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Messages - skymaker

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1
Hey Kyzrati, Dinir, Enno; thanks for your replies.  I've been off the forum for a bit due to life keeping me pretty busy these past few weeks.

Enno, I tried running Cogmind in wine as root, no dice.  The problem remains, and seems otherwise unchanged.  Worth trying though.  Dinir, I will try your solution, although Wine is literally the only thing dropping the audio ball in this way right now...

Kyzrati, this might help clarify the problem.  My terminal output from running the game, with Wine set to use ALSA, is;

Code: [Select]

[user@machine COGMIND (Alpha 10)]$ wine ./COGMIND.exe
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d808 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d5c8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d3c8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d3b8 1 C) semi-stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub!
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib pcm.c:7963:(snd_pcm_recover) underrun occurred
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0xf71ced8 1 C) semi-stub
fixme:msvcrt:__clean_type_info_names_internal (0x35d564) stub
fixme:msvcrt:__clean_type_info_names_internal (0x1001b34c) stub

...and when I checked in the target directory, here's what I found...

[user@machine COGMIND (Alpha 10)]$ ls /usr/lib32/alsa-lib/
smixer/                            libasound_module_ctl_pulse.so*  libasound_module_pcm_speex.so*       libasound_module_rate_samplerate_best.so@    libasound_module_rate_samplerate.so*
libasound_module_conf_pulse.so*    libasound_module_pcm_jack.so*   libasound_module_pcm_upmix.so*       libasound_module_rate_samplerate_linear.so@  libasound_module_rate_speexrate_best.so@
libasound_module_ctl_arcam_av.so*  libasound_module_pcm_oss.so*    libasound_module_pcm_usb_stream.so*  libasound_module_rate_samplerate_medium.so@  libasound_module_rate_speexrate_medium.so@
libasound_module_ctl_oss.so*       libasound_module_pcm_pulse.so*  libasound_module_pcm_vdownmix.so*    libasound_module_rate_samplerate_order.so@   libasound_module_rate_speexrate.so*


...and I'm a bit baffled by Wine's apparent inability to access a sound module that is apparently there and available, as far as I can tell.




As well, when I try to run with Pulse as my target driver, I get;

Code: [Select]

[user@machine COGMIND (Alpha 10)]$ wine ./COGMIND.exe
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d808 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d5c8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d3c8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33d3b8 1 C) semi-stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub!
err:module:load_builtin_dll failed to load .so lib for builtin L"winepulse.drv": libpulse.so.0: cannot open shared object file: No such file or directory
err:mmdevapi:DllGetClassObject Driver initialization failed
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
err:dsound:get_mmdevenum CoCreateInstance failed: 80004005
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x35dced8 1 C) semi-stub
fixme:msvcrt:__clean_type_info_names_internal (0x35d564) stub
fixme:msvcrt:__clean_type_info_names_internal (0x1001b34c) stub



I have tried using Wine in WinXP, Win7, Win10, and a few other modes.  No changes in behavior were observed.  I'll check out  https://wiki.winehq.org/Sound , hopefully that will give me some idea of what to try next.


2
Running a fully updated instance of Chakra Linux (derived from Arch Linux) on a Lenovo thinkpad laptop.

So far, the game seems to run fine except for audio issues; the game has no sound or music at all.  I have checked that audio is enabled in both Wine and in Cogmind, and the Wine audio test sounds seems to work even though Cogmind's don't on the same settings.

I haven't run Wine previously on this system before I installed it to try out Cogmind, so this behavior is occurring in what is basically a fresh install of Wine.  I note that I sometimes seem to get some rundll32 (I think it was) error messages while Cogmind is loading, but my last test didn't bring those up.

UPDATE: I just learned that the "ABORT (suicide/restart)" feature doesn't seem to be working right; "SHUTDOWN (quit without saving)" apparently closes the program fine, but "ABORT" seems to result in the program hanging (either that or it's taking significantly longer to load than it did on startup).

Further suggestions on how I could try to fix/improve this behavior would be appreciated.  If I can supply additional useful information towards that end, please let me know.

3
Support / Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« on: August 16, 2016, 06:39:06 PM »
Thanks Kyzrati; I'll give that thread a look. =)

4
Support / Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« on: August 16, 2016, 12:41:43 AM »
Hey all (and @Chad in particular); pardon my delayed response.  Life got a bit busy there for a while with a summer course I was finishing up, among other things.

Revisiting this thread, it may not have been the best place to post my issue; I'm running a full Linux system (Arch Linux, more-or-less), rather than a Mac, but I posted here because I was seeing some mention of similar sound issues if I recall right.  My hardware is a Lenovo laptop, basically.  I installed Wine fresh on here when I wanted to try Cogmind, and I haven't run any other programs in Wine to date.  Would any more information help, or should I go find/start a Linux specific thread?

Cheers.


5
Support / Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« on: August 09, 2016, 04:40:27 PM »
Hey all; I recently got Cogmind working in Wine on my system, but my audio doesn't seem to want to work.  I tested in winecfg and Wine itself seems to recognize pulseaudio correctly as my audio card; and I can hear its' test sounds in the settings area.  But Cogmind itself seems to give no audio that I can hear when I run it.  (From my limited testing so far, the rest of the game seems to work fine.)

I checked Cogmind's audio settings, and audio is enabled/unmuted and set to what seem to be reasonable volume settings.

I haven't modified Wine's default settings in any way from the point of installation.  If anyone can provide some further insight on how to fix this, it'd be much appreciated!

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