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Messages - Kasaris

#1
General Discussion / Re: Cogmind, some advices
September 22, 2016, 03:01:41 PM
Nice ok ! I will (re) play in the near future, thanks. I'm in an ADOM-play frenzy for some weeks now : didn't get far in the game (at all) but it is super fun and -omg- hard, especially when you try not to be spoiled... :'( :-X Soooo this frenzy can take a while before I play Cogmind again  :P
#2
General Discussion / Cogmind, some advices
September 18, 2016, 11:06:16 AM
Hello all,

After a long while when I didn't play Cogmind at all, despite having played it at the beginning of the alpha, I think it's time to replay it in the near future ! The only problem is that many versions has come by and I suppose many things have changed. So I wanted to ask you : what are general advices you can give me to not die after 10 min of play? What are the most apparent changes since version 0.5/0.6 (and the most useful ones to know!)?

In a nutshell : help me รด great cogminds !
#3
Quote from: zxc on September 19, 2015, 07:15:24 AM
Quote from: Kasaris on September 19, 2015, 06:57:29 AM
I'm currently at -6 and going for a really heavy build (threads+ much weapons+ much armor+ much everything). I want to blow up sh***.

Ah, what a unique build!  :P

I know, right?  :P
#4
I know, as I said, I haven't finished a game since Alpha 3 tournament edition but I have one pending where I intend to go as far as I can. I'm currently at -6 and going for a really heavy build (threads+ much weapons+ much armor+ much everything). I want to blow up sh***.
#5
I personally have an horrible disease : I play too much games at the same time at any given moment. Consequently, I have trouble concentrating on one game to finish it fair and square. This disease extends too to roguelikes : currently, I'm trying to limit myself to play "only" Cogmind, ADOM and Caves of Qud. It's hard and I switch frequently and way too much. As an exemple, since Alpha 3 of Cogmind (beginning of the tournament), I haven't been able to finish a single game of Cogmind as I switch between games too much...Of course, I don't play just roguelikes so it's even worse.

In conclusion, I'm really good at handling game switches but it's really a bad thing for me...

Help me  :'(
#6
You could have named the seed "itsatrap!", no spaces !
#7
QuoteFamous last words before he hits the Mines :P

Not this time I hope !
#8
I don't mind changes  ::)
#9
Alright, I'm gonna wreck this seed !

EDIT : I'll upload my score here.
#10
Quoteat least if you'd like to get really far ;)


I want yes... But the clock of the forum is -7 hours from my time, I played this seed on the beginning of the afternoon and I posted right after.
I think that in fact, I need to play more, more carefully and plan a bit better.
#11
Pfeuh. I'm feeling as if I was the first time I play the game, I don't understand.

EDIT : I didn't want to get spoiled before, but now I think I don't care reading all the wiki and the forum to get tips. I'm a bit ashamed of it but hey.

Spoiler
Cogmind - Alpha 2c

Name: Kasaris

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (12)      60
Value Destroyed (274)      274
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1334

Cogmind
---------
Core Integrity             0/550
Matter                     251/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -8/Storage

Parts
-------
Power (2)
Propulsion (2)
Utility (4)
Weapon (3)
  Heavy Mace

Inventory
-----------
Improved Heat Sink
Aluminum Leg
Ion Engine
Assault Rifle

Peak State
------------
Power
  Ion Engine
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Small Storage Unit
  Structural Scanner
Weapon
  Assault Rifle
  Light Assault Rifle
  Particle Gun
[Rating: 12]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Scan Processor
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace

Stats
-------
Classes Destroyed          3
  Recycler                 2
  Swarmer                  6
  Grunt                    4
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         5
Matter Collected           417
  Salvage Created          448
Parts Attached             22
  Power                    4
  Propulsion               4
  Utility                  4
  Weapon                   10
Parts Lost                 7
  Power                    2
  Propulsion               2
  Utility                  1
  Weapon                   2
Average Slot Usage (%)     71
  Naked Turns              7
Spaces Moved               899
  Fastest Speed (%)        333
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             21
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
Core Damage Taken          596
Volleys Fired              25
  Largest                  3
  Hottest                  96
Shots Fired                51
  Gun                      51
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  31
  Thermal                  14
  Explosive                0
  Electromagnetic          6
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              14
  Impact                   14
  Slashing                 0
  Piercing                 0
Damage Inflicted           932
  Projectiles              381
  Explosions               254
  Melee                    297
  Ramming                  0
Highest Temperature        136
  Average Temperature      49
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                7
  Successful               5
  Failed                   2
  Catastrophic             0
  Database Lockouts        0
  Manual                   2
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             5
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           1
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         1
Hacking Detections         5
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             136
  Average Influence        31
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          1
  Investigation            0
  Extermination            0
  Reinforcement            1
  Assault                  0
Exploration Rate (%)       18
  Regions Visited          6
Turns Passed               1171
  Depth 11                 113
  Depth 10                 452
  Depth 9                  342
  Depth 8                  264
  Scrapyard                113
  Materials                689
  Mines                    218
  Storage                  151

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: FeersumEndjinn
^Manual?: 1
Play Time: 41 min
Sessions: 10
Mod: N/A
Game No.: 43
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 84x54


X=9460508091262042421549449949
321412425301931064611916421145
352654961966590099406032274404
959927065651142102643397303523
356251164231941151234041164522
496429255397142141241151142141
291151142031241091142994244951
143141441151142141241251142141
241151102291241151142141241151
144141241151142141241151142141
241151142142095252144101040191
242242792212254262236445007490
4553274572924322505522396904
[close]
#12
Ok, so I really got worse I guess.
#13
I have the feeling that Alpha 2 is more difficult that Alpha 1 or is it just an impression?

I reached once dlvl -3 on Alpha 1 and I got regularly to -6/-4 but here... Maybe it's because I don't play much these days but damn.
#14
Ok, I'm officially bad at this game.

Spoiler
Cogmind - Alpha 2c

Name: Kasaris

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (35)      175
Value Destroyed (731)      731
Prototype IDs (1)          20
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1426

Cogmind
---------
Core Integrity             0/400
Matter                     300/300
Energy                     32/50
System Corruption          0%
Temperature                Cool (3)
Location                   -9/Mines

Parts
-------
Power (1)
Propulsion (3)
Utility (3)
Weapon (2)

Inventory
-----------
High-capacity Matter Storage Unit
Hover Unit
Light Ion Engine

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
Utility
  Improved Terrain Scanner
  Core Shielding
  Small Storage Unit
Weapon
  Light Cannon
  Improved Light Cannon
[Rating: 11]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Core Shielding
Weapon                     Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

Stats
-------
Classes Destroyed          8
  Builder                  1
  Tunneler                 1
  Hauler                   2
  Recycler                 2
  Swarmer                  15
  Grunt                    12
  Brawler                  1
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         27
Matter Collected           1056
  Salvage Created          890
Parts Attached             30
  Power                    5
  Propulsion               8
  Utility                  8
  Weapon                   9
Parts Lost                 23
  Power                    4
  Propulsion               7
  Utility                  7
  Weapon                   5
Average Slot Usage (%)     71
  Naked Turns              3
Spaces Moved               985
  Fastest Speed (%)        285
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           10
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             17
  Greatest Overweight (x)  5
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
Core Damage Taken          484
Volleys Fired              103
  Largest                  2
  Hottest                  74
Shots Fired                175
  Gun                      66
  Cannon                   109
  Launcher                 0
  Special                  0
  Kinetic                  175
  Thermal                  0
  Explosive                0
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1678
  Projectiles              1660
  Explosions               0
  Melee                    0
  Ramming                  18
Highest Temperature        111
  Average Temperature      31
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        2
Robots Corrupted           0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                5
  Successful               2
  Failed                   3
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             278
  Average Influence        70
Maximum Alert Level        1
  Low Security (%)         91
  Level 1                  8
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            1
  Extermination            0
  Reinforcement            1
  Assault                  0
Exploration Rate (%)       23
  Regions Visited          5
Turns Passed               1382
  Depth 11                 96
  Depth 10                 410
  Depth 9                  876
  Scrapyard                96
  Materials                589
  Mines                    697

Prototype IDs
---------------
Improved EM Shotgun

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 24 min
Sessions: 7
Mod: N/A
Game No.: 39
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 84x54


X=9587475302314521202353880277
089801989008382539833708398753
537515252570388350007355555555
555535555555575553555555555555
355555555553585555553755353555
555555595535557555555553555535
755551753871557577535577555555
513755555555557355555383330335
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103207833202997103533355881071
088701002878000525809153070357
373137733033881388551785525585
5259723535557388038010318551370
[close]
#15
Quote from: Kyzrati on July 29, 2015, 09:11:48 AM
I looked at the calculations, and here's what I found:

To simplify the system (and the player benefits from this as well, except for it being not so obvious to understand), the formula combines values for all active propulsion at each stage of the process. Therefore, you have

1) a total time/move of 30+30+35+30 = 125
2) a total of 4 propulsion units: 125 / 4 = 31.25
3) a total modifier of -10 + -5 + -10 = -25
4) a final speed of 31.25 + -25 = 6.25

It's not a perfect system and does some strange things at certain points that I still want to look into, but now you know why you're moving faster than you think you should be =p

This is high magic, known only to the strongest of wizards.
#16
General Discussion / Re: New player questions
July 29, 2015, 04:41:26 PM
I have to agree to the fact that everything in the UI is not absolutely clear at first sight.

But hey, it's like love : it may not be obvious at the beginning but it comes with time  8)
#17
AHAH I had a secret achievement   ;D ;D ;D

Jimmijamjams, one day you'll reveal how you make up these achievements !

EDIT : I'll upload my score here when it's ready
#18
Even if camtasia seems to work, I'll try OBS, juste because and going for your settings to see what I can do.

Well you're putting some pressure on me  ;D

Just out of curiosity, what are you studying?
#19
QuoteHey, I didn't realise you were roguelikefr!  I've been subbed to you for a while and I watch a few of your videos (my french is very basic, but I do like your vids!).  I've already watched this video and gave it a thumbs up a month ago, you do a great job of explaining the game :)

Wow, I didn't know that, thanks a lot ! We're in fact a (very) small community : we mainly have a forum, a twitter and the youtube channel (and a blog but it hasn't been updated for quite some time). Many, many vids aren't from me (this one is!) but it's good to hear that people that are not totally french-speaker can enjoy the videos! Drop a comment on the videos or take a look at the forum sometimes ! Don't let the name roguelike.FR fools you : we're always happy to speak with anyone regardless of one's french mastery ahah

(If you want to improve your french -hey, we never know!- go to this subreddit(https://fr.reddit.com/r/French/), I used to hang out there like a year and a half ago and tried to help people sometimes^^)

I'm surprised that you can actually understand my ramblings in the video, my sound is quite low and I'm hesitating a lot as I speak...It would be awful to hear if I spoke in english  ;D.

And nope, I don't use OBS but Camtasia studio! I just downloaded OBS this afternoon out of curiosity so I see what you mean with these settings. The major problem with camtasia is that it doesn't capture ... full screen applications >_< It is really easy to record then to cut and make something watchable in minutes but that is a major issue. So I record my entire screen with it (windowed mode set to my resolution) but it's far from perfect.

EDIT : After writing this, I tested Cogmind recorded in fullscreen with camtasia, and it seems to work... So forget about the previous paragraph. I don't know why it works...

I had this problem with OBS : when you select "sources" and go for "game capture", the screen just stays black and Cogmind doesn't appear in the recording. I don't know why you can't select in the properties but I see that you use "monitor capture" so I guess I'll use the same...

I plan to make more videos of Cogmind as I really like the game and want it to be more recognized, that's why I want the videos to be prettier. Maybe I'll be recording weekly seeds or tournaments when it'll happen.

Then again, I really like your videos  :)
#20
Hoy, Jimmijamsjams, I would like to know what is your recording software for the Cogmind videos and how do you configure it? I made a video of Cogmind a month ago (on youtube if you're interested https://www.youtube.com/watch?v=0WlOZB7OALk), but I wasn't satisfied with the overall quality. I'm pretty new to video stuff so specialized vocabulary kind of repulse me ahah

So how do you do it, in a simple way  ;)
#21
Quote from: sve9 on July 21, 2015, 09:00:26 PM
Yeah, it was a really difficult seed in the beginning for me as well.

I'm sad now  :-X
#22
Ok, this time I'in, fo' real! Just have to take the time...

EDIT : Ok, I sucked really hard, I don't know why but I rapidly got swarmed by -10, great beginning. Then I desperately ran for the stairs and it was the Mines. 2 more grunts spawned just by the stairs et I got again swarmed by pest/mercenaries... and wrecked. I don't think I made anything but run :'/

As I'm being super honest/do not cheat, here is my score :
Spoiler
Cogmind - Alpha 2b

Name: Kasaris

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (8)       40
Value Destroyed (87)       87
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 127

Cogmind
---------
Core Integrity             0/250
Matter                     263/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -10/Mines

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)

Inventory
-----------
Ion Engine
Wheel
Wheel
Medium Storage Unit

Peak State
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Medium Storage Unit
Weapon
  Light Assault Rifle
  Medium Laser
[Rating: 6]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

Stats
-------
Classes Destroyed          4
  Builder                  1
  Tunneler                 3
  Recycler                 1
  Swarmer                  3
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         3
Matter Collected           259
  Salvage Created          196
Parts Attached             8
  Power                    1
  Propulsion               2
  Utility                  1
  Weapon                   4
Parts Lost                 6
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   3
Average Slot Usage (%)     54
  Naked Turns              68
Spaces Moved               281
  Fastest Speed (%)        200
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             16
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       5
Core Damage Taken          254
Volleys Fired              28
  Largest                  2
  Hottest                  70
Shots Fired                53
  Gun                      44
  Cannon                   9
  Launcher                 0
  Special                  0
  Kinetic                  34
  Thermal                  19
  Explosive                0
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           307
  Projectiles              294
  Explosions               0
  Melee                    0
  Ramming                  13
Highest Temperature        110
  Average Temperature      38
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                2
  Successful               2
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   1
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         1
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             118
  Average Influence        20
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            1
  Extermination            0
  Reinforcement            1
  Assault                  0
Exploration Rate (%)       22
  Regions Visited          3
Turns Passed               332
  Depth 11                 92
  Depth 10                 240
  Scrapyard                92
  Materials                160
  Mines                    80

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 10 min
Sessions: 3
Mod: N/A
Game No.: 33
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 84x54


X=9413281421316501116119771151
144471591475542646241252405332
055195491223754293202590914904
149341641275113490514956536741
032751142141241559426142052139
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241415214410104019145224456556
2225244647403112251065252016638
[close]

I really shouldn't have begun the seed at 4am...
Now I'm just waiting for next week fo' revenge  >:(
#23
I'm in !
#24
Congratulations for your SECOND win !


*Crying in a corner *
#25
General Discussion / Re: Tiles Mode
June 11, 2015, 01:50:40 AM
I personally use ASCII-mode only. For no reasons, I can't distinguish fast enough shapes in tiles because what stand the most at first sight for me is colors, then symbols. I don't know why but I struggle (relatively speaking, it takes like 2 seconds more) to tell the difference between two items/enemies of the same color than in ASCII-mode...