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Messages - simendsjo

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1
Fixed Bugs & Non-Bugs / Re: Local keyboard layout ignored
« on: July 10, 2015, 02:02:26 AM »
I don't understand why the keyboard mode has to be distinct from a regular mode with mouse? Other games supports both and lets you use the mouse when useful. A good example is tiled crawl / stone soup where you can click on the mini-map with the mouse as auto walk. There is no need to change modes, just only use one peripheral at a time.
Oh yeah, forgot to address this one. The mode changes are required because some keys and options, and even the hidden cursor, behave differently in each mode.

I see. Don't think it's a big deal (but somewhat annoying) as it's easy to press F2 -> use mouse -> F2.

2
Support / Re: Running on Linux with Wine seems to work fine
« on: July 10, 2015, 02:00:18 AM »
(...)
What's handy is a "Journal: Cogmind on Linux with Wine..."

1. Bought and extracted file to directory
2. Ran Wine
3. Did x to run Cogmind
4. Played and no problems for x hrs ; doing y runs etc

Some simple scripts should fix this just fine. See the attached scripts which downloads/installs and runs through wine. Add your order id to install.sh, run it, then use run.sh to start the game.

3
Ideas / Re: New Fonts, a Preview
« on: July 09, 2015, 11:00:12 AM »
Yeah, size 32 exceeds your desktop (requires 1920p), but the fonts that fit, which includes new ones, will work just fine. Just open the game and see them in your fonts list. Your 1080p's will be able to use all the new size 18 fonts included in that package.

Ah, I see. I just read 1920 and assumed with :/
In that case there are no fonts that is more readable for me.

4
Fixed Bugs & Non-Bugs / Re: Local keyboard layout ignored
« on: July 09, 2015, 10:58:04 AM »

(...) for now the mouse works for everything, though yeah, not as hardcore or satisfying as kicking butt with the keyboard :P

Not at all :) But I don't understand why the keyboard mode has to
be distinct from a regular mode with mouse? Other games supports
both and lets you use the mouse when useful. A good example is
tiled crawl / stone soup where you can click on the mini-map with
the mouse as auto walk. There is no need to change modes, just
only use one peripheral at a time.

(...) The menu toggle as you call it was accessed by F1, ?, and F12. I did give in to the idea that for beginners "ESC" is the most natural way to access a game's main menu...

If it annoys you, I could add a switch to the config file to turn it off manually. How about that?

Adding a switch doesn't sound like a good solution. Adding
switches for a lot of things tends to clutter the interface, help
page and code-base. I would much rather have as many keybindings
as possible configurable. Settings such as this is perhaps most
useful for games used to roguelikes, and the same gamers is also
used to manually editing configuration files.

Should it be possible to change the L\A\I\C view using keyboard shortcuts? A and C would clash with Shift-a~z for part info.
Yeah, there aren't any keys left :/

I noticed these are actually bound to F5-F8, so just changing the
text in the GUI should fix the confusion.

Trying a keybinding that isn't sensible in a situation should preferably give an error message to avoid confusion. Did I press the right key? Why doesn't it work now? Do I need to recheck the bindings? Messages like "Cannot xxxx without yyy", "C-S-1 not bound to an action" and similar is nice to have.
I think this is mostly a side-effect of your alternate keyboard layout, which is the real root of the problem there.

I agree if you look at my example (because of the odd
number-buttons), but I find it useful in the more general case.
Shift+A when no Power is assigned doesn't give feedback. , and
; doesn't give any feedback and so on.

A general suggestion: Make it possible to cycle through items in eXamine mode too.
Ctrl-Tab does that (and Shift for reversal, as expected).
[/quote]

Sorry, my bad. Didn't read the documentation properly.

5
Ideas / Re: New Fonts, a Preview
« on: July 09, 2015, 10:02:42 AM »
I'm unable to get the fonts working.

NOTE: I'm running the game on GNU/Linux using Wine.

I get messages like this from the log file:


(... snip ...)
I=0000441 |   |   [font set: 32/Cogmind]
I=0000451 |   |   ...cogmind16x32_cogmind.png
I=0000503 |   |   ...cogmind32x32.png
I=0000520 |   |   ...cp437_32x32.png
I=0000520 |   |   [font set removed: 32/Cogmind] (resolution exceeds desktop)
(... snip ...)
E=0001230 main() | user/cogmind.cfg specifies unrecognized font set: 32/Cogmind


It seems all fonts rather than the original is removed due to "exceeds desktop".

My monitors:

DVI-I-2 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 531mm x 299mm
DVI-I-3 connected 1920x1080+1920+0 (normal left inverted right x axis y axis) 531mm x 299mm

6
Fixed Bugs & Non-Bugs / Rebindable key mappings?
« on: July 09, 2015, 09:13:30 AM »
Running the game on a non-qwerty keyboard and/or keyboard without dedicated numpad doesn't work very well.

I'm running the programmer dvorak keyboard layout on a TypeMatrix 2030 keyboard, and while several keybindings works as expected, several don't.

NOTE: I'm running the game in Wine, and this might be the cause of my issues, but I'm not able to verify this as the game won't run in my virtualized windows environment (VirtualBox + Win 8.1).

NOTE2: I've only been playing for <20m, so some of these issues might be a little premature to bitch about :)

General: When wanting a number, it doesn't actually check of the number is pressed, only the specific key. Example: 1 is Shift+( on my keyboard, but pressing ( is interpreted as 1. Pressing Shift+( doesn't do anything (mayby it's interpreted as '(' and not bound?).
The Shift key might be the problem here (but other things are working with shift).

Trying to see the keybindings forces all dialogs (like item info) to be closed first. This is a bit annoying.

Having to press ESC to close each window and the key also working as a menu toggle is very annoying... I would rather have a dedicated close/cancel key.

Should it be possible to change the L\A\I\C view using keyboard shortcuts? A and C would clash with Shift-a~z for part info.

Trying a keybinding that isn't sensible in a situation should preferably give an error message to avoid confusion. Did I press the right key? Why doesn't it work now? Do I need to recheck the bindings? Messages like "Cannot xxxx without yyy", "C-S-1 not bound to an action" and similar is nice to have.

Menu screen: I'm unable to get to the menuitem 6 og 7 on my keyboard (the keys ] and [).

Force Melee: C+S+movement. On my keyboard this is C+S+Fn+Movement, and doesn't work. I think this is pretty normal

A general suggestion: Make it possible to cycle through items in eXamine mode too.

7
General Discussion / Font not very readable
« on: July 09, 2015, 08:47:49 AM »
I find the font quite hard to read. "Crisp" looks pretty ok, but it's only available for 12 point size, which is way too small for me. Are there any plans to add a Crisp font for 18 points too?

8
A positive message for non-Windows users: The game seems to run just fine in Wine. Haven't experienced any problems so far.

It's way too soon to know if the game runs flawless, but at least it's playable thus far.

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