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Messages - Chad

#1
Status update about my "special" problem.
Had a partial success two weeks ago using "Set Maxfiles to 10240", but it worked just twice...

But today I just randomly started the game on my Macbook and all problems were gone! I haven't done anything on the Macbook (haven't even rebooted...). Finally, I can play Cogmind on both, my iMac and Macbook. But where the probelm was? I don't know. I hope it will be gone forver!

Thx for the support Kyzrati (can't wait for the next patch)!
#2
@Kyzrati:
No need for the hotfix as long as Cogmind runs on one system.
The problem is not version dependend, I've tried several Cogmind versions (all I still got on my HDD).

Quote from: Enno on August 12, 2016, 05:41:11 AM
Quote from: Chad on August 12, 2016, 04:41:20 AM
error message in the Wine logs ("XIO: fatal IO error 35 (Resource temporarily unavailable) on X server"
maybe you have to install x11 again !?

Wineskin uses its own version of XQuartz (which is the successor of Apples X11). But I've also tried to reinstall XQuartz and even forced the reinstalled XQuartz instead of Winskins version, without effect.
#3
Thanks for your suggestion Enno. I've already tried that. Opening the App with sudo and giving full permissions to the app. As I run Cogmind on two systems (same OSX, XQuartz, Winskin, Wrapper versions), on one successful, on one unsuccessful, there must be something very special. The error message in the Wine logs ("XIO: fatal IO error 35 (Resource temporarily unavailable) on X server") don't help. Google only provides very special solutions, or the usage of an updated wrapper, so no help there.
#4
Thx for the wrapper (nice icon and .dmg folder background, btw  ;)), unfortunately it doesn't work. I'm pretty sure, that there is someting different on my two systems. But its hard to find something useful.

I think the problem lies somewhere at the window managment. The Wine logs produce an error, but I haven't figured out what causes this error. I've tested the WineskinX11 window managment system and XQuartz (which runs terrible on the Macbook and dosn't help either), the error is basically the same.

I'll try to find out what causes the error...
#5
It is freezing BEFORE the exit sound!

Currently the game runs fine on the iMac and not on the Macbook, before it was vice versa, so I assume it's not a hardware nor a OS problem.
As I use the same Wineskin version and the same wrapper, there should also be no problem. So I assume it is something in the background which Wineskine uses to emulate the Windows environment. From the technical view, Wineskin creates an App (which is basicly an executable folder), which contains the wrapper and if installed the program (The wrapped cogmind app is 544.6 MB, btw!).

If run a test on both machines with a blank run.log file (thank for pointing me to that):
iMac (runs fine):
(...)
I=0032106 |   |   \---DONE
I=0032106 |   |   Saving game meta data
I=0032110 |   \---DONE
I=0032110 |   Cleaning up program before exit
I=0032330 |   GM::endGame() | Ending game
I=0032335 |   \---DONE
I=0032340 \---DONE


Macbook (freezing):
(...)
I=0036036 |   |   \---DONE
I=0036037 |   |   Saving game meta data
I=0036042 |   \---DONE


Does that narrow down where the problem is?

For the upload problem:
The log says:
(...)
I=0009428 |   Sending content...
I=0009428 |   Waiting for ACK...
(...)

But on the Macbook there seems to be no reponse (Not for uploading, nor for the Version check/News). I've created a Wine version of the Internet Explorer to check if there is a problem with internet connections and wine on the Macbook, but using IE had no problems.

Is there any chance that the problems are connected?
#6
There is no problem with saving the game or saving the scores. I've also checked if there is aproblem with the OSX Firewall, but also disableing the Firewall has no effect.

In the case of Save & Quit, the game freezes just befor the exit sound.
In the case of Suicide/Restart the message (score uploaded to www.gridsagegames.com) doesn't come up and (uploading score...) stays. Restarting with SPACE works fine from here, ESC to quit freezes the game...
#7
Hey folks!

Haven't been here for ages and saw Kyzratis Twitter post and I wanted to share my latest experiences with Cogmind on OSX.

First, I own an iMac and a Macbook Air, both with the lastest OSX Version (El Capitan). Using Wineskin, I was only able to play Cogmind on the Macbook. The game ran fine on the iMac, but the game kinda freezed when saving and quitting the game.  Saving worked, but the issue was very annoying, interstingly the problem also occured when bootin to Windows 7 on my iMac... also: uploading scores doesn't work... so I only played on the Macbook. A while ago I made a clean install of OSX on my Macbook and suddenly I got the  same issue on the Macbook when quitting the game. I tried everything to get the game back to a stable  This was the day where I stopped to play the game :( I think this was on Alpha6. I tried again I following releases, without success.

Let's jump to today. I saw skymakers post and installed Wineskin again on my iMac, created a wrapper (latest version for engine and Wineskin), and the game works fine on the iMac. For the Macbook I got the same issues than before.

So maybe there is a way to figure out where the problem is. Maybe Kyzrati can give a few insights what exactly happens if we click Save&Quit , Suicide/Restart and Quit, Delete Save. Or do you have some kind of debug mode, which cpuld help to narrow down the problem?

@skymaker
Could you give us some informations about your system? That would help a lot! Also: have you ever used another game/program with wine?
#8
Competitions / Re: Alpha Challenge 2015 (September 8-22)
September 24, 2015, 12:43:24 AM
Quote from: Kyzrati on September 23, 2015, 08:57:53 PM
I saw you got both Unstoppable and Generalissimo, pretty tough. For the latter I take it you visited Waste a couple times? Was that intentional, or did it "just happen"? :P

I few times I went to waste until I realized, that I get back to the level before, not one level above (silly me :D). Also, for a stealth run allies are not a very good idea (except drones).
But when I'm in a very bad situation (like lost all my parts and followed by a party of bad guys) I like to jump down to save my ass. With 200% speed and a bit of luck you can avoid the crushers and may get some new equipment and sometimes some new friends!

For the generalissimo achievement I don't know how I got it. Is it possible to get 41 allies in waste? I did I manage to get some friends at waste and find some drone bays? Don't know if the game counts all allies I had in the game or if he counts the maximum allies at the same time. I think it's the first case and I found some drone bays and later went to waste (for whatever reason).
#9
Quote from: Kyzrati on September 22, 2015, 07:53:02 PM
(...)

Chad: I noticed you playing a heck of a lot and taking a number of achievements. The last Factory floor is where the difficulty (once again) really ramps up, so that's a tough barrier. The top 10 ended up being pretty competitive with a lot of players reaching that same general area!
(..)

Haha, yeah. I was very motivated to get back to the top10. And it's just another run ... or maybe two ... or... :D
I got some very bad runs, but my avarage score isn't that bad as it seems. And I got some very cool archivements  8)
#10
Thats it for me in the tournament. I've tried to get a place back in the top ten, but it seems that im more a quantitative player, not the qualitative one :D
Had some nice runs (and many bad ones), I've tried stealth and combat runs. Both went very bad in late factory/early research. I reach always a point where I run into Programmers or squads and that ends very bad.

Thx for the tournament, I really enjoyed it!
#11
Quote from: Kyzrati on September 04, 2015, 06:32:37 PM
(...)
Oh you got the cinematic save, too ;). BoomBlip was raving about it on Reddit.
Oh yeah, it was really cinematic, sad that I managed too late to take screenshot out of wine :-/
But for the next time I'll be prepared ;)
I'm exited to see more of those cinematic events in the future :)
Quote from: Kyzrati on September 04, 2015, 06:32:37 PM
You won't start finding more traps until the Factory--the earlier levels are small and dense enough that adding more than a tiny selection of traps would cause them to be way too central to the gameplay there (and possibly frustrate beginners).
Sounds reasonable, good work there! :)
#12
First time for me to participate at a weekly seed competition and it went very well :)

Spoiler
Cogmind - Alpha 3b

Name: Chad

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (141)     705
Value Destroyed (4686)     4686
Prototype IDs (9)          180
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 7571

Cogmind
---------
Core Integrity             0/850
Matter                     300/300
Energy                     50/50
System Corruption          7%
Temperature                Cool (8)
Location                   -6/Factory

Parts
-------
Power (2)
Propulsion (3)
Utility (7)
Weapon (3)

Inventory
-----------
Flexi-carbon Leg

Peak State
------------
Power
  Enhanced Nuclear Core
  Light Nuclear Core
Propulsion
  Heavy Treads
  Light Treads
Utility
  Hardened Medium Armor Plating
  Damper Plating
  Large Storage Unit
  Matter Filter
  Experimental Targeting Computer
Weapon
  Heavy Battle Rifle
  Magnetic Acceleration Cannon
  Hypervelocity Gauss Rifle
[Rating: 68]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Deep Network Scanner
  Protection               Hardened Medium Armor Plating
Weapon                     Battle Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          17
  Worker                   13
  Builder                  7
  Tunneler                 3
  Hauler                   7
  Recycler                 16
  Mechanic                 1
  Operator                 6
  Watcher                  6
  Swarmer                  13
  Grunt                    42
  Brawler                  1
  Duelist                  1
  Protector                2
  Sentry                   12
  Hunter                   3
  Programmer               7
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         6
Matter Collected           4064
  Salvage Created          5569
Parts Attached             162
  Power                    34
  Propulsion               24
  Utility                  56
  Weapon                   48
Parts Lost                 101
  Power                    20
  Propulsion               13
  Utility                  36
  Weapon                   32
Average Slot Usage (%)     79
  Naked Turns              16
Spaces Moved               3626
  Fastest Speed (%)        200
  Slowest Speed (%)        12
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       2
  Teleports                0
Heaviest Build             84
  Greatest Overweight (x)  24
  Average Overweight (x)   1
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          1814
Volleys Fired              497
  Largest                  3
  Hottest                  181
Shots Fired                994
  Gun                      760
  Cannon                   203
  Launcher                 18
  Special                  13
  Kinetic                  696
  Thermal                  138
  Explosive                18
  Electromagnetic          129
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              15
  Impact                   0
  Slashing                 13
  Piercing                 0
Damage Inflicted           11513
  Projectiles              9463
  Explosions               1732
  Melee                    312
  Ramming                  6
Highest Temperature        603
  Average Temperature      86
  Shutdowns                11
  Energy Bleed             2
  Interference             5
  Matter Decay             2
  Short Circuit            4
  Damage (minor)           3
  Damage (major)           1
  Damage (core)            0
Highest Corruption         7
  Message Errors           29
  Parts Rejected           10
  Data loss (map)          24
  Data loss (database)     21
  Misfires                 8
  Misdirections            12
  Targeting Errors         17
  Weapon Failures          2
Haulers Intercepted        7
Robots Corrupted           1
Robots Melted              2
Tactical Retreats          6
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       1
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        12
  Terminals                11
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            12
  Terminals                11
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Total Hacks                39
  Successful               3
  Failed                   36
  Catastrophic             13
  Database Lockouts        0
  Manual                   36
  Terminals                36
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         13
  Full Trace Events        10
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         40
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   2
  Parse                    0
  Link                     0
  Rebooted                 2
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               7
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              1
Peak Influence             1407
  Average Influence        303
Maximum Alert Level        3
  Low Security (%)         56
  Level 1                  14
  Level 2                  20
  Level 3                  8
  Level 4                  0
  Level 5                  0
Squads Dispatched          36
  Investigation            12
  Extermination            7
  Reinforcement            10
  Assault                  7
Exploration Rate (%)       18
  Regions Visited          8
Turns Passed               8783
  Depth 11                 146
  Depth 10                 1470
  Depth 9                  737
  Depth 8                  1232
  Depth 7                  3375
  Depth 6                  1823
  Scrapyard                146
  Materials                3439
  Factory                  4254
  Waste                    944

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
F-Cell Engine
Improved Medium Laser
Mini Assault Cannon
Anti-matter Cannon
Precision Grenade Launcher
Compact Tesla Bomb Launcher
Experimental Targeting Computer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 86 min
Sessions: 2
Mod: N/A
Game No.: 34
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 72x54


X=9671355946329160442150471693
996313159151149672216131162191
349974570312955939294392034204
200951390170699753560496337242
542533509753094361155140549060
255202750049557227673161557263
192522955741241291262256467075
270462593139354494662114752434
412409474491242151142141254201
242202442155760355263571542141
241015114214124115114214124115
114214124250125214124115123214
124115110210124125194214124115
114214124115115404904559325640
101019159447227292991025269210
094196975456956969270529353073
433709299553225096606
[close]

I didn't encounter any traps unit floor -7 (I think). There I jumped into a trap and fell into the garbage area (I think). Some big robots  attacked me (I even don't know their name :D) and beat the hell out of me. I was sure that this was the end!
But suddenly the walls broke and an army of robots came through, they destroyed all the bad guys and followed me. They were an amazing help through floor -7. But I had lost them all when I reached the way up to -6. There I survived a good while, lost everything several times and got new stuff, before I finally died!
But it was fun.
#13
Thx for your reply Kyzrati :)

I've done some further testing. I've booted to Win7 on my Mac and got both issues under Windows. I've packed the game with Wineskin on my Macbook and both, quitting and uploading, work flawlessly!

So maybe the problem is hardware specific and not Mac specific?
#14
First of all: COGMIND runs fine for with Wine on my Mac. I've just noticed a small issue and I don't know if it's just me.
The game stucks on quitting the game. It doesn't matter if I save & quit, suicide, or just quit. Savegame creates successfully, same goes for deleting a running game. So the problem is on the quitting part.
Same goes for uploading scores. I'm not sure if it works, it just says uploading score... forever, dont know if there's a success message when the upload is finished. Haven't eseen my name on the highscores yet ;(

Anyone an idea to solve the quitting problem?