This week's seed: DeepSeismicChainswordThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: DeepSeismicChainsword] should display in the log window.
Congratulations on entering the seed, now get in there!
Hello, this is my first time running the weekly seed.
Currently I'm messing around in super easy modo testing all kind of things and getting lore so I ran in said mode.
Early game was fairly standard, three EM pulse guns, a grenade launcher and a targeting computer at -11.
Quickly run the first few floors, getting the schematics for imp. Treads off a terminal.
Switched to treads on -9.
Ponder going flight at -7 after finding a stash of thrusters sitting close to some adv. Sensor arrays.
Decide against it and stumble on two plasma cannons soon after.
Take a turn in storage -7, nothing of note, got a few friends on my way out.
Get into a chute trap while fighting some hunters, thankfully I missed the party, all the crushers are dead, spare parts scattered all around and a hole in one of the walls.
One of the crusher come alive, cost me two powers and one propulsion.
Switch to full thermal after finding an improved particle charger.
Keep climbing floors with nothing special happening.
Come research I start melting garrisons on sight.
A random hauler get caught in the crossfire and bless me with two nova cannons.
Another turn, testing at -3 (with 7% corruption).
The very first room I check give me a potential cannon AND the improved version.
Find [redacted] around a corner, decide to take it with me to see what happen.
Grab the SHELL a few rooms away from the exit.
Reach access.
Blew up an energy cycler, no idea what they do but I remember Kyzrati destroying some on stream.
Triggered high security, my first time.
Died quickly after that, I managed to fight off a few waves but lost the potential cannon in the process.
Then ran out of spare guns and it was all over.
----
Fairly straight forward run, almost no branches.
Obviously grabbing the [redacted] without saying hello to Zhirov first was a happy little mistake.
I'm fairly confident I would have won with a little more luck in finding the exit, by the time I lost my potential cannon I had half of access mapped out, on treads.
SHELL is great, improved potential cannon is GLORIOUS, I killed a red behemoth in three volleys with it.
Easiest mode is, I think, a great place for new players, you can make a lot of suboptimal choices and still progress and see more of the game.
Spoiler
Cogmind - Beta 3.1 *** EASIEST MODE
Name: Dullahan
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (445) 2225
Value Destroyed (23213) 23213
Prototype IDs (13) 260
Alien Tech Used (0) 0
Bonus (10470) 10470
TOTAL SCORE: 40668
Cogmind
---------
Core Integrity 0/1600
Matter 28/300
Energy 1190/1190
System Corruption 16%
Temperature Cool (9)
Location -1/Access
Parts
-------
Power (3)
Light Quantum Reactor
Propulsion (6)
(None)
Utility (14)
Advanced Heat Sink
Experimental Energy Well
Weapon (3)
(None)
Inventory (4)
SGEMP Prototype
Peak State
------------
Power
Light Angular Momentum Engine
Micro Fission Core
Light Quantum Reactor
Propulsion
Advanced Heavy Treads
Biometal Heavy Treads
Biometal Heavy Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Experimental Energy Well
Improved Core Analyzer
SHELL Armor
Advanced Focal Shield
Weapon
Cooled Nova Cannon
Improved Potential Cannon
Inventory
Quantum Reactor
Light Quantum Reactor
Light Quantum Reactor
Armored Medium Treads
Advanced Medium Treads
Advanced Heat Sink
Improved Medium Armor Plating
Heavy Beamcaster
Dispersion Rifle
Advanced Plasma Cannon
Advanced Plasma Cannon
Advanced Assault Cannon
Gauss Cannon
Enhanced Gauss Cannon
SGEMP Prototype
[Rating: 206]
Favorites
-----------
Power Micro Fission Core
Engine Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Armored Treads
Treads Armored Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware System Mapper
Protection Improved Medium Armor Plating
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Energy Cannon Neutron Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Slug Cannon
Launcher Improved Grenade Launcher
Slashing Weapon Segregator
Stats
-------
Bonus Breakdown 10470
High Alert Combat Kills 8189
Follower Combat Kills 312
Acquired SGEMP 2000
Friendly Fire -31
Classes Destroyed 24
Worker 27
Builder 21
Tunneler 3
Hauler 12
Recycler 22
Carrier 1
Mechanic 3
Operator 4
Watcher 34
Swarmer 47
Saboteur 2
Grunt 98
Brawler 6
Duelist 15
Protector 2
Researcher 3
Sentry 40
Hunter 42
Programmer 51
Q-Series 6
Behemoth 2
Compactor 1
Striker 2
Alpha 7 1
Major NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 16
Best States 0
Heat Dissipation 166
Energy Capacity 1680
Matter Capacity 300
Sight Range 18
Robot Scan Range 8
Terrain Scan Density 10
Armor Coverage (%) 83
Resistance: KI 65
Resistance: TH 35
Resistance: EX 35
Resistance: EM 35
Resistance: I 35
Resistance: S 35
Resistance: P 35
Power Shielding 33
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 6
Core Analysis 8
Recoil Reduction 6
Energy Filtering 30
Particle Charging 25
Offensive Hacking 20
Matter Collected 6371
Salvage Created 22008
Parts Attached 274
Power 55
Propulsion 51
Utility 94
Weapon 74
Parts Lost 63
Power 8
Propulsion 7
Utility 25
Weapon 23
Average Slot Usage (%) 91
Naked Turns 1
Spaces Moved 7824
Fastest Speed (%) 200
Average Speed (%) 62
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 141
Greatest Support 220
Greatest Overweight (x) 24
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 15
Most Carried 16
Average Carried 14
Final Capacity 4
Final Carried 2
Damage Taken 23495
Core 2566
Absorbed by Shields 0
Average Core Remaining (%) 88
Depth 11 Exit 100
Depth 10 Exit 91
Depth 9 Exit 86
Depth 8 Exit 82
Depth 7 Exit 95
Depth 6 Exit 77
Depth 5 Exit 88
Depth 4 Exit 98
Depth 3 Exit 71
Depth 2 Exit 96
Volleys Fired 894
Largest 3
Hottest 316
Shots Fired 2235
Gun 824
Cannon 1407
Launcher 4
Special 0
Kinetic 621
Thermal 1151
Explosive 4
Electromagnetic 465
Secondary Targets 2
Shots Hit Robots 1784
Core Hits 854
Critical Hits 99
Critical Kills 36
Critical Parts Destroyed 46
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 6
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 76374
Projectiles 61981
Explosions 14393
Melee 0
Ramming 0
Kinetic 12452
Thermal 54856
Explosive 931
Electromagnetic 8135
Impact 0
Slashing 0
Piercing 0
Overflow Damage 195
Projectiles 0
Explosions 110
Melee 85
Self-Inflicted Damage 858
Shots 19
Rammed 1
Highest Temperature 535
Average Temperature 77
Received Heat Transfer 4320
Shutdowns 4
Energy Bleed 6
Interference 15
Matter Decay 2
Short Circuit 1
Damage (major) 3
Highest Corruption 16
Average Corruption 5
Corruption Purged 0
Message Errors 41
Matter Fused 56
Heat Flow Error 29
Energy Discharge 26
Parts Rejected 3
Data loss (database) 33
Misfires 11
Misdirections 18
Targeting Errors 106
Weapon Failures 22
Depth 9 End 1
Depth 7 End 1
Depth 6 End 3
Depth 5 End 4
Depth 4 End 3
Depth 3 End 11
Depth 2 End 2
Impact Corruptions 0
Haulers Intercepted 12
Robots Corrupted 9
Parts Fried 29
Impact Corruptions 0
Robots Melted 5
Parts Melted 50
Heat Transferred 47747
Parts Sabotaged 5
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 13
Communications Jammed 0
Times Spotted 493
Peak Tracking Total 19
Tactical Retreats 28
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 20
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 70
Machines Sabotaged 0
Data Cores Recovered 3
Used 0
Machines Hacked 21
Terminals 14
Fabricators 1
Repair Stations 1
Recycling Units 3
Scanalyzers 1
Garrison Access 1
Total Hacks 32
Successful 17
Failed 15
Catastrophic 8
Database Lockouts 0
Manual 4
Unauthorized 2
Terminals 18
Fabricators 2
Repair Stations 5
Recycling Units 3
Scanalyzers 2
Garrison Access 2
Terminal Hacks 7
Record 1
Part Schematic 1
Open Door 2
Locate Traps 1
Zone Layout 2
Hacking Detections 12
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 2
Total Part Build Rating 4
Part Fabrication Matter 124
Part Fabrication Time 62
Parts Repaired 2
Part Repair Time 58
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 5
Largest Group 3
Highest-Rated Group 93
Highest-Rated Ally 36
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 46
Total Damage 950
Kills 10
Allies Corrupted 0
Allies Melted 0
Peak Influence 3085
Average Influence 458
Final Influence 2895
Maximum Alert Level 5
Low Security (%) 52
Level 1 20
Level 2 11
Level 3 2
Level 4 1
Level 5 11
Triggered High Security 1
Turns 772
Squads Dispatched 92
Investigation 2
Extermination 21
Reinforcement 21
Assault 29
Garrison 14
Intercept 5
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 23
Regions Visited 15
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9685
Turns Passed 16187
Depth 11 88
Depth 10 1330
Depth 9 670
Depth 8 755
Depth 7 1514
Depth 6 3029
Depth 5 2473
Depth 4 419
Depth 3 2654
Depth 2 590
Depth 1 2665
Scrapyard 88
Materials 2755
Factory 5690
Research 2011
Access 2665
Storage 877
Waste 868
Testing 1233
Prototype IDs
---------------
Experimental Energy Well
Heavy Regenerative Plating
SHELL Armor
AEGIS Remote Shield
System Mapper
Heavy EM Shotgun
Gamma Rifle
Improved Heavy Laser
Cooled Proton Cannon
Potential Cannon
Cooled Nova Cannon
Improved Potential Cannon
Fabricated
------------
2x Imp. Treads (-6/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research
-1/Access
Challenges
------------
None
Game
------
Seed: DeepSeismicChainsword
Manual?: 1
Play Time: 132 min
Cumulative: 2046 min
Sessions: 1
Easy Mode: 2
Game No.: 40
Easier: 0
Easiest: 14
Win Type: -
Total: 1
Types: 1/0/0/0/0/0/0
Lore%: 42
Gallery%: 50
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=587351329
Ooh thanks for the submission! We don't really get to see much info shared in the way of easier modes, so it's nice to see how a run plays out like this.
Pretty straightforward run through materials. Briefly dipped into the mines but relatively close to another exit that took me up to the next materials floor before anything exciting happened.
I'd been rocking legs and a pretty mixed utility/weapon build but the very first room on the first factory floor had a large stock of 8 flight units. Feeling the need for speed I decided to swap out the legs and zip through the level. Unfortunately I got caught in an awkward spot and after losing a couple flight units I triggered a chute trap. I was actually not too worried about this as I had backup flight units and knew I'd be able to dodge past the crusher units but it turned out an advance force working for some Warlord had cleared the place out. I helped myself to their cache of battle rifles and headed out. Unfortunately, in my haste, I declined to wait for too many of the friendly robots to catch up to me so only a small force accompanied me back into 0B10.
With Warlord's forces generally wreaking havoc I was free to zip around until I found the way into the next level. This is where it got sticky, there was only one room connecting the area where I spawned in to the rest of the complex, unfortunately this room is also where troops were coming through to search for me so I explored every other nook and cranny of each room (there may have been a secret passage in one of them, I didn't walk along every wall), all the while getting shot at, before deciding to go into the teeth of the gauntlet and diving through the throngs of enemy robots to get into the larger part of the facility. At this point I'm down to just a couple of installed chips and relying on the core propulsion to fly by enemies as quickly as possible. At this point there are 4 hunters and who knows how many regular troopers coming after me and I dodge up into what turns out to be a cul de sac. Here I get my second good bit of trap luck as I trigger an ambush trap and it spawns three friendlies! We dodge into a room with a lot of structures and while the hunters gun down my new friends I manage to take advantage of the battle to slip by the hunters. The other pursuers haven't caught up so I'm desperately trying to turn the corner and get out of the line of fire when the first hunter emerges and destroys whats left of my core with his gauss rifle.
Not my best run, I've been pretty consistent at getting up to research in my last few playthroughs but there was a real lack of good propulsion equipment along the path I took other than the one big stockpile I found when I first got to factory. Fun though, I've never seen that set piece with the chute trap.
Run log:
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: cinemabaroque
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (54) 270
Value Destroyed (1626) 1626
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (80) 80
TOTAL SCORE: 3996
Cogmind
---------
Core Integrity 0/850
Matter 247/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Enhanced Optical Array
Weapon (4)
(None)
Inventory (4)
Advanced Signal Interpreter
Improved Medium Armor Plating
Heavy Battle Rifle
Heavy Battle Rifle
Peak State
------------
Power
Antimatter Reactor
Propulsion
Cesium-ion Thruster
Field Propulsion Drive
Nuclear Pulse Array
Utility
Heat Sink
Medium Storage Unit
Improved Targeting Computer
System Shield
Weapon
Heavy Battle Rifle
Heavy Battle Rifle
Heavy Battle Rifle
Inventory
Cesium-ion Thruster
Cesium-ion Thruster
Cesium-ion Thruster
Advanced Signal Interpreter
Improved Medium Armor Plating
System Shield
Enhanced Gauss Cannon
Improved Grenade Launcher
[Rating: 49]
Favorites
-----------
Power Antimatter Reactor
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Antimatter Reactor
Propulsion Aluminum Leg
Wheel Compact Wheel
Leg Aluminum Leg
Flight Unit Cesium-ion Thruster
Utility Medium Storage Unit
Device Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware System Shield
Protection Light Armor Plating
Weapon Heavy Battle Rifle
Energy Gun Small Laser
Energy Cannon Plasma Cannon
Ballistic Gun Heavy Battle Rifle
Ballistic Cannon Assault Cannon
Impact Weapon Heavy Mace
Slashing Weapon Axe
Stats
-------
Bonus Breakdown 80
Follower Combat Kills 80
Classes Destroyed 7
Builder 1
Hauler 2
Operator 1
Swarmer 16
Grunt 25
Sentry 6
Hunter 3
Major NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Best States 0
Heat Dissipation 47
Energy Capacity 325
Matter Capacity 300
Sight Range 22
Robot Scan Range 8
Terrain Scan Density 110
Armor Coverage (%) 14
Evasion (%) 63
Targeting Accuracy 6
Defensive Hacking 10
Matter Collected 1424
Salvage Created 1801
Parts Attached 74
Power 10
Propulsion 29
Utility 8
Weapon 27
Parts Lost 30
Power 4
Propulsion 14
Utility 4
Weapon 8
Average Slot Usage (%) 77
Naked Turns 5
Spaces Moved 2887
Fastest Speed (%) 322
Average Speed (%) 192
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 37
Greatest Support 45
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 7
Most Carried 8
Average Carried 6
Final Capacity 4
Final Carried 4
Damage Taken 4616
Core 1461
Absorbed by Shields 0
Average Core Remaining (%) 72
Depth 11 Exit 100
Depth 10 Exit 61
Depth 9 Exit 77
Depth 8 Exit 28
Depth 7 Exit 97
Volleys Fired 138
Largest 3
Hottest 153
Shots Fired 314
Gun 253
Cannon 61
Launcher 0
Special 0
Kinetic 205
Thermal 77
Explosive 0
Electromagnetic 32
Secondary Targets 0
Shots Hit Robots 229
Core Hits 82
Critical Hits 1
Critical Kills 0
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 49
Impact 4
Slashing 45
Piercing 0
Sneak Attacks 2
Follow-up Attacks 3
Damage Inflicted 4225
Projectiles 2840
Explosions 34
Melee 1351
Ramming 0
Kinetic 2089
Thermal 552
Explosive 0
Electromagnetic 233
Impact 78
Slashing 1273
Piercing 0
Overflow Damage 12
Projectiles 0
Explosions 12
Melee 0
Self-Inflicted Damage 0
Shots 0
Rammed 0
Highest Temperature 409
Average Temperature 113
Received Heat Transfer 1323
Shutdowns 3
Energy Bleed 3
Interference 8
Short Circuit 1
Highest Corruption 0
Average Corruption 0
Corruption Purged 0
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 1
Robots Melted 0
Parts Melted 3
Heat Transferred 1238
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 127
Peak Tracking Total 12
Tactical Retreats 13
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 1
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 13
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 34
Successful 11
Failed 22
Catastrophic 5
Database Lockouts 0
Manual 18
Unauthorized 10
Terminals 22
Fabricators 0
Repair Stations 0
Recycling Units 6
Scanalyzers 3
Garrison Access 1
Terminal Hacks 5
Open Door 1
Unreport Threat 1
Locate Traps 2
Hacking Detections 10
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 4
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 4
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 23
Largest Group 20
Highest-Rated Group 535
Highest-Rated Ally 35
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 31
Total Damage 352
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 297
Average Influence 96
Final Influence 15
Maximum Alert Level 1
Low Security (%) 85
Level 1 14
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 12
Investigation 1
Extermination 1
Reinforcement 10
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 2
Exploration Rate (%) 20
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3414
Turns Passed 2981
Depth 11 45
Depth 10 635
Depth 9 508
Depth 8 728
Depth 7 758
Depth 6 307
Scrapyard 45
Materials 1627
Factory 722
Mines 244
Waste 343
Prototype IDs
---------------
Heavy EM Shotgun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
Challenges
------------
None
Game
------
Seed: deepseismicchainsword
Manual?: 1
Play Time: 82 min
Cumulative: 1954 min
Sessions: 3
Easy Mode: 0
Game No.: 18
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 21
Gallery%: 31
Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=925742772
Hey! This weekly seed was great!
I made my way through the first couple mats levels pretty quickly and decided to go on a mining trip on -9. After exploring a bit, some nice fellow showed me the way to salvation...ZION. I geared up, got imprinted, got my friends, and headed to the prox. caves. This is where things got dicey. I kept running into patrols and my entourage was dwindling. Since I shortcutted (shortcut?) my way from -9, I was vastly underevolved and underequipped. At some point I found a terminal and miraculously hacked the main exit location. I headed that way, clearing a couple patrols until it was just me and Mr. Bitey, my only friend. Getting close to the exit, and close to dead, I skirted past one last patrol, leaving Mr. Bitey as a temporary distraction.
14 core left. 5 tiles from the exit.
THUUUUMM.....THUUUUUUM
A beast was guarding the exit.
A beast in view, Mr. Bitey dead, and an assault force behind, I dove for the exit....
And made it to factory ;D That was quite the adrenaline rush. I evolved for propulsion and guns mostly). Factory 6 wasn't too shabby, I picked up some great cannons and I think I was on a good set of treads. Factory 5, on the other hand, was a different story. I may have had good guns, but I had a lot of trouble with hunters. In the end, I had mostly hunter parts scavenged by the multitude of hunters I killed. In the end, I couldn't get a break, wasn't paying attention to my core, and met my grisly end.
Lots of fun, just gotta pay more attention to my core!
Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (145) 725
Value Destroyed (4270) 4270
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (1347) 1347
TOTAL SCORE: 9042
Cogmind
---------
Core Integrity 0/1000
Matter 265/300
Energy 600/600
System Corruption 0%
Temperature Critical (1538)
Location -5/Factory
Parts
-------
Power (1)
Zionite Heavy DM Reactor
Propulsion (5)
Medium Treads
Carbon-fiber Leg
Zionite Composite Leg I
Zionite Composite Leg I
Utility (3)
Medium Storage Unit
Energy Well
Targeting Computer
Weapon (8)
Heavy Phase Cannon
Autogun
Autogun
Gauss Rifle
KE Penetrator
Makeshift Spear
Force Lance
Inventory (8)
Improved Medium Treads
Carbon-fiber Leg
Flexi-carbon Leg
Layered Medium Armor Plating
Zionite Phaser-S
Heavy Assault Rifle
Gauss Rifle
Peak State
------------
Power
Cold Fusion Reactor
Propulsion
Medium Treads
Improved Medium Treads
Carbon-fiber Leg
Flexi-carbon Leg
Zionite Composite Leg I
Utility
Medium Storage Unit
Energy Well
Targeting Computer
Weapon
Tesla Rifle
Zionite Laser-S
Wave Gun
Gauss Rifle
Magnetic Acceleration Cannon
Guided EMP Blaster
Force Lance
Inventory
Angular Momentum Engine
Zionite Heavy DM Reactor
Flexi-carbon Leg
Improved Heat Shielding
Layered Medium Armor Plating
Zionite Phaser-S
Autogun
Makeshift Spear
[Rating: 86]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Cold Fusion Reactor
Propulsion Improved Treads
Treads Improved Treads
Wheel Armored Wheel
Leg Flexi-carbon Leg
Hover Unit Improved Gravmag System
Flight Unit Field Propulsion Drive
Utility Small Storage Unit
Device Advanced Heat Sink
Storage Small Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Weapon Gauss Rifle
Energy Gun Heavy Laser
Energy Cannon Phase Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Improved Light Cannon
Launcher Mini Grenade Launcher
Piercing Weapon Makeshift Spear
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 1347
High Alert Combat Kills 147
Follower Combat Kills 643
Met Imprinter 300
Was Imprinted 300
Friendly Fire -43
Classes Destroyed 12
Worker 19
Builder 10
Tunneler 6
Hauler 2
Recycler 15
Operator 5
Watcher 5
Swarmer 22
Grunt 35
Sentry 10
Hunter 9
Programmer 7
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Best States 0
Heat Dissipation 56
Energy Capacity 700
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Range 16
Terrain Scan Density 30
Evasion (%) 50
Targeting Accuracy 8
Recoil Reduction 5
Offensive Hacking 11
Matter Collected 3212
Salvage Created 5933
Parts Attached 144
Power 11
Propulsion 51
Utility 19
Weapon 63
Parts Lost 69
Power 5
Propulsion 26
Utility 5
Weapon 33
Average Slot Usage (%) 96
Naked Turns 5
Spaces Moved 4365
Fastest Speed (%) 200
Average Speed (%) 67
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 71
Greatest Support 127
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 6
Most Carried 8
Average Carried 5
Final Capacity 8
Final Carried 7
Damage Taken 10937
Core 2208
Absorbed by Shields 0
Average Core Remaining (%) 42
Depth 11 Exit 100
Depth 10 Exit 40
Depth 7 Exit 3
Depth 6 Exit 28
Volleys Fired 331
Largest 6
Hottest 298
Shots Fired 846
Gun 689
Cannon 143
Launcher 14
Special 0
Kinetic 554
Thermal 167
Explosive 10
Electromagnetic 115
Secondary Targets 6
Shots Hit Robots 599
Core Hits 267
Critical Hits 8
Critical Kills 3
Critical Parts Destroyed 5
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 75
Impact 0
Slashing 0
Piercing 75
Sneak Attacks 23
Follow-up Attacks 5
Damage Inflicted 15505
Projectiles 9026
Explosions 2896
Melee 3583
Ramming 0
Kinetic 5236
Thermal 4055
Explosive 1034
Electromagnetic 1597
Impact 0
Slashing 0
Piercing 3583
Overflow Damage 66
Projectiles 0
Explosions 66
Melee 0
Self-Inflicted Damage 430
Shots 8
Rammed 1
Highest Temperature 1558
Average Temperature 95
Received Heat Transfer 1676
Shutdowns 1
Interference 1
Matter Decay 2
Damage (minor) 1
Damage (core) 6
Highest Corruption 4
Average Corruption 2
Corruption Purged 0
Message Errors 5
Matter Fused 4
Heat Flow Error 2
Energy Discharge 3
Parts Rejected 1
Data loss (database) 4
Misfires 1
Misdirections 3
Targeting Errors 8
Weapon Failures 1
Depth 10 End 1
Depth 6 End 4
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 6
Impact Corruptions 0
Robots Melted 0
Parts Melted 4
Heat Transferred 5414
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 21
Prevented 6
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 159
Peak Tracking Total 8
Tactical Retreats 10
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 22
Machines Sabotaged 0
Data Cores Recovered 3
Used 1
Machines Hacked 14
Terminals 8
Fabricators 1
Repair Stations 1
Recycling Units 3
Scanalyzers 0
Garrison Access 1
Total Hacks 38
Successful 17
Failed 21
Catastrophic 5
Database Lockouts 0
Manual 26
Unauthorized 5
Terminals 26
Fabricators 1
Repair Stations 3
Recycling Units 7
Scanalyzers 0
Garrison Access 1
Terminal Hacks 6
Record 1
Level Access Points 2
Alert Level 1
Locate Traps 1
Zone Layout 1
Hacking Detections 11
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 3
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 1
Total Part Build Rating 7
Part Fabrication Matter 234
Part Fabrication Time 117
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 14
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Zionite Intel Received 2
Emergency Access 1
Active Terminals 1
Total Allies 10
Largest Group 8
Highest-Rated Group 260
Highest-Rated Ally 85
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 1
Heavy 1
Ally Attacks 73
Total Damage 2458
Kills 22
Allies Corrupted 0
Allies Melted 0
Peak Influence 519
Average Influence 162
Final Influence 429
Maximum Alert Level 2
Low Security (%) 64
Level 1 27
Level 2 8
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 20
Investigation 3
Extermination 4
Reinforcement 13
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 7
Exploration Rate (%) 32
Regions Visited 8
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5495
Turns Passed 8357
Depth 11 148
Depth 10 615
Depth 9 1335
Depth 7 1904
Depth 6 3521
Depth 5 834
Scrapyard 148
Materials 1371
Factory 3297
Mines 579
Proximity Caves 1058
Zion 1904
Prototype IDs
---------------
Cold Fusion Reactor
Zionite Heavy DM Reactor
Zionite Composite Leg I
Mobile Refinery Mk. CCLXVII
Heavy EM Shotgun
Improved Heavy Laser
Zionite Laser-S
Antimatter Cannon
Guided EMP Blaster
Guided Missile Launcher
Fabricated
------------
1x Force Lance (-6/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
Challenges
------------
None
Game
------
Seed: deepseismicchainsword
Manual?: 1
Play Time: 102 min
Cumulative: 3822 min
Sessions: 7
Easy Mode: 0
Game No.: 70
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 31
Gallery%: 52
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=543425856
This run, like all my previous runs, will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw?view_as=subscriber
Stop by for Cogmind Vids every M, W, and F!
nuzcraft