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Messages - Agroesch

Pages: [1]
1
Ideas / Re: Suggestions regarding Keyboard mode
« on: November 03, 2015, 01:15:34 PM »
Quote
Alpha 4 (0.10.151103) changelog:
* NEW: Press 'd' to open info for item at current location (even in mouse mode)

\o/

2
Ideas / Suggestions regarding Keyboard mode
« on: October 07, 2015, 02:48:51 PM »
I like the way the mouse works on the interface. I also like how the keyboard commands work. I do not like having to toggle between Keyboard mode and Mouse mode (the default "Keyboard mode disabled" behavior).

Here is a list of specific issues I have with the current Keyboard mode activated/disabled functionality. Perhaps a few other people share in some of my annoyances.


    • I hate it when I see "Examine only necessary in Keyboard mode". I would love to be able to use 'x' in Mouse mode. It's faster to see the details of what cogmind is standing on with 'x','d' than it is to move the mouse to him and right click. Sometimes I just feel like tabbing through items or enemies rather than mousing to them and switching between modes is annoying.

    • The mouse cursor doesn't disappear in Mouse mode when I start pressing buttons. If I'm moving the targeting cursor around with the keyboard in mouse mode the mouse annoyingly blocks half the tile. More importantly, when just moving around it gets in the way and starts showing descriptions of things it is hovering on or just changes /SCAN/ from what's under cogmind to what's under the mouse. I have to move my hand to the mouse to push it out of the way. It would be best if it disappeared and stopped doing anything until there was mouse input detected again.

    • You cannot toggle modes when hacking. When at a terminal querying entries it's super annoying to have to type out things like "Query(Interstellar Exploration Fleet)" because I forgot to switch modes before the hack.

    • Despite being invisible in Keyboard mode the mouse still does things. It is possible to bump the mouse and alter your fire trajectory, click and move cogmind, and alter inventory all inadvertently.


    You could add a hybrid mode but I think tweaking Mouse mode is a better solution. Include all Keyboard only features in Mouse mode. Have the mouse cursor disappear and stop functioning on keyboard input and come back on mouse input.

    The mouse should actually be disabled in Keyboard mode. I would also add that we need a way to scroll through a large inventory without using the mouse and scroll w heel but I feel like that might already be possible and I just don't know what button it is.

    3
    Ideas / Re: Storage Unit Rebalancing
    « on: October 06, 2015, 02:50:07 PM »
    Wouldn't re-balancing tread's speed penalties and support help this a lot? I feel like the effective unlimited weight limit of treads is half of the problem regarding hoarding.

    4
    Competitions / Re: Alpha Challenge 2015 (September 8-22)
    « on: October 05, 2015, 11:57:54 AM »
    I am slightly ashamed to admit I haven't read any of the story-related text in Cogmind, nor have I pondered too deeply Cogmind's existence and how he came to be - in the scrapyard.

    I'm in love with the lore. It's how I got "Librarian" for the tournament :P

    I've got a whole list written up of the different queries I've already read. There are still a few that elude me and many unanswered questions.

    5
    Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
    « on: September 21, 2015, 08:33:23 PM »
    Well I'll be afk for a few days so I won't be able to do any more runs for the tournament. I really wish I could have squeezed out a win but it didn't happen. I only made it to access once and with limited options at that. I had some great fun runs though. Hopefully I'll stay on the high score board XD

    Kyzrati your game is magnificent. It breathes more fresh air into a strictly traditional roguelike format than I ever would have thought possible.

    Thank you

    6
    Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
    « on: September 16, 2015, 10:31:08 AM »
    The answer to that has been spoilered a few times on the forum before. (zxc's stealth guide tells you how to escape if you'd like to see.) Right now there aren't enough clues on how to escape--only one indirect clue if you've spent some time in Storage before. There will be more info to help with that added later; before then you could consider just reading a spoiler.

    Also consider revealing the exit location via hacking or terrain scanners.

    I've been intentionally avoiding spoilers. I'm determined to figure it out myself.

    I should try harder to keep sensors up. With all my runs they usually get blown off immediately so I don't even bother equipping them. I've been running around blind stacking armor and anything else with coverage. Hacking after materials is usually impossible. My games are very messy.

    7
    Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
    « on: September 15, 2015, 03:45:12 PM »
    Do the stairs on Access actually exist? I've had two games where I wandered around for a good half an hour before running out of juice. This is driving me mad.

    8
    Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
    « on: September 11, 2015, 11:30:54 AM »
    I have a high score D:

    What is this madness.

    9
    Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
    « on: September 09, 2015, 04:14:35 PM »
    I can see the files for my games there with my name on them. So can I assume that if [Upload Scores] is set to "On" that I am successfully making entries for the challenge?

    You think you have no idea what you're doing. You should see my games. I'm always limping around with shot up parts slapping anything on my character that will take damage as I try to hobble towards the exit. My strategic approach to the game is "Oooh, colors!"

    10
    Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
    « on: September 09, 2015, 03:29:39 PM »
    How do I tell if my client is configured properly to submit my games with my forum name?

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