Grid Sage Forums

Grid Sage Forums

  • November 24, 2024, 11:56:19 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - wad67

Pages: [1]
1
General Discussion / Re: How do I get past this?
« on: May 23, 2015, 05:23:39 AM »
I have tried those tactics a few times now, but it always ends up being an unfortunate case of bad luck.
Given those circumstances I have found it a lot more enjoyable to cheat my way through the game.
Basically it means Unlimited Life, Unlimited Energy and Unlimited Mass.
However I still have to watch over my component integrity.

Spoiler (click to show/hide)

2
Ideas / Stop enemies jumping around.
« on: May 23, 2015, 04:38:40 AM »
I find it really difficult to keep track of enemies. If a bot is faster than you it can be really difficult to track, could we have them animated or something? Projectile animations seem to be factored in nicely, so I can't imagine it would be too hard to iterate through every tile on a path and ensure that the robot is seen on every tile.
Essentially

Say an enemy scout moves six tiles, while you are firing a volley or something.
Rather than have the scout simply jump to it's destination, calculate if the bot can move during the current frame and then have it move to the next tile.

3
General Discussion / How do I get past this?
« on: May 23, 2015, 04:23:58 AM »
This happens every time.
Spoiler (click to show/hide)
Is there a method to this madness?
Or do you simply strap as many flight units on as you can and hope rng is having a nice day?

Pages: [1]