Grid Sage Forums

Grid Sage Forums

  • November 23, 2024, 10:38:31 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ryvn

Pages: [1]
1
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 09, 2015, 09:37:51 PM »
Ooh, I'm leading in three mystery achievement categories. Given that last night's run mostly involved avoiding robots and moving as efficiently as possible from exit to exit, I'm not sure what I did, but I hope I keep doing it!

2
Competitions / Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
« on: September 01, 2015, 06:59:26 PM »
Died in glorious combat on -10 facing off against a squad of Grunt-class 'bots. They opened fire as soon as they came into sight down a long hallway. I'd lost my grenade launcher earlier, so I was rocking two Assault Rifles. I reasoned that my targeting computer and more defensive treads should give me an edge in a protracted firefight, so I decided to stand my ground.

Then they shot off my targeting computer. I decided that things might go better from up close, so I stepped through a doorway to force them to come to me. It's hard to tell without the ability to distinguish between identical 'bots or watch enemy turns in sequence, but I think they were cycling which of them stood in the door to prevent me from focusing fire. I eventually lost my guns and made a dive for a nearby Medium Laser, but my core was shredded before I could fire it.

I really should stop trying to explore all of the early floors. My games tend to go well if I prioritize getting my gear upgraded to the best available on the level and then leave immediately, and every time I decide to take things slow I end up getting pulverized. I would have left earlier but I was looking for a Signal Analyzer to check out its new branch identification function.

Spoiler (click to show/hide)

Pages: [1]