Grid Sage Forums
- November 23, 2024, 07:13:52 PM
- Welcome, Guest
Hover can work really well, it's just often harder to find the parts since fewer robots use them, unless you enjoy confronting Programmers . Producing your own at fabricators might be a better alternative. I've enjoyed the times I was able to hover effectively, but I don't usually aim to do it--it's more a result of opportunistic looting of Programmers when I don't have enough left anyway.I must have missed that ECM cache, I may replay this seed a couple times because I know there were a lot of opportunities for good gear. I think I just didn't think this run through very well.
If you're trying to go light then you do want to spend less time in a given area. Other players also tend to use ECM as well (there was a stockpile at the beginning of this seed), and run circuits to throw off pursuers.
Thanks for the welcome!
vi is life. vi is love. It makes using keyboard mode even faster!
I have some notes on a few other glitches I've observed--it I can repro them consistently I'll post them too. It's cool that you managed to make vi keys work so well on set a dense control surface!
You weren't trying to fly/hover the whole time, were you? (Or was that just a backup plan?) Looks like an unusual slot distribution for a flier--on the heavy side.WAS VERY HEAVY! I couldn't get anything else that was decent.
Yup, useful tips are useful . Certainly I've used this thing for a very long time for so many parts of game development, accumulating a number of good habits in the process.By the way, is there any color that serves as a transparent background for the .png image export? At least I found out that it is easy to open the .png in another program (i.e. GIMP) select the empty black background and delete it.Unfortunately, no. Even if I did set a color that could do this, I'm not really sure about adding transparency to a .png image, to be honest. For now I'd just say... use a supplementary program as you are :/. I'll add that to a list of things to look at at some point, but there are quite a few higher-priority items on that list already. (Technically we could just say that the hot pink transparency color on layer 0 becomes transparent in the final image, so we wouldn't need a second color.)
And nope, I don't use OBS but Camtasia studio! I just downloaded OBS this afternoon out of curiosity so I see what you mean with these settings. The major problem with camtasia is that it doesn't capture ... full screen applications >_< It is really easy to record then to cut and make something watchable in minutes but that is a major issue. So I record my entire screen with it (windowed mode set to my resolution) but it's far from perfect.Just for future reference, the reason camtasia doesn't record full screen probably has to do with hardware rendering (ie. rendering on the gpu) in opengl/directx applications. Whereas Cogmind is written in SDL which is all software rendered, so that's probably why Cogmind works.
EDIT : After writing this, I tested Cogmind recorded in fullscreen with camtasia, and it seems to work... So forget about the previous paragraph. I don't know why it works...
From the technical standpoint this is all you have to do. I'm not sure about legal one though.I see. I'll have to look into it later.
@campfly: If what you refer to is a native Mac version, that would be quite difficult from an engine standpoint due to the large number of interconnected projects and libraries, many containing VS/windows-specific code.
It would be really nice to enable a hassle free solution for Mac users. At the same time, I wonder if it's easy to make literally one distribution that would work nicely across all OSX systems. If not, then it seems like providing clear guidance/support for Mac users to use any of multiple options that work best for them might be the better route. I'm not at all familiar with Mac development so perhaps you guys could suggest whether we could use a single method of distribution that "just works."
That's one of the big reasons I only use flight units. I'm a mouse user and collisions are bull.I'm really bad at using flight units, then losing them and switching to something else and I forget that I now slam into other bots instead of jumping over them. Sometimes I'll do it twice in a row like 10 seconds apart from each other and I swear at myself.
It sounds like its being fixed though so that shouldn't be an issue for long.
What's the problem about using the F keys? They should be available on every keyboard.I have to hit Fn + [Function key] to use function keys I hate it.
I personally wouldn't mind using numbers and F keys combined if that is your point. That's a very small price to pay for being able to more easily manage large inventories.
In case someone doesn't want this behavior, you could add a switch to the options to limit the inventory display to 10 items.
Maybe that's why I did thatAnd now I know what I need to be spending my time breaking!
And stop trying to spoil yourself!
Ooh I'm going to have to check that out! Thanks for the linkDeus Ex: HR's soundtrack is also a great focus soundtrack.Absolutely! That one fits well, too, and I used it quite a lot during development last year. If you like that, there's also a great remix by OC Remix.
For the last month or so of pre-alpha development, and all my own playtesting, I was listening to the Far Cry 3: Blood Dragon OST again and again and again...Deus Ex: HR's soundtrack is also a great focus soundtrack. And the soundtrack to "The Social Network" is one I hit up when coding every once in a while.
I've never played the game, but that soundtrack is some awesome retro sci-fi. In fact, while listening I was thinking it's not really suitable for Cogmind, but I might want something like it for the future X@COM reincarnation OST.
I know there are a couple Cogmind players hanging out in #cogmind on freenode. Kamilion made a channel there and is online quite a lot.mibbit.com works okay too.
Note for anyone who doesn't have or doesn't want to install an IRC client: You can also use quakenet's web-based client.
Nah, usually a basic description is accurate enough . Reproduceability is only absolutely necessary if there was no obvious explainable cause and no crash log (in the case of a crash).When you're out of items, low on health, and swarmed. It's your last chance to flee to safety. It almost never ends well though.
What you describe here is all part of the same bug--the view doesn't recenter until FOV is calculated. It finally snapped back into place because some other factor triggered a recalculation.
Honestly I knew about this issue before release, but didn't anticipate players endlessly ramming bots because it sure as hell is bad for you! Obviously I was wrong . This'll be fixed together with the other issue, thanks!
My personal take is that micromanagement is too difficult since combat AIs are mostly autonomous once they engage.Yeah, I had this problem with my Slayers earlier. They engaged an enemy, destroyed it's weapons then took off after it and I lost them. Then ended up running into the largest group of enemies I've ever seen in my life. I took some out then died immediately. Naked and alone.
They're probably best used for targeted strikes against some hardened target, to defend against or ambush a known incoming assault force, or as decoys while you do something else. That said, I'm sure you guys will get creative and figure out other interesting tactics.
Allies will also be more powerful and more plentiful in the future.
If you get an opportunity, could you try and scan some of those unique enemies that show up when you cause too much trouble? I'm sure you've seen the Protectors and Saboteurs by now, and probably even something new I'm not aware of. If you get an Adv. Scan Processor, that is. I'll pay good karma for screenshots!Gah I ran into those earlier and was running for my life to the stairs! I had a regular scan processor at the time too... I'm still in the same run, got my slayers. Going to see what kind of havoc can be wreaked. I'm just going with 4-6 and having them follow my for protection, so we'll see what happens.
You monster!For avoiding the mines, I set auto-climb stairs on. If its a branch you won't go up automatically so you know you've got the wrong stairs. It makes life a lot easier.Thank you for posting ironpotato! That's a bug/cheat and I'm going to fix that now. Mwuahaha
I'm starting to check all the boards/posts now that I have a little more time. Before I could only address the bare minimum posts (support/bugs), but I'm now making it everywhere else as well!That's good to hear! Hopefully enjoying a little less craziness for the time being?
Fortunately the enemy AI is flexible about reacting to what you're up to, so even with these OP allies you're still in for a fight
But yeah this stuff needs to be tweaked. The hacking system went through minimal testing because I wanted to see what you guys would do with it at this stage before making changes.
Getting Slayers out of a tier 1 Fabricator is pretty OP. Commandos, sure, Slayers I will probably have to do something about