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Messages - feeblethemighty

#1
Hey 2nd!  Not bad. :)

jimmijimjams how do you figure out how many tactical retreats someone did by their score sheet?  Or is that super secret too? ;)
#2
Reading through everyone's playthroughs, I just remembered something crazy that happened to me that sounds like no one else found yet.  Though I totally forgot to take a screeny at the time, so this info may be slightly wrong.  Click the spoiler below for those who have played the seed:

Spoiler

I found a room full of about 8-10 hibernating commandos on floor -8 or -7 and I got a message saying "they seem to be waiting for something", then when i attacked another robot nearby, they all sprang to life and immediately became my allies!  They hardly lasted a floor however as I didn't try to hard to wrangle them all, but they took out a lot of enemies! :)
[close]

Gonna be better at taking screenies next week. :)
#3
My run was significantly better than last weeks run, and I think a bunch of this had to do with the fact that I was trying hard not to use wheels as much.  Realizing that knowing when to run is super useful!

Score Dump:
Spoiler
Cogmind - Alpha 2c

Name: feeblethemighty

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (111)     555
Value Destroyed (3108)     3108
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6323

Cogmind
---------
Core Integrity             0/1000
Matter                     258/300
Energy                     17/50
System Corruption          3%
Temperature                Cool (0)
Location                   -5/Factory

Parts
-------
Power (3)
Propulsion (5)
Utility (5)
Weapon (4)

Inventory
-----------
Medium Matter Storage Unit
Improved Thermal Shield
Long-range Proton Cannon

Peak State
------------
Power
  Light Nuclear Core
  Light Angular Momentum Engine
Propulsion
  Gravmag System
  Gravmag System
  Gravmag System
  Experimental Cesium-ion Thruster
Utility
  Hardened Light Armor Plating
  Improved Heat Sink
  Medium Storage Unit
  Matter Filter
  Matter Compressor
Weapon
  Axe
  Gatling Laser
  Electrolaser
  Heavy Ion Cannon
[Rating: 54]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Connection Mask
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          15
  Worker                   12
  Builder                  5
  Tunneler                 1
  Hauler                   4
  Recycler                 7
  Mechanic                 1
  Operator                 2
  Watcher                  2
  Swarmer                  29
  Grunt                    29
  Brawler                  1
  Duelist                  1
  Sentry                   10
  Hunter                   1
  Programmer               6
NPCs Destroyed             0
Best Kill Streak           36
  Combat Bots Only         28
Matter Collected           2964
  Salvage Created          4130
Parts Attached             185
  Power                    27
  Propulsion               51
  Utility                  44
  Weapon                   63
Parts Lost                 114
  Power                    20
  Propulsion               31
  Utility                  25
  Weapon                   38
Average Slot Usage (%)     79
  Naked Turns              65
Spaces Moved               4940
  Fastest Speed (%)        500
  Slowest Speed (%)        18
  Overloaded Moves         33
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             52
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          2769
Volleys Fired              402
  Largest                  4
  Hottest                  208
Shots Fired                746
  Gun                      551
  Cannon                   160
  Launcher                 18
  Special                  17
  Kinetic                  400
  Thermal                  284
  Explosive                0
  Electromagnetic          62
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              33
  Impact                   0
  Slashing                 28
  Piercing                 0
Damage Inflicted           9816
  Projectiles              7297
  Explosions               1894
  Melee                    623
  Ramming                  2
Highest Temperature        513
  Average Temperature      103
  Shutdowns                10
  Energy Bleed             1
  Interference             0
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         9
  Message Errors           8
  Parts Rejected           9
  Data loss (map)          14
  Data loss (database)     9
  Misfires                 2
  Misdirections            6
  Targeting Errors         7
  Weapon Failures          2
Haulers Intercepted        4
Robots Corrupted           3
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        21
  Terminals                12
  Fabricators              1
  Repair Stations          5
  Recycling Units          1
  Scanalyzers              2
Machines Hacked            19
  Terminals                12
  Fabricators              1
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
Total Hacks                49
  Successful               23
  Failed                   26
  Catastrophic             2
  Database Lockouts        0
  Manual                   0
  Terminals                28
  Fabricators              4
  Repair Stations          9
  Recycling Units          2
  Scanalyzers              6
Terminal Hacks             12
  Record                   3
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              3
  Unreport Threat          1
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     1
  Reinforcement Status     1
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         16
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              1
  Part Fabrication Matter  20
  Part Fabrication Time    60
Parts Repaired             3
  Part Repair Time         110
Parts Recycled             2
  Recycled Matter          80
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               12
  Largest Group            10
  Highest-Rated Group      110
  Highest-Rated Ally       20
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               96
  Total Damage             1061
  Kills                    12
Peak Influence             1562
  Average Influence        152
Maximum Alert Level        3
  Low Security (%)         74
  Level 1                  17
  Level 2                  4
  Level 3                  3
  Level 4                  0
  Level 5                  0
Squads Dispatched          18
  Investigation            1
  Extermination            10
  Reinforcement            7
  Assault                  0
Exploration Rate (%)       23
  Regions Visited          10
Turns Passed               7213
  Depth 11                 137
  Depth 10                 1173
  Depth 9                  853
  Depth 8                  1366
  Depth 7                  1370
  Depth 6                  1647
  Depth 5                  667
  Scrapyard                137
  Materials                1615
  Factory                  3684
  Mines                    1088
  Storage                  689

Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Experimental Cesium-ion Thruster
Precision Shock Rifle
Improved Lightning Gun
Cooled Plasma Cannon
Enhanced Autogun
Advanced EMP Blaster
Gravity Neutralizing Apparatus
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 158 min
Sessions: 14
Mod: N/A
Game No.: 13
ASCII: 0
Keyboard: 1
Font: 18/X11
Map View: 76x50


X=9787857204331630846686631086
806698839368881068681648804886
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663606303633333333336333338036
683830663333633368633336303333
663363336613333633303633611680
988033040109886160096060606606
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318600108898689048689380601373
333083080338468634664088483000
389840060030604330318863303898
049481001130066188860408863168
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333868836193614006663600048308
646908
[close]

My death:
Spoiler

I knew I was a goner on this level, but I fled into this room and thought I could take a few down with me!


I armed a lightning gun and BOOM!  Here's the aftermath:


It wasn't enough of course.  Fun though!
[close]
#4
Quote from: Kyzrati on August 04, 2015, 06:12:00 AM
Wow, so many people using Wheels! They're a last resort, folks; try to stick with better propulsion!

As someone who tends to use a lot of wheels, I use them cause I thought they were fairly balanced movement speed and support (albeit with low integrity, which can be a pain).  But when the creator of the game says they're a last resort, well, I guess I better change my tactics! :P
#5
These are great tips jimmijamjams!  I didn't know about haulers yet, and replaying the same seed seems like a great way to test and learn different strategies.  Might even be fun after the compo to keep playing the seed and openly share strategies without fear of spoilers. :)
#6
General & Off-Topic / Re: Introduce Yourself!
July 30, 2015, 01:19:40 PM
Quote from: Kyzrati on July 30, 2015, 08:16:33 AM
Too bad you couldn't get into the original X-COM! It's one of my favorite games of all time and I'm even developing a game based on it (although it's on hold right now). Very difficult, to be sure, but quite fun.

Yeah I'll check that out! Maybe it will be more easily parsed in ASCII form ;)

Quote from: Kyzrati on July 30, 2015, 08:16:33 AM
Oh nice, you make trailers; then the praise for Cogmind's trailer is even higher :D. I spent so long on that thing, not being a professional myself... Did you per chance see my writeup of the process? I was going to hire someone, but decided in the end it would be not much more work to just do it myself.

I did not see that post!  That's incredibly in-depth!  And yes, a good trailer track and audio will make or break a good trailer.  I always start with a music edit and make sure it flows before filling in the details.  You did an incredible job! :D

Quote from: Kyzrati on July 30, 2015, 08:16:33 AM
Care to share any trailers you've made?

Sure!  You can check a bunch of them out over at my site.
#7
Still pretty new to all this, but gave it a shot!  Ended up not stocking enough engines and running out of energy.  Enemies kept picking me off while I ran around trying to get a ion engine before the scavengers.  :)

Spoiler
Cogmind - Alpha 2c

Name: Anonymous907165067

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (75)      375
Value Destroyed (1339)     1339
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 2714

Cogmind
---------
Core Integrity             0/550
Matter                     298/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (3)
Location                   -8/Materials

Parts
-------
Power (2)
Propulsion (3)
Utility (3)
  Weapon Shielding
Weapon (3)

Inventory
-----------
Beam Rifle
Heavy Assault Rifle
Heat Sink
Heat Sink

Peak State
------------
Power
  Improved Ion Engine
  Deuterium Engine
Propulsion
  Armored Wheel
  Armored Wheel
  Compact Wheel
Utility
  High-capacity Storage Unit
  Improved Scan Processor
  Light Armor Plating
Weapon
  EMP Blaster
  Beam Rifle
  Heavy Assault Rifle
[Rating: 18]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Mace

Stats
-------
Classes Destroyed          11
  Worker                   14
  Builder                  3
  Tunneler                 3
  Hauler                   2
  Recycler                 6
  Operator                 1
  Watcher                  6
  Swarmer                  19
  Grunt                    15
  Duelist                  1
  Sentry                   5
NPCs Destroyed             0
Best Kill Streak           30
  Combat Bots Only         20
Matter Collected           1855
  Salvage Created          1868
Parts Attached             66
  Power                    11
  Propulsion               22
  Utility                  15
  Weapon                   18
Parts Lost                 35
  Power                    5
  Propulsion               10
  Utility                  6
  Weapon                   14
Average Slot Usage (%)     87
  Naked Turns              1
Spaces Moved               1477
  Fastest Speed (%)        200
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             42
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          936
Volleys Fired              160
  Largest                  3
  Hottest                  130
Shots Fired                315
  Gun                      148
  Cannon                   150
  Launcher                 17
  Special                  0
  Kinetic                  269
  Thermal                  29
  Explosive                3
  Electromagnetic          14
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              33
  Impact                   33
  Slashing                 0
  Piercing                 0
Damage Inflicted           4194
  Projectiles              2418
  Explosions               1329
  Melee                    447
  Ramming                  0
Highest Temperature        473
  Average Temperature      85
  Shutdowns                3
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        2
Robots Corrupted           0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        8
  Terminals                5
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
Machines Hacked            8
  Terminals                5
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
Total Hacks                23
  Successful               17
  Failed                   6
  Catastrophic             2
  Database Lockouts        0
  Manual                   0
  Terminals                11
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              10
Terminal Hacks             5
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         5
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              2
  Part Fabrication Matter  40
  Part Fabrication Time    60
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           4
  Part Schematics Acquired 4
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             423
  Average Influence        200
Maximum Alert Level        2
  Low Security (%)         49
  Level 1                  44
  Level 2                  6
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            0
  Extermination            0
  Reinforcement            2
  Assault                  0
Exploration Rate (%)       28
  Regions Visited          4
Turns Passed               2845
  Depth 11                 170
  Depth 10                 1173
  Depth 9                  1214
  Depth 8                  288
  Scrapyard                170
  Materials                2675

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: ConsiderPhlebas
^Manual?: 1
Play Time: 80 min
Sessions: 4
Mod: N/A
Game No.: 6
ASCII: 0
Keyboard: 1
Font: 18/X11
Map View: 76x50


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[close]
#8
General Discussion / Re: New player questions
July 28, 2015, 09:09:12 AM
Quote from: Kyzrati on June 21, 2015, 07:48:17 PM
Maybe I should add a HUD info section to the manual.
A HUD info section in the manual would be great! 

As a new player I was trying to find a good comprehensive description of what all the HUD bits meant, including what the heck the condensed info meant, so finding this post and biomatter's description was super helpful. :)  Gonna use that instead of integrity from now on.
#9
General & Off-Topic / Re: Introduce Yourself!
July 28, 2015, 08:40:26 AM
Just picked the game up and thought I'd say hi! ;)

How did you learn about Cogmind?
/r/roguelikes i believe.  :)  Heard about it a couple times through there and saw the awesome trailer (a first for a roguelike?) and figured I might as well take the plunge.  It was well worth it!

What other roguelikes do you enjoy?
Had a brief obsession with DCSS, and Dwarf Fortress.  I mostly have a fascination with the genre and end up reading about the games more than playing them.  Looking forward to seeing what becomes of URR as well.

What are your other favorite games?
Played a ton of XCOM: Enemy Unknown/Within (tried many times to get into the original XCOM, but never won a single mission), lots of indie games like Spelunky, Crypt of the Necrodancer, Nuclear Throne, Catacomb Kids and others which are influenced by roguelikes.  Basically lots of games that are randomly generated but a play session takes 20 minutes as I feel like I don't have a ton of time to play epically long games anymore.  Which is why Cogmind fits in nicely!

What do you do for fun when you're not playing games?
I dabble in making music on my computer or with my uke, make games, hike, bike, play board games.  Also, when I'm not playing games, I'm generally making trailers for them as that's my fulltime freelance gig.  I still am baffled as to how I got into that, but it's the best!