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Messages - jimmyl

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1
i went into the exiles and this zionites heat started to spike uncontrollably and if the RNG was right the heat damage wouldve also killed them
i dont think bots are randomly supposed to get melted by heat due to whatever cause on map load

2
really well done stuff

hope atleast some get implemented though
I see most of the 0b10 parts as obsolete (not just the rating 0 ones) or not fitting into MC's current doctrine but it's fun to imagine.  For example a low-powered transmission jammer could be kinda good on -9 for a melee build but you get the basic jammer so soon that it wouldn't matter.

they could easily appear damaged in recycling or just kept by various derelicts

3
really well done stuff

hope atleast some get implemented though

4
thats a fair explanation but it still leaves me slightly disappointed in that department

so ok dont call me an ideasguy for this one but what if REXPaint was on github (so those who wish for said features can either PR or fork)
i think theres a way to add secret files on github or alternatively just put the c++ binary of (rogue engine x/ whatever you dont want people to have but still needed to compile) in there

although personally i have no clue how you have it set up so it may be easier said than done or you just (more likely) dont want to do that

5
I can recommend using multiple copies for different projects and purposes. I have like 4-5 different copies that I use regularly for different things myself :)

why should I make multiple REXPaint copies to make the browser work properly

6
If you collapse a folder that holds some other folders, it only hides images in that folder but folders are unaffected
Also would be great if it remembered whether folders were collapsed when starting anyway

7
Everything REXPaint / Re: Show off your REXPAINT creations
« on: October 10, 2024, 05:56:59 AM »
I made a few cogmind gifs with ezgif and rexpaint using a font that took honestly too long to move around from the Cogmind B14( or B14? not sure) tileset
No clue if im allowed to share the editted tileset for others though
I posted these in the roguelikes discord but thought i could put them here too

8
Bugs / [b14] Warlord gets stuck if he cannot swap
« on: September 15, 2024, 11:38:49 AM »
Warlord, when tactically retreating into the exit (running away like a scared little serf) during the counterattack will get stuck if the only way forward contains an ally he cannot swap with (just a guess, no clue, but digging out the other corridor he got stuck in helped)
this will result in him and his boys standing idly forever until the offender is somehow moved

This save was taken when warlord got stuck for the 1st time and reloading somehow fixed it but i believe if you let him move to the next corridor he gets stuck again for some reason

9
Ideas / some prefabs ideas i drew out of boredom
« on: September 11, 2024, 11:15:31 PM »
a few days ago i started drawing random prefabs and turns out placing tiles/letters in this case is pretty fun
several of them are not all too serious (and one is outright a joke)
i thought about sharing them here


10
fonts are loaded normally; maybe it could use whatever is used get the font directory if it is different?

11
Running rexpaint from windows search makes no saved images (stuff in the images dir) appear in the Browse tab
this is probably like some sort of working directory magic

(apparently working directory is system32 if you run it from windows search??)

12
Ideas / Turn off DSF terminals if DSF is locked down
« on: August 22, 2024, 04:25:57 AM »
If the DSF gets locked down the associated terminals could also turn off to help tell if theyre locked down if you forgot about the alert

13
Ideas / Re: IFF burst gun
« on: August 13, 2024, 09:26:26 AM »
the drawbacks would be worth it anyway
it could be somewhat unreliable by the nature of being a launcher so you miss and hit a wall next to you
or alerted bots could just increase alert

14
Ideas / IFF burst gun
« on: August 13, 2024, 03:19:20 AM »
A silly launcher weapon that fires the same effect as the IFF burst corruption effect
Probably a prototype or something

15
if you mine out the rocks in a room that started filled with rocks before the excavators do it the engineers will fill in the missing rocks with rocks
thats pretty annoying if youre trying to get to the subcaves exit fast

found on the subcaves exit materials prefab via mining with mining laser

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