Nice idea! Thank you yet again, working as intended.
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Show posts MenuQuote from: Kyzrati on June 30, 2016, 09:14:41 AMNah, enjoy your vacation, please. I will patiently wait then, I have other things to tackle it as well so no bigges.
I'll look into it today if I have time, since I'm on vacation, but if it's not something I can do from here, then it would still be a long wait because I'm going to be behind on Cogmind work when I return and therefore focused on that for quite a while :/
Quote from: gumix on June 15, 2016, 04:35:37 AMYeah! Although first had feeling of hard cover, the second one is better.
I'm glad you liked the old one, and I hope the new one as well, thanks!
Quote from: gumix on June 07, 2016, 12:37:30 PM
It's me again, made a mockup of a gadget for my game tutorial.
Statistical player can't remember 5-keys controls, so I need a way to force him to use it for a while until real game-play begins.
Player needs to pass a 'safety check list'![]()
Quote from: luizbills on May 10, 2016, 10:26:34 PMVery clean design! One thing I would add is to strech those hp/mana/end. bars more to use all space, unless you want to have it for something other than that. Really like those icons.
A mobile game mockup
Quote from: Kyzrati on April 21, 2016, 09:47:45 PMYou are right, dunno really. Replaced image from my post to not clutter thread with same image 3 times...
Looks good! (Although why do you use jpgs instead of just ctrl-e to export the png? Then it's both lossless and the file size is still tiny due to its ASCII nature and RLE.)
Quote from: Kyzrati on April 21, 2016, 09:47:45 PMYay. I would really like this override. I understand it would be difficult to edit, but I dont't mind, pros outweights cons for me. There is a shifting already, happy I checked manual alreadyQuote from: dagondev on April 21, 2016, 11:24:40 AMAh okay, got it. Those are all previously requested things I'd like to work on (except for fonts too large for your desktop--I can allow you to override the window size restrictions for special purposes, but it would be difficult to edit since the window would be larger than your screen).
I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then.I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.
Quote from: Kyzrati on April 21, 2016, 09:47:45 PMThanks.
Yeah, the /r/roguelikedev SS is better
Quote from: Kyzrati on April 11, 2016, 08:52:48 AM
Ah okay, I'll replace it when you want since it's already there, heh.
Big update? I don't have a big update, scheduled or not. It's quite likely I won't have time to do a big update until next year xD
True there are a lot of things hanging out on the todo list, but not much in the way of essential stuff, since the editor's pretty feature complete as is, at least in terms of the original goal (hence 1.0). (Also, be sure to check the manual's command list since there are a lot of features there you won't see in the program itself.)
Is there something specific you're looking for? I don't recall any feature requests from you before. When I reach a critical mass of simple-to-implement stuff from active users I'm happy to make a smaller update, so let me know if there is anything.