I really need to work on my end game 
This is my first time posting - so we'll see if I get all this right. I made it to -5/Factory but got lost - I think I hit a dead-end while being chased and couldn't make my way back out without running into the army I had upset.
My scoresheet:
And an attempt at a few screenshots:
This is probably root of the problems with my end game. I often get into a similar setup; I'm able to go fast and then just attempt to outrun everybody. My Utilities are usually lacking the essentials to help avoid trouble later on (I had the Sensor Array attached earlier - but had to keep it disabled for the most part due to energy drain).

I unlocked a locked door - only to find a locked stairway

This is the beginning of my end. I ran into (and away from) some programmers that just lead to running into more enemies; only to find another locked stairway! Noooo!

Shortly after being beat up a bit more (and losing all of my power sources) I decided to use the "go naked" button; then to grab a few essentials that wouldn't slow me down.

It looked promising at first - but the long corridor ended up (from my quick search) a dead end. After turning around the army of bots caught up to me.

I thought I might be able to go around - but ... nope - they cut me off.

I pulled out my Plasma Sword and died before I could take one down with me.

This is my first time posting - so we'll see if I get all this right. I made it to -5/Factory but got lost - I think I hit a dead-end while being chased and couldn't make my way back out without running into the army I had upset.
My scoresheet:
Spoiler
Cogmind - Alpha 4
Name: Rabid_Bunny
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (31) 155
Value Destroyed (1070) 1070
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 3845
Cogmind
---------
Core Integrity 0/1000
Matter 171/300
Energy 15/50
System Corruption 5%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Propulsion (3)
Utility (10)
Weapon (2)
Plasma Sword
Inventory
-----------
KE Penetrator
Flexi-carbon Leg
Peak State
------------
Power
Improved Ion Engine
Light Ion Engine
Propulsion
Gravmag Array
Anti-Grav System
Utility
Propulsion Shielding
Advanced Weight Redist. System
Improved System Backup Module
Visual Processing Unit
Reflective Medium Armor
Improved Thermal Generator
Weapon
Heavy Machine Gun
Plasma Sword
[Rating: 51]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Cesium-ion Thruster
Utility Propulsion Shielding
Device Weight Redist. System
Storage Large Storage Unit
Processor Visual Processing Unit
Protection Propulsion Shielding
Weapon Assault Rifle
Energy Gun Improved Medium Laser
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Plasma Sword
Stats
-------
Classes Destroyed 8
Worker 1
Hauler 2
Recycler 3
Watcher 1
Swarmer 6
Grunt 14
Sentry 1
Hunter 3
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 7
Matter Collected 1285
Salvage Created 1288
Parts Attached 99
Power 18
Propulsion 15
Utility 48
Weapon 18
Parts Lost 31
Power 7
Propulsion 4
Utility 15
Weapon 5
Average Slot Usage (%) 81
Naked Turns 3
Spaces Moved 2872
Fastest Speed (%) 400
Average Speed (%) 271
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 35
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 4
Core Damage Taken 1171
Average Core Remaining (%) 91
Depth 10 End 82
Depth 9 End 92
Depth 8 End 93
Depth 7 End 96
Depth 6 End 96
Volleys Fired 80
Largest 2
Hottest 124
Shots Fired 146
Gun 105
Cannon 32
Launcher 9
Special 0
Kinetic 79
Thermal 58
Explosive 9
Electromagnetic 0
Shots Hit Robots 113
Core Hits 55
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 0
Slashing 34
Piercing 0
Damage Inflicted 2654
Projectiles 1515
Explosions 256
Melee 883
Ramming 0
Kinetic 730
Thermal 785
Explosive 256
Electromagnetic 0
Impact 0
Slashing 883
Piercing 0
Self-Inflicted Damage 115
Shots 2
Rammed 0
Highest Temperature 464
Average Temperature 55
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 1
Message Errors 0
Parts Rejected 1
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Depth 10 End 1
Depth 9 End 1
Depth 7 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 13
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 11
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Machines Hacked 11
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 28
Successful 13
Failed 15
Catastrophic 2
Database Lockouts 0
Manual 4
Unauthorized 0
Terminals 25
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 3
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 1
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 10
Full Trace Events 5
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 215
Average Influence 36
Final Influence 0
Maximum Alert Level 1
Low Security (%) 96
Level 1 3
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 6
Extermination 1
Reinforcement 4
Assault 0
Garrison 0
Exploration Rate (%) 28
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 2205
Depth 11 44
Depth 10 428
Depth 9 396
Depth 8 134
Depth 7 228
Depth 6 236
Depth 5 739
Scrapyard 44
Materials 958
Factory 1203
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Improved Medium Laser
Improved Spread Laser
Advanced Beam Cannon
Plasma Sword
Alien Tech Recovered
----------------------
None
Game
------
Seed: Intruder Alert
^Manual?: 1
Play Time: 51 min
Sessions: 1
Mod: N/A
Game No.: 22
ASCII: 0
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 70x50
X=9371760082234952566342554256
445614266466569546266645434635
565612346254232341492365542664
266224245964652594556492652926
354266664635124626944542246692
222235211256694294514653224545
626423556666459639625594545261
663653456525124663644536919556
266466652644624644642453366633
664666666646624426446444264424
264325269625422644464666466436
666666926666424666666446666636
265446642666626646666666466626
664666666646626666466666664626
666646662453524214324369656491
496626666622652499469222321633
552261235553219216426345242224
44256567
Name: Rabid_Bunny
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (31) 155
Value Destroyed (1070) 1070
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 3845
Cogmind
---------
Core Integrity 0/1000
Matter 171/300
Energy 15/50
System Corruption 5%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Propulsion (3)
Utility (10)
Weapon (2)
Plasma Sword
Inventory
-----------
KE Penetrator
Flexi-carbon Leg
Peak State
------------
Power
Improved Ion Engine
Light Ion Engine
Propulsion
Gravmag Array
Anti-Grav System
Utility
Propulsion Shielding
Advanced Weight Redist. System
Improved System Backup Module
Visual Processing Unit
Reflective Medium Armor
Improved Thermal Generator
Weapon
Heavy Machine Gun
Plasma Sword
[Rating: 51]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Cesium-ion Thruster
Utility Propulsion Shielding
Device Weight Redist. System
Storage Large Storage Unit
Processor Visual Processing Unit
Protection Propulsion Shielding
Weapon Assault Rifle
Energy Gun Improved Medium Laser
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Plasma Sword
Stats
-------
Classes Destroyed 8
Worker 1
Hauler 2
Recycler 3
Watcher 1
Swarmer 6
Grunt 14
Sentry 1
Hunter 3
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 7
Matter Collected 1285
Salvage Created 1288
Parts Attached 99
Power 18
Propulsion 15
Utility 48
Weapon 18
Parts Lost 31
Power 7
Propulsion 4
Utility 15
Weapon 5
Average Slot Usage (%) 81
Naked Turns 3
Spaces Moved 2872
Fastest Speed (%) 400
Average Speed (%) 271
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 35
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 4
Core Damage Taken 1171
Average Core Remaining (%) 91
Depth 10 End 82
Depth 9 End 92
Depth 8 End 93
Depth 7 End 96
Depth 6 End 96
Volleys Fired 80
Largest 2
Hottest 124
Shots Fired 146
Gun 105
Cannon 32
Launcher 9
Special 0
Kinetic 79
Thermal 58
Explosive 9
Electromagnetic 0
Shots Hit Robots 113
Core Hits 55
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 0
Slashing 34
Piercing 0
Damage Inflicted 2654
Projectiles 1515
Explosions 256
Melee 883
Ramming 0
Kinetic 730
Thermal 785
Explosive 256
Electromagnetic 0
Impact 0
Slashing 883
Piercing 0
Self-Inflicted Damage 115
Shots 2
Rammed 0
Highest Temperature 464
Average Temperature 55
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 1
Message Errors 0
Parts Rejected 1
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Depth 10 End 1
Depth 9 End 1
Depth 7 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 13
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 11
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Machines Hacked 11
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 28
Successful 13
Failed 15
Catastrophic 2
Database Lockouts 0
Manual 4
Unauthorized 0
Terminals 25
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 3
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 1
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 10
Full Trace Events 5
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 215
Average Influence 36
Final Influence 0
Maximum Alert Level 1
Low Security (%) 96
Level 1 3
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 6
Extermination 1
Reinforcement 4
Assault 0
Garrison 0
Exploration Rate (%) 28
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 2205
Depth 11 44
Depth 10 428
Depth 9 396
Depth 8 134
Depth 7 228
Depth 6 236
Depth 5 739
Scrapyard 44
Materials 958
Factory 1203
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Improved Medium Laser
Improved Spread Laser
Advanced Beam Cannon
Plasma Sword
Alien Tech Recovered
----------------------
None
Game
------
Seed: Intruder Alert
^Manual?: 1
Play Time: 51 min
Sessions: 1
Mod: N/A
Game No.: 22
ASCII: 0
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 70x50
X=9371760082234952566342554256
445614266466569546266645434635
565612346254232341492365542664
266224245964652594556492652926
354266664635124626944542246692
222235211256694294514653224545
626423556666459639625594545261
663653456525124663644536919556
266466652644624644642453366633
664666666646624426446444264424
264325269625422644464666466436
666666926666424666666446666636
265446642666626646666666466626
664666666646626666466666664626
666646662453524214324369656491
496626666622652499469222321633
552261235553219216426345242224
44256567
[close]
And an attempt at a few screenshots:
Spoiler
This is probably root of the problems with my end game. I often get into a similar setup; I'm able to go fast and then just attempt to outrun everybody. My Utilities are usually lacking the essentials to help avoid trouble later on (I had the Sensor Array attached earlier - but had to keep it disabled for the most part due to energy drain).
Spoiler

[close]
I unlocked a locked door - only to find a locked stairway

Spoiler

[close]
This is the beginning of my end. I ran into (and away from) some programmers that just lead to running into more enemies; only to find another locked stairway! Noooo!

Spoiler

[close]
Shortly after being beat up a bit more (and losing all of my power sources) I decided to use the "go naked" button; then to grab a few essentials that wouldn't slow me down.
Spoiler

[close]
It looked promising at first - but the long corridor ended up (from my quick search) a dead end. After turning around the army of bots caught up to me.
Spoiler

[close]
I thought I might be able to go around - but ... nope - they cut me off.
Spoiler

[close]
I pulled out my Plasma Sword and died before I could take one down with me.
[close]