Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 02:31:18 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lord Thag

Pages: [1]
1
Strategies / Re: Early Game Strategy?
« on: September 15, 2016, 09:13:51 PM »
Ok, thanks everyone. The combination of everyone's responses gave me some ideas as to where I am going wrong. I'll have a go tonight and see if I can't improve my play.

Such a fun roguelike.

2
Strategies / Early Game Strategy?
« on: September 14, 2016, 10:57:13 PM »
So, I've been playing a bit over the last week or so, and I am starting to get frustrated.

Here is my issue. Making it through the early game seems to be entirely luck based. No matter whether I try and stealth my way, or wreck face it always comes down to what weapon/equipment stashes I find, and whether I run into some giant patrol and get annihilated.

I find the enemy swarms particularly unfair. Often I will have a low alert level, be moving intelligently, staying off the main paths etc. and just randomly run into a horde of enemies. Even with re-positioning, hiding in rooms, taking them one at a time etc. I usually either die or just get wrecked to the point I get killed soon after. It's totally luck based, or at least it appears to be.

I am likely missing something. I've gotten quite far when I don't get cheesed on the early levels, but I haven't found a consistent way to get farther like I do in DCSS or TOME.

So what am I missing? Thanks!

3
General Discussion / How have I not noticed this game before?
« on: September 07, 2016, 02:02:31 AM »
So I stumbled across Cogmind via an XCOM related web search that pointed me at X@COM...

It took about five seconds of watching the video to buy it. I've spent the last couple of hours running around as a grenade addicted berzerk robot gleefully causing massive amounts of havok until ultimately exploding in a shower of much-abused parts.

Summon a squad of sentry robots at ME, will you? Hah! I mock you console! Have a grenade sandwich! Also, lets blow up that wall. And that green guy. Die green guy, mining lasers are for chumps. And your four buddies. And... oh. Aha. Blast radius. Err.... We will just call that a 'strategic redeployment' and go find another grenade launcher.

I've been a DCSS / Angband / Roguelike player for years, and this is the most original and fresh roguelike I've played since DCSS or Brogue.

Seriously, mad props here. Cogmind is pretty original, has the best interface I've seen in a roguelike since, well, ever and it's about a million times better than the 1500 'rogue-lite' wanna be games on Steam. I can already tell there is a lot of strategy involved in part choice, engaging or avoiding combat, hacking etc.

This just might end up on my best games list as development keeps adding features.

I know I should be trying to be all tactical and stuff... but I will probably just find more explosives and blow up an entire level again. It's just so... satisfying.

Pages: [1]