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#1
Hmmm...
Spoiler

As the basic structure, I consider that entering any branch itself is a risk. It's like a trigger that turns relatively 'easy' main floors story into more challenging and exciting scenarios. For simpler instance, a raid always happens in W branch, but player's effort can't stop it. Strategy in there would be focused on how dealing with it rather than stopping it. Perhaps easiest workaround is to not go to W branch.
I guess this would be a matter of modulation. Good games recommend players to be creative in some situations and give players an absolute choice in others. I'm not sure which 'scenario' is better in this case, but the dicison should be a conclusion of the developer carefully considering the balance of the whole game.

I really respect your challenge that goes to all branches as far as possible with pacifist run. But that's like setting all difficulty options to 'very hard' at once, so it sounds like a logical consequence to be hard to guess which option made your run extremely difficult. Of course, I don't mean that it's your mistake but feel that the game correctly reacted to your tough challenge following its mechanism.
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#2
Strange. Because of your another post (awesome pacifist win), I think you know the core mechanism of Cogmind - Unless you mess with the world, it's calm. Well, at least, within the main floors. No illogic and almost everything is controllable. Would you tell about concrete situations?
#3
General Discussion / Re: Favourite weapon family.
April 02, 2019, 12:43:59 PM
I voted to kinetic gun, but recently I'm into the feeling of thermal and EM, which indirectly insta-kill hostiles instead of tearing them. It's so...SciFi-style. (Who said cheesy? :D) While loving 'shooting bullets' feeling of kinetic too, I have a fatal problem: poor matter management. But down-to-earth coolness of 'Gauss' always forces me pick it up. Magnetic acceleration mass weapons, man's dream. After all, weapons in this game are well-balanced, so my favorite changes every time. EM launcher is the only exception. It's not that I dislike it, but haven't yet found how to use properly. I would do test run someday.
#4
General Discussion / Re: Most annoying enemy class.
March 03, 2019, 03:59:06 PM
Swarmers: their slowness put me in a cold sweat rather than their fast. Since they patrol very slowly and in a widely spreading group, it is difficult to pass around and can be big threat to stealth run, though they rarely be cause of death directly. Or I might have to attack them quckly even in stealth run. Hmm.