2
« on: September 16, 2015, 08:55:24 PM »
Just wrapped up my second game. Made it to -4 using a combat-heavy approach, and it was going fairly well, but after reading this forum some more mid-run, I'm pretty sure I made a big strategic error in not picking up any storage units or keeping as many spare parts as I could. Shortly after entering -4, I was attacked by two pairs of assassins in quick succession, followed by a pair of programmers. I had lost my force field and armor to the hunters, so I had to run from the programmers, and then two more hunters showed up, so I quickly lost the rest of my parts and then my core. Still a pretty encouraging run for having barely played the game before. Kind of want to try stealth, too, but I just like shooting things a lot.
Cogmind - Alpha 3c
Name: Goncyn
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (119) 595
Value Destroyed (4905) 4905
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 8620
Cogmind
---------
Core Integrity 0/1150
Matter 290/300
Energy 109/120
System Corruption 8%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (3)
Micro Fission Core
Propulsion (2)
Anti-Grav System
Utility (9)
Weapon (5)
High-powered Shock Rifle
Inventory
-----------
Empty
Peak State
------------
Power
Micro Fission Core
Light Anti-Matter Reactor
Light Anti-Matter Reactor
Propulsion
Medium Treads
Compact Heavy Treads
Utility
Improved Heat Sink
Advanced Heat Sink
Recoil Nullifier
Improved Core Analyzer
Improved Light Armor Plating
Improved Integration Mediator
Experimental Reclamation Unit
Advanced Force Field
Weapon
Force Lance
KE Penetrator
KE Penetrator
Improved Arc Projector
Railgun
[Rating: 104]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Flight Unit
Utility Improved Heat Sink
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Protection Improved Light Armor Plating
Weapon Flak Gun
Energy Gun Shock Rifle
Energy Cannon Proton Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Assault Cannon
Launcher Grenade Launcher
Special Weapon Mining Laser
Impact Weapon Mace
Stats
-------
Classes Destroyed 15
Worker 7
Builder 2
Tunneler 1
Hauler 1
Recycler 11
Mechanic 1
Operator 1
Watcher 6
Swarmer 16
Grunt 25
Brawler 3
Duelist 1
Sentry 22
Hunter 8
Programmer 14
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 4111
Salvage Created 6467
Parts Attached 210
Power 27
Propulsion 37
Utility 63
Weapon 83
Parts Lost 110
Power 12
Propulsion 14
Utility 31
Weapon 53
Average Slot Usage (%) 90
Naked Turns 2
Spaces Moved 3991
Fastest Speed (%) 333
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 77
Greatest Overweight (x) 15
Average Overweight (x) 0
Largest Inventory 8
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 2013
Volleys Fired 365
Largest 5
Hottest 359
Shots Fired 1210
Gun 1134
Cannon 72
Launcher 3
Special 1
Kinetic 592
Thermal 449
Explosive 0
Electromagnetic 169
Shots Hit Robots 780
Core Hits 349
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 21
Impact 21
Slashing 0
Piercing 0
Damage Inflicted 13849
Projectiles 13055
Explosions 530
Melee 264
Ramming 0
Highest Temperature 343
Average Temperature 77
Shutdowns 1
Energy Bleed 2
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Message Errors 20
Parts Rejected 1
Data loss (map) 19
Data loss (database) 8
Misfires 3
Misdirections 6
Targeting Errors 25
Weapon Failures 2
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 7
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 15
Terminals 12
Fabricators 1
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Machines Hacked 15
Terminals 12
Fabricators 1
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Total Hacks 31
Successful 14
Failed 16
Catastrophic 1
Database Lockouts 0
Manual 5
Terminals 26
Fabricators 2
Repair Stations 3
Recycling Units 0
Scanalyzers 0
Terminal Hacks 10
Record 5
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 1
Hacking Detections 10
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 30
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 9
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 441
Average Influence 138
Maximum Alert Level 2
Low Security (%) 63
Level 1 35
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 4
Extermination 11
Reinforcement 4
Assault 2
Exploration Rate (%) 22
Regions Visited 10
Turns Passed 8133
Depth 11 69
Depth 10 104
Depth 9 637
Depth 8 520
Depth 7 2391
Depth 6 3043
Depth 5 512
Depth 4 857
Scrapyard 69
Materials 1000
Factory 5351
Mines 261
Storage 1452
Prototype IDs
---------------
Advanced Beam Rifle
Improved Spread Laser
Advanced Plasma Rifle
Precision Assault Rifle
Anti-matter Cannon
Experimental Reclamation Unit
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1442162506
^Manual?: 0
Play Time: 223 min
Sessions: 14
Mod: N/A
Game No.: 2
ASCII: 1
Keyboard: 1
Font: 18/Terminus
Map View: 66x50
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