That was a very interesting run.
I went to storage for the first time ever, where I found 5 drone bays (like joonazan), and five improved heavy lasers, which were ridiculously powerful for the low levels
I felt like a powerhouse until factory, where my hubris brought me to alert level 4 and ARCs spawning all over the place, forcing me to dump everything and go naked to reach the next level. It's been a nonstop struggle from there, relying most of the time on just my spear to handle solo enemies and running away from everything else. I escaped caves with 50 core HP. Luckily, zhirov's been nice to me, and I was in slightly better shape on reaching research, or so I thought, because I've been destroyed straight after entering by a seemingly infinite crowd.
I'm always amazed by how desperate some situations feel, yet are not entirely lost and salvageable (at least for quite some time). I don't know of any other roguelike giving that exhilarating feeling of just barely surviving until the next level, starting to feel better, and getting crushed again to barely continue, and so on.
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: ventricule
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (179) 895
Value Destroyed (6488) 6488
Prototype IDs (35) 700
Alien Tech Used (2) 400
Bonus (1271) 1271
TOTAL SCORE: 13254
Cogmind
---------
Core Integrity 0/1300
Matter 300/300
Energy 62/100
System Corruption 57%
Temperature Cool (9)
Location -3/Research
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (10)
(None)
Weapon (3)
(None)
Inventory (4)
Improved Field Recycling Unit
Peak State
------------
Power
Micro Fission Core
Light Particle Reactor
Propulsion
Improved Antigrav System
Improved Antigrav System
Antigrav Array
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Utility
Advanced Heat Sink
Gravity Neutralizing Apparatus
Enhanced Optical Array
Experimental Targeting Computer
Advanced Target Analyzer
Improved Core Analyzer
Phase Shifter
Force Field
Point Defense Array
Advanced System Shield
Weapon
Matter Neutralizer
Nova Cannon
Nova Cannon
Inventory
Impulse Thruster
Small Battery
Improved Field Recycling Unit
Compact HERF Cannon
[Rating: 140]
Favorites
-----------
Power Micro Fission Core
Engine Reinforced Ion Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Hover Unit Improved Antigrav System
Flight Unit Cooled Nuclear Pulse Thruster
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Target Analyzer
Hackware Advanced System Shield
Protection Improved Medium Armor Plating
Weapon Improved Heavy Laser
Energy Gun Improved Heavy Laser
Energy Cannon EM Pulse Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Tiamat Missile Launcher
Piercing Weapon Lance
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 1271
High Alert Combat Kills 791
Follower Combat Kills 180
Met Zhirov 300
Classes Destroyed 15
Worker 7
Builder 8
Tunneler 1
Hauler 13
Recycler 7
Operator 2
Watcher 6
Swarmer 32
Saboteur 1
Grunt 60
Brawler 4
Duelist 2
Sentry 14
Hunter 12
Programmer 10
Major NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Best States 0
Heat Dissipation 85
Energy Capacity 525
Matter Capacity 450
Sight Range 22
Robot Scan Range 20
Terrain Scan Range 16
Terrain Scan Density 110
Jamming Range 14
Additional Mass Support 12
Armor Coverage (%) 54
Resistance: EM 30
Propulsion Shielding 90
Point Defense Rating 160
Phase Shifting 5
Evasion (%) 72
Targeting Accuracy 28
Target Analysis 8
Core Analysis 8
Recoil Reduction 4
Datajack Penetration 75
Offensive Hacking 12
Defensive Hacking 14
Matter Collected 4723
Salvage Created 7261
Parts Attached 285
Power 30
Propulsion 49
Utility 88
Weapon 118
Parts Lost 83
Power 11
Propulsion 17
Utility 27
Weapon 28
Average Slot Usage (%) 89
Naked Turns 19
Spaces Moved 6516
Fastest Speed (%) 344
Average Speed (%) 128
Slowest Speed (%) 15
Overloaded Moves 108
Propulsion Burnouts 0
Targets Rammed 8
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 83
Greatest Support 118
Greatest Overweight (x) 21
Average Overweight (x) 0
Largest Inventory 20
Average Capacity 12
Most Carried 16
Average Carried 11
Final Capacity 4
Final Carried 1
Damage Taken 16457
Core 3796
Absorbed by Shields 0
Average Core Remaining (%) 60
Depth 11 Exit 100
Depth 10 Exit 70
Depth 9 Exit 29
Depth 8 Exit 85
Depth 7 Exit 84
Depth 6 Exit 79
Depth 5 Exit 23
Depth 4 Exit 11
Volleys Fired 376
Largest 3
Hottest 300
Shots Fired 856
Gun 651
Cannon 173
Launcher 32
Special 0
Kinetic 354
Thermal 313
Explosive 26
Electromagnetic 163
Secondary Targets 12
Shots Hit Robots 646
Core Hits 323
Critical Hits 31
Critical Kills 11
Critical Parts Destroyed 19
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 53
Impact 0
Slashing 0
Piercing 34
Sneak Attacks 5
Follow-up Attacks 0
Damage Inflicted 20075
Projectiles 13065
Explosions 6009
Melee 956
Ramming 45
Kinetic 5344
Thermal 6460
Explosive 4467
Electromagnetic 2803
Impact 0
Slashing 0
Piercing 956
Overflow Damage 107
Projectiles 0
Explosions 20
Melee 87
Self-Inflicted Damage 1162
Shots 26
Rammed 8
Highest Temperature 428
Average Temperature 77
Received Heat Transfer 2215
Shutdowns 1
Energy Bleed 2
Interference 1
Matter Decay 1
Highest Corruption 57
Average Corruption 6
Corruption Purged 0
Message Errors 25
Matter Fused 28
Heat Flow Error 8
Energy Discharge 11
Data loss (database) 17
Misfires 3
Misdirections 19
Targeting Errors 12
Weapon Failures 9
Depth 6 End 4
Depth 5 End 9
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 13
Robots Corrupted 3
Parts Fried 13
Impact Corruptions 0
Robots Melted 0
Parts Melted 14
Heat Transferred 8503
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 11
Prevented 11
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 290
Peak Tracking Total 16
Tactical Retreats 49
Parts Field Recycled 14
Retrieved Matter 157
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Traps Triggered 11
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 3
Machines Disabled 27
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 71
Terminals 34
Fabricators 6
Repair Stations 5
Recycling Units 6
Scanalyzers 3
Garrison Access 5
Total Hacks 205
Successful 120
Failed 73
Catastrophic 18
Database Lockouts 0
Manual 29
Unauthorized 0
Terminals 78
Fabricators 10
Repair Stations 16
Recycling Units 13
Scanalyzers 13
Garrison Access 7
Terminal Hacks 144
Record 48
Part Schematic 5
Robot Analysis 4
Prototype ID Bank 6
Open Door 4
Branch Access Points 2
Emergency Access Points 1
Alert Level 6
Unreport Threat 1
Locate Traps 1
Reinforcement Status 1
Hauler Manifests 1
Registered Prototypes 1
Zone Layout 7
Hacking Detections 49
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 9
Parts Built 2
Total Part Build Rating 2
Part Fabrication Matter 102
Part Fabrication Time 51
Parts Repaired 2
Part Repair Time 106
Parts Recycled 0
Recycled Matter 35
Retrieved Matter 35
Retrieved Components 3
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 2
Non-combat 1
Combat 1
Rebooted 1
Assimilated 1
Robot Hack Failures 3
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 4
Highest-Rated Group 100
Highest-Rated Ally 34
Total Orders 7
ROAM 1
EXPLORE 6
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 87
Total Damage 1347
Kills 15
Allies Corrupted 0
Allies Melted 0
Peak Influence 1226
Average Influence 264
Final Influence 0
Maximum Alert Level 4
Low Security (%) 56
Level 1 18
Level 2 15
Level 3 6
Level 4 2
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 37
Investigation 4
Extermination 7
Reinforcement 15
Assault 8
Garrison 3
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 5
Exploration Rate (%) 30
Regions Visited 14
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7950
Turns Passed 9394
Depth 11 84
Depth 10 479
Depth 9 2188
Depth 8 711
Depth 7 1432
Depth 6 1514
Depth 5 1146
Depth 4 1086
Depth 3 754
Scrapyard 84
Materials 2094
Factory 4232
Research 536
Storage 1284
Upper Caves 633
Proximity Caves 218
Zhirov 313
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Enhanced Nuclear Core
Enhanced Armored Medium Treads
Enhanced Armored Leg
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Targeting Computer
Precision Matter Filter
Precision Energy Filter
Particle Accelerator
Experimental ECM Suite
Experimental Propulsion Shielding
Improved Energy Mantle
Assault Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Gamma Rifle
Improved Medium Laser
Precision Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Improved Heavy Machine Gun
Mini Assault Cannon
Guided EMP Blaster
Centrium Greatsword
Fabricated
------------
2x Lgt. Treads (-7/Factory)
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 1 exit: Res)
Challenges
------------
None
Game
------
Seed: HardlightRagnarokMatrix
Manual?: 1
Play Time: 218 min
Cumulative: 654 min
Sessions: 3
Easy Mode: 0
Game No.: 3
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 13
Gallery%: 26
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=505105950