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Messages - Erata

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Ideas / Re: Extra combat info on the map instead of on the log
« on: January 27, 2019, 10:50:46 AM »
Beautiful!

I mostly play with some other audio playing over the game so I wasn't aware of those sound cues.

Another unrelated change I thing would work is having the 'stop movement when threat is detected' also stop the wait command from working. Sometimes when waiting for a patrol to pass through while inside a room I can either keep moving left and right to pass time faster without being at risk, or press the wait button slowly to be sure I don't lose any turns if something comes through the door.

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Ideas / Extra combat info on the map instead of on the log
« on: January 26, 2019, 05:32:28 PM »
I love how the game can be played without having to keep checking the log window all the time, but I still find myself occasionally in situations where I have to keep a look at it (or at the parts list) to check if one particular message pops up: When parts are destroyed. Naturally I want to catch when that happens as soon as possible so I can swap parts in.

My suggestion would be a red X tile appearing over the player very briefly at the beginning of the turn where a part was destroyed. That would add important combat info to the map I think.

Less of an issue: Knowing when enemies died, that is clear enough most of the time, but sometimes at bottlenecks you can only see one enemy and when they die if they're replaced by another enemy with the same sprite you can't be sure the enemy died unless you look at the log, a red X briefly on their death position at the turn of their death would give some extra info too.

Love the game by the way, it's really great!

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