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Messages - Theyflower

Pages: [1]
1
Competitions / Re: Serflord April 1st ARG!
« on: November 20, 2024, 06:11:30 PM »
Updated the B14 Serflord to restore an easter egg which originally existed in the B12 version but I forgot to include when I made the B14 version. All gameplay is the same but for the fully authentic experience fresh installs should use the new one.

2
Competitions / Re: Serflord April 1st ARG!
« on: November 16, 2024, 10:38:30 AM »
I finally started a run, and almost reached the "plot hook", but i noticed something that feels weird :
Spoiler (click to show/hide)
Or am i just overanalysing? I feel like i might be.
Spoiler (click to show/hide)

3
Competitions / Re: Serflord April 1st ARG!
« on: October 15, 2024, 06:02:26 PM »
Seed found! Thanks to aoemica.

4
Competitions / Re: Serflord April 1st ARG!
« on: October 15, 2024, 01:29:43 PM »
Oops the seed doesn't work. The pack is still updated to b14 we just need to find a seed.

5
Competitions / Re: Serflord April 1st ARG!
« on: October 15, 2024, 01:02:26 PM »
Thanks to aoemica for checking the previous seed to find it doesn't work and then locating a new seed. I've made an updated version of the soundpack required for the ARG to work.
https://files.catbox.moe/19gxi9.x_beta_14_serflord

6
Competitions / Re: Serflord April 1st ARG!
« on: October 13, 2024, 01:21:23 PM »
Ah so it still requires Beta 12, eh? Was hoping it was updated or at least compatible with at least 13 so I could stream it with the new UI...
I'm not sure if the seed still works. I'd have to find a new seed for a B13 version.

7
Competitions / Re: Serflord April 1st ARG!
« on: October 11, 2024, 10:52:46 AM »
Fixed dead link, hopefully catbox will keep it around for a long time. You are encouraged to keep your own copy to help prevent this from becoming lost media!

8
Competitions / Serflord April 1st ARG!
« on: April 01, 2023, 05:42:43 AM »
Put the sound files into "Cogmind/data/audio/" and rename it to game.x MAKE SURE TO NOT DELETE THE OLD game.x

Beta 12
Seed: DispersionFusionClaw
game.x sounds: https://files.catbox.moe/z8lhhv.x_serflord

Beta 14
Seed: FlightTrackerGuard
game.x sounds: https://files.catbox.moe/s3iyh6.x_beta_14_serflord

Here's your plot hook:
Imprinter has imprisoned the soul of the Data Chimer. You must release Data Chimer and then follow the story given to you in order to win.
You know you will win when someone in particular tells you "cogmind gaming" during the end sequence of the game.

9
Support / Re: Funny Sounds
« on: March 03, 2023, 04:02:51 PM »
Added dopamine soundpack

10
Support / Re: Funny Sounds
« on: December 15, 2022, 06:29:56 AM »
reserved

11
Support / Re: Funny Sounds
« on: December 15, 2022, 06:29:50 AM »
reserved

12
Support / Re: Funny Sounds
« on: December 15, 2022, 06:29:41 AM »
reserved also we're lucky i uploaded some of these because i literally deleted my entire home directory whooops hahahah

13
Support / Re: Funny Sounds
« on: December 10, 2022, 07:25:34 AM »
Cruel Sigix Thesis: ZAAAAANNKOKO WA TENSHI.....
Dopamine: Adds loot.wav from hackmud to a bunch of sounds

14
Support / Re: Funny Sounds
« on: December 08, 2022, 06:04:55 AM »
Luigi Compactors: If you think being attacked by compactors is quite dull or are unsure how to feel about it I have added the sound of Luigi to help you.

Popcorn: Assembled make popcorn sounds.

Data Chimer Jazz: Smooth jazz has been added to various interactions with the Data Chimer.

Wilhelm: You now may hear a wilhelm scream when firing a launcher into a group of swarmers or assembled.

15
Support / Funny Sounds
« on: December 08, 2022, 05:55:45 AM »
Going to post my funny sounds here, they will all be distributed in little zip files attached to the posts. To install them you need to modify the game.x at "Cogmind/data/audio/game.x". It is a zip of many sounds used by the game. Take my sounds, drag them in, and then zip it back up. Do not forget to backup your original one.

16
Ideas / Warlord Marauder Construction Mishap Event Response
« on: September 24, 2022, 04:55:05 PM »
When there is a marauder built inside of a room it cannot escape as a prank they should thank you and also activate it if you open an exit for it.
Video example of what I mean: https://youtube.com/clip/UgkxG9CPht26xuLV78fcsS6e5iiblgD5OAYu

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