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Messages - sve9

Pages: [1]
1
Competitions / Re: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
« on: August 04, 2017, 05:28:04 PM »
Spoiler (click to show/hide)

Well, this could have probably have been a win if I had played better, but I ran out of matter for the remote datajack in Access and then proceeded to get almost everything blown off. That unfortunately forced me to retreat to command. From command I ended up just running around until I was cornered and killed.

The early game went pretty well, although I had a hard time finding storage units on -10. On -7 I switched to a flight build and (luckily) found some lrn. sensor arrays. I also managed to get a hacking suite schematic and find the entrance to the lower caves.

Spoiler (click to show/hide)

Eventually I made it back to factory where I fabricated a bunch of hacking suites and then used terminals to get schematics for nuclear pulse arrays, adv. hacking suites, and an adv. remote datajack.

Spoiler (click to show/hide)

That's about it. I really enjoyed this run and it's great to be getting back into the game! So much has changed from when I last played and it's really cool to discover all the new branches and lore.

Thanks Kyzrati for all of your hard work!!

2
Ideas / Re: Propulsion Rebalancing
« on: October 04, 2015, 09:44:00 AM »
One thing that I think is strange about flight units is that often in stealth runs the higher level flight units are just flat out worse for you than the low tier flight units. Since most people support their mass with weight redistribution units anyways, the support of the flight units doesn't really matter, and the speed remains the same no matter what tier of flight unit you look at. The higher tier flight units also take more energy and produce more heat than low tier ones, so I tend to just try and stick to using basic flight units in my run. I don't know if there's a way to fix this without making speed builds completely broken though, so there's that.

3
Ideas / Re: Weapon Mounts
« on: September 23, 2015, 09:18:27 PM »
It seems like a really cool idea, but I agree with the others that it would probably have to add more to the game than it would for the time sink to be a good idea. Still a really cool idea!

4
Stories / First win! :D
« on: September 23, 2015, 07:25:08 PM »
 I'm not really sure if I can call it a true stealth victory, but a win is a win. I'm sad that it didn't come two days earlier :(
Spoiler (click to show/hide)
Score Sheet
Spoiler (click to show/hide)

5
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 22, 2015, 04:03:08 PM »
Yeah, It was an amazing tournament K, looking forward to more statistics to come!
 ;D

6
Stories / Re: If I'm going down...
« on: September 17, 2015, 06:27:36 PM »
How much matter does a volley use?!

7
Strategies / Re: zxc's Guide to Stealth Wins in Cogmind [SPOILERS]
« on: September 13, 2015, 11:45:09 AM »
How do you store the utilities as you gather them? Do you use storage utilities or just put everything in the slots as you find them?

8
Competitions / Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
« on: August 02, 2015, 07:49:12 PM »
Yeah, it's an absurd amount of fun to just blow everything that you come across up.

9
Competitions / Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
« on: August 02, 2015, 04:36:48 PM »
Last minute response (Didn't have wifi  :( )
Spoiler (click to show/hide)

10
Competitions / Re: Weekly Seed #2 [Alpha 2b] [Seed: AlwaysRun]
« on: July 21, 2015, 09:11:05 PM »
 :'(

11
Competitions / Re: Weekly Seed #2 [Alpha 2b] [Seed: AlwaysRun]
« on: July 21, 2015, 09:00:26 PM »
Yeah, it was a really difficult seed in the beginning for me as well.

12
Competitions / Re: Weekly Seed #2 [Alpha 2b] [Seed: AlwaysRun]
« on: July 21, 2015, 07:25:29 PM »
Oh, so you didn't have something interesting happen to you in the mines? I also had some problems with large crowds, even though I was on a low alert level. I went into storage as well, and suffered some severe equipment loss, but luckily I managed to find the stairs and make it out.

13
Competitions / Re: Weekly Seed #2 [Alpha 2b] [Seed: AlwaysRun]
« on: July 21, 2015, 04:10:56 PM »
This is the best I've ever done! I hope that the seed generated properly though, as my game crashed(I think it was a wine problem) and my settings reset in the beginning of the run.
Spoiler (click to show/hide)

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