Grid Sage Forums
- November 23, 2024, 01:06:47 AM
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okay, so this might just be a case of "you need to git gud", but I'm genuinely sort of lost. i have over 70 hours in the game now and im not gonna lie the late game is kinda kicking my ass.Don't worry I have 460 hrs and I can't pull a W all the time, mostly due to greed.
I don't think finding him will change much from that simple change :Spoiler (click to show/hide)
Ah yeah inactive robots shouldn't bother to show that indicator.
But yeah okay. Its not a huge issue and it really only is annoying specifically during the warlord attack and W8, so I can live with that ^^
Who would have thought that the most popular power source in the game is the one that isn't supposed to exist?I can't make it real at this point, otherwise the memes would stop
What is this referring to? While it's true you could get access that way more conveniently while already inspecting something else, as per the commands list you don't need another info window open to do that--the proper command is Ctrl-RMB to inspect walls and doors.If you are playing mostly with the mouse, while it is possible to use control, it's not very easy to find so the way I play is by inspecting a part, I didn't know you could use the control key and them inspect, until now (and I'm not particularly new with almost 300 hrs.) As for suggestions, not much, maybe a tutorial message for using control when you see a reinforced wall? If not there already of corse. (It is in the Advanced menu but that's maybe suboptimal since it is very important to see the armor and resistances
Organic discovery on Steam is quite low for Cogmind considering it's a niche title, so interest is generally driven from the various other outside sources.
Yeah if you click a Terminal it shows what's installed there. Though I don't think I'll be making changes here, I did look and the hack is removed from the list if, for example, you see an Operator erase it.didn't know that Ops. removed it huh. Anyway thanks for the clear up.
Disrupt will only be removed by Operators and I think Programmers, too.
I checked the save though and you got traced at a bunch of those Terminals, which prevents them from contributing to Skim at all..It this specific to the Skim Trojan because I'm almost certain that I have done a Trojan(disrupt) gotten traced and it still worked.
I will see about removing the hack from the Terminal info list to make that part more obvious (although few people ever look at that list, or even know it exists ).There is a terminal info list? Well at least this bug report did something other than just waste time
The point I made in this other thread today is that it's supposed to be as hard as it is, and there is no intention to make it easier. At all!
That said, there is already technically a unique engine that stores a massive amount of energy, if you can get it, but it's not easy or in every seed, and also as pointed out by someone who actually did the Drained challenge, obtaining it makes gaining the rest of the needed energy that much more difficult, despite giving you a head start in a way, so that's good it should remain as difficult as it was before.
Note there are also already very useful utilities for lowering energy costs, and they explicitly are not compatible with LC. Remember where LC came from and what it's really for
I really do feel it'd be cool and deserving to have a Drained LC achievement, and yet... it's soooo hard I don't know... Definitely on my list of future achievements to consider when we do the next batch. Guess it'll depend on how many other super hard achievements there are--technically at least one or two from the first batch are quite hard, but still not LC level
I do little news updates at the beginning of my streams, but definitely not a way to get the most timely community info
Can't wait for it!
Should be fun, either way, even without participating directly! I know I'm excited to see what kinds of weird stuff people came up with, and the outcomes...
I did forget to mention that I have specifically resisted removing this for so many years now... but clearly it must be done!
In any case, yeah I liked that feature too, but I'm tired of having to respond to people who report these corridors attached to unfinished rooms (even if that wasn't your intent, it still reminds me yet again... already third time this month xD)I looked at one of those reports actually... maybe one day you'll be able to put it back in
It will be gone with the next patch coming this week.
Technically in that scenario there was an "open" space cardinally adjacent to the door, since stairs are considered normal moveable spaces as far as most bots go, and technically Cogmind can end up on them as well), but anyway it only was something that could happen if they're digging out a room like that, but no longer since I removed the possibility of active excavations earlier today so I stop getting reports related to it