Worst run ever, not even a single evolution
I am going to just go hang my head in shame.
Knew I shouldn't have played while I'm sick...

Knew I shouldn't have played while I'm sick...
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Show posts MenuQuote from: Kyzrati on August 02, 2015, 01:22:36 AMI must have missed that ECM cache, I may replay this seed a couple times because I know there were a lot of opportunities for good gear. I think I just didn't think this run through very well.
Hover can work really well, it's just often harder to find the parts since fewer robots use them, unless you enjoy confronting Programmers. Producing your own at fabricators might be a better alternative. I've enjoyed the times I was able to hover effectively, but I don't usually aim to do it--it's more a result of opportunistic looting of Programmers when I don't have enough left anyway.
If you're trying to go light then you do want to spend less time in a given area. Other players also tend to use ECM as well (there was a stockpile at the beginning of this seed), and run circuits to throw off pursuers.
Quote from: framweard on July 31, 2015, 10:47:54 AM
Thanks for the welcome!
vi is life. vi is love. It makes using keyboard mode even faster!
I have some notes on a few other glitches I've observed--it I can repro them consistently I'll post them too. It's cool that you managed to make vi keys work so well on set a dense control surface!
Quote from: Kyzrati on August 01, 2015, 11:50:05 PMWAS VERY HEAVY! I couldn't get anything else that was decent.
You weren't trying to fly/hover the whole time, were you? (Or was that just a backup plan?) Looks like an unusual slot distribution for a flier--on the heavy side.
Quote from: Kyzrati on July 31, 2015, 09:02:28 AM
Yup, useful tips are useful. Certainly I've used this thing for a very long time for so many parts of game development, accumulating a number of good habits in the process.
Quote from: nullzero on July 30, 2015, 03:14:39 PMUnfortunately, no. Even if I did set a color that could do this, I'm not really sure about adding transparency to a .png image, to be honest. For now I'd just say... use a supplementary program as you are :/. I'll add that to a list of things to look at at some point, but there are quite a few higher-priority items on that list already. (Technically we could just say that the hot pink transparency color on layer 0 becomes transparent in the final image, so we wouldn't need a second color.)
By the way, is there any color that serves as a transparent background for the .png image export? At least I found out that it is easy to open the .png in another program (i.e. GIMP) select the empty black background and delete it.
Quote from: Kasaris on July 26, 2015, 09:25:58 AMJust for future reference, the reason camtasia doesn't record full screen probably has to do with hardware rendering (ie. rendering on the gpu) in opengl/directx applications. Whereas Cogmind is written in SDL which is all software rendered, so that's probably why Cogmind works.
And nope, I don't use OBS but Camtasia studio! I just downloaded OBS this afternoon out of curiosity so I see what you mean with these settings. The major problem with camtasia is that it doesn't capture ... full screen applications >_< It is really easy to record then to cut and make something watchable in minutes but that is a major issue. So I record my entire screen with it (windowed mode set to my resolution) but it's far from perfect.
EDIT : After writing this, I tested Cogmind recorded in fullscreen with camtasia, and it seems to work... So forget about the previous paragraph. I don't know why it works...
Quote from: Kyzrati on May 21, 2015, 09:43:01 AMQuote from: Slotos on May 21, 2015, 05:24:02 AMI see. I'll have to look into it later.
From the technical standpoint this is all you have to do. I'm not sure about legal one though.
@campfly: If what you refer to is a native Mac version, that would be quite difficult from an engine standpoint due to the large number of interconnected projects and libraries, many containing VS/windows-specific code.
It would be really nice to enable a hassle free solution for Mac users. At the same time, I wonder if it's easy to make literally one distribution that would work nicely across all OSX systems. If not, then it seems like providing clear guidance/support for Mac users to use any of multiple options that work best for them might be the better route. I'm not at all familiar with Mac development so perhaps you guys could suggest whether we could use a single method of distribution that "just works."
Quote from: Arseface on June 10, 2015, 07:11:10 AMI'm really bad at using flight units, then losing them and switching to something else and I forget that I now slam into other bots instead of jumping over them. Sometimes I'll do it twice in a row like 10 seconds apart from each other and I swear at myself.
That's one of the big reasons I only use flight units. I'm a mouse user and collisions are bull.
It sounds like its being fixed though so that shouldn't be an issue for long.
Quote from: infectedm on June 04, 2015, 03:23:05 AMI have to hit Fn + [Function key] to use function keys
What's the problem about using the F keys? They should be available on every keyboard.
I personally wouldn't mind using numbers and F keys combined if that is your point. That's a very small price to pay for being able to more easily manage large inventories.
In case someone doesn't want this behavior, you could add a switch to the options to limit the inventory display to 10 items.
Quote from: Kyzrati on June 03, 2015, 09:44:54 PMAnd now I know what I need to be spending my time breaking!
Maybe that's why I did that
And stop trying to spoil yourself!
Quote from: Kyzrati on June 03, 2015, 09:18:39 PMOoh I'm going to have to check that out! Thanks for the linkQuote from: ironpotato on June 03, 2015, 12:52:28 PMAbsolutely! That one fits well, too, and I used it quite a lot during development last year. If you like that, there's also a great remix by OC Remix.
Deus Ex: HR's soundtrack is also a great focus soundtrack.
Quote from: Kyzrati on May 31, 2015, 08:03:38 AMDeus Ex: HR's soundtrack is also a great focus soundtrack. And the soundtrack to "The Social Network" is one I hit up when coding every once in a while.
For the last month or so of pre-alpha development, and all my own playtesting, I was listening to the Far Cry 3: Blood Dragon OST again and again and again...
I've never played the game, but that soundtrack is some awesome retro sci-fi. In fact, while listening I was thinking it's not really suitable for Cogmind, but I might want something like it for the future X@COM reincarnation OST.
Quote from: Kyzrati on June 01, 2015, 07:06:13 PMmibbit.com works okay too.
I know there are a couple Cogmind players hanging out in #cogmind on freenode. Kamilion made a channel there and is online quite a lot.
Note for anyone who doesn't have or doesn't want to install an IRC client: You can also use quakenet's web-based client.
Quote from: Kyzrati on May 28, 2015, 07:23:55 PMWhen you're out of items, low on health, and swarmed. It's your last chance to flee to safety. It almost never ends well though.
Nah, usually a basic description is accurate enough . Reproduceability is only absolutely necessary if there was no obvious explainable cause and no crash log (in the case of a crash).
What you describe here is all part of the same bug--the view doesn't recenter until FOV is calculated. It finally snapped back into place because some other factor triggered a recalculation.
Honestly I knew about this issue before release, but didn't anticipate players endlessly ramming bots because it sure as hell is bad for you! Obviously I was wrong. This'll be fixed together with the other issue, thanks!
Quote from: Kyzrati on May 29, 2015, 08:56:49 AMYeah, I had this problem with my Slayers earlier. They engaged an enemy, destroyed it's weapons then took off after it and I lost them. Then ended up running into the largest group of enemies I've ever seen in my life. I took some out then died immediately. Naked and alone.
My personal take is that micromanagement is too difficult since combat AIs are mostly autonomous once they engage.
They're probably best used for targeted strikes against some hardened target, to defend against or ambush a known incoming assault force, or as decoys while you do something else. That said, I'm sure you guys will get creative and figure out other interesting tactics.
Allies will also be more powerful and more plentiful in the future.
Quote from: biomatter on May 31, 2015, 10:17:27 PMGah I ran into those earlier and was running for my life to the stairs! I had a regular scan processor at the time too... I'm still in the same run, got my slayers. Going to see what kind of havoc can be wreaked. I'm just going with 4-6 and having them follow my for protection, so we'll see what happens.
If you get an opportunity, could you try and scan some of those unique enemies that show up when you cause too much trouble? I'm sure you've seen the Protectors and Saboteurs by now, and probably even something new I'm not aware of. If you get an Adv. Scan Processor, that is. I'll pay good karma for screenshots!
Quote from: Kyzrati on May 30, 2015, 02:38:23 AMYou monster!Quote from: ironpotato on May 29, 2015, 07:53:48 AMThank you for posting ironpotato! That's a bug/cheat and I'm going to fix that now. Mwuahaha
For avoiding the mines, I set auto-climb stairs on. If its a branch you won't go up automatically so you know you've got the wrong stairs. It makes life a lot easier.
Quote from: Kyzrati on May 30, 2015, 02:38:23 AMThat's good to hear! Hopefully enjoying a little less craziness for the time being?
I'm starting to check all the boards/posts now that I have a little more time. Before I could only address the bare minimum posts (support/bugs), but I'm now making it everywhere else as well!
Quote from: Kyzrati on May 30, 2015, 09:39:08 PM
Fortunately the enemy AI is flexible about reacting to what you're up to, so even with these OP allies you're still in for a fight
But yeah this stuff needs to be tweaked. The hacking system went through minimal testing because I wanted to see what you guys would do with it at this stage before making changes.
Getting Slayers out of a tier 1 Fabricator is pretty OP. Commandos, sure, Slayers I will probably have to do something about