Grid Sage Forums
- November 21, 2024, 03:14:56 PM
- Welcome, Guest
Needless to say, I rather wish the Accuracy Chip was actually a Targeting Pod instead - that way you could have a weapon mount that let you make your guns more accurate... and if they got blown off, you could at least shove an extra gun in the same space to keep your damage output up too. It'd also help make combat builds that little bit more... distinctive, I suppose?Hm, I had an idea for a mechanic that wasn't this, but the interface I theorized could potentially work to implement what you're talking about here, and I like that idea a lot...
It would require a lot of work because it doesn't fit into the current systems, but I think as you say it would give combat builds an interesting alternative approach. In a way it would encourage taking more weapon slots, but it would have to be worth more than taking a more generally versatile utility slot.
Also, Reiver why aren't you in the Challenge?
Cogmind - Alpha 3b
Name: Anonymous354423210
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (193) 965
Value Destroyed (7217) 7217
Prototype IDs (16) 320
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 11502
Cogmind
---------
Core Integrity 0/1150
Matter 51/300
Energy 650/650
System Corruption 8%
Temperature Cool (15)
Location -4/Factory
Parts
-------
Power (3)
Propulsion (3)
Utility (9)
Improved Energy Well
Weapon (4)
Inventory
-----------
Improved Heat Sink
Peak State
------------
Power
Light Anti-Matter Reactor
Light Anti-Matter Reactor
Light Anti-Matter Reactor
Propulsion
Medium Treads
Heavy Treads
Utility
Improved Energy Well
Improved Cooling System
Improved Cooling System
Damper Plating
Improved Cloaking Device
Medium Storage Unit
Improved Heat Sink
Weapon
Beamcaster
Autogun
Railgun
Railgun
[Rating: 102]
Favorites
-----------
Power Light Nuclear Core
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Improved Titanium Leg
Utility Improved Heat Sink
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Advanced Targeting Computer
Hackware Connection Mask
Protection Hardened Light Armor Plating
Weapon Beamcaster
Energy Gun Beamcaster
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Shock Bomb Launcher
Slashing Weapon Centrium Greatsword (it was faulty, darnit!)
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 16
Worker 12
Builder 13
Tunneler 2
Hauler 8
Recycler 18
Mechanic 1
Operator 3
Watcher 11
Swarmer 31
Grunt 45
Brawler 4
Duelist 1
Protector 1
Sentry 12
Hunter 4
Programmer 27
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 9
Matter Collected 5838
Salvage Created 7911
Parts Attached 309
Power 42
Propulsion 32
Utility 126
Weapon 109
Parts Lost 98
Power 12
Propulsion 8
Utility 40
Weapon 38
Average Slot Usage (%) 88
Naked Turns 25
Spaces Moved 6123
Fastest Speed (%) 200
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 112
Greatest Overweight (x) 24
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 20
Core Damage Taken 2152
Volleys Fired 500
Largest 4
Hottest 282
Shots Fired 1380
Gun 1033
Cannon 321
Launcher 26
Special 0
Kinetic 752
Thermal 362
Explosive 15
Electromagnetic 251
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 3
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 18147
Projectiles 14403
Explosions 3732
Melee 0
Ramming 12
Highest Temperature 388
Average Temperature 82
Shutdowns 3
Energy Bleed 1
Interference 6
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 10
Message Errors 57
Parts Rejected 34
Data loss (map) 70
Data loss (database) 32
Misfires 11
Misdirections 37
Targeting Errors 35
Weapon Failures 9
Haulers Intercepted 8
Robots Corrupted 2
Robots Melted 9
Tactical Retreats 8
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 6
Indirectly 6
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 19
Terminals 11
Fabricators 2
Repair Stations 3
Recycling Units 1
Scanalyzers 2
Machines Hacked 19
Terminals 11
Fabricators 2
Repair Stations 3
Recycling Units 1
Scanalyzers 2
Total Hacks 57
Successful 34
Failed 23
Catastrophic 1
Database Lockouts 0
Manual 1
Terminals 42
Fabricators 2
Repair Stations 7
Recycling Units 2
Scanalyzers 4
Terminal Hacks 25
Record 16
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Trap 1
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 1
Hacking Detections 22
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 35
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 2
Hacks Repelled 0
Total Allies 9
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 2
Allies Melted 0
Peak Influence 890
Average Influence 250
Maximum Alert Level 3
Low Security (%) 46
Level 1 30
Level 2 21
Level 3 1
Level 4 0
Level 5 0
Squads Dispatched 36
Investigation 4
Extermination 24
Reinforcement 7
Assault 1
Exploration Rate (%) 19
Regions Visited 10
Turns Passed 12849
Depth 11 245
Depth 10 706
Depth 9 1136
Depth 8 2060
Depth 7 2838
Depth 6 1505
Depth 5 3316
Depth 4 1043
Scrapyard 245
Materials 3902
Factory 7803
Waste 899
Prototype IDs
---------------
Heavy Ion Engine
Centrium Heavy Treads
Heavy Particle Gun
High-powered Electrolaser
Improved Heavy Laser
Heavy EM Shotgun
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Autogun
Precision Grenade Launcher
Rocket Array
Centrium Greatsword
Improved Energy Well
Experimental Sensor Array
Advanced Power Amplifier
Dimensional Manipulator
Alien Tech Recovered
----------------------
None
Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 321 min
Sessions: 4
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
"I'll take 'Reasons I'll never use treads again' for $500, Jim!"
- Swarmers move three times faster (the best model = four times faster)
- Assembled double in speed (<--another nasty revelation =p)
- Watchers / Programmers / Operators double in speed