Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 03:19:54 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Goncyn

Pages: [1]
1
Strategies / Re: zxc's Guide to Stealth Wins in Cogmind [SPOILERS]
« on: September 18, 2015, 09:19:21 AM »
I would find a more procedural write-up of the early stealth game really helpful. Getting started with combat is intuitive to me -- grab treads, equip stuff, shoot robots -- but I am really struggling with how you are supposed to deal with the extremely low support stat of flight units. I equip two of them so I can support 8 mass, but an Ion Engine doesn't even generate enough energy to power both. I just don't really grok how to get to a point where I can move FASTx3 and still equip anything.

2
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 16, 2015, 08:55:24 PM »
Just wrapped up my second game. Made it to -4 using a combat-heavy approach, and it was going fairly well, but after reading this forum some more mid-run, I'm pretty sure I made a big strategic error in not picking up any storage units or keeping as many spare parts as I could. Shortly after entering -4, I was attacked by two pairs of assassins in quick succession, followed by a pair of programmers. I had lost my force field and armor to the hunters, so I had to run from the programmers, and then two more hunters showed up, so I quickly lost the rest of my parts and then my core. Still a pretty encouraging run for having barely played the game before. Kind of want to try stealth, too, but I just like shooting things a lot.

Code: [Select]
Cogmind - Alpha 3c

Name: Goncyn

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (6)             3000
Robots Destroyed (119)     595
Value Destroyed (4905)     4905
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 8620

 Cogmind
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     109/120
System Corruption          8%
Temperature                Cool (0)
Location                   -4/Factory

 Parts
-------
Power (3)
  Micro Fission Core
Propulsion (2)
  Anti-Grav System
Utility (9)
Weapon (5)
  High-powered Shock Rifle

 Inventory
-----------
Empty

 Peak State
------------
Power
  Micro Fission Core
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
Propulsion
  Medium Treads
  Compact Heavy Treads
Utility
  Improved Heat Sink
  Advanced Heat Sink
  Recoil Nullifier
  Improved Core Analyzer
  Improved Light Armor Plating
  Improved Integration Mediator
  Experimental Reclamation Unit
  Advanced Force Field
Weapon
  Force Lance
  KE Penetrator
  KE Penetrator
  Improved Arc Projector
  Railgun
[Rating: 104]

 Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace

 Stats
-------
Classes Destroyed          15
  Worker                   7
  Builder                  2
  Tunneler                 1
  Hauler                   1
  Recycler                 11
  Mechanic                 1
  Operator                 1
  Watcher                  6
  Swarmer                  16
  Grunt                    25
  Brawler                  3
  Duelist                  1
  Sentry                   22
  Hunter                   8
  Programmer               14
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         6
Matter Collected           4111
  Salvage Created          6467
Parts Attached             210
  Power                    27
  Propulsion               37
  Utility                  63
  Weapon                   83
Parts Lost                 110
  Power                    12
  Propulsion               14
  Utility                  31
  Weapon                   53
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               3991
  Fastest Speed (%)        333
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             77
  Greatest Overweight (x)  15
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          2013
Volleys Fired              365
  Largest                  5
  Hottest                  359
Shots Fired                1210
  Gun                      1134
  Cannon                   72
  Launcher                 3
  Special                  1
  Kinetic                  592
  Thermal                  449
  Explosive                0
  Electromagnetic          169
Shots Hit Robots           780
  Core Hits                349
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              21
  Impact                   21
  Slashing                 0
  Piercing                 0
Damage Inflicted           13849
  Projectiles              13055
  Explosions               530
  Melee                    264
  Ramming                  0
Highest Temperature        343
  Average Temperature      77
  Shutdowns                1
  Energy Bleed             2
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         8
  Message Errors           20
  Parts Rejected           1
  Data loss (map)          19
  Data loss (database)     8
  Misfires                 3
  Misdirections            6
  Targeting Errors         25
  Weapon Failures          2
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              7
Tactical Retreats          11
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        15
  Terminals                12
  Fabricators              1
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            15
  Terminals                12
  Fabricators              1
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
Total Hacks                31
  Successful               14
  Failed                   16
  Catastrophic             1
  Database Lockouts        0
  Manual                   5
  Terminals                26
  Fabricators              2
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             10
  Record                   5
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          1
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         1
Hacking Detections         10
  Full Trace Events        4
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               9
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             441
  Average Influence        138
Maximum Alert Level        2
  Low Security (%)         63
  Level 1                  35
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            4
  Extermination            11
  Reinforcement            4
  Assault                  2
Exploration Rate (%)       22
  Regions Visited          10
Turns Passed               8133
  Depth 11                 69
  Depth 10                 104
  Depth 9                  637
  Depth 8                  520
  Depth 7                  2391
  Depth 6                  3043
  Depth 5                  512
  Depth 4                  857
  Scrapyard                69
  Materials                1000
  Factory                  5351
  Mines                    261
  Storage                  1452

 Prototype IDs
---------------
Advanced Beam Rifle
Improved Spread Laser
Advanced Plasma Rifle
Precision Assault Rifle
Anti-matter Cannon
Experimental Reclamation Unit

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1442162506
^Manual?: 0
Play Time: 223 min
Sessions: 14
Mod: N/A
Game No.: 2
ASCII: 1
Keyboard: 1
Font: 18/Terminus
Map View: 66x50


X=9759105563332673774999879228
777387987778379978932397791723
478973277279128298342271779781
799239479828799798737792983292
774289777777777797777777777727
777177777797777777777797782977
779797777799779997777787777797
777777799797777777727799379772
878399797992778939397789893997
777777777797922798387211997847
777778922272777892333729174287
798987788777727421797173813928
272992989132337228782747392279
778782229117871239279899992424
222878827779997779794889237792
999999823979931827747898797727
187398778747777788738173717317
1997772728

3
Strategies / Re: Wondering about stealthiness
« on: September 16, 2015, 03:23:11 PM »
My brain keeps wanting to read Signal Interpreter as Signal Interrupter. I think Signal Processor would be better, but it's maybe too similar to Scan Processor. You could even go for just "SPU". That's a little terse compared to the overall naming scheme, but you do already have the pattern of unpacking "Imp", "Hrd", and etc. in the item description.

4
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 16, 2015, 12:01:17 PM »
What are drones good for? I saw a couple drone bays in my current game, but I wasn't sure what benefits they offered, so I left them so I could keep what I was already carrying.

Pages: [1]