This was my best attempt!
This was this really huge fight I didn't think I'd manage to win, but I did and got a lot of stuff out of it.
Shortly after there was another fight - smaller, but tougher and I can't recall what happened exactly but I ended up with critical overheat which destroyed a lot of my parts. I was trying to flee to cool down, but while doing so even more parts stopped working, so I ended up almost naked and found my last gun:
This was my last stand... :<
Here's the score:
Cogmind - Alpha 8
Name: rumpel
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (93) 465
Value Destroyed (2967) 2967
Prototype IDs (5) 100
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5032
Cogmind
---------
Core Integrity 0/700
Matter 130/300
Energy 110/110
System Corruption 6%
Temperature Cool (9)
Location -7/Factory
Parts
-------
Power (2)
Light Nuclear Core
Propulsion (4)
VTOL Module
Utility (4)
Weapon (3)
Advanced Assault Cannon
Inventory
-----------
Experimental Cesium-ion Thruster
Peak State
------------
Power
Light Nuclear Core
Light Nuclear Core
Propulsion
Improved VTOL Module
VTOL Module
VTOL Module
Experimental Cesium-ion Thruster
Utility
Large Storage Unit
Improved Power Shielding
System Shield
Improved Heat Sink
Weapon
Cooled Particle Cannon
Improved EM Pulse Cannon
Flak Gun
[Rating: 42]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Flight Unit VTOL Module
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Hackware System Shield
Protection Improved Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Improved Medium Laser
Energy Cannon Ion Burst Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Assault Cannon
Stats
-------
Bonus Breakdown 0
Classes Destroyed 10
Worker 4
Builder 4
Hauler 3
Recycler 2
Watcher 3
Swarmer 27
Grunt 26
Sentry 21
Hunter 1
Programmer 2
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 7
Matter Collected 1923
Salvage Created 3420
Parts Attached 96
Power 15
Propulsion 26
Utility 20
Weapon 35
Parts Lost 52
Power 8
Propulsion 14
Utility 8
Weapon 22
Average Slot Usage (%) 87
Naked Turns 14
Spaces Moved 2670
Fastest Speed (%) 285
Average Speed (%) 83
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 50
Greatest Overweight (x) 16
Average Overweight (x) 1
Largest Inventory 10
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 1282
Average Core Remaining (%) 47
Depth 10 Exit 36
Depth 9 Exit 38
Depth 8 Exit 68
Volleys Fired 240
Largest 3
Hottest 210
Shots Fired 585
Gun 362
Cannon 223
Launcher 0
Special 0
Kinetic 313
Thermal 204
Explosive 0
Electromagnetic 68
Shots Hit Robots 314
Core Hits 158
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 6164
Projectiles 6155
Explosions 0
Melee 0
Ramming 9
Kinetic 3101
Thermal 2244
Explosive 0
Electromagnetic 810
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 4
Shots 0
Rammed 2
Highest Temperature 779
Average Temperature 182
Shutdowns 32
Energy Bleed 9
Interference 11
Matter Decay 5
Short Circuit 6
Damage (minor) 5
Damage (major) 30
Damage (core) 2
Highest Corruption 6
Average Corruption 4
Message Errors 1
Parts Rejected 0
Data loss (map) 4
Data loss (database) 4
Misfires 0
Misdirections 2
Targeting Errors 8
Weapon Failures 2
Haulers Intercepted 3
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 3
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 13
Terminals 8
Fabricators 0
Repair Stations 4
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 45
Successful 31
Failed 14
Catastrophic 1
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 25
Fabricators 0
Repair Stations 18
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Terminal Hacks 18
Record 8
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 2
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 1
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 2
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 11
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 5
Part Repair Time 165
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 487
Average Influence 157
Final Influence 417
Maximum Alert Level 2
Low Security (%) 76
Level 1 15
Level 2 7
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 20
Investigation 4
Extermination 3
Reinforcement 5
Assault 1
Garrison 7
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 21
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3454
Turns Passed 4934
Depth 11 73
Depth 10 824
Depth 9 2034
Depth 8 1176
Depth 7 827
Scrapyard 73
Materials 2489
Factory 827
Mines 100
Storage 1445
Prototype IDs
---------------
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved Medium Laser
Cooled Particle Cannon
Ion Burst Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
Game
------
Seed: Hauler Hunter
^Manual?: 1
Play Time: 64 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 0
Font: 16/Terminus
Map View: 76x50
FOV Handling: Fade In