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Messages - karlnp

#1
General Discussion / Re: Alpha 5/5b Discussion
December 18, 2015, 01:28:58 AM
Quote from: Kyzrati on December 18, 2015, 01:22:48 AMThough if we take it that far then it means targeting your allies will also appear green. (Or would you want that to be red as a warning?)

Orange/yellow?
#2
General Discussion / Re: Alpha 5/5b Discussion
December 18, 2015, 01:27:38 AM
Ahah! That's pretty funny.

Turns out it was the 'Mac key chords for special characters' option on my Mac-keyboard-emulator-in-Windows app. It was injecting movement key symbols when I pressed alt-5+.
#3
General Discussion / Re: Alpha 5/5b Discussion
December 18, 2015, 01:19:07 AM
Quote from: zxc on December 18, 2015, 01:16:58 AM
Quote from: Kyzrati on December 18, 2015, 01:14:19 AM
Pressing 'a' and allowing you to specify a replacement target could be part of the final solution set. That's even an easy thing I could tack on to the current system. It just keeps building on itself :D

What if all the items the player chose to replace were recorded and over time the AI learnt smart replacement?  ;D

Sure. You design the heuristic and test it so that it accurately predicts it for all playstyles and Kyzrati will put it in.
#4
General Discussion / Re: Alpha 5/5b Discussion
December 18, 2015, 01:11:55 AM
Thought I was doing a weekly seed but I forgot to enter the damn thing. Oh well. Original post below.

Noooooot bad!

Spoiler
Cogmind - Alpha 5b

Name: karlnp

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (57)      285
Value Destroyed (1640)     1640
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 2485

Cogmind
---------
Core Integrity             0/400
Matter                     212/300
Energy                     270/270
System Corruption          0%
Temperature                Cool (5)
Location                   -9/Storage

Parts
-------
Power (2)
  F-Cell Engine
Propulsion (3)
Utility (2)
Weapon (2)
  Heavy Assault Rifle

Inventory
-----------
Hover Unit
Improved Hover Unit
Drone Bay

Peak State
------------
Power
  F-Cell Engine
  F-Cell Engine
Propulsion
  Hover Unit
Utility
  Drone Bay
Weapon
  Heavy Assault Rifle
[Rating: 25]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
  Hackware                 Footprint Analyzer
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          9
  Worker                   3
  Builder                  4
  Tunneler                 1
  Recycler                 1
  Watcher                  1
  Swarmer                  14
  Grunt                    21
  Duelist                  2
  Sentry                   10
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           1438
  Salvage Created          1556
Parts Attached             67
  Power                    12
  Propulsion               21
  Utility                  10
  Weapon                   24
Parts Lost                 30
  Power                    4
  Propulsion               11
  Utility                  1
  Weapon                   14
Average Slot Usage (%)     91
  Naked Turns              4
Spaces Moved               1579
  Fastest Speed (%)        200
  Average Speed (%)        69
  Slowest Speed (%)        14
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             50
  Greatest Overweight (x)  13
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
  Average Items Carried    9
Core Damage Taken          544
Average Core Remaining (%) 43
  Depth 10 Exit            43
Volleys Fired              156
  Largest                  2
  Hottest                  131
Shots Fired                287
  Gun                      179
  Cannon                   99
  Launcher                 9
  Special                  0
  Kinetic                  198
  Thermal                  19
  Explosive                9
  Electromagnetic          61
Shots Hit Robots           182
  Core Hits                75
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           4517
  Projectiles              3235
  Explosions               1270
  Melee                    0
  Ramming                  12
  Kinetic                  2470
  Thermal                  387
  Explosive                1142
  Electromagnetic          506
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      397
  Shots                    6
  Rammed                   1
Highest Temperature        222
  Average Temperature      50
  Shutdowns                0
  Energy Bleed             0
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        11
  Terminals                10
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Machines Hacked            9
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                17
  Successful               7
  Failed                   10
  Catastrophic             1
  Database Lockouts        0
  Manual                   3
  Unauthorized             0
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          3
Terminal Hacks             6
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                2
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         8
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             380
  Average Influence        125
  Final Influence          370
Maximum Alert Level        1
  Low Security (%)         74
  Level 1                  25
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          8
  Investigation            0
  Extermination            0
  Reinforcement            3
  Assault                  2
  Garrison                 3
Exploration Rate (%)       40
  Regions Visited          5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               3194
  Depth 11                 80
  Depth 10                 1070
  Depth 9                  2044
  Scrapyard                80
  Materials                1020
  Mines                    506
  Storage                  1588

Prototype IDs
---------------
F-Cell Engine
Improved Medium Laser
Improved Assault Rifle

Alien Tech Recovered
----------------------
None

Game
------
Seed: 1450423178
^Manual?: 0
Play Time: 42 min
Sessions: 1
Mod: N/A
Game No.: 16
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


X=9208270932336492642674792391
296163241154013131202431109109
246765405647032202004451290295
953693954402106540452297234677
541342042241342552455790635250
553302054912921721429247354909
341151142136475436209142500955
974234343151529354506151242141
241151142141242151102141241152
252141257951144279442131232141
094151102141241151242141241151
142141241152112141251151142141
241151142141241105114214150219
114214124115114214124152120357
147026644013134915546619124524
025715144914413694220165329795
0340432912002492202979644
[close]

Spoiler
And from Materials to Mines, found a Derelict facing 3 Pests and helped him out, then he joined me and helped me get to the next level, or so I thought - whoo boy, I love Storage! Piles and piles of Hover Units, and some really interesting encounters - particularly 2 Derelict hiding in a storage closet full of experimental flight units. Great, but then the assault team shows up with 2 ARCs full of katana-wielding death machines.
[close]

Weird behaviour/bugs:

I realized why I didn't know that Alt-# dropped things, because in the vikeys setup alt-number row moves the map for some reason. Also, many times I tried to fire my guns & the 'closest armed' heuristic didn't see a Scout or ARCs - but maybe they're not armed? but surely it should fall through to Closest Hostile in that case?

It happened here, but it says 'cannot target self' because I was double-tapping by default and I guess I was the closest armed robot to me.

Spoiler
[close]




(Highly recommend this album for Cogmind runs, btw.)
#5
Cool. Lots to discover in this game. It's a fun feeling.
#6
I continue to be impressed by how on-the-ball you are! Last time I encountered this bug I assumed I'd just fatfingered alt-f4 or something, since you make pretty active use of all the modifier keys in keyboard mode.

I do have a weird setup in that I just upgraded my GPU and RAM but have an old processor chipset & motherboard - I recently found out I can't run After Effects, for example, and IDEs are chugging more now that I've started doing C++ dev. Timing sounds like a likely contributor as a result.

Anyway, glad I could help, even indirectly.
#7
Quote from: Sherlockkat on December 15, 2015, 02:59:52 AM
@karlnp : When you say caves, do you mean mines? Typically, if you see a bunch of med matter storage units and mining lasers around the staircase, then you can safely assume that the staircase will take you to mines. Also, you drop stuff from your inventory by press Alt + (inventory id). So, if you want to drop the first inventory item, press Alt + 1. I don't think you can drop the parts that are attached you directly. I am not sure, though.
Huh, I could swear that I'd tried that.

Oh, perhaps I meant mines, but I meant where branches appear in general - aside from garrisons, which I think are red, is there any way to tell if it's a branch or a main area behind a staircase?  I'm assuming not.
#8
Crash Log
Spoiler
Cogmind - Alpha 4b

I=0000000 Initializing resources
I=0000005 Initializing Rogue Engine X
I=0000005 |   Starting SDL
I=0000035 |   Importing icon
I=0000036 |   Confirmed resource initialization
I=0000036 |   Loading colors
I=0000036 |   Initializing font type data
I=0000036 |   Mapping standard ASCII values
I=0000036 |   Loading fonts
I=0000037 |   |   [font set: 12/Cogmind]
I=0000039 |   |   ...cogmind6x12_cogmind.png
I=0000047 |   |   ..._default12x12.png
I=0000050 |   |   ...cp437_12x12.png
I=0000050 |   |   [font set: 12/Crisp]
I=0000053 |   |   ...cogmind6x12_crisp.png
I=0000061 |   |   ..._default12x12.png
I=0000064 |   |   ...cp437_12x12.png
I=0000064 |   |   [font set: 12/Terminus]
I=0000066 |   |   ...cogmind6x12_terminus.png
I=0000074 |   |   ..._default12x12.png
I=0000077 |   |   ...cp437_12x12.png
I=0000077 |   |   [font set: 12/Proggy]
I=0000079 |   |   ...cogmind6x12_proggy.png
I=0000087 |   |   ..._default12x12.png
I=0000090 |   |   ...cp437_12x12.png
I=0000091 |   |   [font set: 14/Cogmind]
I=0000093 |   |   ...cogmind7x14_cogmind.png
I=0000104 |   |   ...cogmind14x14.png
I=0000108 |   |   ...cp437_14x14.png
I=0000108 |   |   [font set: 14/Terminus]
I=0000111 |   |   ...cogmind7x14_terminus.png
I=0000122 |   |   ...cogmind14x14.png
I=0000127 |   |   ...cp437_14x14.png
I=0000127 |   |   [font set: 14/X11]
I=0000130 |   |   ...cogmind7x14_X11.png
I=0000142 |   |   ...cogmind14x14.png
I=0000146 |   |   ...cp437_14x14.png
I=0000146 |   |   [font set: 14/X11B]
I=0000149 |   |   ...cogmind7x14_X11B.png
I=0000161 |   |   ...cogmind14x14.png
I=0000165 |   |   ...cp437_14x14.png
I=0000165 |   |   [font set: 14/Dina]
I=0000168 |   |   ...cogmind7x14_dina.png
I=0000179 |   |   ...cogmind14x14.png
I=0000184 |   |   ...cp437_14x14.png
I=0000184 |   |   [font set: 14/Proggy]
I=0000187 |   |   ...cogmind7x14_proggy.png
I=0000199 |   |   ...cogmind14x14.png
I=0000204 |   |   ...cp437_14x14.png
I=0000204 |   |   [font set: 14/ProggyB]
I=0000207 |   |   ...cogmind7x14_proggy_b.png
I=0000219 |   |   ...cogmind14x14.png
I=0000223 |   |   ...cp437_14x14.png
I=0000224 |   |   [font set: 16/Cogmind]
I=0000227 |   |   ...cogmind8x16_cogmind.png
I=0000250 |   |   ...cogmind16x16.png
I=0000255 |   |   ...cp437_16x16.png
I=0000255 |   |   [font set: 16/Wide]
I=0000259 |   |   ...cogmind8x16_wide.png
I=0000283 |   |   ...cogmind16x16.png
I=0000289 |   |   ...cp437_16x16.png
I=0000289 |   |   [font set: 16/Terminus]
I=0000293 |   |   ...cogmind8x16_terminus.png
I=0000316 |   |   ...cogmind16x16.png
I=0000321 |   |   ...cp437_16x16.png
I=0000322 |   |   [font set: 16/Dina]
I=0000325 |   |   ...cogmind8x16_dina.png
I=0000347 |   |   ...cogmind16x16.png
I=0000352 |   |   ...cp437_16x16.png
I=0000352 |   |   [font set: 16/Proggy]
I=0000356 |   |   ...cogmind8x16_proggy.png
I=0000378 |   |   ...cogmind16x16.png
I=0000383 |   |   ...cp437_16x16.png
I=0000383 |   |   [font set: 18/Cogmind]
I=0000387 |   |   ...cogmind9x18_cogmind.png
I=0000406 |   |   ...cogmind18x18.png
I=0000413 |   |   ...cp437_18x18.png
I=0000413 |   |   [font set: 18/Narrow]
I=0000417 |   |   ...cogmind9x18_narrow.png
I=0000435 |   |   ...cogmind18x18.png
I=0000442 |   |   ...cp437_18x18.png
I=0000442 |   |   [font set: 18/Wide]
I=0000446 |   |   ...cogmind9x18_wide.png
I=0000464 |   |   ...cogmind18x18.png
I=0000471 |   |   ...cp437_18x18.png
I=0000471 |   |   [font set: 18/Terminus]
I=0000475 |   |   ...cogmind9x18_terminus.png
I=0000494 |   |   ...cogmind18x18.png
I=0000501 |   |   ...cp437_18x18.png
I=0000501 |   |   [font set: 18/TerminusB]
I=0000505 |   |   ...cogmind9x18_terminus_b.png
I=0000523 |   |   ...cogmind18x18.png
I=0000530 |   |   ...cp437_18x18.png
I=0000530 |   |   [font set: 18/X11]
I=0000534 |   |   ...cogmind9x18_X11.png
I=0000553 |   |   ...cogmind18x18.png
I=0000559 |   |   ...cp437_18x18.png
I=0000559 |   |   [font set: 18/X11B]
I=0000564 |   |   ...cogmind9x18_X11B.png
I=0000582 |   |   ...cogmind18x18.png
I=0000589 |   |   ...cp437_18x18.png
I=0000589 |   |   [font set ignored: 20/Cogmind] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 20/Narrow] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 20/Tall] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 20/Terminus] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 20/X11] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 20/All Caps] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 20/Cased] (resolution exceeds desktop)
I=0000589 |   |   [font set ignored: 24/Cogmind] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 24/Crisp] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 24/Terminus] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 24/Proggy] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/Cogmind] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/Cogmind] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/Terminus] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/X11] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/X11B] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/Dina] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/Proggy] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 28/ProggyB] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 32/Cogmind] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 32/Wide] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 32/Terminus] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 32/Dina] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 32/Proggy] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/Cogmind] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/Crisp] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/Terminus] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/Proggy] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/CogmindFine] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/Narrow] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/Wide] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/TerminusF] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/TerminusB] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/X11] (resolution exceeds desktop)
I=0000590 |   |   [font set ignored: 36/X11B] (resolution exceeds desktop)
I=0000590 |   |   [font set: 10/All Caps]
I=0000592 |   |   ...cogmind5x10_allcaps.png
I=0000597 |   |   ...cogmind10x10.png
I=0000600 |   |   ...cp437_10x10.png
I=0000600 |   |   [font set: 10/Cased]
I=0000601 |   |   ...cogmind5x10_cased.png
I=0000607 |   |   ...cogmind10x10.png
I=0000609 |   |   ...cp437_10x10.png
I=0000609 |   \---DONE
I=0001452 |   Setting video mode
I=0001501 |   Initializing audio
I=0001780 |   Creating console
I=0001784 \---DONE
I=0001862 GM::initialize() | Initializing game
I=0001862 |   Creating game consoles
I=0001863 |   CMission() | Creating CMission
I=0001863 |   |   Initializing input domains and commands
I=0001863 |   |   Creating top-level consoles
I=0001863 |   |   ...CCommands
I=0001865 |   |   ...CMap
I=0001865 |   |   ...CHud
I=0001868 |   |   ...CLog
I=0001869 |   |   ...CExtendedLog
I=0001869 |   |   ...CCalcs
I=0001870 |   |   ...CAllies
I=0001870 |   |   ...CIntel
I=0001870 |   |   ...CMulticonsoleButtons
I=0001871 |   |   ...CHack
I=0001871 |   |   ...CStatus
I=0001871 |   |   ...CInfo
I=0001872 |   |   ...CInterfaceMsg
I=0001872 |   |   ...CEffects
I=0001873 |   |   Loading inline colors
I=0001873 |   \---DONE
I=0001873 |   Mapping characters
I=0001873 |   Loading tutorial records
I=0001873 |   GM::loadDataset() | Loading static objects
I=0001873 |   |   Loading Sound Groups...
I=0001873 |   |   [File: data/audio/groups.xd]
I=0001874 |   |   ...29 Sound Groups loaded
I=0001874 |   |   Loading Sounds...
I=0001874 |   |   [File: data/audio/sounds.xd]
I=0001904 |   |   ...472 Sounds loaded
I=0005393 |   |   Loading Combat Particles...
I=0005394 |   |   [File: data/objects/particles_map.xd]
I=0005829 |   |   ...1469 Map Particles loaded
I=0005829 |   |   Loading 2D Particles...
I=0005829 |   |   [File: data/interface/particles_gui.xd]
I=0006350 |   |   ...1865 GUI Particles loaded
I=0006457 |   |   Loading Interface Message Styles...
I=0006457 |   |   [File: data/messages/interface_styles.xt]
I=0006457 |   |   ...4 Interface Message Styles loaded
I=0006457 |   |   Loading Interface Messages...
I=0006458 |   |   [File: data/messages/interface.xt]
I=0006460 |   |   ...97 Interface Messages loaded
I=0006460 |   |   Loading Combat Message Styles...
I=0006460 |   |   [File: data/messages/log_styles.xt]
I=0006461 |   |   ...16 Combat Message Styles loaded
I=0006461 |   |   Loading Combat Messages...
I=0006461 |   |   [File: data/messages/log.xt]
I=0006471 |   |   ...296 Combat Messages loaded
I=0006471 |   |   Loading Special Ability Combat Message Styles...
I=0006471 |   |   [File: data/messages/specialability_styles.xt]
I=0006472 |   |   ...Loading complete
I=0006472 |   |   Loading Explosions...
I=0006472 |   |   [File: data/objects/explosions.xd]
I=0006489 |   |   ...112 Explosions loaded
I=0006489 |   |   Loading Traits...
I=0006489 |   |   [File: data/objects/traits.xd]
I=0006489 |   |   ...25 Traits loaded
I=0006490 |   |   Searching for required traits...
I=0006490 |   |   Loading Materials...
I=0006490 |   |   [File: data/objects/materials.xd]
I=0006490 |   |   ...8 Materials loaded
I=0006490 |   |   Loading Sound Classes...
I=0006490 |   |   [File: data/objects/sound_classes.xd]
I=0006493 |   |   ...8 Sound Classes loaded
I=0006493 |   |   Loading Encounters...
I=0006493 |   |   [File: data/maps/encounters/encounters.xd]
I=0006502 |   |   ...24 Encounters loaded
I=0006502 |   |   Loading Dialogue Entries...
I=0006503 |   |   [File: data/story/dialogue.xd]
I=0006506 |   |   ...3 Dialogue Entries loaded
I=0006506 |   |   Loading Special Abilities...
I=0006507 |   |   [File: data/objects/special_abilities.xd]
I=0006519 |   |   ...59 Special Abilities loaded
I=0006519 |   |   Finding explosion-referenced special abilities
I=0006519 |   |   Loading Props...
I=0006519 |   |   [File: data/objects/props.xd]
I=0006565 |   |   ...197 Props loaded
I=0006565 |   |   Finding special ability effect props...
I=0006565 |   |   Loading Cells...
I=0006565 |   |   [File: data/objects/cells.xd]
I=0006585 |   |   ...190 Cells loaded
I=0006585 |   |   Finding special ability effect cells...
I=0006585 |   |   Loading Items...
I=0006585 |   |   [File: data/objects/items.xd]
I=0007005 |   |   ...669 Items loaded
I=0007005 |   |   Finding special ability effect items...
I=0007005 |   |   Loading Entities...
I=0007006 |   |   [File: data/objects/entities.xd]
I=0007050 |   |   ...119 Entities loaded
I=0007050 |   |   Finding special ability effect entities...
I=0007050 |   |   Loading Profiles...
I=0007050 |   |   [File: data/objects/profiles.xd]
I=0007051 |   |   ...7 Profiles loaded
I=0007051 |   |   Loading Story Entries...
I=0007051 |   |   [File: data/story/cogmind.xd]
I=0007063 |   |   ...116 Story Entries loaded
I=0007067 |   |   Loading Manual Content...
I=0007067 |   |   [File: manual.txt]
I=0007073 |   |   ...21 Manual Content loaded
I=0007178 |   \---DONE
I=0007178 |   Loading game meta data
I=0007181 \---DONE
I=0007181 |   Http::newsCheck() | Checking version and retrieving news
I=0007181 |   Resolving address...
I=0007181 |   GM::readyGame() | Preparing game
I=0007181 |   |   Starting particle engine
I=0007185 |   |   Connecting...
I=0007187 |   |   Building new world
I=0007188 |   |   WorldData::inititalize() | Creating global variables (data/objects/globals.xd)
I=0007188 |   |   Preparing player data
I=0007188 |   |   BS::initialize() | Initializing BattleScape
I=0007227 |   |   |   ...entrance/exits located
I=0007230 |   |   |   ...generating debris
I=0007242 |   |   |   Loading Factions...
I=0007242 |   |   |   ...10 Factions loaded
I=0007242 |   |   |   ...player created/transferred
I=0007242 |   |   |   Generating content...
I=0007244 |   |   |   ...prefabs placed
W=0007244 |   |   |   BS::placeRandomEncounter() | No encounters found for pool, quitting
I=0007244 |   |   |   ...random objects placed
I=0007244 |   |   |   ...generated manual hacking codes
I=0007244 |   |   |   ...allies created/transferred
I=0007246 |   |   \---DONE
I=0007246 |   \---DONE
I=0007254 |   Starting REX loop
I=0007321 |   Sending content...
I=0007321 |   Waiting for ACK...
I=0007562 |   Got 686 bytes: HTTP/1.1 200 OK

Server: nginx/1.8.0

Date: Tue, 15 Dec 2015 09:54:55 GMT

Content-Type: text/html

Transfer-Encoding: chunked

Connection: keep-alive



20d

version_Alpha 4b:Welcome to Cogmind ALPHA ACCESS!

Many thanks for your continued support of Cogmind! See the forum announcements for the full release notes and changelog.

Hopefully you won't encounter any bugs, but if you do feel free to report them on the forums.

Visit the forums with any questions or to share your experiences with others.

Most importantly, have fun!


TO ALL PLAYERS who downloaded Alpha 4, an upgrade to 4b is highly recommended (saves are compatible), as there is a pair of important balance fixes.


I=0007562 |   POST succeeded
I=0007562 |   Closing socket...
I=0007562 \---DONE
I=0008270 Initializing consoles
I=0064896 Http::upload() | Uploading data
I=0064896 |   Resolving address...
I=0064906 |   Connecting...
I=0065042 |   Sending content...
I=0065042 |   Waiting for ACK...
I=0065563 |   Got 145 bytes: HTTP/1.1 200 OK
Server: nginx/1.8.0
Date: Tue, 15 Dec 2015 09:55:53 GMT
Content-Type: text/html
Content-Length: 0
Connection: keep-alive


I=0065563 |   POST succeeded
I=0065563 |   Closing socket...
I=0065563 \---DONE
I=0066779 GM::endGame() | Ending game
I=0066788 \---DONE
I=0066788 GM::readyGame() | Preparing game
I=0066788 |   Starting particle engine
I=0066794 |   Building new world
I=0066794 |   WorldData::inititalize() | Creating global variables (data/objects/globals.xd)
I=0066795 |   Preparing player data
I=0066795 |   BS::initialize() | Initializing BattleScape
I=0066837 |   |   ...entrance/exits located
I=0066840 |   |   ...generating debris
I=0066851 |   |   Loading Factions...
I=0066851 |   |   ...10 Factions loaded
I=0066851 |   |   ...player created/transferred
I=0066852 |   |   Generating content...
I=0066853 |   |   ...prefabs placed
W=0066853 |   |   BS::placeRandomEncounter() | No encounters found for pool, quitting
I=0066853 |   |   ...random objects placed
I=0066853 |   |   ...generated manual hacking codes
I=0066853 |   |   ...allies created/transferred
I=0066855 |   \---DONE
I=0066855 \---DONE
I=0066855 Initializing consoles
I=0215090 BS::initialize() | Initializing BattleScape
N=0215106 |   DF::generate() | Generation failed: PATHING (access tunnelers)
I=0215158 |   ...entrance/exits located
I=0215160 |   ...generating debris
I=0215172 |   Loading Factions...
I=0215173 |   ...10 Factions loaded
I=0215173 |   ...player created/transferred
I=0215173 |   Generating content...
I=0215173 |   ...prefabs placed
W=0215174 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215174 |   BS::placeMachine() | No valid item schematic found for current map (MAT) (HTARGET_SCHEMATIC_ITEM)
W=0215174 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215175 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215175 |   selectStockpileItems() | No valid items found for stockpile
W=0215176 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
N=0215176 |   ...failed to place 7 interactive machines in JUNCTIONs
W=0215176 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215176 |   BS::placeMachine() | No valid item schematic found for current map (MAT) (HTARGET_SCHEMATIC_ITEM)
W=0215177 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215178 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215190 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215190 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215190 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
W=0215190 |   selectStockpileItems() | No valid items found for stockpile
W=0215192 |   BS::selectRandomItem() | No item found for current map (MAT) (prototype=1)
I=0215193 |   ...random objects placed
I=0215193 |   ...generated manual hacking codes
I=0215193 |   ...allies created/transferred
I=0215195 \---DONE
I=0217407 GM::serialize() | Saving game
I=0217408 |   Serializing MapLink manager
I=0217408 |   Serializing IntelData manager
I=0217408 |   Serializing Event manager
I=0217408 |   Serializing Entity manager
I=0217411 |   Serializing Item manager
I=0217415 |   Serializing Prop manager
I=0217420 |   Serializing Faction manager
I=0217421 |   BS::BattleScape() | Serializing BattleScape
I=0217528 |   \---DONE
I=0217529 |   Saving game meta data
I=0217534 \---DONE
W=0317396 EntityAI::takeTurn() | Didn't choose an action
I=0683554 BS::initialize() | Initializing BattleScape
W=0683580 |   BS::initialize() | Map design for MIN_00.xd does not specify an exit (or enough exits) for MAT, choosing randomly
W=0683580 |   BS::initialize() | Map design for MIN_00.xd does not specify an exit (or enough exits) for MAT, choosing randomly
W=0683580 |   BS::initialize() | Map design for MIN_00.xd does not specify an access loc usable for player entrance, choosing randomly
I=0683580 |   ...entrance/exits located
I=0683582 |   ...generating debris
I=0683588 |   Loading Factions...
I=0683588 |   ...10 Factions loaded
I=0683588 |   ...player created/transferred
I=0683588 |   Generating content...
I=0683589 |   ...prefabs placed
I=0683590 |   ...random objects placed
I=0683590 |   ...generated manual hacking codes
I=0683590 |   ...allies created/transferred
I=0683591 \---DONE
I=0688169 GM::serialize() | Saving game
I=0688170 |   Serializing MapLink manager
I=0688170 |   Serializing IntelData manager
I=0688170 |   Serializing Event manager
I=0688170 |   Serializing Entity manager
I=0688171 |   Serializing Item manager
I=0688171 |   Serializing Prop manager
I=0688172 |   Serializing Faction manager
I=0688174 |   BS::BattleScape() | Serializing BattleScape
I=0688236 |   \---DONE
I=0688237 |   Saving game meta data
I=0688242 \---DONE
I=0972561 BS::initialize() | Initializing BattleScape
N=0972579 |   DF::generate() | Generation failed: PATHING (access tunnelers)
N=0972602 |   DF::generate() | Generation failed: PATHING (no-access tunnelers)
N=0972621 |   DF::generate() | Generation failed: PATHING (access tunnelers)
N=0972637 |   DF::generate() | Generation failed: TUNNELER_STARTS
N=0972660 |   DF::generate() | Generation failed: PATHING (no-access tunnelers)
I=0972721 |   ...entrance/exits located
I=0972723 |   ...generating debris
I=0972735 |   Loading Factions...
I=0972735 |   ...10 Factions loaded
I=0972735 |   ...player created/transferred
I=0972735 |   Generating content...
I=0972736 |   ...prefabs placed
N=0972739 |   ...failed to place 7 interactive machines in HALLs
N=0972739 |   ...failed to place 1 interactive machines in JUNCTIONs
I=0972761 |   ...random objects placed
I=0972761 |   ...generated manual hacking codes
I=0972761 |   ...allies created/transferred
I=0972763 \---DONE
I=0977565 GM::serialize() | Saving game
I=0977566 |   Serializing MapLink manager
I=0977566 |   Serializing IntelData manager
I=0977566 |   Serializing Event manager
I=0977566 |   Serializing Entity manager
I=0977570 |   Serializing Item manager
I=0977574 |   Serializing Prop manager
I=0977582 |   Serializing Faction manager
I=0977584 |   BS::BattleScape() | Serializing BattleScape
I=0977697 |   \---DONE
I=0977697 |   Saving game meta data
I=0977702 \---DONE
****************************************************
*** A Programm Fault occured:
*** Error code C0000005: ACCESS VIOLATION
****************************************************
***   Address: 00438A1A
***     Flags: 00000000
****************************************************
*** CallStack:
****************************************************

  Fault Occured At $ADDRESS:00438A1A
         with 41 28 35 D6 00 00 00 00 F4 8D 30 0C F4 8D 30 0C 60 DA 18 00

***  0 called from $ADDRESS:005E5D54
         with 89 00 47 09 F9 28 35 D6 58 DC 18 00 78 67 15 02 78 67 15 02

***  1 called from $ADDRESS:005E6889
         with E8 91 50 0C D0 65 85 0C 13 00 00 00

***  2 called from $ADDRESS:00423DD0
         with DA 2F 5E 00 F8 DB 18 00 00 00 48 06 40 B8 15 02 B8 9B D7 06

***  3 called from $ADDRESS:005E7A5E
         with D0 65 85 0C 38 44 09 02 12 00 00 00

***  4 called from $ADDRESS:00423DD0
         with 38 44 09 02

***  5 called from $ADDRESS:00456F3B
         with 38 44 09 02 B8 87 09 02 00 00 00 00

***  6 called from $ADDRESS:00423DD0
         with B8 87 09 02

***  7 called from $ADDRESS:00426A40
         with 90 7E 7C 00

***  8 called from $ADDRESS:0041FE3C
         with 02 00 00 00 3C DC 18 00 90 7E 7C 00 3C DC 18 00 00 00 00 00

***  9 called from $ADDRESS:00420254
         with CD FE 18 00 38 2D 13 02 05 00 00 00 00 7D 24 02 38 2D 13 02

*** 10 called from $ADDRESS:0065A519
         with 01 00 00 00 80 FE 18 00 00 00 40 00 43 4F 47 4D 49 4E 44 00

*** 11 called from $ADDRESS:0069B405
         with 01 00 00 00 80 FE 18 00 91 FE 18 00 00 00 00 00 01 00 00 00

*** 12 called from $ADDRESS:0069B4BE
         with 00 00 40 00 00 00 00 00 92 41 28 00 01 00 00 00 B5 0C 35 D6

*** 13 called from $ADDRESS:0069A91D
         with 00 E0 FD 7E

*** 14 called from $ADDRESS:754A337A
         with 00 E0 FD 7E 57 B3 3B 69 00 00 00 00 00 00 00 00 00 E0 FD 7E

*** 15 called from $ADDRESS:77A59882
         with 60 AA 69 00 00 E0 FD 7E 00 00 00 00 00 00 00 00

*** 16 called from $ADDRESS:77A59855
         with

*** 17 called from $ADDRESS:00000000
************************************************************
[close]
Playing in ASCII Keyboard mode while listening to music in VLC.

It happened while I was juking and trying to survive facing 2 Y-Defenders in a small, maybe 5x5 room. They were shooting me, I had just picked up a Heavy EM Pulse gun and used it for a couple rounds before it got shot off. Then I tried to equip a weapon using Ctrl-3 (I think it was a Particle Gun) and immediately crashed to desktop.

Doesn't look like the most useful stack trace, but I figured I'd post it anyway. Have fun!

Here's my CFG if it helps.

Spoiler
playerName="karlnp"
fontSet="18/Cogmind"
fullscreen=1
mapWidth=76
mapHeight=50
worldSeed="0"
uploadScores=1
newsUpdates=1
reportErrors=1
showIntro=0
showMapIntro=0
showTutorial=0
logOutput=TEXT
soundMute=0
soundVolume=7
soundActiveUI=1
soundActiveGame=1
soundActiveProp=1
soundActiveLocale=1
soundVolumeUI=10
soundVolumeGame=10
soundVolumeProp=10
soundVolumeLocale=1
soundIgnoresDistance=0
tacticalHud=0
targetPreference=BEST_HIT_CHANCE
logCalcluationDetail=FULL_DETAIL
autoSortInventory=1
noMouseWarp=0
centerCursorOnMove=0
keyboardMode=0
autoactivateParts=1
autoWait=0
autoAscend=0
stopOnThreatsOnly=1
spriteMode=0
showPath=1
showPartRange=1
animateVolleyRange=1
showExplosionPredictions=1
hitChanceDelay=1500
showCombatIndicators=1
autolabelThreats=1
autolabelItems=1
autolabelOnExamine=1
motionTrailDuration=0
floorGamma=0
corruptionGlitches=1
screenshake=1
alarmHeatAmount=300
alarmCorePercent=20
alarmEnergyPercent=20
alarmMatterPercent=10
warningGlow=1
// other/auto:
fpsCap=60
noAudio=0
ratingBasedItemSpriteColors=1
noMouseWheelWait=0
advancedCommands=1
multiconsole=COMBAT
partInfoMode=COVERAGE
dragDropDelay=250
forceAsciiMachines=0
labelSupporterItems=0
disableEscMenuAccess=0
[close]
#9
also, how do you drop things in keyboard mode
#10
Whoof. Finally got a decent run with my score >50. Had to self-destruct because I ran into two Y-type units surrounded by pests, and they took away all my parts. Is there any way to tell where a given exit will go in the Caves? I'd never run into Assembled before and that seems interesting/weird.
Spoiler

Cogmind - Alpha 4b

Name: karlnp

---[ SELF-DESTRUCTED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (8)       40
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 793

Cogmind
---------
Core Integrity             320/400
Matter                     252/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Materials

Parts
-------
Power (2)
  Ion Engine
Propulsion (3)
  Improved Hover Unit
Utility (2)
  Core Shielding
Weapon (2)

Inventory
-----------
Scan Processor
Light Ion Engine

Peak State
------------
Power
  Ion Engine
  Improved Ion Engine
Propulsion
  Aluminum Leg
  Hover Unit
  Airjet
Utility
  Core Shielding
  Heat Sink
Weapon
  Assault Rifle
  Light Assault Rifle
[Rating: 12]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Core Shielding
  Device                   Heat Sink
  Processor                Scan Processor
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          3
  Swarmer                  1
  Grunt                    6
  Assembled                1
NPCs Destroyed             0
Best Kill Streak           2
  Combat Bots Only         2
Matter Collected           473
  Salvage Created          293
Parts Attached             28
  Power                    8
  Propulsion               9
  Utility                  5
  Weapon                   6
Parts Lost                 12
  Power                    1
  Propulsion               6
  Utility                  2
  Weapon                   3
Average Slot Usage (%)     77
  Naked Turns              2
Spaces Moved               693
  Fastest Speed (%)        250
  Average Speed (%)        152
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             17
  Greatest Overweight (x)  5
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          144
Average Core Remaining (%) 74
  Depth 10 End             74
Volleys Fired              34
  Largest                  2
  Hottest                  106
Shots Fired                47
  Gun                      47
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  30
  Thermal                  17
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           32
  Core Hits                13
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           487
  Projectiles              487
  Explosions               0
  Melee                    0
  Ramming                  0
  Kinetic                  273
  Thermal                  214
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        339
  Average Temperature      135
  Shutdowns                0
  Energy Bleed             1
  Interference             1
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        3
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            3
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                35
  Successful               23
  Failed                   12
  Catastrophic             3
  Database Lockouts        0
  Manual                   8
  Unauthorized             0
  Terminals                33
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             21
  Record                   16
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              4
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     1
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         6
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             1
  Recycled Matter          20
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             96
  Average Influence        27
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 0
Exploration Rate (%)       21
  Regions Visited          4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               1007
  Depth 11                 47
  Depth 10                 865
  Depth 9                  95
  Scrapyard                47
  Materials                741
  Mines                    219

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 14 min
Sessions: 1
Mod: N/A
Game No.: 13
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


X=9239935329289408445401771870
444447177144401817147441444031
811077000417077137755380770017
777037484183177440410784847044
770474747040434544474054481070
444444014574554441787044444044
487317840041414444044444474441
440444414044447104014710404478
780174507744110100044044414404
444440414444044404474444440440
414044444404414440401444014444
404444410444444044414404444440
414444030174444404144444814044
441084410445004704358338457401
001040070100530806
[close]
#11
I made some decent progress on my roguelike engine, so I'll try this again before the next seed goes up.
#12
Yeah, certainly. I might try this seed again while waiting for Clion to fix itself.
#13
Yeah, it was more out of desperation rather than a real attempt - but it was disheartening nonetheless, as it feels like it should function as a last-ditch gambit or backstab and I'm not sure where its place is in the playstyle spectrum currently. It seems like it should be a 'controller' or pet player tool, or an applicator for debuffs (and indeed rebooting was very useful and kept me alive a few turns longer than it would have otherwise.)

But it's also an alpha, so I'm hesitant to speculate too much.

Quote from: Kyzrati on December 10, 2015, 11:33:50 PM
And we should all be using the tt BBCode to format our scores so nicely like you :P

Yeah, I'm a trendsetter.
#14
I had actually just read your/Decker's conversation about using propulsion as armor/not armor, so when I couldn't source enough hover units or legs, I added whatever else I had around to serve as impromptu armor. I had a couple Improved Mass Distribution modules which made that a much more doable strategy. I don't think it'll remain long-term viable, as much as Decker is apparently the wunderkind of Cogmind - the power drain was significant to start rearing its head around 9/8 in small amounts, even with early Improved Heatsinks.
#15
eugh. got surrounded really early by mercenaries - maybe stepped on an alarm trap or something that I didn't notice.

Spoiler
Cogmind - Alpha 4b

Name: karlnp

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (8)       40
Value Destroyed (161)      161
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 201

Cogmind
---------
Core Integrity             0/250
Matter                     277/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (2)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
  Core Shielding
Weapon (2)

Inventory
-----------
Empty

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Large Matter Storage Unit
  Light Armor Plating
Weapon
  Assault Rifle
  Assault Rifle
[Rating: 7]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
Utility                    Large Matter Storage Unit
  Storage                  Large Matter Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          3
  Recycler                 1
  Swarmer                  4
  Grunt                    3
NPCs Destroyed             0
Best Kill Streak           3
  Combat Bots Only         3
Matter Collected           417
  Salvage Created          299
Parts Attached             16
  Power                    2
  Propulsion               3
  Utility                  4
  Weapon                   7
Parts Lost                 13
  Power                    2
  Propulsion               2
  Utility                  3
  Weapon                   6
Average Slot Usage (%)     73
  Naked Turns              7
Spaces Moved               350
  Fastest Speed (%)        200
  Average Speed (%)        117
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             13
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          261
Average Core Remaining (%) 0
Volleys Fired              37
  Largest                  2
  Hottest                  50
Shots Fired                44
  Gun                      44
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  41
  Thermal                  3
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           44
  Core Hits                11
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              21
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           345
  Projectiles              345
  Explosions               0
  Melee                    0
  Ramming                  0
  Kinetic                  319
  Thermal                  26
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        49
  Average Temperature      24
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        2
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Machines Hacked            2
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Total Hacks                7
  Successful               5
  Failed                   2
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Unauthorized             0
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Terminal Hacks             3
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   3
  Parse                    1
  Link                     1
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             117
  Average Influence        43
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          1
  Investigation            1
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 0
Exploration Rate (%)       17
  Regions Visited          2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               515
  Depth 11                 120
  Depth 10                 395
  Scrapyard                120
  Materials                395

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 6 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


X=9943969629339210001886803800
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000000830008038080030800038003
800080000003059330839800331000
000000830008030080030800038000
000000833808030080030300038000
018000830883030000030800038000
000000830008030833190880008300
030908330003310089838383008059
8900593788038018776936
[close]

Tried to use the pile of Datajacks to hack some robots, but I had a really low percentage... I suppose the idea is to find hacking ware and then hack garrison units (or what have you), but the percentages are so low I don't know how it's doable. I did just start playing yesterday, though.
#16
Misremembered this week's seed as this one. Still my best s/core yet.

Spoiler
Cogmind - Alpha 4b

Name: karlnp

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (106)     530
Value Destroyed (3175)     3175
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5365

Cogmind
---------
Core Integrity             0/700
Matter                     72/300
Energy                     160/240
System Corruption          5%
Temperature                Cool (2)
Location                   -7/Factory

Parts
-------
Power (2)
  Improved Deuterium Engine
Propulsion (5)
  Durable Treads
  Durable Treads
Utility (4)
  System Backup Module
Weapon (2)
  Mini Assault Cannon
  Heavy Assault Rifle

Inventory
-----------
Light Nuclear Core
Light Nuclear Core

Peak State
------------
Power
  Nuclear Core
  Nuclear Core
Propulsion
  Improved Titanium Leg
  Improved Titanium Leg
  Carbon-fiber Leg
  Durable Treads
  Durable Treads
Utility
  Hacking Suite
  Maneuvering Thrusters
  Improved Reclamation Unit
  System Backup Module
Weapon
  Heavy Assault Rifle
  Mini Assault Cannon
[Rating: 44]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Medium Armor
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

Stats
-------
Classes Destroyed          12
  Worker                   8
  Builder                  2
  Hauler                   4
  Recycler                 5
  Watcher                  5
  Swarmer                  25
  Grunt                    31
  Brawler                  1
  Duelist                  2
  Sentry                   17
  Hunter                   4
  Programmer               2
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         9
Matter Collected           2876
  Salvage Created          3733
Parts Attached             160
  Power                    27
  Propulsion               42
  Utility                  52
  Weapon                   39
Parts Lost                 60
  Power                    13
  Propulsion               16
  Utility                  14
  Weapon                   17
Average Slot Usage (%)     90
  Naked Turns              8
Spaces Moved               4065
  Fastest Speed (%)        250
  Average Speed (%)        108
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             50
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          20
  Most Items Carried       12
  Average Items Carried    8
Core Damage Taken          1250
Average Core Remaining (%) 58
  Depth 10 End             91
  Depth 9 End              32
  Depth 8 End              53
Volleys Fired              305
  Largest                  2
  Hottest                  136
Shots Fired                556
  Gun                      394
  Cannon                   149
  Launcher                 13
  Special                  0
  Kinetic                  326
  Thermal                  191
  Explosive                13
  Electromagnetic          26
Shots Hit Robots           388
  Core Hits                187
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           7744
  Projectiles              6829
  Explosions               915
  Melee                    0
  Ramming                  0
  Kinetic                  4046
  Thermal                  2578
  Explosive                889
  Electromagnetic          231
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      80
  Shots                    4
  Rammed                   2
Highest Temperature        408
  Average Temperature      45
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Average Corruption       2
  Message Errors           5
  Parts Rejected           2
  Data loss (map)          8
  Data loss (database)     5
  Misfires                 2
  Misdirections            1
  Targeting Errors         6
  Weapon Failures          0
  Depth 9 End              1
Haulers Intercepted        4
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          7
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        23
  Terminals                14
  Fabricators              2
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          3
Machines Hacked            23
  Terminals                14
  Fabricators              2
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          3
Total Hacks                73
  Successful               44
  Failed                   29
  Catastrophic             2
  Database Lockouts        0
  Manual                   2
  Unauthorized             0
  Terminals                55
  Fabricators              2
  Repair Stations          4
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          10
Terminal Hacks             37
  Record                   17
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     2
  Emergency Access Points  4
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             2
  Reprogram Traps          1
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           1
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         27
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             516
  Average Influence        143
  Final Influence          36
Maximum Alert Level        2
  Low Security (%)         74
  Level 1                  18
  Level 2                  6
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          19
  Investigation            5
  Extermination            2
  Reinforcement            6
  Assault                  1
  Garrison                 5
Exploration Rate (%)       37
  Regions Visited          6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               6347
  Depth 11                 61
  Depth 10                 668
  Depth 9                  2097
  Depth 8                  1772
  Depth 7                  1749
  Scrapyard                61
  Materials                3902
  Factory                  1749
  Mines                    635

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Advanced Beam Rifle
Heavy EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Autogun
Mini Assault Cannon

Alien Tech Recovered
----------------------
None

Game
------
Seed: Heavy Metal
^Manual?: 1
Play Time: 101 min
Sessions: 3
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


X=9980732597329310830880631008
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[close]