This week's seed: HardlightRagnarokMatrixThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: HardlightRagnarokMatrix] should display in the log window.
Congratulations on entering the seed, now get in there!
Probably the stealthiest run I've done so far. I got found some exits early game by getting map data from consoles.
In a stage with a huge amount of hackable doors I found a room full of drone pods. Although I filled my inventory with them, I failed to get much value from exploring with them. My first one immediately wandered into a trap. :'(
After some unwanted attention I had a thrusters and my inventory so I decided to go into the garbage chute voluntarily. There I found a nuke launcher and some other gear that was so broken that I didn't manage to get much use out of it.
The nukes seemed to have no effect on the trash compactors so I exited, only to find a pack of virii. I launched a nuke, but instead of obliterating the pack, it just blew up the launcher. WTF?
Died in Factory
Evolutions (5) 2500
Robots Destroyed (41) 205
Value Destroyed (1400) 1400
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4225
The run also contained very effective use of a door and a greatsword and having trouble with a Slayer (which despite the name had seemed like a fairly weak opponent in earlier runs)
That was a very interesting run.
Spoiler
I went to storage for the first time ever, where I found 5 drone bays (like joonazan), and five improved heavy lasers, which were ridiculously powerful for the low levels
I felt like a powerhouse until factory, where my hubris brought me to alert level 4 and ARCs spawning all over the place, forcing me to dump everything and go naked to reach the next level. It's been a nonstop struggle from there, relying most of the time on just my spear to handle solo enemies and running away from everything else. I escaped caves with 50 core HP. Luckily, zhirov's been nice to me, and I was in slightly better shape on reaching research, or so I thought, because I've been destroyed straight after entering by a seemingly infinite crowd.
I'm always amazed by how desperate some situations feel, yet are not entirely lost and salvageable (at least for quite some time). I don't know of any other roguelike giving that exhilarating feeling of just barely surviving until the next level, starting to feel better, and getting crushed again to barely continue, and so on.
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: ventricule
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (179) 895
Value Destroyed (6488) 6488
Prototype IDs (35) 700
Alien Tech Used (2) 400
Bonus (1271) 1271
TOTAL SCORE: 13254
Cogmind
---------
Core Integrity 0/1300
Matter 300/300
Energy 62/100
System Corruption 57%
Temperature Cool (9)
Location -3/Research
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (10)
(None)
Weapon (3)
(None)
Inventory (4)
Improved Field Recycling Unit
Peak State
------------
Power
Micro Fission Core
Light Particle Reactor
Propulsion
Improved Antigrav System
Improved Antigrav System
Antigrav Array
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Utility
Advanced Heat Sink
Gravity Neutralizing Apparatus
Enhanced Optical Array
Experimental Targeting Computer
Advanced Target Analyzer
Improved Core Analyzer
Phase Shifter
Force Field
Point Defense Array
Advanced System Shield
Weapon
Matter Neutralizer
Nova Cannon
Nova Cannon
Inventory
Impulse Thruster
Small Battery
Improved Field Recycling Unit
Compact HERF Cannon
[Rating: 140]
Favorites
-----------
Power Micro Fission Core
Engine Reinforced Ion Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Hover Unit Improved Antigrav System
Flight Unit Cooled Nuclear Pulse Thruster
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Target Analyzer
Hackware Advanced System Shield
Protection Improved Medium Armor Plating
Weapon Improved Heavy Laser
Energy Gun Improved Heavy Laser
Energy Cannon EM Pulse Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Tiamat Missile Launcher
Piercing Weapon Lance
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 1271
High Alert Combat Kills 791
Follower Combat Kills 180
Met Zhirov 300
Classes Destroyed 15
Worker 7
Builder 8
Tunneler 1
Hauler 13
Recycler 7
Operator 2
Watcher 6
Swarmer 32
Saboteur 1
Grunt 60
Brawler 4
Duelist 2
Sentry 14
Hunter 12
Programmer 10
Major NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Best States 0
Heat Dissipation 85
Energy Capacity 525
Matter Capacity 450
Sight Range 22
Robot Scan Range 20
Terrain Scan Range 16
Terrain Scan Density 110
Jamming Range 14
Additional Mass Support 12
Armor Coverage (%) 54
Resistance: EM 30
Propulsion Shielding 90
Point Defense Rating 160
Phase Shifting 5
Evasion (%) 72
Targeting Accuracy 28
Target Analysis 8
Core Analysis 8
Recoil Reduction 4
Datajack Penetration 75
Offensive Hacking 12
Defensive Hacking 14
Matter Collected 4723
Salvage Created 7261
Parts Attached 285
Power 30
Propulsion 49
Utility 88
Weapon 118
Parts Lost 83
Power 11
Propulsion 17
Utility 27
Weapon 28
Average Slot Usage (%) 89
Naked Turns 19
Spaces Moved 6516
Fastest Speed (%) 344
Average Speed (%) 128
Slowest Speed (%) 15
Overloaded Moves 108
Propulsion Burnouts 0
Targets Rammed 8
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 83
Greatest Support 118
Greatest Overweight (x) 21
Average Overweight (x) 0
Largest Inventory 20
Average Capacity 12
Most Carried 16
Average Carried 11
Final Capacity 4
Final Carried 1
Damage Taken 16457
Core 3796
Absorbed by Shields 0
Average Core Remaining (%) 60
Depth 11 Exit 100
Depth 10 Exit 70
Depth 9 Exit 29
Depth 8 Exit 85
Depth 7 Exit 84
Depth 6 Exit 79
Depth 5 Exit 23
Depth 4 Exit 11
Volleys Fired 376
Largest 3
Hottest 300
Shots Fired 856
Gun 651
Cannon 173
Launcher 32
Special 0
Kinetic 354
Thermal 313
Explosive 26
Electromagnetic 163
Secondary Targets 12
Shots Hit Robots 646
Core Hits 323
Critical Hits 31
Critical Kills 11
Critical Parts Destroyed 19
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 53
Impact 0
Slashing 0
Piercing 34
Sneak Attacks 5
Follow-up Attacks 0
Damage Inflicted 20075
Projectiles 13065
Explosions 6009
Melee 956
Ramming 45
Kinetic 5344
Thermal 6460
Explosive 4467
Electromagnetic 2803
Impact 0
Slashing 0
Piercing 956
Overflow Damage 107
Projectiles 0
Explosions 20
Melee 87
Self-Inflicted Damage 1162
Shots 26
Rammed 8
Highest Temperature 428
Average Temperature 77
Received Heat Transfer 2215
Shutdowns 1
Energy Bleed 2
Interference 1
Matter Decay 1
Highest Corruption 57
Average Corruption 6
Corruption Purged 0
Message Errors 25
Matter Fused 28
Heat Flow Error 8
Energy Discharge 11
Data loss (database) 17
Misfires 3
Misdirections 19
Targeting Errors 12
Weapon Failures 9
Depth 6 End 4
Depth 5 End 9
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 13
Robots Corrupted 3
Parts Fried 13
Impact Corruptions 0
Robots Melted 0
Parts Melted 14
Heat Transferred 8503
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 11
Prevented 11
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 290
Peak Tracking Total 16
Tactical Retreats 49
Parts Field Recycled 14
Retrieved Matter 157
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Traps Triggered 11
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 3
Machines Disabled 27
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 71
Terminals 34
Fabricators 6
Repair Stations 5
Recycling Units 6
Scanalyzers 3
Garrison Access 5
Total Hacks 205
Successful 120
Failed 73
Catastrophic 18
Database Lockouts 0
Manual 29
Unauthorized 0
Terminals 78
Fabricators 10
Repair Stations 16
Recycling Units 13
Scanalyzers 13
Garrison Access 7
Terminal Hacks 144
Record 48
Part Schematic 5
Robot Analysis 4
Prototype ID Bank 6
Open Door 4
Branch Access Points 2
Emergency Access Points 1
Alert Level 6
Unreport Threat 1
Locate Traps 1
Reinforcement Status 1
Hauler Manifests 1
Registered Prototypes 1
Zone Layout 7
Hacking Detections 49
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 9
Parts Built 2
Total Part Build Rating 2
Part Fabrication Matter 102
Part Fabrication Time 51
Parts Repaired 2
Part Repair Time 106
Parts Recycled 0
Recycled Matter 35
Retrieved Matter 35
Retrieved Components 3
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 2
Non-combat 1
Combat 1
Rebooted 1
Assimilated 1
Robot Hack Failures 3
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 4
Highest-Rated Group 100
Highest-Rated Ally 34
Total Orders 7
ROAM 1
EXPLORE 6
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 87
Total Damage 1347
Kills 15
Allies Corrupted 0
Allies Melted 0
Peak Influence 1226
Average Influence 264
Final Influence 0
Maximum Alert Level 4
Low Security (%) 56
Level 1 18
Level 2 15
Level 3 6
Level 4 2
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 37
Investigation 4
Extermination 7
Reinforcement 15
Assault 8
Garrison 3
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 5
Exploration Rate (%) 30
Regions Visited 14
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7950
Turns Passed 9394
Depth 11 84
Depth 10 479
Depth 9 2188
Depth 8 711
Depth 7 1432
Depth 6 1514
Depth 5 1146
Depth 4 1086
Depth 3 754
Scrapyard 84
Materials 2094
Factory 4232
Research 536
Storage 1284
Upper Caves 633
Proximity Caves 218
Zhirov 313
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Enhanced Nuclear Core
Enhanced Armored Medium Treads
Enhanced Armored Leg
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Targeting Computer
Precision Matter Filter
Precision Energy Filter
Particle Accelerator
Experimental ECM Suite
Experimental Propulsion Shielding
Improved Energy Mantle
Assault Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Gamma Rifle
Improved Medium Laser
Precision Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Improved Heavy Machine Gun
Mini Assault Cannon
Guided EMP Blaster
Centrium Greatsword
Fabricated
------------
2x Lgt. Treads (-7/Factory)
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 1 exit: Res)
Challenges
------------
None
Game
------
Seed: HardlightRagnarokMatrix
Manual?: 1
Play Time: 218 min
Cumulative: 654 min
Sessions: 3
Easy Mode: 0
Game No.: 3
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 13
Gallery%: 26
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=505105950
This was a fun run. Went through storage and stocked up on armor and drones. Went through my favorite lower caves branch and got access to allies and supplies. Used the upper cave branches to get through factory quicker.
Caves -4 gave me some Research intel, including a Research exit. It turned out to be Testing, and I strolled through there stocking up on goodies.
On -2, I found an exit after picking up a ton of HERF cannons. That's when things got a bit silly. The following is very, very, spoilery.
Spoiler
The exit turned out to Quarantine. I decided to just go through as quickly as possible and I disregarded most alien tech. In one room I found an Alpha 7 (it was probably guarding section 7). I've taken them before so I fought it (which was dumb, why pick a needless fight), and unfortunately I had disregarded one of the most important rules: always keep two spare power sources. It blew off my power which made fighting it basically impossible.
I know Q is a small map and I had already explored half of it, so I decided to strip and head for the exit, with the hope of rebuilding on -1. Before I found the exit, however, I found the Sigix chamber. I've never met Mr. Sigix before so I figured why not say hi.
Given what I know about the game, I should have realized that stealing the Sigix would piss off Main.C. I stole the Sigix and pissed off Main.C and promptly got murdered dead. Hooray!
Score sheet:
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (194) 970
Value Destroyed (8682) 8682
Prototype IDs (13) 260
Alien Tech Used (0) 0
Bonus (3082) 3082
TOTAL SCORE: 16994
Cogmind
---------
Core Integrity 0/1450
Matter 300/300
Energy 100/100
System Corruption 12%
Temperature Cool (0)
Location -2/Quarantine
Parts
-------
Power (2)
(None)
Propulsion (7)
(None)
Utility (12)
Improved Targeting Computer
Improved Targeting Computer
Weapon (2)
(None)
Inventory (4)
Compact HERF Cannon
Z-bomb Delivery System
Sigix Containment Pod
Peak State
------------
Power
Light Particle Reactor
Light Quantum Reactor
Propulsion
Armored Heavy Treads
Cooled Gravmag System
Cooled Antigrav System
Cooled Antigrav System
Antigrav Array
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Large Storage Unit
Improved Targeting Computer
Improved Weapon Shielding
Layered Medium Armor Plating
Layered Medium Armor Plating
Layered Medium Armor Plating
Drone Bay
Weapon
Compact HERF Cannon
Cooled Nova Cannon
Inventory
Biometal Heavy Treads
Gravmag Array
Cooled Antigrav System
Advanced Heat Sink
Large Storage Unit
Improved Targeting Computer
Improved Phase Shifter
Layered Medium Armor Plating
Advanced Shield Generator
Advanced Shield Generator
Advanced Shield Generator
Advanced Force Field
Tachyon Dispersion Ray
Compact HERF Cannon
Compact HERF Cannon
Compact HERF Cannon
Heavy Neutron Cannon
Heavy Neutron Cannon
Heavy Neutron Cannon
Z-bomb Delivery System
[Rating: 155]
Favorites
-----------
Power Micro Fission Core
Engine F-cell Engine
Power Core Micro Fission Core
Reactor Particle Reactor
Propulsion Light Treads
Treads Light Treads
Hover Unit Cooled Antigrav System
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware System Shield
Protection Hardened Light Armor Plating
Weapon Improved EM Pulse Cannon
Energy Gun Tachyon Dispersion Ray
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Precision Grenade Launcher
Special Weapon Advanced Remote Datajack
Stats
-------
Bonus Breakdown 3082
Follower Combat Kills 515
Met Imprinter 300
Was Imprinted 300
Met Sigix 2000
Friendly Fire -33
Classes Destroyed 16
Worker 7
Builder 1
Tunneler 1
Hauler 1
Recycler 8
Operator 1
Watcher 3
Swarmer 39
Grunt 77
Brawler 5
Duelist 3
Sentry 19
Demolisher 1
Hunter 13
Programmer 14
Mutant 1
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 8
Best States 0
Heat Dissipation 103
Coolant Potential 100
Energy Capacity 710
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Armor Coverage (%) 26
Resistance: TH 10
Utility Shielding 33
Weapon Shielding 66
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 12
Recoil Reduction 6
Particle Charging 20
Defensive Hacking 10
Matter Collected 3496
Salvage Created 9529
Parts Attached 259
Power 26
Propulsion 39
Utility 88
Weapon 106
Parts Lost 53
Power 8
Propulsion 13
Utility 24
Weapon 8
Average Slot Usage (%) 90
Naked Turns 2
Spaces Moved 7979
Fastest Speed (%) 250
Average Speed (%) 95
Slowest Speed (%) 38
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 28
Targets Kicked 0
Targets Crushed 6
Cave-ins Triggered 0
Heaviest Build 143
Greatest Support 145
Greatest Overweight (x) 26
Average Overweight (x) 0
Largest Inventory 32
Average Capacity 17
Most Carried 28
Average Carried 16
Final Capacity 4
Final Carried 4
Damage Taken 17377
Core 2258
Absorbed by Shields 0
Average Core Remaining (%) 86
Depth 11 Exit 100
Depth 10 Exit 85
Depth 9 Exit 69
Depth 8 Exit 86
Depth 7 Exit 87
Depth 6 Exit 79
Depth 5 Exit 95
Depth 4 Exit 98
Depth 3 Exit 81
Volleys Fired 538
Largest 2
Hottest 220
Shots Fired 777
Gun 133
Cannon 616
Launcher 28
Special 0
Kinetic 156
Thermal 261
Explosive 21
Electromagnetic 339
Secondary Targets 2
Shots Hit Robots 553
Core Hits 290
Critical Hits 15
Critical Kills 7
Critical Parts Destroyed 7
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 20523
Projectiles 16898
Explosions 3399
Melee 0
Ramming 226
Kinetic 1859
Thermal 6714
Explosive 2840
Electromagnetic 8884
Impact 0
Slashing 0
Piercing 0
Overflow Damage 29
Projectiles 0
Explosions 29
Melee 0
Self-Inflicted Damage 98
Shots 2
Rammed 22
Highest Temperature 343
Average Temperature 70
Received Heat Transfer 2759
Highest Corruption 17
Average Corruption 7
Corruption Purged 4
Message Errors 15
Matter Fused 21
Heat Flow Error 6
Energy Discharge 9
Data loss (database) 21
Misfires 3
Misdirections 17
Targeting Errors 23
Weapon Failures 2
Depth 6 End 2
Depth 5 End 1
Depth 3 End 17
Impact Corruptions 0
Haulers Intercepted 1
Robots Corrupted 34
Parts Fried 73
Impact Corruptions 1
Robots Melted 2
Parts Melted 6
Heat Transferred 7173
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 48
Prevented 28
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 298
Peak Tracking Total 10
Tactical Retreats 31
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 11
Drone Recoveries 4
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 5
Machines Disabled 11
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 46
Terminals 42
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Total Hacks 88
Successful 38
Failed 50
Catastrophic 6
Database Lockouts 0
Manual 52
Unauthorized 29
Terminals 78
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 10
Terminal Hacks 19
Record 2
Part Schematic 3
Robot Analysis 1
Open Door 4
Branch Access Points 2
Unreport Threat 4
Locate Traps 2
Zone Layout 1
Hacking Detections 42
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 16
Terminals 16
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 21
Largest Group 5
Highest-Rated Group 157
Highest-Rated Ally 94
Total Orders 16
GOTO 1
DROP 2
EXPLORE 9
RETURN 4
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 2
Hover Resupply 2
Ally Attacks 104
Total Damage 1355
Kills 17
Allies Corrupted 2
Allies Melted 0
Peak Influence 397
Average Influence 77
Final Influence 0
Maximum Alert Level 1
Low Security (%) 91
Level 1 8
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 33
Investigation 2
Extermination 7
Reinforcement 17
Assault 2
Garrison 4
Intercept 1
Derelict Logs Recovered 4
Scrap Searched 10
Exploration Rate (%) 27
Regions Visited 19
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9787
Turns Passed 13400
Depth 11 77
Depth 10 336
Depth 9 2589
Depth 8 776
Depth 7 3354
Depth 6 1853
Depth 5 503
Depth 4 1343
Depth 3 1600
Depth 2 969
Scrapyard 77
Materials 1860
Factory 2957
Research 1044
Storage 1841
Lower Caves 813
Upper Caves 1087
Proximity Caves 790
Zion 1406
Quarantine 620
Testing 905
Prototype IDs
---------------
F-cell Engine
Cooled Gravmag System
Cooled Antigrav System
Experimental Cooling System
Heavy EM Shotgun
Tachyon Dispersion Ray
Advanced Beam Cannon
Ion Burst Cannon
Potential Cannon
Cooled Nova Cannon
Guided EMP Blaster
Precision Grenade Launcher
Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine
Challenges
------------
None
Game
------
Seed: HardlightRagnarokmatrix
Manual?: 1
Play Time: 152 min
Cumulative: 3158 min
Sessions: 11
Easy Mode: 0
Game No.: 50
Easier: 0
Easiest: 5
Win Type: -
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 33
Gallery%: 57
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=330689732
This was my most corrupted run ever:
Highest Corruption 43
Average Corruption 13
Corruption Purged 54
Somehow on every factory level and above I managed to get ~15% corruption early in the level: assembled with melee weapons spawning on top of me, wastes with EMPs or just programmers rolling high on corruption chance :/ I didn't find ANY System Backup Modules until -4, where one of the branches had a stock of live operators. So I performed some surgery. I am bad at surgery. Still, I didn't stop until I got 4 system backup modules and then I wore them ALL. At least in this peaceful branch :) Oh, as a measure of how corrupted my systems were, at some point I remembered only 350 part IDs. Though that number must've dropped even further by the end of the game.
I was trying a combat run and this time I was far more successful than usual. I found some nice hackware, so I wanted to find exits via hacking. I guess my mistake was sticking to these hackware utilities while I had ~20% system corruption. I should've just destroyed them, put better utilities in their place and roll through the main halls faster. I also wasted slots on sensor arrays and signal interpreters. On treads I was too slow to just go around the enemies, or utilize these parts in a relevant way.
There was also an episode (well, more like a feature-length movie) of hover melee combat. It was started by finding a fabricator with preloaded Cmb. Gravmag System, where I managed to fab them twice (resulting in 4 Cmb. Gravmags), in a low factory level (I think -7?). Then I found a nice stash of melee weapons + a few prototypes, all of this while running low on the projectile weapons. So I finished factory level with this build and went through entire caves routine, changing only once I got to the factory again.
I was hoping to get into a lot of branches, but I had very little luck with that. I actually found a lot of main exits, but still roamed the levels in search of branches, at least in the factory levels. Found only (given how much effort I put in finding the branches) DM and E. Proxy caves had something I've never seen before:
(https://i.imgur.com/vkYPTjQ.png)
A large 0b10's base.
Brute forcing my way through the main halls was surprisingly exhausting. Final score:
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: Valguris
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (575) 2875
Value Destroyed (25131) 25131
Prototype IDs (45) 900
Alien Tech Used (0) 0
Bonus (8784) 8784
TOTAL SCORE: 41690
Cogmind
---------
Core Integrity 0/1450
Matter 265/300
Energy 440/440
System Corruption 43%
Temperature Cool (14)
Location -2/Research
Parts
-------
Power (2)
Light Quantum Reactor
Reinforced Quantum Reactor
Propulsion (4)
Medium Treads
Medium Treads
Medium Treads
Utility (12)
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Visual Processing Unit
Experimental Signal Interpreter
Advanced Target Analyzer
Experimental Core Analyzer
Quantum Capacitor
Heavy Armor Plating
Advanced Hacking Suite
Weapon (5)
Gamma Rifle
Quantum Rifle
Railgun
Gamma Bomb Array
Lance
Inventory (16)
Experimental Power Amplifier
Advanced Coolant Injector
Medium Storage Unit
Experimental Cloaking Device
Layered Medium Armor Plating
System Backup Module
HERF Cannon
Ragnarok Missile Launcher
Lance
Peak State
------------
Power
Particle Reactor
Light Quantum Reactor
Propulsion
Advanced Heavy Treads
Centrium Heavy Treads
Utility
Advanced Coolant Injector
Medium Storage Unit
Large Storage Unit
Enhanced Optical Array
Advanced Sensor Array
Experimental Signal Interpreter
Advanced Target Analyzer
Experimental Core Analyzer
Improved Particle Charger
Advanced Force Field
Improved Hacking Suite
Advanced Hacking Suite
Weapon
Gamma Rifle
Gamma Rifle
Railgun
Heavy Hardcell Cannon
Inventory
Light Quantum Reactor
Light Quantum Reactor
Medium Treads
Medium Treads
Medium Treads
Advanced Medium Treads
Advanced Heat Sink
Advanced Heat Sink
Small Matter Pod
Quantum Capacitor
HERF Cannon
HERF Cannon
HERF Cannon
Ragnarok Missile Launcher
[Rating: 165]
Favorites
-----------
Power Micro Fission Core
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Improved Treads
Treads Improved Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Combat Gravmag System
Flight Unit Improved Flight Unit
Utility Large Storage Unit
Device Long-range Sensor Array
Storage Large Storage Unit
Processor Experimental Signal Interpreter
Hackware Improved Hacking Suite
Protection Improved Medium Armor Plating
Weapon KE Penetrator
Energy Gun High-powered Shock Rifle
Energy Cannon Cooled Particle Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Antimatter Cannon
Launcher Mini Grenade Launcher
Special Weapon Improved Plasma Cutter
Impact Weapon Shock Maul
Slashing Weapon Power Sword
Piercing Weapon Heavy Pick
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 8784
High Alert Combat Kills 6080
Follower Combat Kills 3055
Entered Garrisons 200
Network Hubs Disabled 200
Met Data Miner 300
Met R17 at Cetus 500
Friendly Fire -1551
Classes Destroyed 23
Worker 40
Builder 34
Tunneler 7
Hauler 14
Recycler 36
Mechanic 8
Operator 13
Drone 1
Watcher 19
Swarmer 59
Saboteur 2
Grunt 149
Brawler 12
Duelist 9
Protector 5
Sentry 53
Demolisher 2
Specialist 1
Hunter 37
Programmer 62
Behemoth 2
Demented 1
Assembled 8
Major NPCs Destroyed 1
A7
Best Kill Streak 18
Combat Bots Only 13
Best States 0
Heat Dissipation 93
Coolant Potential 100
Energy Capacity 920
Matter Capacity 300
Sight Range 22
Robot Scan Range 20
Terrain Scan Density 10
Cloak Strength 4
Power Amplification 20
Additional Mass Support 9
Armor Coverage (%) 30
Resistance: KI 30
Resistance: EX 50
Utility Shielding 66
Weapon Shielding 66
Phase Shifting 20
Evasion (%) 62
Targeting Accuracy 8
Melee Accuracy 8
Target Analysis 8
Core Analysis 15
Recoil Reduction 4
Particle Charging 20
Offensive Hacking 34
Defensive Hacking 12
Matter Collected 18800
Salvage Created 28271
Parts Attached 877
Power 76
Propulsion 134
Utility 307
Weapon 360
Parts Lost 202
Power 27
Propulsion 34
Utility 57
Weapon 84
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 17857
Fastest Speed (%) 200
Average Speed (%) 99
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 73
Targets Kicked 0
Targets Crushed 6
Cave-ins Triggered 0
Heaviest Build 128
Greatest Support 150
Greatest Overweight (x) 31
Average Overweight (x) 0
Largest Inventory 26
Average Capacity 15
Most Carried 22
Average Carried 13
Final Capacity 16
Final Carried 9
Damage Taken 37157
Core 4454
Absorbed by Shields 0
Average Core Remaining (%) 56
Depth 11 Exit 100
Depth 10 Exit 37
Depth 9 Exit 73
Depth 8 Exit 73
Depth 7 Exit 44
Depth 6 Exit 26
Depth 5 Exit 20
Depth 4 Exit 36
Depth 3 Exit 96
Volleys Fired 1144
Largest 5
Hottest 331
Shots Fired 3082
Gun 1693
Cannon 1214
Launcher 139
Special 36
Kinetic 1646
Thermal 905
Explosive 61
Electromagnetic 470
Secondary Targets 10
Shots Hit Robots 1895
Core Hits 1162
Critical Hits 137
Critical Kills 62
Critical Parts Destroyed 68
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 557
Impact 131
Slashing 139
Piercing 287
Sneak Attacks 26
Follow-up Attacks 36
Damage Inflicted 72265
Projectiles 47598
Explosions 16788
Melee 7248
Ramming 631
Kinetic 27434
Thermal 17172
Explosive 7166
Electromagnetic 12614
Impact 1797
Slashing 3238
Piercing 2213
Overflow Damage 193
Projectiles 0
Explosions 1
Melee 192
Self-Inflicted Damage 575
Shots 19
Rammed 67
Highest Temperature 505
Average Temperature 90
Received Heat Transfer 5863
Shutdowns 7
Energy Bleed 5
Interference 8
Matter Decay 2
Short Circuit 2
Damage (minor) 1
Damage (major) 3
Highest Corruption 43
Average Corruption 13
Corruption Purged 54
Message Errors 199
Matter Fused 200
Heat Flow Error 101
Energy Discharge 100
Parts Rejected 14
Data loss (database) 143
Misfires 38
Misdirections 164
Targeting Errors 388
Weapon Failures 69
Depth 7 End 14
Depth 6 End 17
Depth 5 End 14
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 23
Parts Fried 92
Impact Corruptions 20
Robots Melted 0
Parts Melted 22
Heat Transferred 21915
Parts Sabotaged 3
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 33
Prevented 14
Power Chain Reactions 25
Communications Jammed 0
Times Spotted 717
Peak Tracking Total 8
Tactical Retreats 62
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Traps Triggered 27
Indirectly 6
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 3
Machines Disabled 88
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 110
Terminals 67
Fabricators 10
Repair Stations 6
Recycling Units 10
Scanalyzers 7
Garrison Access 5
Total Hacks 332
Successful 158
Failed 167
Catastrophic 41
Database Lockouts 2
Manual 179
Unauthorized 96
Terminals 205
Fabricators 27
Repair Stations 12
Recycling Units 20
Scanalyzers 26
Garrison Access 8
Terminal Hacks 95
Record 16
Part Schematic 10
Robot Schematic 5
Robot Analysis 3
Prototype ID Bank 3
Open Door 1
Branch Access Points 4
Emergency Access Points 1
Terminal Index 4
Alert Level 3
Unreport Threat 1
Locate Traps 5
Dispatch Records 1
Security Status 1
Investigation Status 1
Assault Status 1
Garrison Status 1
Recall Investigation 1
Recall Reinforcements 1
Recall Assault 1
Hauler Manifests 1
Zone Layout 1
Hacking Detections 100
Full Trace Events 9
Feedback Events 1
Feedback Corruption 1
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 46
Terminals 40
Fabricators 2
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 1
Fabricators Overloaded 0
Fabricator Schematic DLs 1
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 6
Robots Built 2
Total Robot Build Rating 8
Robot Fabrication Matter 504
Robot Fabrication Time 268
Part Schematics Acquired 24
Parts Built 7
Total Part Build Rating 38
Part Fabrication Matter 782
Part Fabrication Time 343
Parts Repaired 2
Part Repair Time 96
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 14
Parts Scanalyzed 7
Part Schematics Acquired 6
Parts Damaged 1
Robot Analysis Total 3
Robots Rewired 23
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 56
Largest Group 10
Highest-Rated Group 560
Highest-Rated Ally 156
Total Orders 13
GOTO 3
FOLLOW 1
EXPLORE 9
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 538
Total Damage 11916
Kills 81
Allies Corrupted 2
Allies Melted 2
Peak Influence 1810
Average Influence 508
Final Influence 312
Maximum Alert Level 5
Low Security (%) 32
Level 1 20
Level 2 19
Level 3 11
Level 4 15
Level 5 1
Triggered High Security 0
Turns 0
Squads Dispatched 105
Investigation 16
Extermination 31
Reinforcement 36
Assault 22
Garrison 0
Intercept 0
Derelict Logs Recovered 7
Scrap Searched 17
Exploration Rate (%) 40
Regions Visited 25
Pre-discovered Areas 4
Garrisons Visited 1
Relays Disabled 4
Generators Disabled 1
Network Hubs Disabled 1
Actions Taken 23976
Turns Passed 30968
Depth 11 56
Depth 10 1387
Depth 9 1546
Depth 8 1727
Depth 7 4383
Depth 6 3809
Depth 5 7069
Depth 4 7480
Depth 3 521
Depth 2 2990
Scrapyard 56
Materials 1297
Factory 14422
Research 3511
Mines 2123
Waste 201
Garrison 1240
Lower Caves 920
Proximity Caves 2580
Data Miner 157
Extension 2081
Cetus 649
Archives 1374
Hub_04(d) 357
Prototype IDs
---------------
Centrium Heavy Treads
Cooled Gravmag System
Improved Flight Unit
Improved Cesium-ion Thruster
Cooled Impulse Thruster
Improved Fusion Compressor
Experimental Power Amplifier
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Targeting Computer
Experimental Core Analyzer
Experimental Cloaking Device
Experimental Propulsion Shielding
Centrium Medium Armor Plating
Light Regenerative Plating
Improved Thermal Defense Suite
Combat Drone Bay
Gamma Rifle
Heavy Particle Gun
Enhanced Force Rifle
Advanced Variable Charge Gun
Advanced Beam Cannon
Cooled Particle Cannon
Improved Heavy Machine Gun
Improved KE Penetrator
Mini Assault Cannon
Antimatter Cannon
Heavy Hardcell Cannon
Mini Smartbomb Launcher
Ragnarok Missile Launcher
Plasma Sword
Ionic Axe
Kinetic Spear
Fabricated
------------
1x Lrn. Sensor Array (-7/Factory)
2x Cmb. Gravmag System (-7/Factory)
2x Cmb. Gravmag System (-7/Factory)
2x Cmb. Airjet (-6/Factory)
1x I-36 Angel (-5/Factory)
1x I-36 Angel (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)
-5/Waste
-5/Factory
-4/Factory (discovered 5 exits: *Res / Upp x2 / *Ext x2)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research
-2/Research
Challenges
------------
None
Game
------
Seed: HardlightRagnarokMatrix
Manual?: 1
Play Time: 596 min
Cumulative: 6613 min
Sessions: 5
Easy Mode: 0
Game No.: 15
Easier: 0
Easiest: 0
Win Type: -
Total: 2
Types: 1/0/0/1/0/0/0
Lore%: 58
Gallery%: 65
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=901835936
A little late to the show, but here it is. My first seed run of the month! ;D
I haven't done pure stealth/flight build for a while, so that's what I did this run. The setup is pretty simple: Get Transport Network Coupler from haulers, hack terminals for Hauler Manifests to see if there's anything interesting, and then go around for some prototype guns and cannons. Because I'm not planning to upgrade my weapon slot, I want to make sure I have strong enough weapons to make up for my lack of weaponry. It's important to get as much stuff done as possible in the Material floors due to the lack of programmer squad. As a result, I got to have a bunch of Imp. Flight Units, Adv. Sensor Arrays, Adv. Signal Interpreter, and Hacking Suites by the time I enter Factory level. That way, I can immediately transition to pure stealth build.
One of the things I haven't really done before is calculating my energy use and mass support to see if the switch is feasible or not. At times, if I don't efficiently assign my evolution points, I ended up having too little energy to sustain my flight build or too little mass support to equip what I need. So before entering Factory level, I had to plan out my evolution to make sure if I can go all-out flight build. Fortunately, with just 2 power and 4 propulsion, I can exactly support everything I need: Med. Storage Unit, Sensor Array, and katanas. All the rest of the utilities are made up of weightless, non-energy-consuming processors such signal interpreter and hacking suites.
For the most part of Factory levels, I kept sticking to my 4 Imp. Flight Units and stacking hackwares. Eventually, I got to find Long-range Sensor Arrays, obtained and fabricated Exp. Signal Interpreter, and even more hackwares. Now I
could proceed to go for a straight win like this, but what I really want to do is to go for a lot of branch visits in hope of finding a lot of lore treasures. :)
The following contains minor spoilers regarding Factory and Research branches. Proceed at your own risk!
Spoiler
Unfortunately, I couldn't find any treasure that I want. At times, I was forced to take an early leave due to the surrounding enemies, forcing me to quit exploring or go directly to the next main complex map.
For example...
(https://i.imgur.com/IR8QZNI.png)
Surrounded by enemies...again!
(https://i.imgur.com/gmwfimS.png)
At the end, I completely missed Z and W branches, but visited DM and Zh instead. The Zh one is pretty good though because it gave me 3 prototype flight propulsions along with Exp. Propulsion Shielding, Adv. Power Amplifier, and Adv. System Shield. Not bad! :)
However, once I entered Research branch and then Testing, everything immediately went downward. Because I forgot to turn off my katana, I accidentally sliced up a serf (without killing it) which called for distress signal to alert a nearby researcher. And guess what happens afterward... ::)
Behold! My worst nightware!
(https://i.imgur.com/udmNjAu.png)
Because of my worst nightmare, I was forced to find exits as quickly as possible. And because of the programmers' massive EM damage, my stealth/flight build was falling apart slowly but surely. Due to my lost of hackware and massive system corruption, my hacking power is dying as well, making the rest of my run heavily RNG-based. I was completely relying on RNG to pull off difficult hacks like Level Access Points. This is especially true on Access floor where I'm starting to feel pretty naked already. Fortunately, I was able to pull that off.
The Turning Point
(https://i.imgur.com/7kvKyM1.png)
By that time, I began sprinting for the finish line. I even had to use up my last Reconstructor AA to escape from the giant mob. At first, I ended up at the front entrance with the blue sealed door and Behemoths. However, the only weapon I'm carrying is a katana! (Which I've had it back from the Material level!) So I had to go all around to the backdoor in order to open it up. However, I was worried about two things: enemies accidentally blowing up the backdoor terminal, and repeatedly failed Open hack to the point of fully tracing me.
I need get to the backdoor ASAP
(https://image.ibb.co/nASt56/IMG_0347.png)
Failure is not an option. Either I could succeed against all odds, or die trying. There is no way I could survive from going back to the front door AND finding the right weapons to break through the sealed door. Behemoths + Programmers are too much for me to handle.
And this is the result:
GG!!!
(https://image.ibb.co/bMXhyR/IMG_0348.png)
So here's the lesson: Make sure your melee weapon is ALWAYS OFF when doing a flight build! A single mistake at a Research branch is extremely costly!
Lesson 2: Even a low-rating katana can be useful for breaking Access walls! However, that would require you to have a bit of momentum to do so reliably.
Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: DDarkray
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (68) 340
Value Destroyed (2038) 2038
Prototype IDs (36) 720
Alien Tech Used (3) 600
Bonus (9611) 9611
TOTAL SCORE: 17809
Cogmind
---------
Core Integrity 854/1600
Matter 191/300
Energy 248/260
System Corruption 10%
Temperature Cool (12)
Location To Epsilon Eridani
Parts
-------
Power (2)
Micro Fission Core
Light Quantum Reactor
Propulsion (5)
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Field Propulsion Array
Utility (16)
Large Storage Unit
Advanced Sensor Array
Experimental Signal Interpreter
Advanced Transmission Jammer
Hacking Suite
Hacking Suite
Improved Hacking Suite
Advanced System Shield
Weapon (2)
(None)
Inventory (10)
Light Quantum Reactor
Improved Flight Unit
Field Propulsion Drive
Impulse Thruster
Peak State
------------
Power
Micro Fission Core
Light Particle Reactor
Propulsion
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Impulse Thruster Array
Utility
Advanced Power Amplifier
Large Storage Unit
Long-range Sensor Array
Experimental Signal Interpreter
Stasis Canceller
Advanced Transmission Jammer
Experimental Propulsion Shielding
Advanced Shield Generator
Hacking Suite
Hacking Suite
Improved Hacking Suite
Advanced System Shield
Advanced System Shield
Weapon
Katana
Inventory
Micro Fission Core
Improved Flight Unit
Field Propulsion Drive
Impulse Thruster
Field Propulsion Array
Advanced Sensor Array
Improved System Backup Module
Dimensional Node Initializer
Transdimensional Reconstructor
[Rating: 129]
Favorites
-----------
Power Micro Fission Core
Engine Light Ion Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Improved Flight Unit
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Flight Unit Improved Flight Unit
Utility Hacking Suite
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Transport Network Coupler
Hackware Hacking Suite
Protection Experimental Propulsion Shielding
Weapon Makeshift Sword
Energy Gun Heavy EM Shotgun
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Makeshift Sword
Stats
-------
Bonus Breakdown 9611
Met Data Miner 300
Met Zhirov 300
Hacked Protovariant 500
Win 3000
Win Speed 5511
Classes Destroyed 13
Worker 1
Builder 2
Hauler 9
Recycler 5
Mechanic 1
Operator 3
Watcher 8
Swarmer 7
Grunt 20
Brawler 2
Researcher 2
Sentry 5
Hunter 3
Major NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Best States 0
Heat Dissipation 72
Energy Capacity 280
Matter Capacity 300
Sight Range 22
Robot Scan Range 20
Terrain Scan Density 10
Jamming Range 16
Power Amplification 30
Propulsion Shielding 90
Evasion (%) 75
Recoil Reduction 4
Stasis Canceling 1
Offensive Hacking 42
Defensive Hacking 28
Matter Collected 1922
Salvage Created 2818
Parts Attached 136
Power 22
Propulsion 40
Utility 48
Weapon 26
Parts Lost 33
Power 7
Propulsion 5
Utility 12
Weapon 9
Average Slot Usage (%) 86
Naked Turns 1
Spaces Moved 10779
Fastest Speed (%) 476
Average Speed (%) 345
Slowest Speed (%) 52
Overloaded Moves 2
Propulsion Burnouts 0
Targets Rammed 41
Targets Kicked 0
Targets Crushed 3
Cave-ins Triggered 2
Teleports 1
Heaviest Build 58
Greatest Support 86
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 20
Average Capacity 9
Most Carried 20
Average Carried 9
Final Capacity 10
Final Carried 4
Damage Taken 5897
Core 1579
Absorbed by Shields 0
Average Core Remaining (%) 76
Depth 11 Exit 78
Depth 10 Exit 3
Depth 9 Exit 86
Depth 8 Exit 69
Depth 7 Exit 93
Depth 6 Exit 95
Depth 5 Exit 83
Depth 4 Exit 88
Depth 3 Exit 100
Depth 2 Exit 96
Depth 1 Exit 53
Volleys Fired 169
Largest 2
Hottest 136
Shots Fired 312
Gun 133
Cannon 178
Launcher 1
Special 0
Kinetic 162
Thermal 106
Explosive 1
Electromagnetic 43
Secondary Targets 0
Shots Hit Robots 243
Core Hits 107
Critical Hits 20
Critical Kills 5
Critical Parts Destroyed 13
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 213
Impact 0
Slashing 213
Piercing 0
Sneak Attacks 7
Follow-up Attacks 3
Damage Inflicted 6643
Projectiles 3658
Explosions 978
Melee 1971
Ramming 36
Kinetic 1466
Thermal 2260
Explosive 391
Electromagnetic 519
Impact 0
Slashing 1971
Piercing 0
Overflow Damage 93
Projectiles 67
Explosions 0
Melee 26
Self-Inflicted Damage 0
Shots 0
Rammed 38
Highest Temperature 388
Average Temperature 45
Received Heat Transfer 969
Shutdowns 1
Interference 3
Damage (minor) 1
Highest Corruption 10
Average Corruption 5
Corruption Purged 2
Message Errors 1
Matter Fused 2
Energy Discharge 2
Data loss (database) 4
Misdirections 8
Targeting Errors 3
Depth 4 End 4
Depth 1 End 10
Impact Corruptions 0
Haulers Intercepted 9
Robots Corrupted 2
Parts Fried 6
Impact Corruptions 0
Robots Melted 0
Parts Melted 3
Heat Transferred 3595
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 10
Prevented 4
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 238
Peak Tracking Total 13
Tactical Retreats 46
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 7
Machines Disabled 16
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 78
Terminals 42
Fabricators 3
Repair Stations 3
Recycling Units 4
Scanalyzers 4
Garrison Access 8
Total Hacks 275
Successful 167
Failed 94
Catastrophic 12
Database Lockouts 0
Manual 85
Unauthorized 48
Terminals 153
Fabricators 11
Repair Stations 7
Recycling Units 9
Scanalyzers 11
Garrison Access 13
Terminal Hacks 168
Record 28
Part Schematic 15
Robot Schematic 5
Robot Analysis 6
Prototype ID Bank 8
Open Door 3
Level Access Points 4
Branch Access Points 5
Emergency Access Points 5
Machine Index 1
Terminal Index 2
Fabricator Index 1
Garrison Index 2
Locate Traps 9
Reprogram Traps 1
Recall Investigation 1
Recall Extermination 1
Recall Reinforcements 1
Hauler Manifests 3
Registered Components 2
Registered Prototypes 1
Zone Layout 6
Protovariant Controls 1
Hacking Detections 50
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 22
Terminals 22
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 7
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 5
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 20
Parts Built 4
Total Part Build Rating 16
Part Fabrication Matter 1052
Part Fabrication Time 471
Parts Repaired 2
Part Repair Time 56
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 5
Part Schematics Acquired 5
Parts Damaged 0
Robot Analysis Total 6
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 5
Largest Group 1
Highest-Rated Group 94
Highest-Rated Ally 94
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 8
Total Damage 206
Kills 1
Allies Corrupted 0
Allies Melted 1
Peak Influence 492
Average Influence 69
Final Influence 156
Maximum Alert Level 2
Low Security (%) 89
Level 1 10
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 28
Investigation 9
Extermination 2
Reinforcement 11
Assault 1
Garrison 1
Intercept 4
Derelict Logs Recovered 4
Scrap Searched 20
Exploration Rate (%) 30
Regions Visited 23
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14520
Turns Passed 9071
Depth 11 2166
Depth 10 864
Depth 9 1164
Depth 8 1277
Depth 7 233
Depth 6 526
Depth 5 699
Depth 4 849
Depth 3 704
Depth 2 302
Depth 1 287
Scrapyard 2166
Materials 3305
Factory 1298
Research 355
Access 287
Lower Caves 361
Upper Caves 388
Proximity Caves 374
Data Miner 20
Zhirov 71
Quarantine 199
Testing 247
Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Graviton Reactor
Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Improved Flight Unit
Improved Cesium-ion Thruster
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Thermal Generator
Experimental Heat Sink
Experimental Coolant Injector
Experimental Energy Well
Experimental Matter Compressor
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Targeting Computer
Precision Matter Filter
Experimental Propulsion Shielding
Light Regenerative Plating
Improved Energy Mantle
Combat Drone Bay
Assault Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Heavy Laser
Advanced Beam Cannon
Guided EMP Blaster
Mini Smartbomb Launcher
Tiamat Missile Launcher
Plasma Sword
Centrium Greatsword
Kinetic Spear
Fabricated
------------
1x Hacking Suite (-7/Factory)
1x Hacking Suite (-6/Factory)
1x Exp. Signal Interpreter (-4/Factory)
1x Imp. Hacking Suite (-4/Factory)
Alien Tech Used
-----------------
Integrated Dissipator
Dimensional Node Initializer
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access
To Epsilon Eridani
Challenges
------------
None
Game
------
Seed: HardlightRagnarokMatrix
Manual?: 1
Play Time: 287 min
Cumulative: 17105 min
Sessions: 25
Easy Mode: 0
Game No.: 163
Easier: 0
Easiest: 6
Win Type: 0
Total: 8
Types: 5/0/3/0/0/0/0
Lore%: 64
Gallery%: 74
Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 2
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Steam: 1
U=453172637
QuoteHowever, once I entered Research branch and then Testing, everything immediately went downward. Because I forgot to turn off my katana, I accidentally sliced up a serf (without killing it) which called for distress signal to alert a nearby researcher.
I guess that means you ignored the melee warning (and 500ms block) with a researcher in view? I could add an option to adjust the block time if necessary...
Quote from: Kyzrati on November 24, 2017, 12:11:15 PM
I guess that means you ignored the melee warning (and 500ms block) with a researcher in view?
The researcher is out of my visual range, but I still can see it using my sensor array. But when I hit a serf, it called for distress signal to alert the out-of-range researcher to my position. No melee warning is taking place.
Oh okay, it's out of your visual range. That's a different story...