Grid Sage Forums
- December 03, 2024, 11:07:24 AM
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It's finally time to play "Serflord," a Cogmind mod by Theyflower! I had little idea what to expect, so my decision to take a convenient early shortcut to Zion meant I was not prepared for the requirements, and just barely didn't survive a return trip from deep in the caves... So I actually had to restart this run half way through, and you can find the beginning of the safer approach from 01:58:00.
That said, there were definitely some interesting times in the first run, plus it includes the main intro to the mod, and a bit more discussion about the process. The second run is not disappointing, either, and it was additionally interesting to be re-running a manual seed, which I've never done before. By the end we've reached beyond the overlapping segments for next time, where there's already a specific goal laid out for us...
Maybe you're not familiar with the jumping issue, but it was not uncommon for some players and strategies over the years and it meant that any hostile combat bot could in some cases jump any other bot, including over Cogmind, to get to a place from which to attack, including all bots with no flight capabilities, even jumping around corners. It had nothing to do with "the time taken" to do suchBeta 14 contains a rather serious new pathfinding issue that was added while working out a proper way to remove the AI jumping potential (and it went kinda overboard) so this has already been addressed after the release and adjusted for Beta 15.By the way, i'm curious, why was "bots take more time to move when they jump over other bots" (just like Cogmind on flight) deemed to be a bad solution to "bot jumping"?
I think the description would be a lot clearer if it had "doesn't work on robots with dismemberment immunity" at the end of it.I tend to avoid doing that because then for consistency you really want to do it everywhere, and that results in very long lists and descriptions all over the place. It's better to have such a description on the object that actually has such an effect, where it directly matters at the closest point.
The date in the changelog section for that version is missing an end parenthesis in changelog.txt, by the way. It currently looks like this :Yeah that was done with some automation recently when I decided to rebuild the entire changelog from the beginning to improve the formatting a bit, guess I can add that in manually
Cogmind Alpha 12 "The Place No One Lives to Tell About" (161122