This week's seed: MagneticGhostWarheadThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: MagneticGhostWarhead] should display in the log window.
Congratulations on entering the seed, now get in there!
run log:
-Took the treads, as most of my successful runs are murdertank style
-On the second floor I stumbled upon a treasure trove of Beam Canons. What a feast! I equipped two of them and stashed two for the road.
-Hounded by Pests, I made it out with only one beam canon left. I decided to upgrade my propulsion and utility.
-After traversing the next floor, I was in better shape, sporting three improved AL legs and a collection of Improved light canons and armor plates
-The stairs led me to an area that looked like the mines, but not quite as rough. There I met a derelect who told me to follow him to a safer place.
-The derelict led me to a settlement of sorts. Never had I been to such a place.
-I explored the place, and met another derelict who claimed that he had friends who wanted to help me. strange......
-he told me a strange code, \\XE4G, though I did not know what this meant.
-Sweet Omnissiah! I found a stash of weapons open to any who needed them. they were of the utmost quality. what a marvelous settlement.
-my canons forgotten, I attached these wonderful weapons and felt that my fortunes had turned for the better.
-after exploring the settlement, which I believed was called "Zion", I was told by a nice robot that a certain doorway let to a very dangerous place.
-Being an unstoppable megatank as I was, this seemed like a great place to go, to clear out the threat for my comrade robots, although they have been treating me strangely.....
-turns out it's locked, guess I'll go somewhere else.
-I then met a nice robot who offered me a "Storm laser" which sounds like a fantastic weapon. I look forward to using it in, uh, self defense.
-I decided that I had seen all there was to see in Zion, and after being declared their messiah for some reason, I got bored.
-It was then, wandering the caves, no power source, thjat I stumbled across the bEAST. it didn't see me, so I decided to wait and try to find an engine before taking him on.
--finding no other way around, I am forced to fight the beast. wish me luck....
-<TRANSMISSION_ENDS_HERE>
Ok, so this was actually my first time encountering Zion. exciting stuff! I never got to install that storm laser, but I really wanted to.
These weekly seeds always make for the best runs.
I went for a combat build and powered through the early game. Factory got a bit rocky but I made it out alive, and to be in a good enough shape to pulverize everything in the first research level. Finding an exit to Armory, I decided to be cocky (never went there before) and tried to power my way through there. I achieved a kill streak of 19, and the run ended shortly after when ARCs kept coming and I didn't have enough firepower anymore to deal with them.
Good stuff!
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: ventricule
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (325) 1625
Value Destroyed (14661) 14661
Prototype IDs (31) 620
Alien Tech Used (0) 0
Bonus (2442) 2442
TOTAL SCORE: 22848
Cogmind
---------
Core Integrity 0/1300
Matter 136/300
Energy 56/100
System Corruption 36%
Temperature Cool (12)
Location -3/Armory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (11)
Large Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Experimental Targeting Computer
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Weapon Cycler
Weapon (4)
Heavy Flak Cannon
Inventory (16)
Experimental Thermal Generator
Advanced Heat Sink
Advanced Terrain Scanner
Experimental Thermal Shield
Experimental Shield Generator
Peak State
------------
Power
Particle Reactor
Light Quantum Reactor
Propulsion
Advanced Medium Treads
Biometal Medium Treads
Centrium Heavy Treads
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Experimental Targeting Computer
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Weapon Cycler
EM Disruption Field
Advanced Remote Shield
Advanced Recalibrator
Weapon
Quantum Rifle
Precision Phase Gun
Linear Accelerator
Micro-nuke Launcher
Inventory
Particle Reactor
Experimental Thermal Generator
Advanced Heat Sink
Advanced Terrain Scanner
Improved Focal Shield
Experimental Thermal Shield
Experimental Shield Generator
Heavy Tesla Rifle
Quantum Rifle
Compact HERF Cannon
Nova Cannon
Gamma Bomb Array
[Rating: 157]
Favorites
-----------
Power Micro Fission Core
Engine Heavy Deuterium Engine
Power Core Micro Fission Core
Reactor Particle Reactor
Propulsion Light Treads
Treads Light Treads
Leg Carbon-fiber Leg
Hover Unit Gravmag Array
Flight Unit Impulse Thruster
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Experimental Signal Interpreter
Hackware Hacking Suite
Protection Hardened Light Armor Plating
Weapon Gamma Rifle
Energy Gun Gamma Rifle
Energy Cannon Disruptor Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Flak Cannon
Launcher Heavy Shock Bomb Launcher
Special Weapon Advanced Remote Datajack
Stats
-------
Bonus Breakdown 2442
High Alert Combat Kills 1925
Follower Combat Kills 688
Friendly Fire -171
Classes Destroyed 19
Worker 16
Builder 10
Tunneler 2
Hauler 16
Recycler 10
Mechanic 1
Operator 3
Watcher 3
Swarmer 48
Saboteur 4
Grunt 115
Brawler 4
Duelist 10
Protector 3
Sentry 30
Specialist 4
Hunter 18
Programmer 26
Behemoth 2
Major NPCs Destroyed 0
Best Kill Streak 19
Combat Bots Only 18
Best States 0
Heat Dissipation 122
Energy Capacity 840
Matter Capacity 500
Sight Range 16
Robot Scan Range 12
Terrain Scan Range 18
Terrain Scan Density 1010
Jamming Range 22
Power Amplification 40
Additional Mass Support 16
Corruption Prevention 12
Armor Coverage (%) 27
Resistance: KI 25
Resistance: TH 30
Resistance: EM 50
Propulsion Shielding 90
Utility Shielding 66
Reclamation Efficiency 20
Weapon Cycling 25
Phase Shifting 10
Evasion (%) 62
Targeting Accuracy 12
Launcher Accuracy 20
Target Analysis 8
Core Analysis 10
Armor Integrity Analysis 33
Recoil Reduction 4
Offensive Hacking 10
Defensive Hacking 10
Matter Collected 9020
Salvage Created 15560
Parts Attached 448
Power 43
Propulsion 66
Utility 127
Weapon 212
Parts Lost 135
Power 20
Propulsion 20
Utility 42
Weapon 53
Average Slot Usage (%) 89
Naked Turns 2
Spaces Moved 6382
Fastest Speed (%) 294
Average Speed (%) 70
Slowest Speed (%) 10
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 118
Greatest Support 171
Greatest Overweight (x) 24
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 12
Most Carried 16
Average Carried 10
Final Capacity 16
Final Carried 5
Damage Taken 24473
Core 3192
Absorbed by Shields 0
Average Core Remaining (%) 66
Depth 11 Exit 100
Depth 10 Exit 77
Depth 9 Exit 26
Depth 8 Exit 85
Depth 7 Exit 63
Depth 6 Exit 75
Depth 5 Exit 26
Depth 4 Exit 78
Volleys Fired 686
Largest 4
Hottest 376
Shots Fired 1605
Gun 1184
Cannon 299
Launcher 122
Special 0
Kinetic 738
Thermal 270
Explosive 78
Electromagnetic 519
Secondary Targets 12
Shots Hit Robots 1127
Core Hits 729
Critical Hits 40
Critical Kills 15
Critical Parts Destroyed 20
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 38806
Projectiles 22510
Explosions 16277
Melee 0
Ramming 19
Kinetic 9463
Thermal 7565
Explosive 11568
Electromagnetic 10191
Impact 0
Slashing 0
Piercing 0
Overflow Damage 271
Projectiles 0
Explosions 162
Melee 109
Self-Inflicted Damage 1023
Shots 35
Rammed 5
Highest Temperature 673
Average Temperature 106
Received Heat Transfer 3822
Shutdowns 25
Energy Bleed 5
Interference 10
Matter Decay 5
Short Circuit 1
Damage (major) 6
Highest Corruption 36
Average Corruption 12
Corruption Purged 0
Message Errors 70
Matter Fused 61
Heat Flow Error 34
Energy Discharge 41
Parts Rejected 3
Data loss (database) 49
Misfires 15
Misdirections 55
Targeting Errors 163
Weapon Failures 38
Depth 8 End 1
Depth 7 End 6
Depth 6 End 1
Depth 5 End 24
Depth 4 End 6
Impact Corruptions 0
Haulers Intercepted 16
Robots Corrupted 24
Parts Fried 80
Impact Corruptions 0
Robots Melted 0
Parts Melted 19
Heat Transferred 8882
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 25
Prevented 0
Power Chain Reactions 14
Communications Jammed 0
Times Spotted 406
Peak Tracking Total 15
Tactical Retreats 29
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 12
Drone Recoveries 0
Traps Triggered 10
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 30
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 49
Terminals 30
Fabricators 4
Repair Stations 7
Recycling Units 4
Scanalyzers 1
Garrison Access 3
Total Hacks 122
Successful 53
Failed 69
Catastrophic 14
Database Lockouts 0
Manual 25
Unauthorized 0
Terminals 81
Fabricators 4
Repair Stations 24
Recycling Units 4
Scanalyzers 3
Garrison Access 6
Terminal Hacks 28
Prototype ID Bank 1
Open Door 3
Level Access Points 1
Branch Access Points 5
Emergency Access Points 1
Alert Level 8
Unreport Threat 4
Locate Traps 1
Maintenance Status 1
Extermination Status 1
Zone Layout 2
Hacking Detections 34
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 5
Total Part Build Rating 36
Part Fabrication Matter 702
Part Fabrication Time 351
Parts Repaired 7
Part Repair Time 298
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 3
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 26
Largest Group 10
Highest-Rated Group 481
Highest-Rated Ally 58
Total Orders 15
AID 1
DROP 2
PICKUP 1
EXPLORE 10
RETURN 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 129
Total Damage 3250
Kills 17
Allies Corrupted 1
Allies Melted 0
Peak Influence 1309
Average Influence 264
Final Influence 1004
Maximum Alert Level 4
Low Security (%) 43
Level 1 35
Level 2 17
Level 3 2
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 51
Investigation 2
Extermination 13
Reinforcement 23
Assault 3
Garrison 10
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 4
Exploration Rate (%) 25
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8972
Turns Passed 13332
Depth 11 120
Depth 10 757
Depth 9 2059
Depth 8 549
Depth 7 1896
Depth 6 1496
Depth 5 2641
Depth 4 679
Depth 3 3135
Scrapyard 120
Materials 1504
Factory 5306
Research 2375
Mines 422
Storage 1439
Upper Caves 1406
Armory 760
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Centrium Heavy Treads
Experimental Power Amplifier
Experimental Thermal Generator
Inertial Stasis Machine
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental Propulsion Shielding
Experimental Thermal Shield
EM Disruption Field
Experimental Shield Generator
Advanced Remote Shield
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Gamma Rifle
Improved Medium Laser
Cooled Pulse Rifle
Precision Phase Gun
Cooled Plasma Cannon
Cooled Phase Cannon
Improved Assault Rifle
Guided Missile Launcher
Tiamat Missile Launcher
Fabricated
------------
1x Disruptor Cannon (-7/Factory)
2x Quantum Capacitor (-6/Factory)
2x Adv. Heavy Treads (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 7 exits: Mat x3 / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-3/Armory
Challenges
------------
None
Game
------
Seed: MagneticGhostWarhead
Manual?: 1
Play Time: 230 min
Cumulative: 967 min
Sessions: 1
Easy Mode: 0
Game No.: 6
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 13
Gallery%: 36
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=505105950
@WingedOwl: Remember to post your scoresheet (e.g. via spoiler tag) for the run. Beasts in the caves are usually best avoided, since they are really nasty and won't leave you with much there :P. (Even after they've spotted you, and as a slow bot, it's possible to get away--I do it all the time just because it's more dangerous to confront them there.) Reaching Zion for the first time is always neat, and each time you'll find slightly different stuff :)
@ventricule: Wow, nice run! Armory is kinda like a big garrison, but I imagine you kinda knew what to expect before entering--angry bots xD
Aw yeah this seed is awesome. I won this run, despite assuming by the end that I was done for due to... some terrible turns of events. And it was a relatively fast run, too (for me)--a combat run at only three hours. (I streamed the entire thing (https://www.twitch.tv/videos/206520160), and with this have also started archiving my streams to my YouTube account (https://www.youtube.com/watch?v=tkGqaikiHf4) so they actually stick around. A lot of my epic runs have been lost to time :P)
I started on legs, then moved to treads, then to hover, then eventually back to treads. My mid-game treads were crappy and ailing, so I couldn't resist this great stockpile of Com. Airjets which carried me for a while. Energy was tight, but it worked out.
(https://i.imgur.com/ADXUZ0w.png) (https://i.imgur.com/ADXUZ0w.png)
I really played much of the game as a stealth-combat hybrid, though didn't shy away from any fights that had already started.
I ended up doing a straight shot towards the surface, taking only
one branch towards the end of the run, so I knew I was heading into tough times since I didn't have any help, but things worked out okay in the end.
Late-game stuff
The branch was Testing, and I dove in because alert was getting high in Research and I needed to shake some of that heat ASAP.
Before heading in I was a pretty deadly Teslabot ripping through even Hunters. (Ooh I hate those things, so it was really satisfying to just corrupt them all to death!)
(https://i.imgur.com/aALUU0c.png) (https://i.imgur.com/aALUU0c.png)
And I hacked the exit locations, but while getting surrounded and trying to dig-search for another nearby room or corridor I got myself just a little stuck xD
(https://i.imgur.com/6UoZaPt.png) (https://i.imgur.com/6UoZaPt.png)
There was a lot more out there, and I chopped my way out northeast while some of these guys got trapped or killed, then fought off the rest and made my way back around the north side to those western stairs (the way I should've gone in the first place...).
In Testing I was mainly worried about getting out, but sheesh this is a good seed--I kept finding awesome weapons, and one of them saved my life.
Both my Lrg. Storage were about to go after having used them most of the run, and I was walking between two Researchers to pick up one I saw on the floor when *zap*, a misfire alerted both of them and I got scanned! I wasn't in great shape and didn't feel confident in taking on CPs, but shortly before they arrived I happened upon my savior, the Imp. Potential Cannon.
Damn Researchers... (at least my Gamma Rifles made short work of them)
(https://i.imgur.com/DxoWawO.png) (https://i.imgur.com/DxoWawO.png)
I've never actually used one of these before, and wow is it good. I picked it up just as the CPs entered, and didn't have the power to fire it, but of course nearby there were some full Exp. Energy Wells so I braved a few EMDS shots to grab it and ZZZRRRRRAAAAABOOOM--took out both of those oh-so-deadly bots in no time :D
It was glorious. Did I mention I had a Capacitor, too? :P
(https://i.imgur.com/doqOnvN.png) (https://i.imgur.com/doqOnvN.png)
More patrols were encountered between me and the exit.
ZZZRRRRRAAAAABOOOM!
Before long I lost all of my storage capacity, but wasn't in too bad a shape since I didn't really need much of my inventory anyway. Just backups, pfft. So many nice Testing weapons, though! (Cld. Nova... Z-Bomb...)
I ended up doing the rest of the run with just a basic 4-slot inventory.
Second set of CPs before I made it to Access:
(https://i.imgur.com/Du7iQYG.png) (https://i.imgur.com/Du7iQYG.png)
The last floor was pretty lucky--I found a Cycler (two, actually!) and took it out not long before turning some corners and finding the exit nearby. I was kinda surprised it was so close, and didn't quite recognize it at first because the door was gone :P
Score: 31,720
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (261) 1305
Value Destroyed (13930) 13930
Prototype IDs (26) 520
Alien Tech Used (0) 0
Bonus (11465) 11465
TOTAL SCORE: 31720
Cogmind
---------
Core Integrity 1557/1600
Matter 140/300
Energy 2004/2020
System Corruption 8%
Temperature Cool (7)
Location To Epsilon Eridani
Parts
-------
Power (2)
Particle Reactor
Light Particle Reactor
Propulsion (6)
Medium Treads
Medium Treads
Medium Treads
Armored Heavy Treads
Improved Antigrav System
Utility (12)
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Improved Energy Well
Experimental Energy Well
Advanced Targeting Computer
Experimental Targeting Computer
Advanced Target Analyzer
Heavy Armor Plating
Weapon (5)
Gamma Rifle
Gamma Rifle
Quantum Rifle
Cooled Nova Cannon
Inventory (4)
Z-bomb Delivery System
Molecular Scythe
Peak State
------------
Power
Light Particle Reactor
Light Quantum Reactor
Propulsion
Advanced Medium Treads
Armored Heavy Treads
Biometal Heavy Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Improved Energy Well
Experimental Energy Well
Advanced Targeting Computer
Experimental Targeting Computer
Advanced Target Analyzer
Quantum Capacitor
Advanced Phase Shifter
Weapon
Enhanced Nova Cannon
Potential Cannon
Z-bomb Delivery System
Molecular Scythe
Inventory
Particle Reactor
Cooled Nova Cannon
Improved Potential Cannon
[Rating: 180]
Favorites
-----------
Power Micro Fission Core
Engine Light Ion Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Combat Airjet
Treads Light Treads
Leg Aluminum Leg
Hover Unit Combat Airjet
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Experimental Targeting Computer
Hackware Improved Hacking Suite
Protection Hardened Light Armor Plating
Weapon Gamma Rifle
Energy Gun Gamma Rifle
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Compact Linear Accelerator
Launcher Heavy Missile Launcher
Impact Weapon Heavy Flail
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 11465
High Alert Combat Kills 3447
Win 3000
Win Speed 5018
Classes Destroyed 16
Worker 16
Builder 12
Tunneler 2
Hauler 5
Recycler 14
Operator 1
Swarmer 33
Saboteur 1
Grunt 78
Brawler 3
Duelist 4
Researcher 2
Sentry 29
Hunter 24
Programmer 35
Q-Series 2
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 10
Best States 0
Heat Dissipation 147
Coolant Potential 80
Energy Capacity 2040
Matter Capacity 300
Sight Range 22
Robot Scan Range 20
Terrain Scan Density 1010
Jamming Range 16
Armor Coverage (%) 47
Resistance: TH 25
Weapon Shielding 66
Reclamation Efficiency 25
Weapon Cycling 20
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 20
Target Analysis 8
Recoil Reduction 5
Offensive Hacking 12
Matter Collected 7085
Salvage Created 15137
Parts Attached 330
Power 33
Propulsion 47
Utility 91
Weapon 159
Parts Lost 92
Power 13
Propulsion 9
Utility 29
Weapon 41
Average Slot Usage (%) 91
Naked Turns 4
Spaces Moved 5527
Fastest Speed (%) 200
Average Speed (%) 88
Slowest Speed (%) 42
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 20
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 1
Heaviest Build 131
Greatest Support 190
Greatest Overweight (x) 34
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 13
Most Carried 16
Average Carried 13
Final Capacity 4
Final Carried 2
Damage Taken 21467
Core 1478
Absorbed by Shields 0
Average Core Remaining (%) 86
Depth 11 Exit 100
Depth 10 Exit 88
Depth 9 Exit 94
Depth 8 Exit 100
Depth 7 Exit 84
Depth 6 Exit 81
Depth 5 Exit 95
Depth 4 Exit 98
Depth 3 Exit 37
Depth 2 Exit 82
Depth 1 Exit 97
Volleys Fired 510
Largest 5
Hottest 407
Shots Fired 1592
Gun 1425
Cannon 131
Launcher 36
Special 0
Kinetic 845
Thermal 311
Explosive 29
Electromagnetic 407
Secondary Targets 29
Shots Hit Robots 1058
Core Hits 544
Critical Hits 47
Critical Kills 21
Critical Parts Destroyed 22
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 37
Impact 18
Slashing 19
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 34518
Projectiles 25554
Explosions 8737
Melee 44
Ramming 183
Kinetic 10852
Thermal 9902
Explosive 5219
Electromagnetic 8318
Impact 0
Slashing 44
Piercing 0
Overflow Damage 183
Projectiles 84
Explosions 56
Melee 43
Self-Inflicted Damage 439
Shots 11
Rammed 20
Highest Temperature 362
Average Temperature 78
Received Heat Transfer 2874
Shutdowns 1
Interference 3
Highest Corruption 28
Average Corruption 6
Corruption Purged 0
Message Errors 24
Matter Fused 26
Heat Flow Error 9
Energy Discharge 17
Parts Rejected 5
Data loss (database) 21
Misfires 7
Misdirections 18
Targeting Errors 67
Weapon Failures 13
Depth 7 End 1
Depth 5 End 5
Depth 4 End 7
Depth 3 End 17
Depth 2 End 28
Depth 1 End 8
Impact Corruptions 0
Haulers Intercepted 5
Robots Corrupted 28
Parts Fried 62
Impact Corruptions 1
Robots Melted 0
Parts Melted 30
Heat Transferred 10494
Parts Sabotaged 1
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 2
Communications Jammed 1
Times Spotted 310
Peak Tracking Total 12
Tactical Retreats 23
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 7
Drone Recoveries 2
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 25
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 27
Terminals 22
Fabricators 2
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Total Hacks 59
Successful 26
Failed 33
Catastrophic 8
Database Lockouts 0
Manual 28
Unauthorized 20
Terminals 52
Fabricators 3
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 1
Terminal Hacks 13
Level Access Points 2
Alert Level 1
Unreport Threat 5
Locate Traps 3
Zone Layout 2
Hacking Detections 22
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 10
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 6
Total Robot Build Rating 27
Robot Fabrication Matter 537
Robot Fabrication Time 210
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 8
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 14
Largest Group 3
Highest-Rated Group 87
Highest-Rated Ally 29
Total Orders 18
STAY 7
FOLLOW 5
EXPLORE 5
RETURN 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 35
Total Damage 507
Kills 1
Allies Corrupted 0
Allies Melted 0
Peak Influence 1487
Average Influence 339
Final Influence 589
Maximum Alert Level 4
Low Security (%) 48
Level 1 15
Level 2 23
Level 3 7
Level 4 5
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 63
Investigation 2
Extermination 13
Reinforcement 26
Assault 4
Garrison 16
Intercept 2
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 21
Regions Visited 12
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7285
Turns Passed 9963
Depth 11 69
Depth 10 574
Depth 9 380
Depth 8 347
Depth 7 1284
Depth 6 1256
Depth 5 1045
Depth 4 696
Depth 3 2001
Depth 2 1841
Depth 1 470
Scrapyard 69
Materials 1301
Factory 4281
Research 2691
Access 470
Testing 1151
Prototype IDs
---------------
Centrium Heavy Treads
Experimental Thermal Generator
Improved Energy Well
Experimental Energy Well
Inertial Stasis Machine
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Experimental Targeting Computer
Advanced Overload Amplifier
Experimental Propulsion Shielding
Heavy Tesla Rifle
Gamma Rifle
Improved Medium Laser
Heavy Gatling Laser
Potential Cannon
Cooled Nova Cannon
Improved Potential Cannon
Improved Assault Rifle
Improved KE Penetrator
Compact Linear Accelerator
Rocket Array
Z-bomb Delivery System
Molecular Scythe
Fabricated
------------
3x B-48 Gladiator (-7/Factory)
3x G-50 Soldier (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x3 / [*Qua])
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani
Challenges
------------
None
Game
------
Seed: magneticghostwarhead
Manual?: 1
Play Time: 182 min
Cumulative: 1461 min
Sessions: 1
Easy Mode: 0
Game No.: 12
Easier: 0
Easiest: 0
Win Type: 0
Total: 1
Types: 1/0/0/0/0/0/0
Lore%: 9
Gallery%: 44
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Steam: 0
U=260415938
While Kyz had an epic run (good job!!), I perished quicker than I have in quite a while, in -9 Storage ::)
For this run, I decided to go oldschool and play in ascii and keyboard mode. I think with some practice it could be really efficient, but it'll take a few runs before I'm truly comfortable.
Mats went fine, and even Storage when fine, I felt pretty unstoppable blasting through defenders left and right. At some point I picked up a Precision Rocket Launcher that was DOPE (I don't think I'm 'hip' enough to use that word). Anyway, in Storage, I found the Mats exit, but decided to do a bit more exploring and found a couple terminals. Hacking the terminals revealed the location of a branch...
Eh, Kinda Spoilery
Recycling!
For the rest of the story 
Having never been to Recycling, I decided I had to go, even though it meant going ALL the way back through storage. Fortunately, it wasn't too bad, until I got to the door behind which the exit lied...and I didn't have the password. 'Open' didn't work. Welp, out came my trusty Precision Rocket Launcher, but it failed to open the door as well. Right then, an assault squad was called and I decided to try tunneling around the door (idk if that would even work). I wasn't paying attention to my core at all, and must have had just a smidge left because a cave in killed me almost immediately :( It was fun while it lasted ;D
Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (83) 415
Value Destroyed (1964) 1964
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (137) 137
TOTAL SCORE: 3136
Cogmind
---------
Core Integrity 0/400
Matter 144/300
Energy 280/280
System Corruption 0%
Temperature Cool (0)
Location -9/Storage
Parts
-------
Power (1)
Heavy Ion Engine
Propulsion (2)
Aluminum Leg
Improved Aluminum Leg
Utility (3)
Cooling System
Large Storage Unit
Improved Signal Interpreter
Weapon (3)
Improved Assault Rifle
Precision Rocket Launcher
Flail
Inventory (10)
Heavy Ion Engine
Aluminum Leg
Aluminum Leg
Large Storage Unit
Improved EM Shotgun
Particle Cannon
Heavy Assault Rifle
Heavy Assault Rifle
Improved Assault Rifle
Peak State
------------
Power
Heavy Ion Engine
Propulsion
Aluminum Leg
Improved Aluminum Leg
Utility
Cooling System
Large Storage Unit
Improved Signal Interpreter
Weapon
Particle Cannon
Guided Missile Launcher
Inventory
Heavy Ion Engine
Aluminum Leg
Aluminum Leg
Large Storage Unit
Improved EM Shotgun
Improved Assault Rifle
Precision Rocket Launcher
Flail
[Rating: 25]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Utility Sensor Array
Device Sensor Array
Storage Large Storage Unit
Processor Signal Interpreter
Weapon Heavy Assault Rifle
Energy Gun Improved EM Shotgun
Energy Cannon Particle Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Light Cannon
Launcher Precision Rocket Launcher
Impact Weapon Maul
Stats
-------
Bonus Breakdown 137
High Alert Combat Kills 137
Classes Destroyed 10
Builder 2
Tunneler 1
Hauler 7
Recycler 9
Operator 3
Watcher 4
Swarmer 20
Grunt 21
Brawler 1
Sentry 15
Major NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Best States 0
Heat Dissipation 50
Energy Capacity 280
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Range 16
Terrain Scan Density 10
Evasion (%) 40
Recoil Reduction 2
Matter Collected 1891
Salvage Created 3155
Parts Attached 80
Power 8
Propulsion 16
Utility 11
Weapon 45
Parts Lost 8
Power 1
Propulsion 1
Utility 1
Weapon 5
Average Slot Usage (%) 98
Naked Turns 2
Spaces Moved 1997
Fastest Speed (%) 200
Average Speed (%) 72
Slowest Speed (%) 62
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 1
Heaviest Build 41
Greatest Support 40
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Carried 10
Average Carried 8
Final Capacity 10
Final Carried 9
Damage Taken 2439
Core 550
Absorbed by Shields 0
Average Core Remaining (%) 71
Depth 11 Exit 100
Depth 10 Exit 42
Volleys Fired 192
Largest 3
Hottest 124
Shots Fired 465
Gun 406
Cannon 45
Launcher 14
Special 0
Kinetic 310
Thermal 100
Explosive 14
Electromagnetic 41
Secondary Targets 6
Shots Hit Robots 267
Core Hits 125
Critical Hits 2
Critical Kills 1
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 13
Impact 13
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 4552
Projectiles 3599
Explosions 953
Melee 0
Ramming 0
Kinetic 2176
Thermal 965
Explosive 771
Electromagnetic 640
Impact 0
Slashing 0
Piercing 0
Overflow Damage 0
Projectiles 0
Explosions 0
Melee 0
Self-Inflicted Damage 95
Shots 4
Rammed 0
Highest Temperature 317
Average Temperature 62
Received Heat Transfer 519
Interference 1
Matter Decay 1
Highest Corruption 0
Average Corruption 0
Corruption Purged 0
Impact Corruptions 0
Haulers Intercepted 7
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 2
Heat Transferred 2059
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 76
Peak Tracking Total 8
Tactical Retreats 1
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 9
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 19
Terminals 16
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Total Hacks 55
Successful 26
Failed 29
Catastrophic 4
Database Lockouts 0
Manual 23
Unauthorized 10
Terminals 50
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 1
Terminal Hacks 16
Open Door 3
Branch Access Points 2
Alert Level 1
Unreport Threat 1
Locate Traps 4
Dispatch Records 1
Maintenance Status 1
Zone Layout 3
Hacking Detections 16
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 9
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 773
Average Influence 200
Final Influence 773
Maximum Alert Level 3
Low Security (%) 66
Level 1 9
Level 2 21
Level 3 2
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 8
Investigation 1
Extermination 0
Reinforcement 4
Assault 1
Garrison 2
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 3
Exploration Rate (%) 39
Regions Visited 5
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 2783
Turns Passed 3941
Depth 11 121
Depth 10 1404
Depth 9 2416
Scrapyard 121
Materials 1363
Mines 826
Storage 1631
Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Improved Medium Laser
Improved Assault Rifle
Guided Missile Launcher
Precision Rocket Launcher
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)
Challenges
------------
None
Game
------
Seed: magneticghostwarhead
Manual?: 1
Play Time: 72 min
Cumulative: 3521 min
Sessions: 3
Easy Mode: 0
Game No.: 65
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 30
Gallery%: 51
Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=543425856
As always, this run will be uploaded to my Youtube channel! Stop by for Cogmind vids M,W,F! https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
-9?! Well, Storage can be a dangerous place, and too bad you didn't have the password. I thought you might've learned that one by now... (there are a couple ways to get it)