Ahh, brilliant Fernsauce. Thank you for the information

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Show posts MenuQuote from: Kyzrati on October 08, 2015, 06:50:27 PMThis might explains some weirdness I ran into in previous run where turning on a flight unit actually slowed me down significantly.
The bonus limit on a standard flight unit is 3, rather than 2 for the others, so while the base speed averages out to 31, it allows the standard flight unit to apply its own -5 modifier after the other two, so 31-20-5 = 6. (However, the system's calculations are not perfect in that regard, because I believe that in order to be applied the Flight Unit with the higher limit must be stored after the other(s) within the internal representation of your inventory contents, which doesn't make a lot of sense and is something I'd like to fix as we work on the Great Propulsion Rebalancing.)
Quote from: Kyzrati on October 08, 2015, 06:50:27 PMI accept your challenge
You've achieved the fastest recorded speed in the game. In theory it's possible to get even faster (the game's cap doesn't kick in until 3), but I don't think anyone can successfully support the number of required overloaded propulsion to pull that off. Which is probably a good thing
Quote from: Kyzrati on October 08, 2015, 06:50:27 PMNo, I ignored traps entirely. I suppose the wrong trap would have ruined my run, so I got lucky in that regard. I remember one EM trap that startled me when it went off, but didn't really cause any problems. There were the 3 seperate Chute Traps that I hit on -7, but those ended up being a good thing overall, due to the equipment I subsequently found. Does a Chute trap totally reset the map you were on when you return to it, or do you just forget the map?
Did you have to avoid any stasis traps?(were you scanning for them?)
Quote from: Kyzrati on October 08, 2015, 06:50:27 PMYou'd definitely need to get lucky in the early game to escape the swarmers, but I can only think of one part of the game where you actually need to do damage (or at least I did). Maybe even harder would be that you can't use any prototype flight units?
That would be an impressive feat. I think it might be possible theoretically, but don't quote me on that... (Come to think of it, "lowest scoring win" would be a good Achievement!)
QuoteCogmind - Alpha 3c
Name: bluemoo
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (19) 95
Value Destroyed (304) 304
Prototype IDs (5) 100
Alien Tech Identified (0) 0
Bonus (2000) 2000
TOTAL SCORE: 6999
Cogmind
---------
Core Integrity 1529/1600
Matter 28/300
Energy 304/365
System Corruption 6%
Temperature Cool (20)
Location Surface
Parts
-------
Power (3)
Deuterium Engine
Micro Fission Core
Micro Fission Core
Propulsion (5)
Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Medium Treads
Field Propulsion Drive
Utility (15)
Advanced Signal Interpreter
Hacking Suite
Hacking Suite
Long-range Sensor Array
Advanced Weight Redist. System
Improved Transmission Jammer
Improved Deep Network Scanner
Improved Hacking Suite
Weapon (2)
Improved Plasma Cutter
Katana
Inventory
-----------
Micro Nuclear Core
Xenon Bombardment Thruster
Enhanced Optical Array
Peak State
------------
Power
Deuterium Engine
Micro Fission Core
Micro Fission Core
Propulsion
Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Medium Treads
Field Propulsion Drive
Utility
Improved Cooling System
Advanced Signal Interpreter
Hacking Suite
Hacking Suite
Long-range Sensor Array
Advanced Weight Redist. System
Improved Connection Mask
Improved Transmission Jammer
Power Amplifier
Improved Deep Network Scanner
Improved Hacking Suite
Reactive Heavy Armor
Improved Deep Network Scanner
Weapon
Katana
[Rating: 106]
Favorites
-----------
Power Deuterium Engine
Engine Deuterium Engine
Power Core Micro Fission Core
Reactor Cold Fusion Reactor
Propulsion Flight Unit
Treads Medium Treads
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Hacking Suite
Device Improved Cooling System
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Reactive Heavy Armor
Weapon Katana
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Launcher Improved Grenade Launcher
Special Weapon Improved Plasma Cutter
Slashing Weapon Katana
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 8
Worker 8
Builder 1
Tunneler 1
Hauler 1
Recycler 1
Watcher 1
Swarmer 3
Grunt 3
NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 3
Matter Collected 864
Salvage Created 515
Parts Attached 76
Power 17
Propulsion 14
Utility 30
Weapon 15
Parts Lost 10
Power 3
Propulsion 0
Utility 5
Weapon 2
Average Slot Usage (%) 86
Naked Turns 1
Spaces Moved 5426
Fastest Speed (%) 1666
Slowest Speed (%) 20
Overloaded Moves 365
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 44
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 218
Volleys Fired 40
Largest 2
Hottest 60
Shots Fired 54
Gun 30
Cannon 0
Launcher 14
Special 10
Kinetic 17
Thermal 13
Explosive 14
Electromagnetic 10
Shots Hit Robots 38
Core Hits 22
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 37
Impact 0
Slashing 37
Piercing 0
Damage Inflicted 1217
Projectiles 237
Explosions 223
Melee 757
Ramming 0
Highest Temperature 293
Average Temperature 61
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Message Errors 2
Parts Rejected 0
Data loss (map) 1
Data loss (database) 0
Misfires 1
Misdirections 1
Targeting Errors 1
Weapon Failures 0
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Tactical Retreats 15
Communications Jammed 116
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 30
Terminals 29
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Machines Hacked 28
Terminals 27
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Total Hacks 74
Successful 25
Failed 49
Catastrophic 12
Database Lockouts 0
Manual 37
Terminals 73
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Terminal Hacks 24
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 5
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 2
Unreport Threat 2
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 3
Registered Prototypes 1
Zone Layout 1
Sector Layout 0
Machine Controls 2
Hacking Detections 27
Full Trace Events 9
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 14
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 140
Average Influence 12
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 13
Investigation 6
Extermination 0
Reinforcement 7
Assault 0
Exploration Rate (%) 20
Regions Visited 15
Turns Passed 2942
Depth 11 38
Depth 10 260
Depth 9 22
Depth 8 162
Depth 7 1059
Depth 6 177
Depth 5 274
Depth 4 251
Depth 3 122
Depth 2 205
Depth 1 372
Scrapyard 38
Materials 444
Factory 1653
Research 327
Access 372
Waste 108
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Cold Fusion Reactor
Improved Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Heavy Particle Gun
Improved EM Shotgun
Precision Grenade Launcher
Impact Mace
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1444154044
^Manual?: 0
Play Time: 235 min
Sessions: 4
Mod: N/A
Game No.: 18
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
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