Grid Sage Forums
- November 21, 2024, 02:24:21 PM
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Thanks. GIMP to the rescue. I like XIIB. I'm not sure if XII would be more or less readable during gameplay, but XIIB certainly fits the aesthetic more.I have one of those high dpi screens and my browser scales.Just drag-copy the size you want to your desktop and open it in an image browser to see it at its native resolution (unless your OS will scale that, too?!).
I've just had a thought about "heat signatures" if we were to have them as an item in the game as opposed to being an option that can be toggled.That's not the feature of an engine. I don't think it fits.
Rather than have them as an individual item they could potentially be rolled into the kit of a Watcher. For example, it could be that instead of a Watcher just having a Light Ion Engine they have an Augmented Light Ion Engine that allows them to see heat signatures. This makes sense to me as something they would have and is thematic to the game.
Thoughts?
you already have sensors to detect movement outside your sight line though...Last I checked sensors detected location, not movement. Direction is a big deal with swarmers and watchers.
If you have it as an option whats the point of having it as a utility, when you can just turn it on whenever?One is a convenient way of displaying movement in your line of sight. The other is a powerful tool for detecting movement outside your line of sight.
Any others want to provide input on which they prefer? A utility-based benefit with turn-based trail fading, or an option-based effect with real-time fade that only shows trails for robots in view?
Yo Arseface, I don't mean to be rude but you said you wanted to be the first victory on Alpha 1b and I can't have that.I hope you step on a lego. With bare feet.
Score Sheet
The system will continue to improve. The next update is to add an option that will require you to double click to confirm you actually want to ram an adjacent robot, in order to catch all cases including non-combat movement.I don't think I've ever accidentally rammed something while a combat unit was in view, so I wasn't aware it was an issue then.
I believe he's referring only to this situation:Ah, I missed that. Probably because I wouldn't call out of sight things green and run on sentences are hard to read....then walk around a corner so they are out of your line of sight...
in ASCII mode they are all greenLegs are the only green propulsion system. Wheels are yellow, treads are red, hover units are purple, and flight units are blue.
Legs and treads are where its at for combat runs. Legs keep the decent movespeed, treads... well, everything moves seventy billion times every move you make, but you only need like three to carry the world. No balancing necessary. If I can make it to -1 on legs, so can youI actually do something really neat for combat runs. I turn off my propulsion while fighting.
Yea I made a similar comment about flight in another thread, saying that you should be able to beat the game with treads, wheels, or legs. If flight is the best way to go, than whats the point of the other options.I'm generally alone in this regard, but I don't think singleplayer games need to be balanced. To an extent I look at multiplayer the same way, but that's a lot more muddy.
I enjoy the ability to use allies like in other roguelikes, but I'm not really a fan of depending upon them in later levels in order to have an easier time progressing, the lone wolf approach is more fun for me personally, which is why I love roguelikes. You can play how you want. I,m just saying I think it would be good if this didn't become a, "Well your not gunna get past level "x" unless you have "this or that" on your side." The ability to play how you want really appeals to me.Army(buckets o allies) is hard mode. You'll hit Alert 5 within a floor or two and the game becomes hell. I'm not complaining, wading through hell makes you feel like a badass. But still, it's certainly not easy mode.
I know you dont HAVE to use allies now, I just dont want them to make the game so easy that "your doing it wrong" if you're not using them.
Having said all that, its your game and I'll love it either way I'm sure.
Just my thoughts.
Recently a movie came out on youtube for free called Kung Fury, that soundtrack is perfect as well.I've been waiting for that movie for a while now. It totally lived up to my expectations.
SS2 is pretty good, though it sounds a little dated, or maybe just because it was extremely specific to augmenting the atmosphere of that particular game. That's the thing about game music--the best will always reflect and become a part of the mood of the game and only that game. Annoys the heck out of me when composers try take the feel of one game's OST and jam it into another sometimes completely unrelated game--ruins the feel for me.I find it really odd that there are games that I like their soundtracks, but I use them in other games instead of the one they're intended for. Like in Ys or Castlevania I tend to listen to AC/DC or some metal Touhou arranges. But I totally use tracks from those while playing other games.
I like the look of the tiles and I'll flick over to them to check out new enemies/items, but I'm far more used to the ASCII (I personally find the tiles difficult to parse). I don't believe this has anything to do with the art itself and more to do with the difference in colouring. I know that the varied colouring is useful in giving a visual queue as to an item's rating, but it would be interesting to know if the tiles would be easier to parse if they retained the ASCII colouring.I did a shoddy mock-up. See for yourself.
For reference I'm playing on a 1920x1080 monitor.
How do someone cheat at cogmind? I've seen screenshots with 2000 core/2000 energy/2000 matter, so I assume there is some secret combination to press to get there? I am asking for a friend.I'm guessing they memory hacked. I should try after I win to see if that's what they did.
Dunno, 2017? Never? Don't mark your calendars...Just go with "Before Slaves to Armok: God of Blood Chapter III: Starting From Scratch" is finished.