Died in glorious combat on -10 facing off against a squad of Grunt-class 'bots. They opened fire as soon as they came into sight down a long hallway. I'd lost my grenade launcher earlier, so I was rocking two Assault Rifles. I reasoned that my targeting computer and more defensive treads should give me an edge in a protracted firefight, so I decided to stand my ground.
Then they shot off my targeting computer. I decided that things might go better from up close, so I stepped through a doorway to force them to come to me. It's hard to tell without the ability to distinguish between identical 'bots or watch enemy turns in sequence, but I think they were cycling which of them stood in the door to prevent me from focusing fire. I eventually lost my guns and made a dive for a nearby Medium Laser, but my core was shredded before I could fire it.
I really should stop trying to explore all of the early floors. My games tend to go well if I prioritize getting my gear upgraded to the best available on the level and then leave immediately, and every time I decide to take things slow I end up getting pulverized. I would have left earlier but I was looking for a Signal Analyzer to check out its new branch identification function.
Cogmind - Alpha 3b
Name: ryvn
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (35) 175
Value Destroyed (651) 651
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 826
Cogmind
---------
Core Integrity 0/250
Matter 199/300
Energy 200/200
System Corruption 0%
Temperature Cool (9)
Location -10/Materials
Parts
-------
Power (1)
Ion Engine
Propulsion (2)
Light Treads
Light Treads
Utility (2)
Weapon (2)
Medium Laser
Inventory
-----------
Integration Analyzer
Medium Matter Storage Unit
Large Matter Storage Unit
Peak State
------------
Power
Light Ion Engine
Propulsion
Aluminum Leg
Aluminum Leg
Utility
Small Storage Unit
Small Matter Storage Unit
Weapon
Medium Laser
Assault Rifle
[Rating: 7]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Sensor Array
Device Sensor Array
Storage Small Storage Unit
Processor Targeting Computer
Protection Light Armor Plating
Weapon Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Stats
-------
Classes Destroyed 8
Worker 2
Builder 3
Tunneler 3
Recycler 2
Operator 1
Watcher 3
Swarmer 9
Grunt 12
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 787
Salvage Created 927
Parts Attached 24
Power 2
Propulsion 4
Utility 8
Weapon 10
Parts Lost 7
Power 0
Propulsion 0
Utility 4
Weapon 3
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 1059
Fastest Speed (%) 200
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 15
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 4
Core Damage Taken 251
Volleys Fired 96
Largest 2
Hottest 70
Shots Fired 180
Gun 173
Cannon 0
Launcher 7
Special 0
Kinetic 126
Thermal 47
Explosive 7
Electromagnetic 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1968
Projectiles 1379
Explosions 589
Melee 0
Ramming 0
Highest Temperature 228
Average Temperature 75
Shutdowns 0
Energy Bleed 0
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Tactical Retreats 1
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 6
Terminals 4
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Machines Hacked 6
Terminals 4
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Total Hacks 12
Successful 5
Failed 7
Catastrophic 1
Database Lockouts 0
Manual 3
Terminals 10
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Terminal Hacks 4
Record 0
Part Schematic 0
Robot Schematic 1
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Trap 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 5
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 1
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 231
Average Influence 105
Maximum Alert Level 1
Low Security (%) 92
Level 1 7
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 5
Investigation 2
Extermination 0
Reinforcement 3
Assault 0
Exploration Rate (%) 43
Regions Visited 2
Turns Passed 1780
Depth 11 195
Depth 10 1585
Scrapyard 195
Materials 1585
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 531 min
Sessions: 2
Mod: N/A
Game No.: 19
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
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