Ah okay, I'll replace it when you want since it's already there, heh.
Big update? I don't have a big update, scheduled or not . It's quite likely I won't have time to do a big update until next year xD
True there are a lot of things hanging out on the todo list, but not much in the way of essential stuff, since the editor's pretty feature complete as is, at least in terms of the original goal (hence 1.0 ). (Also, be sure to check the manual's command list since there are a lot of features there you won't see in the program itself.)
Is there something specific you're looking for? I don't recall any feature requests from you before. When I reach a critical mass of simple-to-implement stuff from active users I'm happy to make a smaller update, so let me know if there is anything.
I tried to add map drawn on this piece of paper, but couldn't do it in a way that wouldn't clutter whole image too much. Too low resolution for such details.
Anyway this looks like 'final' form
Thanks! Sorry for long time to respond, can't stop playing DS3.
I understand, but I can't help to be sad about this. I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then.
I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.
P.S. It just occurred to me that you asked me way before to post on Sharing Saturday on roguelikedev subreddit, not gamedev. Will post there in the next week then.