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Messages - muxecoid

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1
Ideas / Re: Balance Overhaul
« on: October 21, 2020, 12:58:11 PM »
Door terminal change will make -9 storage significantly harder. Anything to compensate?

2
Ideas / Re: Balance Overhaul
« on: October 18, 2020, 11:36:09 PM »
Nerfs, nerfs, nerfs... Can we have some buffs?
Let's buff cryofiber webs via nerf to everything else.
Mechanics change - make heat dissipation percent of current heat over base rather than fixed value. Change existing heat dissipation to 0.6 and make it work as percentage of current excess heat. Build that was at exactly zero heat balance before the change will now achieve equilibrium at 167 temperature. Enjoy your targeting penalty... But if your heat generation doubles you do not go to infinite heat, you stabilize at 333.

3
General Discussion / Favourite weapon family.
« on: March 24, 2019, 09:54:33 AM »
What is your favourite weapon family? I am a big fun of spears!

4
General Discussion / Re: Oddities of time system.
« on: March 14, 2019, 12:53:44 AM »
I once got hit by compactor moving twice like this... In current system it would be cool to have a "wait" action that makes you act immediately after target. Does not count as action for stabilization purposes. Makes them notice you.

5
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: March 11, 2019, 12:10:23 AM »
Heatsinks are known as the *real* makeshift armour. How about a device that makes this official?

Thermal attraction generator. Increases the coverage of heatsinks by 350%. 30% chance to ignore damage to heatsinks.

6
Stories / Re: Pacifist win! [Extended-game Spoilers]
« on: March 04, 2019, 07:56:00 AM »
I remember some streamer shooting EM weapons at the door control terminal. Does it still work?

Also exiles having technology to build indestructible wall is impressive. There should be a lore entry about it in one of the terminals.

7
Ideas / Re: Steam Achievement Ideas
« on: March 02, 2019, 04:16:19 AM »
The achievement for successfully using Trojan(Assimilate) must be called "operand type does not match operator"

8
General Discussion / Most annoying enemy class.
« on: March 02, 2019, 01:15:02 AM »
Most of my deaths involved meeting multiple hunter squads at the same time. I wonder what is your experience.

9
General Discussion / Faction lore and feel
« on: February 19, 2019, 03:37:34 AM »
Factions feel awesome and different with a lot of lore surrounding them. Exiles are a weird bunch of geeks with terminal for public blog and inventions that would leave Sigix in awe. I feel the dude named Base64 is missing. Assembled are a bunch of mysterious hyperaggressive things. Zionites are organized society with their own production and economy. Unaware are... unaware.

10
General Discussion / Re: Summoner builds
« on: February 18, 2019, 09:10:50 AM »
I only watched the RIF stream and it did not seem like a fun or powerful way to play. Couplers take way too many slots. Zero mass allows faster propulsion, but it is still too many slots. Perhaps giving hacking immunity will help. But what about derelict couplers?

System shield protection is not that high even when meeting P-70, once you see P-80 it is useless unless superstacked. It helps you when you perform many failed hacks on same terminal, but as imprinted you do not perform that many hacks. Perhaps Makeshift system shield should provide more protection to allies and less detection protection?

11
General Discussion / Summoner builds
« on: February 18, 2019, 05:13:57 AM »
There are three ways to get allies. You can use disruption weapons and rewire disabled robots. At the time you rewire it not is  half dead. You can build them from schematics, this requires good hackware. You can summon zionites.
Did anyone manage to get a good summoner run? All non-programmer robots are stolen by enemy programmers way too easily. I feel there should be a way to rewire zionites back. Zionite programmers are nice, but can't hit the flying swarmers with their inaccurate riot guns. You will need a way to deal with it. Heroes are also nice, but low in numbers. Also your army is easily destroyed by traps, traps that sever parts are the deadliest.
The good fun part is that if you have a proximity field and a lot of energy your army can become very powerful against conventional weapons. I guess if you find a stash of tactical analysis suites your army can fight against fliers, but this is not reliable.

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