Might be an idea to catch the cases when the save file is corrupt and handle it internally so a CTD is avoided.
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Show posts MenuI=0016890 | | | Unserializing saved Faction manager
I=0017020 | | | Sending content...
I=0017020 | | | Waiting for ACK...
I=0017040 | | | BS::BattleScape() | Unserializing saved BattleScape
I=0017491 | | | | Got 1285 bytes: HTTP/1.1 200 OK
Date: Sat, 03 Jul 2021 21:58:45 GMT
Server: Apache
Upgrade: h2,h2c
Connection: Upgrade
Vary: Accept-Encoding
X-Content-Type-Options: nosniff
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3f3
update_content:<VERSION>Beta 10.2</VERSION><BUILD>210401a</BUILD><NEWS>Welcome to Cogmind BETA ACCESS!
Many thanks for your continued support of Cogmind! See the forum announcements for the full release notes and latest changelog.
Visit Discord, the forums, or r/Cogmind with any questions or to share your experiences with others. There are also some spoiler-free tips in the beginners survival guide in the manual.
Enjoy!
As of Beta 1, the world is complete, as is the story with all seven different endings.
The latest Beta 10 has added a full ambient soundscape, new RIF abilities, two more alternate endings, many more types of drones, and of course lots of other features to improve the overall experience.
Beta 10.2 makes a number of tweaks and adds some new content, but most importantly enables participation in a timed ARG event! The latest 210401a build is save compatible with the previous update, but might behave in strange and interesting ways if you start a run from scratch.</NEWS></END>
I=0017491 | | | | POST succeeded
I=0017491 | | | | Closing socket...
I=0017491 | | | \---DONE