Thraka, here's a sample given to me by the artist DragonDePlatino (creator of the DawnLike roguelike tileset)
Thanks! I've loaded it and verified that it works.
Do you happen to have something with multiple layers?
Not sure if this is the best spot to jump in, but you mentioned you're using RexReader in SadConsole. I just cleaned up RexReader's repo a bit, and started publishing it as a NuGet package. I saw that people were starting to use it and wanted to make the process easier, instead of making consumers compile from scratch/include it in the project. Definitely feel free to fork/suggest improvements!
More on topic: SadConsole seems pretty cool, and that dwarf art is impressive. My sample files that I use in my automated tests are shameful in comparison!
Thanks BaconSoap! I've already forked and sent a pull request to you.
I'm avoiding going the nuget route for the dependency. I don't want to have the users of SadConsole (if any...) to have to pull down an additional library at this point, nor do I want to split my code out (that converts the TileMap into my LayeredConsole object) into an additional library with a dependency on yours. If things get bigger for any reason I'll probably go that, but for now it's much more convenient to have your classes directly in my project.
I have this at the top of all of your files that are in my project
// Copyright (c) 2015 Andrew Varnerin
// Taken from https://github.com/BaconSoap/RexReader
// Namespace changed to match SadConsole