I found a stash of flight units early so I decided to do a stealth run (which I have never been successful at before). I had some great gear, long range sensor array and experimental signal interpreter, advanced maneuvering thrusters. It was all going good until I hacked the location of the exits on -5. I had a speed of 900% so I thought I could just fly straight past all of the hostile robots, unfortunately this didn't work out, I lost everything and only just made it to the exit. I was naked and blind on -4, didn't last long there.
I think if I hadn't of gotten the location of the exit on -5, I would have avoided the group of robots that destroyed all my gear, I overestimated the capabilities of my build and paid the price. A good run ended by my impatience, I got a score of 5600.
Cogmind - Alpha 3c
Name: zill
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (84) 420
Value Destroyed (1989) 1989
Prototype IDs (13) 260
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5669
Cogmind
---------
Core Integrity 0/1150
Matter 31/300
Energy 50/50
System Corruption 3%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (11)
Weapon (2)
Inventory
-----------
Light Nuclear Core
Light Deuterium Engine
Heavy Rocket Launcher
Peak State
------------
Power
Light Deuterium Engine
Improved Deuterium Engine
Propulsion
Improved Flight Unit
Improved Flight Unit
Field Propulsion Drive
Field Propulsion Drive
Utility
Experimental Signal Interpreter
Weight Redist. System
Long-range Sensor Array
Improved Signal Interpreter
Deep Network Scanner
Power Amplifier
Power Amplifier
Improved Maneuvering Thrusters
Power Amplifier
Weapon
Coil Gun
Cooled Plasma Rifle
[Rating: 75]
Favorites
-----------
Power Nuclear Core
Engine Improved Deuterium Engine
Power Core Nuclear Core
Propulsion Improved Flight Unit
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Improved Flight Unit
Utility Improved Signal Interpreter
Device Weight Redist. System
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Beam Cannon
Energy Gun Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Light Assault Rifle
Launcher Improved Proton Missile Launcher
Impact Weapon Shock Maul
Slashing Weapon Greatsword
Stats
-------
Classes Destroyed 12
Worker 7
Tunneler 1
Hauler 4
Recycler 5
Mechanic 1
Operator 1
Watcher 6
Swarmer 27
Grunt 24
Duelist 1
Sentry 5
Programmer 2
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Matter Collected 1939
Salvage Created 2647
Parts Attached 144
Power 20
Propulsion 26
Utility 47
Weapon 51
Parts Lost 55
Power 6
Propulsion 15
Utility 19
Weapon 15
Average Slot Usage (%) 84
Naked Turns 189
Spaces Moved 4621
Fastest Speed (%) 1000
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 10
Cave-ins Triggered 1
Teleports 0
Heaviest Build 42
Greatest Overweight (x) 12
Average Overweight (x) 1
Largest Inventory 18
Most Items Carried 16
Average Items Carried 5
Core Damage Taken 2933
Volleys Fired 188
Largest 2
Hottest 120
Shots Fired 322
Gun 200
Cannon 97
Launcher 25
Special 0
Kinetic 143
Thermal 114
Explosive 21
Electromagnetic 44
Shots Hit Robots 196
Core Hits 144
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 5828
Projectiles 3395
Explosions 2394
Melee 0
Ramming 39
Highest Temperature 221
Average Temperature 48
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Message Errors 7
Parts Rejected 1
Data loss (map) 13
Data loss (database) 7
Misfires 1
Misdirections 3
Targeting Errors 5
Weapon Failures 0
Haulers Intercepted 4
Robots Corrupted 0
Robots Melted 3
Tactical Retreats 28
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 17
Terminals 15
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Machines Hacked 17
Terminals 15
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Total Hacks 67
Successful 21
Failed 46
Catastrophic 14
Database Lockouts 0
Manual 17
Terminals 61
Fabricators 0
Repair Stations 6
Recycling Units 0
Scanalyzers 0
Terminal Hacks 18
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 1
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 4
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 2
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 2
Hacking Detections 24
Full Trace Events 11
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 45
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 24
Largest Group 9
Highest-Rated Group 45
Highest-Rated Ally 5
Total Orders 15
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 15
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 347
Average Influence 101
Maximum Alert Level 1
Low Security (%) 76
Level 1 23
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 31
Investigation 13
Extermination 3
Reinforcement 15
Assault 0
Exploration Rate (%) 27
Regions Visited 9
Turns Passed 5290
Depth 11 117
Depth 10 1243
Depth 9 1531
Depth 8 69
Depth 7 539
Depth 6 1042
Depth 5 554
Depth 4 195
Scrapyard 117
Materials 2146
Factory 2330
Storage 697
Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Experimental Cesium-ion Thruster
Improved Medium Laser
Cooled Plasma Rifle
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Autogun
Mini Smartbomb Launcher
Shock Maul
Experimental Signal Interpreter
Gravity Neutralizing Apparatus
Alien Tech Recovered
----------------------
None
Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 135 min
Sessions: 4
Mod: N/A
Game No.: 76
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
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