Grid Sage Forums
- November 23, 2024, 10:30:39 PM
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I must say that in the back of my mind, my design self is already trying to veer away from music music, while the long-time VGM fan in me is trying to veer towards having the awesomest OST ever
Certainly a lot of work I wouldn't really want (or even be able) to invest in myself, though I'm already planning to hire someone to do the music part,Yes, I was just wondering if it's easier to hire a person to compose music or to hire a person to program a procedural music generator.
assuming that's what we want (this topic will be a big thing for later--how musicy we want the music, or whether it should be very ambient, but it's too early for me to get into that discussion now).I'm looking forward to that discussion. Your decision in this topic can dramatically change the reception of Cogmind by current fans and future buyers alike. The good thing about music is, you can always give players an option to turn it off
In either case, it would be someone else doing this, but I don't think procedural music is all that great.My opinion is that nobody ever seriously dedicated resources to make it work, but it has the potential to be great, especially in procedurally generated context.
you might be referring partially to adaptive/dynamic music, which is sometimes used in games and isn't quite as extreme. The latter I'd be interested in, but it's generally very costly, and also more difficult to program (generally it requires using additional external libraries, as well as finding a composer well-versed in this particular field--not cheap!).It is an option I've been also thinking about. I do understand It would be expensive. You have a strong track record in making good design decisions so I'll probably like whatever you choose
The attitude more recently seems to have shifted--no negative responses at all and everyone's happy to know Wine is a viable solution.Well, the Linux user demographic is gradually changing: Windows XP loosing support, mainstream Linux distros becoming more user-friendly, Steam and Unity availability etc. More and more people don't care how their system works, as long as they can run everything they need on it.
There certainly is a high ratio of Linux players/users around here . Not too surprising considering the tech-oriented audience,It is actually surprising to me given your game is not open-source nor has it a native port available. My personal experience with the Linux crowd is mostly "Native port or bust!". I remember how disappointed some people were when it turned out that LIMBO uses WINE wrapper to work on Linux. On the other hand, your game has a very distinct cyberpunk, terminal-oriented aesthetic which many a Linux user probably finds more appealing (than, say, modern Windows users) given how important the command line interface still is in Unix-like systems. I may be talking out of my ass now, but that's how I see it.
though I'm sure at this point the ratio is higher than it will be in the future once the audience expands. Most indie games are like <5% Linux users, but my impression is that we have more than that in early alpha.Probably, but from what I've seen in the Humble Indie Bundles, Linux users tend to pay more for games when given pay-what-you-want options which may mean there's deceptively big money in Linux gaming if one comes up with a good sales model and pricing. I guess Valve wouldn't have invested so much in Linux otherwise..
@okr: The next Roguelike Radio interview (unreleased) is with the devs of Invisible Inc., so that might interest you as well!That's very good news indeed! I'm yet to add Roguelike Radio to my podcast player, but seeing how they're now covering two great games in a row, I think I may listen to them regularly.
(...) outside the community it hasn't really been advertised to any real degree, only having been picked up by a couple general-interest sites since I didn't contact any for now.Word of mouth does wonders, I suppose When you make something really good, the news will spread. Also, you did a great job on the trailer!