazy prototype demolisher or something. I tried to fight back before remembering...researchers :( Stasis + nukes = death
[close]
[close]

Score: 13947
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (120)     600
Value Destroyed (5640)     5640
Prototype IDs (25)         500
Alien Tech Used (1)        200
Bonus (3007)               3007
              TOTAL SCORE: 13947

Cogmind
---------
Core Integrity             0/1450
Matter                     142/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (0)
Location                   -2/Testing

Parts
-------
Power (2)
  (None)
Propulsion (8)
  (None)
Utility (10)
  Experimental Optical Array
  Advanced Signal Interpreter
  Improved System Shield
Weapon (3)
  (None)
Inventory (4)
  Advanced Heat Sink
  Advanced Weapon Cycler
  Heavy Machine Gun
  KE Penetrator

Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Compact Wheel
  Makeshift Hover Unit
  Antigrav System
  Antigrav System
  Antigrav System
  Improved Antigrav System
  Antigrav Array
Utility
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Advanced Energy Well
  Visual Processing Unit
  Experimental Optical Array
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Improved Core Analyzer
  Improved System Shield
Weapon
  Enhanced Nova Cannon
  Improved Potential Cannon
Inventory
  Light Antimatter Reactor
  Biometal Medium Treads
  Biometal Heavy Treads
  Biometal Leg
  Experimental Thermal Converter
  Advanced Heat Sink
  Advanced Weapon Cycler
  Heavy Machine Gun
  KE Penetrator
  KE Penetrator
  Hardcell Cannon
  Advanced Micro-nuke Launcher
  Enhanced Force Lance
[Rating: 155]

Favorites
-----------
Power                      Zionite Heavy DM Reactor
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Wheel                    Wheel
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            3007
  Follower Combat Kills    1136
  Met Imprinter            300
  Was Imprinted            300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Friendly Fire            -229
Classes Destroyed          14
  Worker                   8
  Builder                  6
  Tunneler                 4
  Hauler                   2
  Recycler                 5
  Operator                 1
  Swarmer                  14
  Grunt                    41
  Brawler                  2
  Duelist                  2
  Sentry                   8
  Specialist               2
  Hunter                   8
  Programmer               17
Major NPCs Destroyed       0
Best Kill Streak           6
  Combat Bots Only         6
Best States                0
  Heat Dissipation         86
  Coolant Potential        100
  Energy Generation        48
  Energy Capacity          1240
  Matter Stores            429
  Matter Capacity          600
  Sight Range              23
  Robot Scan Range         20
  Terrain Scan Range       16
  Terrain Scan Density     210
  Armor Coverage           600
  Evasion (%)              57
  Target Analysis          8
  Core Analysis            8
  Armor Integrity Analysis 50
  Recoil Reduction         4
  Datajack Penetration     95
  Defensive Hacking        12
Matter Collected           3825
  Salvage Created          6213
Parts Attached             246
  Power                    23
  Propulsion               60
  Utility                  63
  Weapon                   100
Parts Lost                 111
  Power                    11
  Propulsion               40
  Utility                  28
  Weapon                   32
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               6661
  Fastest Speed (%)        250
  Average Speed (%)        112
  Slowest Speed (%)        12
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             98
  Greatest Support         158
  Greatest Overweight (x)  23
  Average Overweight (x)   1
Largest Inventory          22
  Average Capacity         14
  Most Carried             22
  Average Carried          13
  Final Capacity           4
  Final Carried            4
Damage Taken               19721
  Core                     3877
  Absorbed by Shields      0
Average Core Remaining (%) 65
  Depth 11 Exit            100
  Depth 10 Exit            95
  Depth 7 Exit             62
  Depth 6 Exit             88
  Depth 5 Exit             45
  Depth 4 Exit             69
  Depth 3 Exit             2
Volleys Fired              310
  Largest                  3
  Hottest                  263
Shots Fired                649
  Gun                      485
  Cannon                   128
  Launcher                 27
  Special                  9
  Kinetic                  308
  Thermal                  225
  Explosive                15
  Electromagnetic          92
  Secondary Targets        1
  Max Gunslinging Chain    1
Shots Hit Robots           454
  Core Hits                280
  Critical Hits            19
  Critical Kills           7
  Critical Parts Destroyed 12
Overload Shots             8
  Energy Bleed             0
  Heat Surge               1
  Short Circuit            0
  Meltdown                 2
Melee Attacks              69
  Impact                   0
  Slashing                 65
  Piercing                 1
  Sneak Attacks            8
  Follow-up Attacks        0
Damage Inflicted           14114
  Projectiles              9844
  Explosions               2347
  Melee                    1869
  Ramming                  54
  Kinetic                  3985
  Thermal                  5155
  Explosive                996
  Electromagnetic          2055
  Impact                   0
  Slashing                 1839
  Piercing                 30
Overflow Damage            474
  Projectiles              63
  Explosions               411
  Melee                    0
Self-Inflicted Damage      179
  Shots                    5
  Rammed                   5
Highest Temperature        342
  Average Temperature      61
  Received Heat Transfer   1609
  Interference             2
Highest Corruption         33
  Average Corruption       7
  Corruption Purged        0
  Message Errors           34
  Matter Fused             20
  Heat Flow Error          7
  Energy Discharge         9
  Parts Rejected           1
  Data loss (database)     21
  Misfires                 2
  Misdirections            11
  Targeting Errors         38
  Weapon Failures          7
  Depth 5 End              3
  Depth 4 End              8
  Depth 3 End              21
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           5
  Parts Fried              22
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             15
  Heat Transferred         7083
Parts Sabotaged            4
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      61
  Prevented                32
Power Chain Reactions      4
Communications Jammed      0
Times Spotted              215
  Peak Tracking Total      16
  Tactical Retreats        11
Parts Field Recycled       2
  Retrieved Matter         30
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          16
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            12
  Terminals                1
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              1
  Garrison Access          3
Total Hacks                35
  Successful               20
  Failed                   11
  Catastrophic             1
  Database Lockouts        0
  Manual                   45
  Unauthorized             0
  Terminals                2
  Fabricators              5
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              8
  Garrison Access          5
Terminal Hacks             17
  Record                   1
  Part Schematic           6
  Open Door                2
Hacking Detections         8
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  4
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   9
  Parts Built              2
  Total Part Build Rating  5
  Part Fabrication Matter  270
  Part Fabrication Time    104
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           3
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     6
  Branch Access            1
  Emergency Access         1
  Prototype Stockpiles     1
  Unaware Schematics       1
  Active Garrisons         2
Total Allies               29
  Largest Group            9
  Highest-Rated Group      383
  Highest-Rated Ally       94
Total Orders               18
  FOLLOW                   3
  DROP                     4
  COLLECT                  3
  EXPLORE                  8
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         7
  Heavy                    2
  Hacker                   2
  Thermal Reupply          1
  Heavy Resupply           1
  Hover Resupply           1
Ally Attacks               114
  Total Damage             5353
  Kills                    38
Allies Corrupted           5
Allies Melted              0
Peak Influence             405
  Average Influence        79
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         88
  Level 1                  11
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          23
  Investigation            5
  Extermination            9
  Reinforcement            5
  Assault                  2
  Garrison                 1
  Intercept                1
Derelict Logs Recovered    6
Scrap Searched             7
Exploration Rate (%)       26
  Regions Visited          16
  Pre-discovered Areas     8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8746
Turns Passed               9350
  Depth 11                 138
  Depth 10                 210
  Depth 9                  382
  Depth 7                  1145
  Depth 6                  1277
  Depth 5                  2031
  Depth 4                  1810
  Depth 3                  1436
  Depth 2                  921
  Scrapyard                138
  Materials                566
  Factory                  2399
  Research                 1733
  Mines                    26
  Upper Caves              909
  Proximity Caves          1411
  Zion                     1145
  Warlord                  399
  Testing                  624

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Zionite Heavy DM Reactor
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Improved Energy Well
Advanced Energy Well
Zionite Biocell
Improved Matter Compressor
Experimental Optical Array
Advanced Overload Regulator
Advanced Remote Shield
Gamma Rifle
Cooled Plasma Rifle
Heavy Dispersion Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Improved Matter Neutralizer
Potential Cannon
Improved Potential Cannon
Improved Assault Rifle
Precision Grenade Launcher
Rocket Array
Advanced Micro-nuke Launcher
Molecular Deconstructor

Fabricated
------------
1x Adv. Sensor Array (-4/Factory)
1x Battle Rifle (-4/Factory)

Alien Tech Used
-----------------
Dimensional Node Initializer

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-2/Testing

Challenges
------------
None

Game
------
Seed: electronpulsemapper
  Manual?: 1
Play Time: 184 min
  Cumulative: 5225 min
Sessions: 9
Easy Mode: 0
Game No.: 82
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 45
Gallery%: 61

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=279886616
[close]

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.
#8
Welp...this is embarrassing. I don't remember the last time I died on -10  :'(

I've taken to habit heading towards the mines once I get some sort of explosive weapon. This time, an assembled infestation had already begun, but I spawned in right next to the demolisher response squad grenadiers. Explosive weapons weren't gonna help a ton. I positioned myself poorly to handle them and BOOM!

I say it all the time, something interesting always happens in the mines :)

Score: 572
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (21)      105
Value Destroyed (447)      447
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 572

Cogmind
---------
Core Integrity             0/250
Matter                     226/300
Energy                     248/250
System Corruption          4%
Temperature                Cool (66)
Location                   -10/Mines

Parts
-------
Power (1)
  Ion Engine
Propulsion (2)
  Aluminum Leg
Utility (2)
  Medium Storage Unit
  Medium Storage Unit
Weapon (2)
  Light Cannon
Inventory (12)
  Ion Engine
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Improved Heat Sink
  Sensor Array
  Signal Interpreter
  Medium Laser
  Medium Laser
  Grenade Launcher

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Compact Wheel
  Compact Wheel
Utility
  Small Storage Unit
  Improved Terrain Scanner
Weapon
  Medium Laser
  Small Laser
Inventory
  Ion Engine
  Light Treads
  Light Treads
  Aluminum Leg
  Aluminum Leg
  Medium Laser
[Rating: 8]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          6
  Tunneler                 2
  Hauler                   2
  Recycler                 1
  Watcher                  2
  Swarmer                  6
  Grunt                    8
Major NPCs Destroyed       0
Best Kill Streak           3
  Combat Bots Only         3
Best States                0
  Heat Dissipation         25
  Energy Generation        10
  Energy Capacity          250
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Range       16
  Terrain Scan Density     10
  Evasion (%)              40
Matter Collected           597
  Salvage Created          562
Parts Attached             31
  Power                    3
  Propulsion               8
  Utility                  6
  Weapon                   14
Parts Lost                 10
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   7
Average Slot Usage (%)     97
  Naked Turns              1
Spaces Moved               677
  Fastest Speed (%)        200
  Average Speed (%)        87
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             27
  Greatest Support         32
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          12
  Average Capacity         8
  Most Carried             12
  Average Carried          8
  Final Capacity           12
  Final Carried            10
Damage Taken               1197
  Core                     251
  Absorbed by Shields      0
Average Core Remaining (%) 100
  Depth 11 Exit            100
Volleys Fired              58
  Largest                  2
  Hottest                  100
Shots Fired                115
  Gun                      62
  Cannon                   52
  Launcher                 1
  Special                  0
  Kinetic                  49
  Thermal                  44
  Explosive                1
  Electromagnetic          21
  Secondary Targets        0
Shots Hit Robots           79
  Core Hits                28
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           1334
  Projectiles              1221
  Explosions               113
  Melee                    0
  Ramming                  0
  Kinetic                  627
  Thermal                  348
  Explosive                113
  Electromagnetic          246
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            33
  Projectiles              0
  Explosions               33
  Melee                    0
Self-Inflicted Damage      9
  Shots                    1
  Rammed                   0
Highest Temperature        226
  Average Temperature      74
  Received Heat Transfer   276
Highest Corruption         4
  Average Corruption       3
  Corruption Purged        0
  Energy Discharge         1
  Data loss (database)     1
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              1
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             1
  Heat Transferred         976
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              28
  Peak Tracking Total      4
  Tactical Retreats        3
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            4
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          2
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            8
  Terminals                6
  Fabricators              0
  Repair Stations          1
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                29
  Successful               16
  Failed                   13
  Catastrophic             2
  Database Lockouts        0
  Manual                   11
  Unauthorized             8
  Terminals                24
  Fabricators              0
  Repair Stations          2
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             11
  Prototype ID Bank        1
  Branch Access Points     1
  Emergency Access Points  1
  Alert Level              1
  Locate Traps             1
  Dispatch Records         1
  Surveillance Status      1
  Recall Reinforcements    1
  Zone Layout              3
Hacking Detections         7
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             186
  Average Influence        60
  Final Influence          90
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          4
  Investigation            2
  Extermination            0
  Reinforcement            2
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       31
  Regions Visited          3
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              930
Turns Passed               1159
  Depth 11                 85
  Depth 10                 1074
  Scrapyard                85
  Materials                1033
  Mines                    41

Prototype IDs
---------------
Improved Assault Rifle

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

Challenges
------------
None

Game
------
Seed: cavetrollrecycler
  Manual?: 1
Play Time: 17 min
  Cumulative: 5041 min
Sessions: 1
Easy Mode: 0
Game No.: 81
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 44
Gallery%: 60

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=505992056
[close]

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.
#9
Hey everybody! I've been working on this seed for a few weeks and it DID NOT DISSAPOINT!

Since Beta 5 is the 'Zionic Revolution', I decided to shoot for Z to try out the new mechanics. The first couple levels went swell, I even had fun in the mines on both sublevels 9 and 10. Fortunately, a derelict log found me the location of Z, sublevel 7. Soon enough, I was there, and in pretty good shape too.

Z-Spoilers
I was pretty pumped to get to Zion, and was really excited to try out the new imprinting. Exploring a bit, I got the codes to the deep caves; immediately, I was torn. I wanted to go deep caves again, but....I didn't want to give up exploring the new imprinting. I decided to get imprinted. Then changed my mind and headed for the deep caves
[close]

ZDC-Spoilers
Fortunately, I was pretty well equipped for ZDC, and a couple helpers from A8 were great :D. All in all, I blundered my way through and managed to escape with a couple GUs. I was immediately a bit overwhelmed and unsure of how the GUs worked. Some tips from my twitch chat and the discord channel helped a lot as I went through proximity caves and on to factory. With Assembled parts, I felt like a god, it was so much fun.
[close]

Factory-Spoilers
A big part of factory was getting acclimated to playing with GUs. There's definite strategies associated with attaching and detaching parts, digging for utillities, and protecting the GUs. Then, like a dum-dum, I headed into the lower caves towards DM. In the end, DM may have helped me out (some doors opened magically down the line), but it came at an expense, one GU :(.
[close]

Heading for research
Out of the proximity caves, I made my way through the final factory levels towards research. I only had a single GU,
and probably should have spend more time on these floors getting prepared for when it was destroyed. Alas, I didn't, and that probably led to my downfall. Soon enough, I made it to Research! And things went downhill remarkably fast :(. I was having energy issues and was getting overwhelmed by hunters and programmers when I stumbled into a cool new place: QUARANTINE!
[close]

A swift demise
Quarantine was super cool, but I'd like to get there a bit more prepared next time. My GU was immediately removed by some programmers. But...I found a sigix containment pod! Which immediately alerted guards to the area :( In trying to escape, I ran into a squad of CRAZY programmers called LIGHTNING with an archangel in tow. I barely defeated them before needing to scrounge for more supplies. I guess now was as good a time as any to switch to flight  ::) I buzzed through the rest of Q, but was unfortunately unable to play with any of the cool stuff behind barriers due to my lack of a weapon. I exited to -2 being chased. -2 was much the same, and I exited to access being chased. Not to be boring in the late game, but -1 was much the same as I was pursued the WHOLE TIME. Somehow, I made it into a winding corridor with lots of doors and exited to a brand new area, Command :). I was in a bad way. I ended up bashing a programmer and equipping all of its parts, then running around like a mad man on hovers. I knew it couldn't last and was soon blown to bits.
[close]

In the end, this run was really really fun. I got to see new areas, use new items, and generally learn a bunch more about this amazing game! Looking forward to the next one!

Score: 24105
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (332)     1660
Value Destroyed (11300)    11300
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (5725)               5725
              TOTAL SCORE: 24105

Cogmind
---------
Core Integrity             0/1600
Matter                     84/300
Energy                     450/450
System Corruption          59%
Temperature                Cool (0)
Location                   -1/Command

Parts
-------
Power (2)
  Reinforced Quantum Reactor
Propulsion (8)
  Centrium Leg
  Combat Antigrav System
  Combat Antigrav System
Utility (12)
  Small Battery
  Advanced Signal Interpreter
Weapon (3)
  (None)
Inventory (4)
  Nova Cannon
  Sigix Containment Pod

Peak State
------------
Power
  Assembled Flux Generator
Propulsion
  Armored Leg
  Advanced Myomer Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
Utility
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Large Storage Unit
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Combat Suite
  Quantum Capacitor
  Assembled Alloy Armor
  Advanced Hacking Suite
  GOLEM Unit
Weapon
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
Inventory
  Antimatter Reactor
  Improved Medium Treads
  Advanced Medium Treads
  Advanced Transmission Jammer
  Improved Arc Projector
  Improved Arc Projector
  Variable Charge Gun
  HERF Cannon
  Railgun
  Heavy Rocket Launcher
[Rating: 174]

Favorites
-----------
Power                      Assembled Flux Generator
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
  Leg                      Assembled Alloy Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   GOLEM Unit
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Chainsword

Stats
-------
Bonus Breakdown            5725
  High Alert Combat Kills  43
  Follower Combat Kills    1184
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Destroyed Z-Imprinter    1000
  Opened Deep Caves Wall   500
  Exposed GOLEM Chamber    500
  Met Sigix                2000
  Friendly Fire            -402
Classes Destroyed          22
  Worker                   11
  Builder                  9
  Tunneler                 3
  Hauler                   4
  Recycler                 12
  Operator                 3
  Watcher                  12
  Swarmer                  82
  Saboteur                 1
  Grunt                    70
  Brawler                  2
  Duelist                  1
  Protector                1
  Sentry                   23
  Hunter                   13
  Programmer               36
  Z-Light                  2
  Demented                 3
  Thief                    1
  Assembler                1
  Assembled                37
  Golem                    5
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           36
  Combat Bots Only         36
Best States                0
  Heat Dissipation         90
  Coolant Potential        65
  Energy Generation        45
  Energy Capacity          1900
  Matter Stores            300
  Matter Capacity          450
  Sight Range              16
  Robot Scan Range         12
  Terrain Scan Range       24
  Terrain Scan Density     110
  ECM Strength             3
  Jamming Range            16
  Cloak Strength           2
  Additional Mass Support  10
  Corruption Prevention    12
  Armor Coverage           400
  Resistance: KI           15
  Resistance: TH           30
  Resistance: EX           15
  Resistance: EM           15
  Resistance: I            15
  Resistance: S            15
  Resistance: P            15
  Utility Shielding        66
  Weapon Shielding         100
  Phase Shifting           10
  Evasion (%)              73
  Targeting Accuracy       14
  Melee Accuracy           6
  Target Analysis          8
  Core Analysis            8
  Recoil Reduction         4
  Energy Filtering         30
  Particle Charging        20
  Datajack Penetration     80
  Offensive Hacking        14
Matter Collected           5613
  Salvage Created          12257
Parts Attached             335
  Power                    43
  Propulsion               81
  Utility                  99
  Weapon                   112
Parts Lost                 122
  Power                    14
  Propulsion               35
  Utility                  40
  Weapon                   33
Average Slot Usage (%)     89
  Naked Turns              8
Spaces Moved               13803
  Fastest Speed (%)        400
  Average Speed (%)        94
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           64
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             130
  Greatest Support         140
  Greatest Overweight (x)  36
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         13
  Most Carried             16
  Average Carried          12
  Final Capacity           4
  Final Carried            3
Damage Taken               27888
  Core                     4085
  Absorbed by Shields      0
Average Core Remaining (%) 67
  Depth 11 Exit            100
  Depth 10 Exit            73
  Depth 9 Exit             49
  Depth 8 Exit             56
  Depth 7 Exit             21
  Depth 6 Exit             78
  Depth 5 Exit             87
  Depth 4 Exit             92
  Depth 3 Exit             34
  Depth 2 Exit             87
Volleys Fired              792
  Largest                  3
  Hottest                  301
Shots Fired                1404
  Gun                      569
  Cannon                   753
  Launcher                 78
  Special                  4
  Kinetic                  440
  Thermal                  809
  Explosive                70
  Electromagnetic          71
  Phasic                   10
  Secondary Targets        2
  Max Gunslinging Chain    1
Shots Hit Robots           960
  Core Hits                668
  Critical Hits            8
  Critical Kills           4
  Critical Parts Destroyed 4
Overload Shots             2
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              38
  Impact                   0
  Slashing                 38
  Piercing                 0
  Sneak Attacks            4
  Follow-up Attacks        0
Damage Inflicted           41013
  Projectiles              28362
  Explosions               10770
  Melee                    1620
  Ramming                  261
  Kinetic                  4949
  Thermal                  23453
  Explosive                8643
  Electromagnetic          1790
  Impact                   0
  Slashing                 1620
  Piercing                 0
  Phasic                   297
Overflow Damage            219
  Projectiles              94
  Explosions               71
  Melee                    54
Self-Inflicted Damage      838
  Shots                    18
  Rammed                   64
Highest Temperature        325
  Average Temperature      65
  Received Heat Transfer   3027
  Energy Bleed             2
  Interference             1
Highest Corruption         59
  Average Corruption       8
  Corruption Purged        0
  Message Errors           74
  Matter Fused             57
  Heat Flow Error          41
  Energy Discharge         36
  Parts Rejected           4
  Data loss (database)     56
  Misfires                 7
  Alerts                   7
  Misdirections            65
  Targeting Errors         61
  Weapon Failures          13
  Depth 9 End              1
  Depth 7 End              7
  Depth 6 End              7
  Depth 5 End              1
  Depth 4 End              8
  Depth 3 End              54
  Impact Corruptions       0
Haulers Intercepted        4
Robots Corrupted           0
  Parts Fried              9
  Impact Corruptions       1
Robots Melted              1
  Parts Melted             28
  Heat Transferred         16332
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      100
  Prevented                14
Power Chain Reactions      1
Communications Jammed      1
Times Spotted              470
  Peak Tracking Total      39
  Tactical Retreats        40
Parts Field Recycled       4
  Retrieved Matter         66
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            12
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                6
Machines Disabled          31
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            63
  Terminals                41
  Fabricators              1
  Repair Stations          3
  Recycling Units          5
  Scanalyzers              2
  Garrison Access          3
Total Hacks                171
  Successful               83
  Failed                   80
  Catastrophic             25
  Database Lockouts        0
  Manual                   50
  Unauthorized             14
  Terminals                98
  Fabricators              2
  Repair Stations          10
  Recycling Units          11
  Scanalyzers              8
  Garrison Access          4
Terminal Hacks             90
  Record                   19
  Part Schematic           10
  Robot Schematic          6
  Robot Analysis           1
  Prototype ID Bank        3
  Open Door                4
  Level Access Points      2
  Branch Access Points     2
  Emergency Access Points  1
  Locate Traps             6
  Hauler Manifests         2
  Zone Layout              4
Hacking Detections         53
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          7
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  6
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   12
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         52
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              2
  Non-combat               2
  Combat                   0
  Rebooted                 1
  Overloaded               1
Robot Hack Failures        1
Allies Hacked              2
Hacks Repelled             0
Total Allies               19
  Largest Group            6
  Highest-Rated Group      418
  Highest-Rated Ally       118
Total Orders               3
  GOTO                     2
  FOLLOW                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               243
  Total Damage             6804
  Kills                    52
Allies Corrupted           0
Allies Melted              0
Peak Influence             481
  Average Influence        102
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         85
  Level 1                  12
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          44
  Investigation            7
  Extermination            16
  Reinforcement            20
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    11
Scrap Searched             12
Exploration Rate (%)       30
  Regions Visited          24
  Pre-discovered Areas     13
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              19451
Turns Passed               23677
  Depth 11                 134
  Depth 10                 2500
  Depth 9                  2699
  Depth 8                  1483
  Depth 7                  5451
  Depth 6                  3034
  Depth 5                  2095
  Depth 4                  1908
  Depth 3                  3283
  Depth 2                  53
  Depth 1                  1037
  Scrapyard                134
  Materials                4396
  Factory                  4689
  Research                 2493
  Access                   541
  Mines                    2286
  Lower Caves              2992
  Proximity Caves          1748
  Deep Caves               1270
  Zion                     1671
  Data Miner               118
  Quarantine               843
  Command                  496

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Cold Fusion Reactor
Zionite Light DM Reactor
Assembled Flux Generator
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Assembled Alloy Leg
Improved Airjet
Zionite Glidesys II
Experimental Heat Sink
Assembled Nanovents
Improved Energy Well
Zionite Biocell
Assembled Biocell Array
Assembled Suspension Frame
Experimental Terrain Scanner
Assembled Combat Suite
Precision Matter Filter
Experimental ECM Suite
Zionite Light Carapace
Zionite Heavy Carapace
Assembled Alloy Armor
Light Regenerative Plating
Experimental Thermal Shield
Combat Drone Bay
Heavy EM Shotgun
Gamma Rifle
Improved Spread Laser
Zionite Laser-S
Zionite Laser-M
Assembled Focal Cannon
Improved Assault Rifle
Mini Smartbomb Launcher
Ionic Axe

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command

Challenges
------------
None

Game
------
Seed: heavyabyssalcannon
  Manual?: 1
Play Time: 453 min
  Cumulative: 4972 min
Sessions: 27
Easy Mode: 0
Game No.: 79
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 44
Gallery%: 60

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=544747845
[close]

http://www.gridsagegames.com/cogmind/scores/180124/180124/nuzcraft-180224-214302-0-24105.txt

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.

PSA: At this point, I'm getting good enough (or lucky enough) that my runs take a considerable amount of time compared to the past. I've got quite a backlog on youtube videos, so this one won't be up for quite a while.
#10
Hello everybody, this is nuzcraft and I just got my first win :) and on stream at that :D

I wanted to play this run differently than I ever had before. This started in the scrapyard, where I equipped wheels instead of the more traditional legs or treads. -10/Mats was very good to me, providing a multitude of wheels and a grenade launcher (which would stay with me most of the game). My first evolution was a propulsion and utility slot, because I knew I wanted to get some sensors online and start working toward a hacker build. I left -9/Mats in much the same state that I entered, except that I'd augmented my arsenal with a rocket launcher and bolted on some armored wheels.

Leaving -9/Materials:
Spoiler

[close]

Once again, I evolved a propulsion and utility slot heading up to -8/Mats. After a couple firefights, I (gasp) started to run low on wheels, and began picking up legs as backup. In total my time in -8/Mats was very short, and  managed to pick up a chainsword right before ascending to -7/Factory. That chainsword would soon become my best buddy and stay with me till the end. I evolved 2 utility slots and began making my way through factory. A short time in, I busted a hauler to find 3 prototype flight units: improved cesium ion thrusters. I was eager to make the switch to flight, and reconciled my parts down to a manageable level with only one medium storage unit.

Initial Flight Build:
Spoiler

[close]

With this build, I soon found an exit to -6/Factory. Once again, I evolved 2 utility slots and set to work. Going through -6/Factory seemed like a bit of a slog. I was trying not to be seen, while managing my energy and hacking as much as possible. After quite bit of back and forth (even finding the exit to extension) I made my way to the lower caves in an attempt to find DM.

I'd managed to find long range sensors and advanced signal interpreters on -6, so much of my time in the caves was spent sneaking around. Unfortunately, at one point my only way through was blocked by a squad of swarmers and a guardian, with a beast to the east.

Lower Caves Gauntlet:
Spoiler

[close]

With the help of my chat, I managed to kill most of the swarmers with the rocket launcher, then aggro the guardian with an EMP Blaster and lure him around a cave formation so I could slip in behind. Unfortunately for me, the exit was guarded by a pretty serious looking squad.

Lower Caves Exit:
Spoiler

[close]

I used my superior propulsion and speed to fly right over their heads into the second part of the lower caves....which spawned me right in front of a patrol :(

Lower Caves 2 Entrance:
Spoiler

[close]

This was bad...real bad. Unsure of what to do, I few past them to the north, and quickly found more bad robots to deter me. I had to stand my ground. I parked myself against a wall and start hitting them hard with my EMP Blaster. I took a couple volleys, but terminally corrupted a veteran and soldier :D I also got a smidge of loot!

Lower Caves EMP Volley:
Spoiler

[close]

The rest of the lower caves was pretty uneventful until I found a strange alcove in the wall with a barrier. I slashed through the barrier to find an alien artifact! Equipping it, I got the message 'INITIALIZER ACTIVATES AND LATCHES INTO THE GROUND'. At this point, I was really confused. I knew that it had to do something, but I also knew I was going to be leaving the level pretty soon, so I smacked it with my chainsword.

Alien Artifacts don't like bein' smacked:
Spoiler

[close]

It was not particularly happy with me, and I still don't know what it does :D After a bit more exploring, I was pretty sure I found the exit, but it was guarded by a beast. I'd been savvy, switching off propulsion when recouping energy, but right before trying to blitz past the beast, I accidentally activated my propulsion armor treads instead of my flight units! :o Even so, I made it past the beast and into Zion!

Zion was the same as ever. I did a little restocking and got imprinted before heading out into the proximity caves. I was really looking forward to using some of the intel related Z hacks instead of just the roster ones.

Prox Caves, at least the beginning, was very interesting because I had an entourage. Where I'd normally be avoiding conflict at almost any cost, my friends were pretty intent on battling it out. In the end, I simply left them to rust and started exploring for the exit. Upon reaching the exit many turns later, I'm greeted by the return of my prodigal sons! Somehow a couple of my friends not only survived, but made their way to me through the chaos.

The prodigal sons return!:
Spoiler

[close]

Moving on up to -5/Factory, I evolved additional power and propulsion slots. I got some info from a couple Z hacks and managed to upgrade some of my flight units to cooled nuclear pulse thrusters!

Cooled Thruster Build:
Spoiler

[close]

Shortly thereafter, I ascended to -4/Factory, evolving 2 utility slots. In factory, I quickly realized that I was vastly under equipped for any sort of legitimate hacking build, so I set out to use my newfound Zionite hacking skills to get me more hacking suites. Unfortunately, I neither found many terminals, nor was very good at hacking, so we soon booked it to the upper caves.

Branchy Spoilers:
Spoiler
I might be wrong, but if I remember correctly, I made it through both layers of the upper caves without being spotted or engaging a single enemy :D long range sensor and advanced signal interpreter were MVP and I made it to Zhirov!

The absolute first thing I did was disable my chainsword while reliving flashbacks of the last time I visited. (I accidentally pummeled one of his guards with a mace). I got some juicy lore, and a few bits and pieces including two (2!) alien artifacts!

On my way out, I decided to have some fun. Kyz had mentioned in one of his streams that people might want to try destroying the cloaking system at the entrance to Zhirov's base, so I decided to give it a shot. My trusty grenade launcher (from -10) was sufficient to make Zhirov and his buddies quite mad. Unfortunately, at this point, I hit a really weird bug. I apparently pressed 'f' at precisely the same time a dialog box popped up, which put me into targeting mode with no way to escape it. I ended up force quitting the game, which saved my progress up to that point, and let Kyz know about the bug, which was quite rare and difficult to pull off, but will nevertheless be fixed in Beta 5 :)

Trapped in targeting mode:
Spoiler

[close]

Upon restart, I quickly left Zhirov and that wrath of his bodyguards and journeyed through the proximity caves. Unfortunately, my spawn wasn't great, instantly spotted by a group of plague with a beast to the north.

Proximity Caves Spawn:
Spoiler

[close]

I took out the plague with my rocket launcher, but ended up losing a few parts in the process, most notably the launcher itself. Navigating went almost as well as in the upper caves, but the exit was blocked by what looked like two patrols. After verifying with chat that there was only one exit from the proximity caves, I dove into the middle of the pack to escape unscathed.
[close]

I evolved an additional propulsion and utility slot for my adventure into research. I've only been to sublevel three a couple times, and was well aware that this may be an uphill battle, but was still cornered fairly early on. I ran away quickly, and had to improvise much of the beginning exploration. I got to a couple good terminals, and managed to hack schematics for an improved hacking suite as well as branch access points. From there, I gathered a bit of extra hackware and headed towards quarantine with maximum recklessness.

Endgame Spoilers:
Spoiler
My spawn into quarantine was not great.

Quarantine Spawn:
Spoiler

[close]

I soon had many enemies on my tail, but I made it to a terminal where I managed an Access(Main) hack to find the research exit. I was fully intending to head there straight away, but...I found something more fun.

ALIENS ARE TAKING OVER MY BODY:
Spoiler

[close]

I equipped an alien artifact that did some pretty rad things. I won't spoil it too much, but importantly, I could see other alien artifacts on the map now. I immediately, and foolishly, headed towards one called the terminator ;) and came face to face with an alpha 7

Alpha 7, Smalpha 7:
Spoiler

[close]

Things were looking pretty dire as I looped around the map a couple times trying to dodge bullets, but in the end, I managed to grab the terminator and get away, exiting to -2/Research.

I grabbed another couple utility slots, and was looking to restock on sublevel 2. After a very short time, I found the exit to -1/Access! I'd never gotten that high before!

My spawn in access was a little rough.

Access Spawn:
Spoiler

[close]

I was stuck in a dead end with a couple patrols and a cyclops guarding the way out. Desperate, I started hacking away at walls when...

The Big Door:
Spoiler

[close]

Chat was ecstatic! I didn't know what I was looking at, but this was it! The exit to the surface! I hacked open the big door and the exit was right there, I won!

final Scoresheet Screen:
Spoiler

[close]
[close]

It was such a great experience, I'm looking forward to finding more lore and more ways to win as I keep exploring!

Score: 21867
Cogmind - Beta 4 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ HEADING TO FLEET! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (72)      360
Value Destroyed (1765)     1765
Prototype IDs (15)         300
Alien Tech Used (4)        800
Bonus (14142)              14142
              TOTAL SCORE: 21867

Cogmind
---------
Core Integrity             1600/1600
Matter                     215/300
Energy                     532/540
System Corruption          0%
Temperature                Cool (6)
Location                   To Fleet Rendezvous

Parts
-------
Power (2)
  Makeshift Power Source
  Micro Fission Core
Propulsion (6)
  Centrium Leg
  Centrium Leg
  Biomechanical Wings
  Field Propulsion Drive
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
Utility (15)
  Medium Storage Unit
  Compact Battery
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Precision Matter Filter
  Improved Stasis Canceller
  Maneuvering Thrusters
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Makeshift System Shield
Weapon (2)
  Chainsword
Inventory (8)
  Centrium Leg
  Centrium Leg
  Xenon Bombardment Thruster
  Field Propulsion Drive
  Heavy Proton Missile Launcher
  Grenade Launcher
  Sigix Terminator

Peak State
------------
Power
  Makeshift Power Source
  Micro Fission Core
Propulsion
  Centrium Leg
  Centrium Leg
  Biomechanical Wings
  Field Propulsion Drive
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
Utility
  Medium Storage Unit
  Compact Battery
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Precision Matter Filter
  Improved Stasis Canceller
  Maneuvering Thrusters
  Point Defense Array
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Makeshift System Shield
Weapon
  Enhanced Quantum Rifle
  Chainsword
Inventory
  Centrium Leg
  Centrium Leg
  Xenon Bombardment Thruster
  Field Propulsion Drive
  Heavy Proton Missile Launcher
  Grenade Launcher
  Sigix Terminator
[Rating: 139]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Improved Medium Treads
  Wheel                    Armored Wheel
  Leg                      Biometal Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Chainsword

Stats
-------
Bonus Breakdown            14142
  Follower Combat Kills    104
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Used Core Reset Matrix   3000
  Win                      3000
  Win Speed                7138
Classes Destroyed          12
  Worker                   4
  Builder                  4
  Hauler                   10
  Recycler                 3
  Operator                 3
  Watcher                  4
  Swarmer                  22
  Grunt                    17
  Duelist                  2
  Sentry                   1
  Hunter                   1
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           13
  Combat Bots Only         6
Best States                0
  Heat Dissipation         72
  Energy Generation        34
  Energy Capacity          740
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Range       18
  Terrain Scan Density     10
  Jamming Range            12
  Power Amplification      30
  Heat Shielding           100
  Armor Coverage (%)       25
  Utility Shielding        66
  Point Defense Rating     160
  Evasion (%)              70
  Targeting Accuracy       12
  Melee Accuracy           8
  Target Analysis          5
  Recoil Reduction         1
  Particle Charging        30
  Salvage Targeting        3
  Offensive Hacking        46
  Defensive Hacking        11
Matter Collected           2150
  Salvage Created          2647
Parts Attached             133
  Power                    13
  Propulsion               32
  Utility                  58
  Weapon                   30
Parts Lost                 19
  Power                    2
  Propulsion               5
  Utility                  10
  Weapon                   2
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               9634
  Fastest Speed (%)        416
  Average Speed (%)        315
  Slowest Speed (%)        62
  Overloaded Moves         165
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             47
  Greatest Support         52
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          12
  Average Capacity         8
  Most Carried             12
  Average Carried          8
  Final Capacity           8
  Final Carried            8
Damage Taken               3904
  Core                     996
  Absorbed by Shields      0
Average Core Remaining (%) 86
  Depth 11 Exit            100
  Depth 10 Exit            79
  Depth 9 Exit             76
  Depth 8 Exit             82
  Depth 7 Exit             100
  Depth 6 Exit             40
  Depth 5 Exit             100
  Depth 4 Exit             96
  Depth 3 Exit             75
  Depth 2 Exit             100
  Depth 1 Exit             100
Volleys Fired              161
  Largest                  2
  Hottest                  95
Shots Fired                287
  Gun                      195
  Cannon                   53
  Launcher                 39
  Special                  0
  Kinetic                  117
  Thermal                  131
  Explosive                29
  Electromagnetic          10
  Secondary Targets        0
Shots Hit Robots           204
  Core Hits                126
  Critical Hits            1
  Critical Kills           1
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              157
  Impact                   0
  Slashing                 157
  Piercing                 0
  Sneak Attacks            16
  Follow-up Attacks        0
Damage Inflicted           7086
  Projectiles              2092
  Explosions               2299
  Melee                    2695
  Ramming                  0
  Kinetic                  781
  Thermal                  1361
  Explosive                1687
  Electromagnetic          562
  Impact                   0
  Slashing                 2695
  Piercing                 0
Overflow Damage            10
  Projectiles              10
  Explosions               0
  Melee                    0
Self-Inflicted Damage      103
  Shots                    4
  Rammed                   0
Highest Temperature        280
  Average Temperature      83
  Received Heat Transfer   666
Highest Corruption         4
  Average Corruption       2
  Corruption Purged        0
  Message Errors           8
  Matter Fused             5
  Heat Flow Error          6
  Energy Discharge         3
  Data loss (database)     3
  Targeting Errors         4
  Depth 8 End              4
  Depth 3 End              1
  Impact Corruptions       0
Haulers Intercepted        10
Robots Corrupted           2
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             7
  Heat Transferred         3356
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      20
  Prevented                10
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              134
  Peak Tracking Total      15
  Tactical Retreats        11
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            4
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          4
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     1
Machines Hacked            46
  Terminals                22
  Fabricators              4
  Repair Stations          2
  Recycling Units          4
  Scanalyzers              1
  Garrison Access          3
Total Hacks                140
  Successful               91
  Failed                   39
  Catastrophic             6
  Database Lockouts        0
  Manual                   39
  Unauthorized             8
  Terminals                52
  Fabricators              7
  Repair Stations          6
  Recycling Units          13
  Scanalyzers              2
  Garrison Access          4
Terminal Hacks             111
  Record                   38
  Part Schematic           7
  Robot Analysis           4
  Open Door                3
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  1
  Locate Traps             6
  Recall Extermination     1
  Zone Layout              3
Hacking Detections         29
  Full Trace Events        6
  Feedback Events          2
  Feedback Corruption      0
  Feedback Hackware Fried  2
  Feedback Blocked         0
Trojans Installed          5
  Terminals                3
  Fabricators              0
  Repair Stations          1
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  5
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              3
  Total Part Build Rating  9
  Part Fabrication Matter  438
  Part Fabrication Time    113
Parts Repaired             2
  Part Repair Time         52
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     4
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            1
Robot Analysis Total       4
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     3
  Branch Access            1
  Guard Positions          1
  Unaware Schematics       1
Total Allies               6
  Largest Group            6
  Highest-Rated Group      204
  Highest-Rated Ally       40
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               13
  Total Damage             289
  Kills                    2
Allies Corrupted           0
Allies Melted              0
Peak Influence             238
  Average Influence        58
  Final Influence          33
Maximum Alert Level        1
  Low Security (%)         94
  Level 1                  5
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          19
  Investigation            6
  Extermination            4
  Reinforcement            8
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             20
Exploration Rate (%)       24
  Regions Visited          20
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              12309
Turns Passed               7003
  Depth 11                 58
  Depth 10                 527
  Depth 9                  445
  Depth 8                  358
  Depth 7                  253
  Depth 6                  2503
  Depth 5                  606
  Depth 4                  916
  Depth 3                  1009
  Depth 2                  176
  Depth 1                  152
  Scrapyard                58
  Materials                1330
  Factory                  1611
  Research                 624
  Access                   152
  Lower Caves              968
  Upper Caves              501
  Proximity Caves          787
  Zion                     802
  Zhirov                   75
  Quarantine               95

Prototype IDs
---------------
Biomechanical Wings
Cooled Nuclear Pulse Thruster
Precision Matter Filter
Heavy Proton Missile Launcher

Fabricated
------------
1x Imp. Sensor Array (-7/Factory)
1x Imp. Sensor Array (-4/Factory)
1x Imp. Hacking Suite (-3/Research)

Alien Tech Used
-----------------
Dimensional Node Initializer
Core Reset Matrix
Integrated Dissipator
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access
To Fleet Rendezvous

Challenges
------------
None

Game
------
Seed: Coldragnaroksniper
  Manual?: 1
Play Time: 258 min
  Cumulative: 4519 min
Sessions: 10
Easy Mode: 0
Game No.: 75
  Easier: 0
  Easiest: 0
Win Type: 2
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 42
Gallery%: 58

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
R=299511980
[close]

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.










#11
Hey everyone, I had a freaking BLAST with this run! Unlike Kyz, I can only play is short segments, so this was was actually played across 7 sittings and took a whopping 7.21 hours! It was worth the wait because this run put me in the top 20 of the high scores list (as of this writing  ;D). I also streamed this run on my https://www.twitch.tv/nuzcraft and plan to stream my future runs, though they won't all be with commentary.

From the beginning, this was my first run in Beta 4, and even though I was originally planning a bicycle build, a stash of improved treads in the new -10 lured me back. I took to the mines on both -10 and -9, but I don't remember anything crazy interesting happening, though I may have fought my way through an infestation ;). The first couple factory floors were fruitful and I had a pretty good combat build going. Then, on -6, I entered the lower caves (dun dun DUN).

The first half of the caves was a breeze. I had rockets. Life was good. At one point in the second half of the caves, I tried to skirt by some enemies unseen...and was spotted. No biggie, I can handle them. Then a second patrol came in from a different direction and I was pinned. A combination of poor cover, lots of bad guys, and poor heat management meant I had to make a run for it. Virtually nakey, I found a branch entrance to...DM!

DM was fun and informative, but I was leary of the prox. caves that were to come. Sure enough, prox. caves were rough. At one point I had to choose between trying to skirt past a behemoth or a patrol...I chose the behemoth and it turned out okay  8) Later on, I ran away from progs and patrols and made it back to factory with 65 core. That was quite the adventurous branch :)

I managed to get restocked into a pretty fancy cannon build with some heavy treads and proton cannons, which didn't do us much good when we fell into the waste :'( I swapped over to thermal and kinetic weapons and managed to take out two crushers before a third started the beat down. I somehow managed to out-tread the crushers with a semblance of a cannon build intact, a rare feat indeed.

Back to factory sublevel 5, the restock began and I immediately found an exit (like within 100 turns) Welcome to factory sublevel 4. At this point, the items that made it through the waste were starting to show their wear, and the multitude of hunter squad lead me to move towards a kinetic leg build rockin' coil guns and myomer legs. I found a stash of micro-nuke launchers 8) and took a couple of them (good thing too!) as I then exited into the spooooky upper caves.

The upper caves were quite exciting, as I took advice from bugsniper to nuke patrols liberally. Seriously though, nuclear justice performed excellently in the caves, I can't recommend it enough. I found the exit to the second upper caves and then an exit to a mysterious branch with red walls. What could it be? It was W!

Mr. W
I'd only been to W once or twice, but I remembered (or was spoiled, can't remember) that after an amount of time an assault starts. That being said, I'd entertained myself with a plethora of information from DM and was excited to use it to pillage the SECRET STASH. Unfortunatly, I'm terrible at finding anything and the assault started long before I found my way to meet the infamous Mr. W and his pet Godmode. TrJack3 and bugsniper in the chat were lamenting my imminent demise as I chose to continue exploring instead of escape. Eventually, I found Mr. W and used my special codes to get a couple enhanced biometal legs and some utilities. Then I made my out through the secret exit, using a couple allies as distractions (as well as an experimental phase shifter) to make it safely to the proximity caves. Once again, I made liberal use of my nuclear justice to make it safely to research.
[close]

Research started out quite fruitful. Bugsniper convinced me to go for a hover build, which made sense since I was struggling in the propulsion department. At this point, my suboptimal mechanics really showed through, and some tips from bugsniper were really helpful in fine tuning my play (they mostly involved positioning in combat, so I guess I should be reading DDarkray's Combat Positioning Guide ;D Wandering around was going pretty well until I got cornered by a couple patrols and some errors on my part destroyed any cover I had. I ran for it and managed to find a close exit into a brand new branch...testing!

testing
Testing was...interesting. I met
Spoiler
Alpha 7
[close]
and ran away quickly. I was extremely low on matter and thought it would be a good idea melee a green bot...right in front of a couple researchers. Oops. Constantly in statis and getting pelted with gunfire, I scrambled for an exit, and ended up going in circles. Eventually, I found a garrison and zxc psudo-jokingly suggested entering a garrison to escape, and that's exactly what I did :D

Once in the garrison, I managed to take down a couple wardens to restock and then triggered multiple hunter squads :( I scraped by, by the skin of my teeth and once again made a run for the exit. ESCAPE!

Now, at -2, almost naked, I needed to restock. Fortunatley, we quickly got a tread build up and running and started exploring. Warlord was attacking from the south, so I did my best to avoid the assault squads that were being deployed. Unfortunatly, being scanned in testing brought with it the wonderful gift of combat programmers! The are SUPER SPOOKY and I don't like them. I poked around, running in circles and ended up with a pretty cool lance build from all the strikers I killed. Unfotunately, the sheer number of robots overwhelmed me and I succumbed.
[close]

In the end, this run was amazing. It was my longest and best run yet, and I learned a lot about the game!

You can check out my full scoresheet here

I really enjoyed this writeup and will try to do long ones like this in the future (they take a long time though!)

Check me out on twitter, youtube, and twitch! I'm try to upload Cogmind vids every M, W, F and am planning on streaming more often!

#12
Hey! This weekly seed was great!

I made my way through the first couple mats levels pretty quickly and decided to go on a mining trip on -9. After exploring a bit, some nice fellow showed me the way to salvation...ZION. I geared up, got imprinted, got my friends, and headed to the prox. caves. This is where things got dicey. I kept running into patrols and my entourage was dwindling. Since I shortcutted (shortcut?) my way from -9, I was vastly underevolved and underequipped. At some point I found a terminal and miraculously hacked the main exit location. I headed that way, clearing a couple patrols until it was just me and Mr. Bitey, my only friend. Getting close to the exit, and close to dead, I skirted past one last patrol, leaving Mr. Bitey as a temporary distraction.

14 core left. 5 tiles from the exit.

THUUUUMM.....THUUUUUUM

A beast was guarding the exit.

A beast in view, Mr. Bitey dead, and an assault force behind, I dove for the exit....

And made it to factory  ;D That was quite the adrenaline rush. I evolved for propulsion and guns mostly). Factory 6 wasn't too shabby, I picked up some great cannons and I think I was on a good set of treads. Factory 5, on the other hand, was a different story. I may have had good guns, but I had a lot of trouble with hunters. In the end, I had mostly hunter parts scavenged by the multitude of hunters I killed. In the end, I couldn't get a break, wasn't paying attention to my core, and met my grisly end.

Lots of fun, just gotta pay more attention to my core!

Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (145)     725
Value Destroyed (4270)     4270
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1347)               1347
              TOTAL SCORE: 9042

Cogmind
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     600/600
System Corruption          0%
Temperature                Critical (1538)
Location                   -5/Factory

Parts
-------
Power (1)
  Zionite Heavy DM Reactor
Propulsion (5)
  Medium Treads
  Carbon-fiber Leg
  Zionite Composite Leg I
  Zionite Composite Leg I
Utility (3)
  Medium Storage Unit
  Energy Well
  Targeting Computer
Weapon (8)
  Heavy Phase Cannon
  Autogun
  Autogun
  Gauss Rifle
  KE Penetrator
  Makeshift Spear
  Force Lance
Inventory (8)
  Improved Medium Treads
  Carbon-fiber Leg
  Flexi-carbon Leg
  Layered Medium Armor Plating
  Zionite Phaser-S
  Heavy Assault Rifle
  Gauss Rifle

Peak State
------------
Power
  Cold Fusion Reactor
Propulsion
  Medium Treads
  Improved Medium Treads
  Carbon-fiber Leg
  Flexi-carbon Leg
  Zionite Composite Leg I
Utility
  Medium Storage Unit
  Energy Well
  Targeting Computer
Weapon
  Tesla Rifle
  Zionite Laser-S
  Wave Gun
  Gauss Rifle
  Magnetic Acceleration Cannon
  Guided EMP Blaster
  Force Lance
Inventory
  Angular Momentum Engine
  Zionite Heavy DM Reactor
  Flexi-carbon Leg
  Improved Heat Shielding
  Layered Medium Armor Plating
  Zionite Phaser-S
  Autogun
  Makeshift Spear
[Rating: 86]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            1347
  High Alert Combat Kills  147
  Follower Combat Kills    643
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -43
Classes Destroyed          12
  Worker                   19
  Builder                  10
  Tunneler                 6
  Hauler                   2
  Recycler                 15
  Operator                 5
  Watcher                  5
  Swarmer                  22
  Grunt                    35
  Sentry                   10
  Hunter                   9
  Programmer               7
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         6
Best States                0
  Heat Dissipation         56
  Energy Capacity          700
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         8
  Terrain Scan Range       16
  Terrain Scan Density     30
  Evasion (%)              50
  Targeting Accuracy       8
  Recoil Reduction         5
  Offensive Hacking        11
Matter Collected           3212
  Salvage Created          5933
Parts Attached             144
  Power                    11
  Propulsion               51
  Utility                  19
  Weapon                   63
Parts Lost                 69
  Power                    5
  Propulsion               26
  Utility                  5
  Weapon                   33
Average Slot Usage (%)     96
  Naked Turns              5
Spaces Moved               4365
  Fastest Speed (%)        200
  Average Speed (%)        67
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             71
  Greatest Support         127
  Greatest Overweight (x)  13
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         6
  Most Carried             8
  Average Carried          5
  Final Capacity           8
  Final Carried            7
Damage Taken               10937
  Core                     2208
  Absorbed by Shields      0
Average Core Remaining (%) 42
  Depth 11 Exit            100
  Depth 10 Exit            40
  Depth 7 Exit             3
  Depth 6 Exit             28
Volleys Fired              331
  Largest                  6
  Hottest                  298
Shots Fired                846
  Gun                      689
  Cannon                   143
  Launcher                 14
  Special                  0
  Kinetic                  554
  Thermal                  167
  Explosive                10
  Electromagnetic          115
  Secondary Targets        6
Shots Hit Robots           599
  Core Hits                267
  Critical Hits            8
  Critical Kills           3
  Critical Parts Destroyed 5
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              75
  Impact                   0
  Slashing                 0
  Piercing                 75
  Sneak Attacks            23
  Follow-up Attacks        5
Damage Inflicted           15505
  Projectiles              9026
  Explosions               2896
  Melee                    3583
  Ramming                  0
  Kinetic                  5236
  Thermal                  4055
  Explosive                1034
  Electromagnetic          1597
  Impact                   0
  Slashing                 0
  Piercing                 3583
Overflow Damage            66
  Projectiles              0
  Explosions               66
  Melee                    0
Self-Inflicted Damage      430
  Shots                    8
  Rammed                   1
Highest Temperature        1558
  Average Temperature      95
  Received Heat Transfer   1676
  Shutdowns                1
  Interference             1
  Matter Decay             2
  Damage (minor)           1
  Damage (core)            6
Highest Corruption         4
  Average Corruption       2
  Corruption Purged        0
  Message Errors           5
  Matter Fused             4
  Heat Flow Error          2
  Energy Discharge         3
  Parts Rejected           1
  Data loss (database)     4
  Misfires                 1
  Misdirections            3
  Targeting Errors         8
  Weapon Failures          1
  Depth 10 End             1
  Depth 6 End              4
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             4
  Heat Transferred         5414
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      21
  Prevented                6
Power Chain Reactions      7
Communications Jammed      0
Times Spotted              159
  Peak Tracking Total      8
  Tactical Retreats        10
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          22
Machines Sabotaged         0
Data Cores Recovered       3
  Used                     1
Machines Hacked            14
  Terminals                8
  Fabricators              1
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          1
Total Hacks                38
  Successful               17
  Failed                   21
  Catastrophic             5
  Database Lockouts        0
  Manual                   26
  Unauthorized             5
  Terminals                26
  Fabricators              1
  Repair Stations          3
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             6
  Record                   1
  Level Access Points      2
  Alert Level              1
  Locate Traps             1
  Zone Layout              1
Hacking Detections         11
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          3
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              1
  Total Part Build Rating  7
  Part Fabrication Matter  234
  Part Fabrication Time    117
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     14
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     2
  Emergency Access         1
  Active Terminals         1
Total Allies               10
  Largest Group            8
  Highest-Rated Group      260
  Highest-Rated Ally       85
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         1
  Heavy                    1
Ally Attacks               73
  Total Damage             2458
  Kills                    22
Allies Corrupted           0
Allies Melted              0
Peak Influence             519
  Average Influence        162
  Final Influence          429
Maximum Alert Level        2
  Low Security (%)         64
  Level 1                  27
  Level 2                  8
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          20
  Investigation            3
  Extermination            4
  Reinforcement            13
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             7
Exploration Rate (%)       32
  Regions Visited          8
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5495
Turns Passed               8357
  Depth 11                 148
  Depth 10                 615
  Depth 9                  1335
  Depth 7                  1904
  Depth 6                  3521
  Depth 5                  834
  Scrapyard                148
  Materials                1371
  Factory                  3297
  Mines                    579
  Proximity Caves          1058
  Zion                     1904

Prototype IDs
---------------
Cold Fusion Reactor
Zionite Heavy DM Reactor
Zionite Composite Leg I
Mobile Refinery Mk. CCLXVII
Heavy EM Shotgun
Improved Heavy Laser
Zionite Laser-S
Antimatter Cannon
Guided EMP Blaster
Guided Missile Launcher

Fabricated
------------
1x Force Lance (-6/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

Challenges
------------
None

Game
------
Seed: deepseismicchainsword
  Manual?: 1
Play Time: 102 min
  Cumulative: 3822 min
Sessions: 7
Easy Mode: 0
Game No.: 70
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 31
Gallery%: 52

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
[close]

This run, like all my previous runs, will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw?view_as=subscriber
Stop by for Cogmind Vids every M, W, and F!

nuzcraft
#13
While Kyz had an epic run (good job!!), I perished quicker than I have in quite a while, in -9 Storage  ::)

For this run, I decided to go oldschool and play in ascii and keyboard mode. I think with some practice it could be really efficient, but it'll take a few runs before I'm truly comfortable.

Mats went fine, and even Storage when fine, I felt pretty unstoppable blasting through defenders left and right. At some point I picked up a Precision Rocket Launcher that was DOPE (I don't think I'm 'hip' enough to use that word). Anyway, in Storage, I found the Mats exit, but decided to do a bit more exploring and found a couple terminals. Hacking the terminals revealed the location of a branch...
Eh, Kinda Spoilery
Recycling!
[close]

For the rest of the story :)
Having never been to Recycling, I decided I had to go, even though it meant going ALL the way back through storage. Fortunately, it wasn't too bad, until I got to the door behind which the exit lied...and I didn't have the password. 'Open' didn't work. Welp, out came my trusty Precision Rocket Launcher, but it failed to open the door as well. Right then, an assault squad was called and I decided to try tunneling around the door (idk if that would even work). I wasn't paying attention to my core at all, and must have had just a smidge left because a cave in killed me almost immediately :( It was fun while it lasted  ;D
[close]

Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (83)      415
Value Destroyed (1964)     1964
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 3136

Cogmind
---------
Core Integrity             0/400
Matter                     144/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Storage

Parts
-------
Power (1)
  Heavy Ion Engine
Propulsion (2)
  Aluminum Leg
  Improved Aluminum Leg
Utility (3)
  Cooling System
  Large Storage Unit
  Improved Signal Interpreter
Weapon (3)
  Improved Assault Rifle
  Precision Rocket Launcher
  Flail
Inventory (10)
  Heavy Ion Engine
  Aluminum Leg
  Aluminum Leg
  Large Storage Unit
  Improved EM Shotgun
  Particle Cannon
  Heavy Assault Rifle
  Heavy Assault Rifle
  Improved Assault Rifle

Peak State
------------
Power
  Heavy Ion Engine
Propulsion
  Aluminum Leg
  Improved Aluminum Leg
Utility
  Cooling System
  Large Storage Unit
  Improved Signal Interpreter
Weapon
  Particle Cannon
  Guided Missile Launcher
Inventory
  Heavy Ion Engine
  Aluminum Leg
  Aluminum Leg
  Large Storage Unit
  Improved EM Shotgun
  Improved Assault Rifle
  Precision Rocket Launcher
  Flail
[Rating: 25]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Maul

Stats
-------
Bonus Breakdown            137
  High Alert Combat Kills  137
Classes Destroyed          10
  Builder                  2
  Tunneler                 1
  Hauler                   7
  Recycler                 9
  Operator                 3
  Watcher                  4
  Swarmer                  20
  Grunt                    21
  Brawler                  1
  Sentry                   15
Major NPCs Destroyed       0
Best Kill Streak           7
  Combat Bots Only         5
Best States                0
  Heat Dissipation         50
  Energy Capacity          280
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         8
  Terrain Scan Range       16
  Terrain Scan Density     10
  Evasion (%)              40
  Recoil Reduction         2
Matter Collected           1891
  Salvage Created          3155
Parts Attached             80
  Power                    8
  Propulsion               16
  Utility                  11
  Weapon                   45
Parts Lost                 8
  Power                    1
  Propulsion               1
  Utility                  1
  Weapon                   5
Average Slot Usage (%)     98
  Naked Turns              2
Spaces Moved               1997
  Fastest Speed (%)        200
  Average Speed (%)        72
  Slowest Speed (%)        62
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             41
  Greatest Support         40
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Carried             10
  Average Carried          8
  Final Capacity           10
  Final Carried            9
Damage Taken               2439
  Core                     550
  Absorbed by Shields      0
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            42
Volleys Fired              192
  Largest                  3
  Hottest                  124
Shots Fired                465
  Gun                      406
  Cannon                   45
  Launcher                 14
  Special                  0
  Kinetic                  310
  Thermal                  100
  Explosive                14
  Electromagnetic          41
  Secondary Targets        6
Shots Hit Robots           267
  Core Hits                125
  Critical Hits            2
  Critical Kills           1
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              13
  Impact                   13
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           4552
  Projectiles              3599
  Explosions               953
  Melee                    0
  Ramming                  0
  Kinetic                  2176
  Thermal                  965
  Explosive                771
  Electromagnetic          640
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            0
  Projectiles              0
  Explosions               0
  Melee                    0
Self-Inflicted Damage      95
  Shots                    4
  Rammed                   0
Highest Temperature        317
  Average Temperature      62
  Received Heat Transfer   519
  Interference             1
  Matter Decay             1
Highest Corruption         0
  Average Corruption       0
  Corruption Purged        0
  Impact Corruptions       0
Haulers Intercepted        7
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             2
  Heat Transferred         2059
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              76
  Peak Tracking Total      8
  Tactical Retreats        1
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          9
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            19
  Terminals                16
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Total Hacks                55
  Successful               26
  Failed                   29
  Catastrophic             4
  Database Lockouts        0
  Manual                   23
  Unauthorized             10
  Terminals                50
  Fabricators              0
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             16
  Open Door                3
  Branch Access Points     2
  Alert Level              1
  Unreport Threat          1
  Locate Traps             4
  Dispatch Records         1
  Maintenance Status       1
  Zone Layout              3
Hacking Detections         16
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          9
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             773
  Average Influence        200
  Final Influence          773
Maximum Alert Level        3
  Low Security (%)         66
  Level 1                  9
  Level 2                  21
  Level 3                  2
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          8
  Investigation            1
  Extermination            0
  Reinforcement            4
  Assault                  1
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             3
Exploration Rate (%)       39
  Regions Visited          5
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              2783
Turns Passed               3941
  Depth 11                 121
  Depth 10                 1404
  Depth 9                  2416
  Scrapyard                121
  Materials                1363
  Mines                    826
  Storage                  1631

Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Improved Medium Laser
Improved Assault Rifle
Guided Missile Launcher
Precision Rocket Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)

Challenges
------------
None

Game
------
Seed: magneticghostwarhead
  Manual?: 1
Play Time: 72 min
  Cumulative: 3521 min
Sessions: 3
Easy Mode: 0
Game No.: 65
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 30
Gallery%: 51

Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
[close]

As always, this run will be uploaded to my Youtube channel! Stop by for Cogmind vids M,W,F! https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
#14
This was an excellent run for me...all the way until the end ;(

My build was pretty typical for me, legs with a few guns, making sure I had sensors, as opposed to my previous combat run. I made it a point to enter the lower caves, looking for Z, but was pleasantly surprised to find DM! I'd never been to that branch before and it was really cool! From there I actually escaped the P. Caves (very unlike me) and got to factory. I was planning on going back into the lower caves to try to find Z again, but ended up bumping my way up to the next factory level. I made my way to the upper caves and through into ANOTHER new branch Zh! At this point, I'm ecstatic. I'm searching around trying to learn a little about the area when I ask the question "Can I swap places with that robot?"

I don't know why I needed to know, but I did. I'd also completely forgotten that I had a mace equipped....

I straight up murdered one of Zh's guards. They turned on me. Fireworks ensued. I escaped to the P. Caves weeping at the lost opportunity and I died quickly thereafter.

Scoresheet: http://www.gridsagegames.com/cogmind/scores/171009/171121/nuzcraft-171125-231039-0-10788.txt

This run, like all my previous runs will be posted on my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw?view_as=subscriber
WS 100 is just getting uploaded, so expect this one to start in a couple weeks!

nuzcraft
#15
Quote from: Kyzrati on November 08, 2017, 06:16:45 PM
9 spare treads is too much!
Haha I know! I was lookin for more guns when the floor dropped out!
#16
Inspired by zxc's recent (heh, I'm always so far behind) combat victory, I figured I'd try one for myself. Let me just say it was a ton of fun! I'm usually really concerned with getting some sensors going that it was weird seeing a sensor array and saying 'nah, I'm good'. I was making out like a bandit, kickin' ass and taking names all the way up to -5/Factory. (Unfortunately, I'd missed all the cave branches...I guess those signal interpreters are good for something :P)

At this level, I had something like 9 backup treads, 3 engines, and a bunch of cool guns when WHOOSH!! right down a chute trap. I freaked out, made some bad decisions (looking around for some friends that I sometimes see down there) and ended up getting trapped in a corner by 4 Crushers. I equipped my Katana to try to escape through the wall, but they broke it. I patiently passed my turns, naked and afraid, until I was crushed to death.

Scoresheet
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (200)     1000
Value Destroyed (6396)     6396
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (685)                685
              TOTAL SCORE: 10861

Cogmind
---------
Core Integrity             0/1000
Matter                     0/300
Energy                     90/100
System Corruption          15%
Temperature                Cool (0)
Location                   -5/Waste

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (6)
  (None)
Weapon (6)
  (None)
Inventory (4)
  F-cell Engine

Peak State
------------
Power
  Enhanced Nuclear Core
Propulsion
  Medium Treads
  Medium Treads
  Improved Medium Treads
  Improved Medium Treads
Utility
  Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
Weapon
  Improved Heavy Laser
  Improved Heavy Laser
  Improved Heavy Laser
  Improved Heavy Machine Gun
  Enhanced Coil Gun
  Powered Hammer
Inventory
  Enhanced Nuclear Core
  F-cell Engine
  Light Antimatter Reactor
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Coolant Injector
  Heavy Laser
  Autogun
  Autogun
  Autogun
  Flak Gun
  Coil Gun
  Enhanced Coil Gun
  Mini Assault Cannon
  Precision Grenade Launcher
  Katana
  Spear
[Rating: 83]

Favorites
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Reflective Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

Stats
-------
Bonus Breakdown            685
  High Alert Combat Kills  685
Classes Destroyed          14
  Worker                   20
  Builder                  15
  Hauler                   15
  Recycler                 22
  Operator                 1
  Watcher                  8
  Swarmer                  18
  Grunt                    70
  Brawler                  1
  Duelist                  4
  Protector                1
  Sentry                   12
  Hunter                   4
  Programmer               9
Major NPCs Destroyed       0
Best Kill Streak           16
  Combat Bots Only         10
Best States                0
  Heat Dissipation         78
  Energy Capacity          310
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Base Temperature (-)     100
  Armor Coverage (%)       11
  Resistance: TH           10
  Evasion (%)              50
  Targeting Accuracy       5
  Recoil Reduction         4
Matter Collected           4281
  Salvage Created          9513
Parts Attached             193
  Power                    21
  Propulsion               37
  Utility                  21
  Weapon                   114
Parts Lost                 71
  Power                    5
  Propulsion               17
  Utility                  6
  Weapon                   43
Average Slot Usage (%)     97
  Naked Turns              25
Spaces Moved               4015
  Fastest Speed (%)        200
  Average Speed (%)        63
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           11
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             90
  Greatest Support         116
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         15
  Most Carried             22
  Average Carried          14
  Final Capacity           4
  Final Carried            1
Damage Taken               10230
  Core                     1948
  Absorbed by Shields      0
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            74
  Depth 9 Exit             48
  Depth 8 Exit             66
  Depth 7 Exit             77
  Depth 6 Exit             65
Volleys Fired              331
  Largest                  5
  Hottest                  274
Shots Fired                1314
  Gun                      1116
  Cannon                   168
  Launcher                 30
  Special                  0
  Kinetic                  593
  Thermal                  478
  Explosive                30
  Electromagnetic          213
  Secondary Targets        19
Shots Hit Robots           842
  Core Hits                404
  Critical Hits            14
  Critical Kills           3
  Critical Parts Destroyed 10
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              15
  Impact                   15
  Slashing                 0
  Piercing                 0
  Sneak Attacks            10
  Follow-up Attacks        0
Damage Inflicted           20865
  Projectiles              14628
  Explosions               5324
  Melee                    867
  Ramming                  46
  Kinetic                  5671
  Thermal                  6830
  Explosive                4527
  Electromagnetic          2924
  Impact                   867
  Slashing                 0
  Piercing                 0
Overflow Damage            134
  Projectiles              0
  Explosions               77
  Melee                    57
Self-Inflicted Damage      379
  Shots                    8
  Rammed                   11
Highest Temperature        456
  Average Temperature      119
  Received Heat Transfer   2631
  Shutdowns                1
  Energy Bleed             2
  Interference             4
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           1
Highest Corruption         15
  Average Corruption       4
  Corruption Purged        0
  Message Errors           22
  Matter Fused             35
  Heat Flow Error          16
  Energy Discharge         14
  Data loss (database)     16
  Misfires                 1
  Misdirections            9
  Targeting Errors         29
  Weapon Failures          6
  Depth 10 End             1
  Depth 7 End              8
  Depth 6 End              9
  Impact Corruptions       0
Haulers Intercepted        15
Robots Corrupted           1
  Parts Fried              12
  Impact Corruptions       5
Robots Melted              0
  Parts Melted             18
  Heat Transferred         11770
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              188
  Peak Tracking Total      6
  Tactical Retreats        18
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            11
  Indirectly               3
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          30
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            31
  Terminals                19
  Fabricators              2
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              5
  Garrison Access          0
Total Hacks                87
  Successful               53
  Failed                   34
  Catastrophic             4
  Database Lockouts        0
  Manual                   36
  Unauthorized             27
  Terminals                47
  Fabricators              3
  Repair Stations          0
  Recycling Units          12
  Scanalyzers              25
  Garrison Access          0
Terminal Hacks             11
  Record                   3
  Part Schematic           1
  Branch Access Points     1
  Alert Level              1
  Locate Traps             3
  Recall Investigation     1
  Zone Layout              1
Hacking Detections         26
  Full Trace Events        3
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          12
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   2
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   13
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          4
  Retrieved Matter         4
  Retrieved Components     0
Parts Scanalyzed           11
  Part Schematics Acquired 10
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             974
  Average Influence        220
  Final Influence          0
Maximum Alert Level        3
  Low Security (%)         71
  Level 1                  6
  Level 2                  6
  Level 3                  14
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          35
  Investigation            8
  Extermination            8
  Reinforcement            18
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       27
  Regions Visited          8
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5401
Turns Passed               8516
  Depth 11                 142
  Depth 10                 871
  Depth 9                  891
  Depth 8                  1327
  Depth 7                  2093
  Depth 6                  2876
  Depth 5                  316
  Scrapyard                142
  Materials                3089
  Factory                  5103
  Waste                    182

Prototype IDs
---------------
Enhanced Nuclear Core
Improved EM Shotgun
Improved Lightning Gun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Cooled Plasma Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Mini Assault Cannon
Advanced EMP Blaster
Precision Grenade Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste

Challenges
------------
None

Game
------
Seed: thunderrocketvortex
  Manual?: 1
Play Time: 161 min
  Cumulative: 3228 min
Sessions: 15
Easy Mode: 0
Game No.: 62
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 27
Gallery%: 48

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
[close]

How do you veterans like to handle Waste?

As always, this run will be posted to my Youtube Channel in the next couple weeks. Stop on by for new Cogmind vids M, W, F!
https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw

nuzcraft
#17
The vids for this seed have started: https://youtu.be/zrF_dNdZi9Q

Check for new parts M, W, F :D
#18
Thanks Sherlockkat! I'll keep that in mind!
#19
Ha! I guess I should pay more attention to the controls!  ;D

What do you think of that sort of strategy? Is it just crazy to try to get to waste?
#20
This was my first run in Beta 3, and I had a ton of fun with it. My last few weekly seeds (I don't even think I posted about them) have been super short and disappointing, as I keep getting killed in the prox. caves post zion due to low core. This run, I promised myself, was going to be different! I decided to stick to the survival tips from the manual, legged propulsion with two propulsion slots as my first upgrade and things were going swimmingly. I made it to storage :D and got through without any issues at all. While there, I decided to switch to flight. It's been a long time since I've tried a serious flight build, but they were good units (with extras :D).

Things were going great! (mostly) I'm pretty inexperienced with flight units, so immediately after getting them I decided to evolve an extra propulsion and power slot to handle flying without going negative on energy usage. That backfired :(. I had 2 power, 5 propulsion, 2 utility, and 2 weapon slots, so I didn't even have the utility slots to help out. I ended up only using 4 of my propulsion slots for flight units, and put a beefy treads in the last one to soak up damage (which it did nicely). Experienced flight players: how do you manage the energy to support ratio?

Even after that hullaballoo, I managed pretty well. (Cue dramatic and foreboding music).

At -4/Factory, I decided I needed a parts upgrade. I hadn't picked up much on previous floors and was feeling a bit outclassed.  Thus, I tried really hard to keep from being spotted. Alas, inexperience and carelessness reigned supreme and a watcher saw me and called for help. I ran for it, right into a group of enemies. In the ruckus, I spotted a chute trap and my ridiculous brain thought, "I'll just drop through the chute trap and out run the crushers to get a fresh start at this level nbd." I leapt for the trap, taking heavy fire as more enemies swarmed in. 2 tiles to go. 1 tile to go. I got it! And nothing happened.

Standing on a non-activated chute trap (with my flight units ;)) I panicked, I waited, I turned of my flight units. In the meantime, my power sources were destroyed. Finally, I moved off the tile and back on to trigger the trap, but the damage was done. I had no power, and there were crushers waiting for me. I managed to outrun most of them (somehow) and find the exit, but now I was back on -4/Factory in even worse shape than the first time.

My trusty melee weapons helped me scrounge up enough parts to get a decent tread build going, but I kept getting ambushed in places where the enemies could swarm. That or I equipped my BIG GUNS (aka cannons) and gave my enemies more ways to swarm me. I put up a good fight, but it wasn't enough.

Scoresheet - http://www.gridsagegames.com/cogmind/scores/171009/nuzcraft-171018-165407-0-7655.txt

As always, this run will be uploaded to my Youtube channel. I try to get Cogmind vids up every M, W, Fri and this one will probably start coming out in a couple weeks.
#21
Thanks Kyz! I know you've worked really hard on all the assets and wanted to try and show a few of them off!!  ;D

With the buttons, I'll be the first to admit that it was late, I was tired, and I just kept mashing it so I could go to bed  :'(
#22
So, I did this a little backwards and ended up doing WS94 AFTER WS95. Honestly, this run ended the same as that one...I went in the caves and got to Zion with almost no core, then got shredded after that. Maybe I'll learn something this time ;)

Also, I went through storage twice!! At one point I clicked SHUTDOWN instead of HIBERNATE, but managed to grab an old autosave so I could continue without losing too much progress.

Scoresheet
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (165)     825
Value Destroyed (4483)     4483
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (881)                881
              TOTAL SCORE: 8569

Cogmind
---------
Core Integrity             0/850
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -5/Proximity Caves

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (5)
  Enhanced Optical Array
  Advanced Signal Interpreter
  Hacking Suite
Weapon (4)
  (None)
Inventory (4)
  Makeshift Transmission Jammer
  Bomb Factory No. 2
  Heavy Assault Rifle

Peak State
------------
Power
  Improved Deuterium Engine
  Reinforced Deuterium Engine
Propulsion
  Medium Treads
  Medium Treads
  Improved Medium Treads
  Durable Medium Treads
Utility
  Advanced Heat Sink
  Small Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Hacking Suite
Weapon
  Force Rifle
  Advanced Assault Cannon
  Heavy Flail
  Makeshift Spear
Inventory
  Heat Sink
  Makeshift Transmission Jammer
  Bomb Factory No. 2
  Barrage Gun
[Rating: 61]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            881
  High Alert Combat Kills  78
  Follower Combat Kills    203
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          12
  Worker                   13
  Builder                  4
  Hauler                   10
  Recycler                 11
  Operator                 6
  Watcher                  9
  Swarmer                  39
  Grunt                    50
  Brawler                  2
  Sentry                   14
  Hunter                   5
  Programmer               2
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         8
Best States                0
  Heat Dissipation         66
  Energy Capacity          480
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         12
  Terrain Scan Density     10
  Armor Coverage (%)       15
  Evasion (%)              55
  Recoil Reduction         4
  Offensive Hacking        10
Matter Collected           3830
  Salvage Created          5549
Parts Attached             189
  Power                    20
  Propulsion               46
  Utility                  37
  Weapon                   86
Parts Lost                 55
  Power                    6
  Propulsion               17
  Utility                  6
  Weapon                   26
Average Slot Usage (%)     84
  Naked Turns              1
Spaces Moved               5563
  Fastest Speed (%)        208
  Average Speed (%)        114
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             54
  Greatest Support         119
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Carried             12
  Average Carried          7
  Final Capacity           4
  Final Carried            4
Damage Taken               8467
  Core                     1848
  Absorbed by Shields      0
Average Core Remaining (%) 61
  Depth 11 Exit            100
  Depth 10 Exit            78
  Depth 9 Exit             60
  Depth 8 Exit             8
  Depth 7 Exit             62
Volleys Fired              379
  Largest                  4
  Hottest                  216
Shots Fired                809
  Gun                      587
  Cannon                   185
  Launcher                 37
  Special                  0
  Kinetic                  494
  Thermal                  196
  Explosive                37
  Electromagnetic          82
  Secondary Targets        10
Shots Hit Robots           550
  Core Hits                310
  Critical Hits            8
  Critical Kills           6
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              25
  Impact                   24
  Slashing                 0
  Piercing                 1
  Sneak Attacks            1
  Follow-up Attacks        0
Damage Inflicted           12173
  Projectiles              8450
  Explosions               3610
  Melee                    113
  Ramming                  0
  Kinetic                  4711
  Thermal                  3404
  Explosive                2701
  Electromagnetic          1244
  Impact                   113
  Slashing                 0
  Piercing                 0
Overflow Damage            161
  Projectiles              0
  Explosions               161
  Melee                    0
Self-Inflicted Damage      941
  Shots                    22
  Rammed                   0
Highest Temperature        492
  Average Temperature      89
  Received Heat Transfer   2001
  Shutdowns                2
  Energy Bleed             2
  Interference             2
  Matter Decay             1
  Damage (minor)           1
Highest Corruption         2
  Average Corruption       1
  Corruption Purged        0
  Message Errors           3
  Matter Fused             3
  Heat Flow Error          1
  Energy Discharge         2
  Data loss (database)     1
  Misdirections            5
  Targeting Errors         1
  Depth 8 End              1
  Depth 7 End              2
  Impact Corruptions       0
Haulers Intercepted        10
Robots Corrupted           0
  Parts Fried              6
  Impact Corruptions       2
Robots Melted              0
  Parts Melted             8
  Heat Transferred         5161
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      13
  Prevented                13
Power Chain Reactions      7
Communications Jammed      0
Times Spotted              187
  Peak Tracking Total      12
  Tactical Retreats        13
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          23
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            39
  Terminals                26
  Fabricators              5
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          2
Total Hacks                129
  Successful               61
  Failed                   64
  Catastrophic             15
  Database Lockouts        3
  Manual                   65
  Unauthorized             32
  Terminals                95
  Fabricators              9
  Repair Stations          1
  Recycling Units          11
  Scanalyzers              3
  Garrison Access          3
Terminal Hacks             44
  Record                   14
  Part Schematic           6
  Robot Analysis           1
  Prototype ID Bank        2
  Open Door                2
  Emergency Access Points  2
  Terminal Index           1
  Unreport Threat          1
  Locate Traps             2
  Recall Investigation     1
  Recall Reinforcements    2
  Zone Layout              4
Hacking Detections         35
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          19
  Terminals                12
  Fabricators              2
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               25
  Largest Group            15
  Highest-Rated Group      309
  Highest-Rated Ally       41
Total Orders               28
  GOTO                     5
  FOLLOW                   3
  EXPLORE                  19
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               43
  Total Damage             990
  Kills                    4
Allies Corrupted           1
Allies Melted              0
Peak Influence             543
  Average Influence        187
  Final Influence          10
Maximum Alert Level        2
  Low Security (%)         55
  Level 1                  39
  Level 2                  4
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          23
  Investigation            6
  Extermination            2
  Reinforcement            14
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             10
Exploration Rate (%)       42
  Regions Visited          11
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7745
Turns Passed               8545
  Depth 11                 57
  Depth 10                 722
  Depth 9                  679
  Depth 8                  2338
  Depth 7                  1138
  Depth 6                  2472
  Depth 5                  1139
  Scrapyard                57
  Materials                2075
  Factory                  1613
  Storage                  1664
  Lower Caves              318
  Proximity Caves          1139
  Zion                     1679

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
Bomb Factory No. 2
Improved EM Shotgun
Heavy EM Shotgun
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Storm Laser
Advanced Beam Cannon
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

Challenges
------------
None

Game
------
Seed: reactivefactoryrailgun
  Manual?: 1
Play Time: 150 min
  Cumulative: 2692 min
Sessions: 9
Easy Mode: 0
Game No.: 52
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 24
Gallery%: 46

Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

As always, this run will be posted to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw (though probably not for a week or two)

Looking forward to steam release! Congrats Kyz!

-nuzcraft
#23
Woo! Back to Weekly Seeds! Things have been crazy at home, so this is the first time I've gotten to play in a while.

I made it through mats pretty quickly, and ended up picking up a couple flight units. I headed into the lower caves (maybe not a good idea), but things went well until I hit the second lower caves...from the start I felt like I was running for my life. I managed to slip into Zion with something like 145 core and no resources. No worries, I'll stock up in Zion. Nope, Zion held no propulsion or power for me to use, so I was force to journey into the proximity caves virtually naked, albeit with some backup :). Even then, I ran into a few too many goons and opened a really big door to my demise :D.

Scoresheet
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (37)      185
Value Destroyed (1143)     1143
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1345)               1345
              TOTAL SCORE: 4233

Cogmind
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Location                   -6/Proximity Caves

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (4)
  Improved Signal Interpreter
  Makeshift Terrain Scan Processor
Weapon (3)
  Enhanced Flamer
  Makeshift Hammer
  Makeshift Spear
Inventory (4)
  Phasing AFG
  Makeshift Laser

Peak State
------------
Power
  Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Makeshift Leg
Utility
  Improved Signal Interpreter
  Makeshift Terrain Scan Processor
  Hardened Light Armor Plating
  Makeshift Armor Plating
Weapon
  Enhanced Flamer
  Makeshift Hammer
  Makeshift Spear
Inventory
  Durable Treads
  Medium Treads
  Phasing AFG
  Makeshift Laser
[Rating: 37]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Makeshift Leg
  Leg                      Makeshift Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Makeshift Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            1345
  High Alert Combat Kills  2
  Follower Combat Kills    743
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          10
  Worker                   1
  Hauler                   2
  Recycler                 3
  Operator                 1
  Watcher                  1
  Swarmer                  9
  Grunt                    13
  Duelist                  2
  Sentry                   4
  Hunter                   1
Major NPCs Destroyed       0
Best Kill Streak           7
  Combat Bots Only         6
Best States                0
  Heat Dissipation         52
  Energy Capacity          525
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     135
  Additional Mass Support  6
  Armor Coverage (%)       49
  Evasion (%)              64
  Targeting Accuracy       6
  Salvage Targeting        4
Matter Collected           1231
  Salvage Created          1320
Parts Attached             62
  Power                    6
  Propulsion               14
  Utility                  15
  Weapon                   27
Parts Lost                 23
  Power                    4
  Propulsion               8
  Utility                  3
  Weapon                   8
Average Slot Usage (%)     72
  Naked Turns              1
Spaces Moved               4298
  Fastest Speed (%)        344
  Average Speed (%)        174
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             29
  Greatest Support         35
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         5
  Most Carried             8
  Average Carried          3
  Final Capacity           4
  Final Carried            2
Damage Taken               2671
  Core                     814
  Absorbed by Shields      0
Average Core Remaining (%) 94
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             92
  Depth 8 Exit             86
Volleys Fired              75
  Largest                  3
  Hottest                  119
Shots Fired                156
  Gun                      143
  Cannon                   0
  Launcher                 13
  Special                  0
  Kinetic                  85
  Thermal                  41
  Explosive                13
  Electromagnetic          17
  Secondary Targets        0
Shots Hit Robots           115
  Core Hits                77
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              18
  Impact                   18
  Slashing                 0
  Piercing                 0
  Sneak Attacks            2
  Follow-up Attacks        0
Damage Inflicted           3012
  Projectiles              1250
  Explosions               1283
  Melee                    479
  Ramming                  0
  Kinetic                  686
  Thermal                  393
  Explosive                1283
  Electromagnetic          171
  Impact                   479
  Slashing                 0
  Piercing                 0
Overflow Damage            31
  Projectiles              0
  Explosions               12
  Melee                    19
Self-Inflicted Damage      73
  Shots                    5
  Rammed                   0
Highest Temperature        248
  Average Temperature      35
  Received Heat Transfer   663
Highest Corruption         2
  Average Corruption       2
  Corruption Purged        0
  Message Errors           2
  Matter Fused             2
  Data loss (database)     3
  Misdirections            2
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             1
  Heat Transferred         1073
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      35
  Prevented                4
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              72
  Peak Tracking Total      9
  Tactical Retreats        7
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          2
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            8
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                25
  Successful               14
  Failed                   9
  Catastrophic             0
  Database Lockouts        0
  Manual                   16
  Unauthorized             14
  Terminals                16
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             15
  Record                   7
  Open Door                1
Hacking Detections         5
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               7
  Largest Group            6
  Highest-Rated Group      342
  Highest-Rated Ally       94
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               132
  Total Damage             3868
  Kills                    19
Allies Corrupted           0
Allies Melted              0
Peak Influence             435
  Average Influence        95
  Final Influence          170
Maximum Alert Level        2
  Low Security (%)         79
  Level 1                  17
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          1
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    7
Scrap Searched             6
Exploration Rate (%)       31
  Regions Visited          10
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4746
Turns Passed               4231
  Depth 11                 53
  Depth 10                 157
  Depth 9                  524
  Depth 8                  407
  Depth 7                  2263
  Depth 6                  827
  Scrapyard                53
  Materials                705
  Factory                  68
  Mines                    383
  Lower Caves              548
  Proximity Caves          827
  Zion                     1647

Prototype IDs
---------------
Improved VTOL Module
Phasing AFG
Advanced EMP Blaster

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

Challenges
------------
None

Game
------
Seed: alphabarrageripper
  Manual?: 1
Play Time: 66 min
  Cumulative: 2542 min
Sessions: 1
Easy Mode: 0
Game No.: 47
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 22
Gallery%: 45

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

As always, my runs will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw I upload Cogmind vids M, W, F (mostly), and these will probably start going up the first week of October.

Unfortunately, I lost the last 6 mins or so of video for the run, so just the audio will be there :(.

Happy Hacking!

- Nuzcraft
#24
Well, after last week's complete destruction at the hands of
Spoiler
Z-Imprinter
[close]
I was excited to give it another go.

Things started off swell! So swell, in fact, that I decided to take the path through the mines. Boom, as soon as I entered -10/Mines, I get notified of a demolisher squad (? I think this is what they're called, but please correct me if not) dispatched to combat a derelict invasion. I knew what it meant: fast derelicts with flamers vs unaware grenadiers. Get me out now. Unfortunately (or fortunately) a Layout(Zone) showed me an exit...just on the other side of a wall, and the only way out was through the battle. I helplessly pounded the wall with light cannon fire, but to no avail. Reluctantly, I moved towards the fighting and found some very useful loot: a bore cannon! Tier 5 cannon on -10! Overjoyed, I went back to my wall, tore a hole in it with the bore cannon, and escaped to -9\materials. Mats and the subsequent mines were uneventful until a derelict emerged from the shadows offering refuge! The stairs led straight to Zion (-7)! Overjoyed, I got some gear, got imprinted, got some friends, and made my way to the proximity caves. Proxy caves were a breeze as my brothers and I waltzed into Factory.

Here...our story turns. Overjoyed at having friends (and lots of factory intel), I quickly gained more followers. But with greater power, comes greater responsibility; a responsibility I shirked as I flew through factory. Eventually, I came to a room with a Beast. "We can take it!" Little did I notice my escort had shrunk significantly. Additionally, a trap was sprung and another round of crazy derelicts came through followed closely by a new demolisher squad! We were soon overrun. I dumped my gear and flew for the nearest exit. I made it to the caves with 32 core left, and I was soon finished off :(

Let this be a lesson, when you have an entourage, play slower, not faster. There are tons of additional factors to take into account besides "my guys are invincible, we can win anything."

My scoresheet can be found here: http://www.gridsagegames.com/cogmind/scores/170705/nuzcraft-170827-100407-0-4313.txt
Or here:
Spoiler
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (45)      225
Value Destroyed (1146)     1146
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (842)                842
              TOTAL SCORE: 4313

Cogmind
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Location                   -6/Lower Caves

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (5)
  Advanced Signal Interpreter
  0b10 Decoder Chip [Scout]
Weapon (5)
  Heavy Pick
Inventory (4)
  Light Treads
  Improved Energy Well
  Gatling Laser
  Force Rifle

Peak State
------------
Power
  Makeshift Power Source
Propulsion
  Light Treads
  Light Treads
  Light Treads
  Light Treads
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
Weapon
  Assault Rifle
  Heavy Machine Gun
  Bore Cannon
  Rocket Array
  Makeshift Sword
Inventory
  Zionite Light DM Reactor
  Light Treads
  Durable Treads
  Heat Sink
  Experimental Heat Sink
  Improved Cooling System
  Improved Energy Well
  Phase Shifter
  Gatling Laser
  Force Rifle
  Force Rifle
  Phase Cannon
  Heavy Flak Cannon
  Guided Missile Launcher
[Rating: 48]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Array
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick

Stats
-------
Bonus Breakdown            842
  High Alert Combat Kills  12
  Follower Combat Kills    842
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -612
Classes Destroyed          12
  Worker                   2
  Builder                  3
  Hauler                   2
  Recycler                 6
  Mechanic                 1
  Watcher                  1
  Swarmer                  6
  Grunt                    18
  Brawler                  1
  Sentry                   3
  Z-Light                  1
  Assembled                1
Major NPCs Destroyed       0
Best Kill Streak           3
  Combat Bots Only         3
Best States                0
  Heat Dissipation         66
  Energy Capacity          290
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Density     10
  Evasion (%)              50
  Recoil Reduction         4
Matter Collected           1856
  Salvage Created          1699
Parts Attached             67
  Power                    9
  Propulsion               7
  Utility                  14
  Weapon                   37
Parts Lost                 24
  Power                    4
  Propulsion               4
  Utility                  5
  Weapon                   11
Average Slot Usage (%)     92
  Naked Turns              1
Spaces Moved               3471
  Fastest Speed (%)        200
  Average Speed (%)        73
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             64
  Greatest Support         80
  Greatest Overweight (x)  16
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         10
  Most Carried             16
  Average Carried          9
  Final Capacity           4
  Final Carried            4
Damage Taken               3971
  Core                     1151
  Absorbed by Shields      0
Average Core Remaining (%) 73
  Depth 11 Exit            100
  Depth 10 Exit            86
  Depth 7 Exit             34
Volleys Fired              101
  Largest                  4
  Hottest                  197
Shots Fired                262
  Gun                      183
  Cannon                   64
  Launcher                 15
  Special                  0
  Kinetic                  165
  Thermal                  82
  Explosive                15
  Electromagnetic          0
  Secondary Targets        0
Shots Hit Robots           183
  Core Hits                129
  Critical Hits            4
  Critical Kills           2
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              19
  Impact                   3
  Slashing                 16
  Piercing                 0
  Sneak Attacks            11
  Follow-up Attacks        0
Damage Inflicted           4716
  Projectiles              2199
  Explosions               1278
  Melee                    1239
  Ramming                  0
  Kinetic                  1258
  Thermal                  941
  Explosive                1278
  Electromagnetic          0
  Impact                   146
  Slashing                 1093
  Piercing                 0
Overflow Damage            139
  Projectiles              45
  Explosions               94
  Melee                    0
Self-Inflicted Damage      82
  Shots                    7
  Rammed                   0
Highest Temperature        413
  Average Temperature      56
  Received Heat Transfer   674
  Shutdowns                1
  Interference             1
Highest Corruption         6
  Average Corruption       3
  Corruption Purged        0
  Message Errors           4
  Matter Fused             2
  Energy Discharge         1
  Misfires                 1
  Misdirections            2
  Targeting Errors         2
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              2
  Impact Corruptions       2
Robots Melted              0
  Parts Melted             1
  Heat Transferred         2005
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      6
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              89
  Peak Tracking Total      10
  Tactical Retreats        5
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          10
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            9
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              1
  Garrison Access          0
Total Hacks                19
  Successful               14
  Failed                   3
  Catastrophic             0
  Database Lockouts        0
  Manual                   18
  Unauthorized             7
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              4
  Garrison Access          0
Terminal Hacks             8
  Part Schematic           2
  Open Door                1
  Recall Reinforcements    1
  Zone Layout              1
Hacking Detections         8
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          5
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               9
  Largest Group            9
  Highest-Rated Group      544
  Highest-Rated Ally       94
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         1
  Light                    1
Ally Attacks               148
  Total Damage             4021
  Kills                    30
Allies Corrupted           3
Allies Melted              0
Peak Influence             686
  Average Influence        156
  Final Influence          125
Maximum Alert Level        2
  Low Security (%)         75
  Level 1                  8
  Level 2                  16
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          9
  Investigation            0
  Extermination            2
  Reinforcement            7
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             11
Exploration Rate (%)       34
  Regions Visited          9
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3997
Turns Passed               6053
  Depth 11                 57
  Depth 10                 784
  Depth 9                  1571
  Depth 7                  1541
  Depth 6                  2100
  Scrapyard                57
  Materials                1293
  Factory                  986
  Mines                    1062
  Lower Caves              91
  Proximity Caves          1023
  Zion                     1541

Prototype IDs
---------------
Zionite Light DM Reactor
Improved EM Shotgun
Improved Medium Laser
Guided Missile Launcher
Rocket Array

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves

Challenges
------------
None

Game
------
Seed: antigravfirecompactor
  Manual?: 1
Play Time: 75 min
  Cumulative: 2279 min
Sessions: 1
Easy Mode: 0
Game No.: 37
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 20
Gallery%: 43

Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

This run will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
New Cogmind vids Monday, Wednesday, Friday!
#25
Quote from: Kyzrati on August 20, 2017, 08:47:52 PM
Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Agreed, it definitely has a different feel to it. I'll play with it some more before choosing a favorite, but I imagine switching back and forth to be common occurrence in my future :D

To me, ASCII mode felt bolder, but I don't know if it was from the symbols, colors, or both. Probably both lol  8)