This week's seed: ThunderRocketVortexThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: ThunderRocketVortex] should display in the log window.
Congratulations on entering the seed, now get in there!
I finally got a chance to stream again! I ran this seed this morning (https://go.twitch.tv/videos/186435692), and it went... much worse than usual!
As always I played combat and just took whatever stairs I found, ending up going through the lower caves which only gave me DM... and on the way back got a
real nasty proxy caves (surprise :P). Ended far sooner than usual: -6.
Overconfidence was a big part of my downfall, though--I was in great shape but had to fight off a ton of squads not far from the entrance, all shielded by a Protector which I just left there... I got them down to the very last damaged grunt (and that Protector :/) before it finished me off.
That didn't have to be such a deadly encounter. Oops.
(Not bringing a launcher into the caves was the first serious strategic miscalculation!)
Score: 4,025
Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (46) 230
Value Destroyed (1582) 1582
Prototype IDs (16) 320
Alien Tech Used (0) 0
Bonus (393) 393
TOTAL SCORE: 4025
Cogmind
---------
Core Integrity 0/700
Matter 290/300
Energy 89/100
System Corruption 1%
Temperature Cool (-100)
Location -6/Proximity Caves
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (4)
Cryofiber Web
Makeshift Armor Plating
Weapon (4)
Mace
Inventory (4)
Large Storage Unit
Improved Terrain Scanner
Advanced Terrain Scanner
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Light Treads
Improved Treads
Improved Treads
Medium Treads
Utility
Improved Cooling System
Large Storage Unit
Advanced Targeting Computer
Makeshift Armor Plating
Weapon
Wave Gun
Gauss Rifle
Precision Assault Rifle
Precision Assault Rifle
Inventory
Improved Treads
Large Storage Unit
Improved Terrain Scanner
Advanced Terrain Scanner
Improved Medium Armor Plating
Makeshift Armor Plating
Advanced Beam Rifle
Plasma Cannon
Makeshift Spear
[Rating: 47]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Cryofiber Web
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Improved Medium Armor Plating
Weapon Precision Assault Rifle
Energy Gun Improved EM Shotgun
Energy Cannon Beam Cannon
Ballistic Gun Precision Assault Rifle
Impact Weapon Mace
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 393
Follower Combat Kills 93
Met Data Miner 300
Classes Destroyed 11
Worker 1
Builder 1
Tunneler 1
Hauler 2
Recycler 4
Swarmer 12
Grunt 10
Brawler 3
Duelist 3
Sentry 8
Programmer 1
Major NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Best States 0
Heat Dissipation 61
Energy Capacity 290
Matter Capacity 300
Sight Range 16
Terrain Scan Range 18
Terrain Scan Density 10
Base Temperature (-) 100
Armor Coverage (%) 56
Evasion (%) 40
Targeting Accuracy 13
Recoil Reduction 4
Matter Collected 1641
Salvage Created 2293
Parts Attached 76
Power 9
Propulsion 17
Utility 20
Weapon 30
Parts Lost 28
Power 3
Propulsion 9
Utility 4
Weapon 12
Average Slot Usage (%) 96
Naked Turns 2
Spaces Moved 2173
Fastest Speed (%) 200
Average Speed (%) 64
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 68
Greatest Support 94
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 13
Most Carried 16
Average Carried 13
Final Capacity 4
Final Carried 3
Damage Taken 5177
Core 771
Absorbed by Shields 0
Average Core Remaining (%) 94
Depth 11 Exit 100
Depth 10 Exit 86
Depth 9 Exit 90
Depth 8 Exit 100
Volleys Fired 106
Largest 4
Hottest 206
Shots Fired 322
Gun 299
Cannon 23
Launcher 0
Special 0
Kinetic 241
Thermal 49
Explosive 0
Electromagnetic 32
Secondary Targets 16
Shots Hit Robots 240
Core Hits 98
Critical Hits 2
Critical Kills 2
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 15
Impact 9
Slashing 0
Piercing 6
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 4751
Projectiles 4133
Explosions 354
Melee 250
Ramming 14
Kinetic 2741
Thermal 1164
Explosive 0
Electromagnetic 582
Impact 196
Slashing 0
Piercing 54
Overflow Damage 50
Projectiles 0
Explosions 0
Melee 50
Self-Inflicted Damage 82
Shots 2
Rammed 4
Highest Temperature 433
Average Temperature 87
Received Heat Transfer 1458
Shutdowns 2
Energy Bleed 1
Interference 5
Short Circuit 1
Highest Corruption 1
Average Corruption 1
Corruption Purged 0
Message Errors 4
Matter Fused 1
Heat Flow Error 1
Energy Discharge 1
Data loss (database) 2
Misdirections 4
Depth 9 End 1
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 3
Impact Corruptions 0
Robots Melted 0
Parts Melted 0
Heat Transferred 1348
Parts Sabotaged 0
Parts Stolen 2
Parts Stripped 0
Parts Self-Destructed 35
Prevented 10
Power Chain Reactions 2
Communications Jammed 0
Times Spotted 61
Peak Tracking Total 8
Tactical Retreats 2
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 3
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 17
Terminals 10
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 65
Successful 43
Failed 17
Catastrophic 5
Database Lockouts 0
Manual 25
Unauthorized 11
Terminals 32
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 58
Record 11
Part Schematic 4
Robot Schematic 6
Prototype ID Bank 5
Open Door 1
Alert Level 2
Locate Traps 3
Zone Layout 1
Hacking Detections 9
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 6
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 1
Total Part Build Rating 4
Part Fabrication Matter 168
Part Fabrication Time 42
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 2
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 94
Highest-Rated Ally 94
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 16
Total Damage 552
Kills 3
Allies Corrupted 0
Allies Melted 1
Peak Influence 160
Average Influence 40
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 8
Investigation 2
Extermination 1
Reinforcement 4
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 2
Exploration Rate (%) 26
Regions Visited 9
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 2607
Turns Passed 4036
Depth 11 63
Depth 10 466
Depth 9 338
Depth 8 434
Depth 7 2418
Depth 6 317
Scrapyard 63
Materials 1238
Factory 1036
Lower Caves 1233
Proximity Caves 317
Data Miner 149
Prototype IDs
---------------
Cooled Ion Engine
Cooled Deuterium Engine
Improved Airjet
Experimental Terrain Scan Processor
Light Regenerative Plating
Combat Drone Bay
Improved EM Shotgun
Improved Lightning Gun
Heavy Particle Gun
Advanced Beam Rifle
Improved Spread Laser
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Precision Grenade Launcher
Fabricated
------------
1x Imp. EM Pulse Cannon (-7/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: Fac)
Challenges
------------
None
Game
------
Seed: ThunderRocketVortex
Manual?: 1
Play Time: 48 min
Cumulative: 898 min
Sessions: 1
Easy Mode: 0
Game No.: 8
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 9
Gallery%: 37
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Steam: 0
U=260415938
Anyway, since it ended there I continued the stream with another run from scratch (though
not the seed) which made it to -3. There were some obvious reasons the second run didn't reach the end, among them that I was racing through the world pretty quickly and didn't get any mid-game benefits (no branches except Storage, which was fun at least), and that I allowed myself to get bogged down in the open in Research too early.
Wasn't too bad, though, shooting up the place for 16k points :D
Ran the seed today and had a decent run! Explored some areas
Spoiler
Mostly Cetus
I've never been before and got myself blown up something fierce mostly because of being slow as heck on treads!
Score 12625
Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: LuckyLuckLuc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (192) 960
Value Destroyed (6618) 6618
Prototype IDs (13) 260
Alien Tech Used (0) 0
Bonus (2287) 2287
TOTAL SCORE: 12625
Cogmind
---------
Core Integrity 0/1000
Matter 166/300
Energy 336/420
System Corruption 23%
Temperature Warm (158)
Location -5/Hub_04(d)
Parts
-------
Power (2)
Micro Fission Core
Reinforced Quantum Reactor
Propulsion (4)
Improved Treads
Centrium Heavy Treads
Utility (7)
Improved Cooling System
Improved Coolant Injector
Medium Storage Unit
Improved Targeting Computer
Armor Integrity Analyzer
Hardened Heavy Armor Plating
Weapon (4)
Advanced Plasma Cannon
Advanced Plasma Cannon
Neutron Cannon
Inventory (8)
Armored Heavy Treads
Improved Coolant Injector
Improved Particle Charger
Improved Particle Charger
Improved System Backup Module
Smartbomb Launcher
Peak State
------------
Power
Micro Fission Core
Reinforced Quantum Reactor
Propulsion
Improved Treads
Improved Medium Treads
Centrium Heavy Treads
Utility
Improved Cooling System
Medium Storage Unit
Improved Targeting Computer
Armor Integrity Analyzer
Improved Particle Charger
Hardened Heavy Armor Plating
Weapon
Wave Gun
Advanced Plasma Cannon
Advanced Plasma Cannon
Neutron Cannon
Inventory
Armored Heavy Treads
Improved Coolant Injector
Improved Coolant Injector
Improved Particle Charger
Improved System Backup Module
Smartbomb Launcher
[Rating: 91]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Cold Fusion Reactor
Propulsion Wheel
Treads Improved Medium Treads
Wheel Wheel
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Protection Core Shielding
Weapon Improved Assault Rifle
Energy Gun Lightning Gun
Energy Cannon Beam Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Heavy Flak Cannon
Launcher EMP Blaster
Slashing Weapon Phasing Sabre
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 2287
High Alert Combat Kills 1222
Follower Combat Kills 1638
Met Zhirov 300
Friendly Fire -873
Classes Destroyed 19
Worker 15
Builder 10
Hauler 14
Recycler 14
Operator 3
Drone 6
Watcher 6
Swarmer 20
Saboteur 1
Grunt 59
Brawler 2
Duelist 2
Sentry 20
Demolisher 2
Specialist 1
Hunter 7
Programmer 5
Behemoth 2
Compactor 3
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 9
Best States 0
Heat Dissipation 86
Coolant Potential 80
Energy Capacity 420
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Base Temperature (-) 100
Armor Coverage (%) 39
Resistance: TH 15
Core Shielding 20
Propulsion Shielding 66
Evasion (%) 42
Targeting Accuracy 18
Armor Integrity Analysis 33
Recoil Reduction 4
Particle Charging 20
Datajack Penetration 55
Matter Collected 6280
Salvage Created 9400
Parts Attached 265
Power 27
Propulsion 50
Utility 83
Weapon 105
Parts Lost 93
Power 8
Propulsion 19
Utility 29
Weapon 37
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 4334
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 96
Greatest Support 133
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 14
Most Carried 16
Average Carried 12
Final Capacity 8
Final Carried 8
Damage Taken 13027
Core 1512
Absorbed by Shields 0
Average Core Remaining (%) 84
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 80
Depth 8 Exit 85
Depth 6 Exit 58
Volleys Fired 509
Largest 4
Hottest 286
Shots Fired 1336
Gun 1073
Cannon 209
Launcher 54
Special 0
Kinetic 735
Thermal 404
Explosive 43
Electromagnetic 154
Secondary Targets 10
Shots Hit Robots 904
Core Hits 487
Critical Hits 19
Critical Kills 10
Critical Parts Destroyed 5
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 5
Impact 0
Slashing 5
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 24778
Projectiles 19161
Explosions 5588
Melee 0
Ramming 29
Kinetic 10227
Thermal 7589
Explosive 4507
Electromagnetic 2426
Impact 0
Slashing 0
Piercing 0
Overflow Damage 318
Projectiles 29
Explosions 254
Melee 35
Self-Inflicted Damage 425
Shots 10
Rammed 4
Highest Temperature 561
Average Temperature 91
Received Heat Transfer 2562
Shutdowns 7
Energy Bleed 2
Interference 8
Highest Corruption 34
Average Corruption 21
Corruption Purged 13
Message Errors 53
Matter Fused 49
Heat Flow Error 25
Energy Discharge 31
Parts Rejected 4
Data loss (database) 29
Misfires 7
Misdirections 65
Targeting Errors 168
Weapon Failures 34
Depth 8 End 2
Depth 6 End 3
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 1
Parts Fried 6
Impact Corruptions 0
Robots Melted 1
Parts Melted 23
Heat Transferred 10939
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 6
Communications Jammed 0
Times Spotted 255
Peak Tracking Total 16
Tactical Retreats 23
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 53
Triggered 0
Disarmed 0
Reprogrammed 2
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 34
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 58
Terminals 38
Fabricators 2
Repair Stations 4
Recycling Units 10
Scanalyzers 2
Garrison Access 2
Total Hacks 153
Successful 67
Failed 86
Catastrophic 28
Database Lockouts 0
Manual 59
Unauthorized 42
Terminals 100
Fabricators 4
Repair Stations 12
Recycling Units 26
Scanalyzers 7
Garrison Access 4
Terminal Hacks 22
Record 6
Part Schematic 4
Robot Analysis 1
Open Door 1
Branch Access Points 1
Terminal Index 2
Locate Traps 2
Transport Status 1
Hauler Manifests 1
Registered Components 1
Registered Prototypes 1
Zone Layout 1
Hacking Detections 50
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 23
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 9
Scanalyzers 0
Garrison Access 2
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 4
Part Repair Time 193
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 24
Parts Scanalyzed 4
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 18
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 37
Largest Group 14
Highest-Rated Group 364
Highest-Rated Ally 129
Total Orders 13
STAY 1
GOTO 1
FOLLOW 5
GUARD 3
AID 1
EXPLORE 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 337
Total Damage 5245
Kills 68
Allies Corrupted 0
Allies Melted 1
Peak Influence 1499
Average Influence 378
Final Influence 64
Maximum Alert Level 4
Low Security (%) 52
Level 1 19
Level 2 6
Level 3 9
Level 4 12
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 31
Investigation 4
Extermination 4
Reinforcement 14
Assault 3
Garrison 6
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 23
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6001
Turns Passed 8052
Depth 11 71
Depth 10 686
Depth 9 371
Depth 8 1623
Depth 6 1440
Depth 5 3861
Scrapyard 71
Materials 1493
Factory 2139
Storage 614
Recycling 573
Waste 271
Extension 2071
Cetus 432
Archives 114
Hub_04(d) 274
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cold Fusion Reactor
Centrium Heavy Treads
Improved EM Shotgun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Improved Assault Rifle
Precision Assault Rifle
Improved Heavy Machine Gun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d)
Challenges
------------
None
Game
------
Seed: ThunderRocketVortex
Manual?: 1
Play Time: 188 min
Cumulative: 6867 min
Sessions: 1
Easy Mode: 0
Game No.: 38
Easier: 0
Easiest: 0
Win Type: -
Total: 1
Types: 0/0/0/1/0/0/0
Lore%: 42
Gallery%: 63
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1
U=970063695
Check out the run here! https://www.twitch.tv/videos/187161042 (https://www.twitch.tv/videos/187161042)
Yeah looks like you sure went deep into that branch! There's a lot of stuff out there, but it can be pretty dangerous :)
Well here's the thing, I wasn't sure what to do for my next run, there is still some things on my list that I wanna explore, but I couldn't really make up my mind what to go for. So I came by this weekly seed and since I've recently gotten what seems to be a pretty good score, I thought to myself, come on, lets show'em! So are you ready, are you ready for my score? Might wanna sit down first, or stand up for whatever I know, either way it is going to blow you away (but not the way you expected):
Spoiler
TOTAL SCORE: 607
Location: -10/Mines
Yea it happened, Infestation in the mines, right around the corner of the entry point, in hindsight I wished I didn't kill those swarmers before the Infestation, that might have saved me, either way, very interesting run, though quite short. I'm hereby applying for last place and will not bother posting the whole scoresheet, since so much happened it this run that generating a scoresheet must be considered a waste of data bits :D
Ahaha yeah can't enter the Mines without the right gear or some tricky tactics (the infestation is usually survivable with some cunning, unless they spawn in right in your face in which case you'd better have a launcher :P).
Inspired by zxc's recent (heh, I'm always so far behind) combat victory, I figured I'd try one for myself. Let me just say it was a ton of fun! I'm usually really concerned with getting some sensors going that it was weird seeing a sensor array and saying 'nah, I'm good'. I was making out like a bandit, kickin' ass and taking names all the way up to -5/Factory. (Unfortunately, I'd missed all the cave branches...I guess those signal interpreters are good for something :P)
At this level, I had something like 9 backup treads, 3 engines, and a bunch of cool guns when WHOOSH!! right down a chute trap. I freaked out, made some bad decisions (looking around for some friends that I sometimes see down there) and ended up getting trapped in a corner by 4 Crushers. I equipped my Katana to try to escape through the wall, but they broke it. I patiently passed my turns, naked and afraid, until I was crushed to death.
Scoresheet
Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (200) 1000
Value Destroyed (6396) 6396
Prototype IDs (14) 280
Alien Tech Used (0) 0
Bonus (685) 685
TOTAL SCORE: 10861
Cogmind
---------
Core Integrity 0/1000
Matter 0/300
Energy 90/100
System Corruption 15%
Temperature Cool (0)
Location -5/Waste
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (6)
(None)
Weapon (6)
(None)
Inventory (4)
F-cell Engine
Peak State
------------
Power
Enhanced Nuclear Core
Propulsion
Medium Treads
Medium Treads
Improved Medium Treads
Improved Medium Treads
Utility
Cryofiber Web
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Weapon
Improved Heavy Laser
Improved Heavy Laser
Improved Heavy Laser
Improved Heavy Machine Gun
Enhanced Coil Gun
Powered Hammer
Inventory
Enhanced Nuclear Core
F-cell Engine
Light Antimatter Reactor
Medium Treads
Medium Treads
Medium Treads
Medium Treads
Medium Treads
Medium Treads
Medium Treads
Coolant Injector
Heavy Laser
Autogun
Autogun
Autogun
Flak Gun
Coil Gun
Enhanced Coil Gun
Mini Assault Cannon
Precision Grenade Launcher
Katana
Spear
[Rating: 83]
Favorites
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Power Enhanced Nuclear Core
Engine Improved Ion Engine
Power Core Enhanced Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Cryofiber Web
Storage Large Storage Unit
Processor Targeting Computer
Protection Reflective Plating
Weapon Precision Assault Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Precision Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Heavy Missile Launcher
Impact Weapon Powered Hammer
Slashing Weapon Katana
Stats
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Bonus Breakdown 685
High Alert Combat Kills 685
Classes Destroyed 14
Worker 20
Builder 15
Hauler 15
Recycler 22
Operator 1
Watcher 8
Swarmer 18
Grunt 70
Brawler 1
Duelist 4
Protector 1
Sentry 12
Hunter 4
Programmer 9
Major NPCs Destroyed 0
Best Kill Streak 16
Combat Bots Only 10
Best States 0
Heat Dissipation 78
Energy Capacity 310
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Base Temperature (-) 100
Armor Coverage (%) 11
Resistance: TH 10
Evasion (%) 50
Targeting Accuracy 5
Recoil Reduction 4
Matter Collected 4281
Salvage Created 9513
Parts Attached 193
Power 21
Propulsion 37
Utility 21
Weapon 114
Parts Lost 71
Power 5
Propulsion 17
Utility 6
Weapon 43
Average Slot Usage (%) 97
Naked Turns 25
Spaces Moved 4015
Fastest Speed (%) 200
Average Speed (%) 63
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 11
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 90
Greatest Support 116
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 15
Most Carried 22
Average Carried 14
Final Capacity 4
Final Carried 1
Damage Taken 10230
Core 1948
Absorbed by Shields 0
Average Core Remaining (%) 71
Depth 11 Exit 100
Depth 10 Exit 74
Depth 9 Exit 48
Depth 8 Exit 66
Depth 7 Exit 77
Depth 6 Exit 65
Volleys Fired 331
Largest 5
Hottest 274
Shots Fired 1314
Gun 1116
Cannon 168
Launcher 30
Special 0
Kinetic 593
Thermal 478
Explosive 30
Electromagnetic 213
Secondary Targets 19
Shots Hit Robots 842
Core Hits 404
Critical Hits 14
Critical Kills 3
Critical Parts Destroyed 10
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 15
Impact 15
Slashing 0
Piercing 0
Sneak Attacks 10
Follow-up Attacks 0
Damage Inflicted 20865
Projectiles 14628
Explosions 5324
Melee 867
Ramming 46
Kinetic 5671
Thermal 6830
Explosive 4527
Electromagnetic 2924
Impact 867
Slashing 0
Piercing 0
Overflow Damage 134
Projectiles 0
Explosions 77
Melee 57
Self-Inflicted Damage 379
Shots 8
Rammed 11
Highest Temperature 456
Average Temperature 119
Received Heat Transfer 2631
Shutdowns 1
Energy Bleed 2
Interference 4
Matter Decay 1
Short Circuit 1
Damage (minor) 1
Highest Corruption 15
Average Corruption 4
Corruption Purged 0
Message Errors 22
Matter Fused 35
Heat Flow Error 16
Energy Discharge 14
Data loss (database) 16
Misfires 1
Misdirections 9
Targeting Errors 29
Weapon Failures 6
Depth 10 End 1
Depth 7 End 8
Depth 6 End 9
Impact Corruptions 0
Haulers Intercepted 15
Robots Corrupted 1
Parts Fried 12
Impact Corruptions 5
Robots Melted 0
Parts Melted 18
Heat Transferred 11770
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 188
Peak Tracking Total 6
Tactical Retreats 18
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 11
Indirectly 3
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 30
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 31
Terminals 19
Fabricators 2
Repair Stations 0
Recycling Units 5
Scanalyzers 5
Garrison Access 0
Total Hacks 87
Successful 53
Failed 34
Catastrophic 4
Database Lockouts 0
Manual 36
Unauthorized 27
Terminals 47
Fabricators 3
Repair Stations 0
Recycling Units 12
Scanalyzers 25
Garrison Access 0
Terminal Hacks 11
Record 3
Part Schematic 1
Branch Access Points 1
Alert Level 1
Locate Traps 3
Recall Investigation 1
Zone Layout 1
Hacking Detections 26
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 12
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 2
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 13
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 4
Retrieved Matter 4
Retrieved Components 0
Parts Scanalyzed 11
Part Schematics Acquired 10
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 974
Average Influence 220
Final Influence 0
Maximum Alert Level 3
Low Security (%) 71
Level 1 6
Level 2 6
Level 3 14
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 35
Investigation 8
Extermination 8
Reinforcement 18
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 27
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5401
Turns Passed 8516
Depth 11 142
Depth 10 871
Depth 9 891
Depth 8 1327
Depth 7 2093
Depth 6 2876
Depth 5 316
Scrapyard 142
Materials 3089
Factory 5103
Waste 182
Prototype IDs
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Enhanced Nuclear Core
Improved EM Shotgun
Improved Lightning Gun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Cooled Plasma Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Mini Assault Cannon
Advanced EMP Blaster
Precision Grenade Launcher
Fabricated
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Nothing
Alien Tech Used
-----------------
None
Route
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-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
Challenges
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None
Game
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Seed: thunderrocketvortex
Manual?: 1
Play Time: 161 min
Cumulative: 3228 min
Sessions: 15
Easy Mode: 0
Game No.: 62
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 27
Gallery%: 48
Options
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ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=543425856
How do you veterans like to handle Waste?
As always, this run will be posted to my Youtube Channel in the next couple weeks. Stop on by for new Cogmind vids M, W, F!
https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
nuzcraft
Noooo, looks like you had a good run going, too :P
I am not a Waste Expert, but the general idea is that if on treads you should hopefully already have the firepower to take them out, and on any other form of propulsion you can outmaneuver them.
If it looks like things are definitely not going to go your way you still have the option to drop stuff and outmaneuver them, so technically death is always avoidable down there. You just need to maneuver carefully so they don't block the entire path forward (and if careful enough there will also always be a space between you and them so they can't attack as you pass, either).
(Also 9 spare treads is too much! Treads last longer than all other propulsion so you don't need to carry so many extras.)
Quote from: Kyzrati on November 08, 2017, 06:16:45 PM
9 spare treads is too much!
Haha I know! I was lookin for more guns when the floor dropped out!
The crushers are super resistant to EM so that's not the way to go. Massed thermal cannon volleys with enough heat dissipation is how I survive waste. Kinetic cannons or really good launchers can work too, but you'll usually need a matter pod in the inventory to have enough matter to get through.
Worst case scenario, get naked, flee, and try to mount a come back next level.
I have been experimenting with wastes recently trying to farm that damper plating. The most success that I have had was with stacking high crit weapons (basically weapons with hyp. tag). They are not crit-immune and most of their coverage is attributed to the damper plating and their weapons (roughly 20%, I think). So, if you stack like 3 hyp. gauss and keep spamming, you are bound to get some good crits in which will either straight up kill them or atleast destroy their weapon.
Double launchers also work but they destroy all salvage. One thing I am yet to try is to see whether I can disrupt the damper and see whether the compactors are vulnerable to the regular EMP flush.