This week's seed: AntigravFireCompactorThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: AntigravFireCompactor] should display in the log window.
Congratulations on entering the seed, now get in there!
Well, after last week's complete destruction at the hands of
Spoiler
Z-Imprinter
I was excited to give it another go.
Things started off swell! So swell, in fact, that I decided to take the path through the mines. Boom, as soon as I entered -10/Mines, I get notified of a demolisher squad (? I think this is what they're called, but please correct me if not) dispatched to combat a derelict invasion. I knew what it meant: fast derelicts with flamers vs unaware grenadiers. Get me out now. Unfortunately (or fortunately) a Layout(Zone) showed me an exit...just on the other side of a wall, and the only way out was through the battle. I helplessly pounded the wall with light cannon fire, but to no avail. Reluctantly, I moved towards the fighting and found some very useful loot: a bore cannon! Tier 5 cannon on -10! Overjoyed, I went back to my wall, tore a hole in it with the bore cannon, and escaped to -9\materials. Mats and the subsequent mines were uneventful until a derelict emerged from the shadows offering refuge! The stairs led straight to Zion (-7)! Overjoyed, I got some gear, got imprinted, got some friends, and made my way to the proximity caves. Proxy caves were a breeze as my brothers and I waltzed into Factory.
Here...our story turns. Overjoyed at having friends (and lots of factory intel), I quickly gained more followers. But with greater power, comes greater responsibility; a responsibility I shirked as I flew through factory. Eventually, I came to a room with a Beast. "We can take it!" Little did I notice my escort had shrunk significantly. Additionally, a trap was sprung and another round of crazy derelicts came through followed closely by a new demolisher squad! We were soon overrun. I dumped my gear and flew for the nearest exit. I made it to the caves with 32 core left, and I was soon finished off :(
Let this be a lesson, when you have an entourage, play slower, not faster. There are tons of additional factors to take into account besides "my guys are invincible, we can win anything."
My scoresheet can be found here: http://www.gridsagegames.com/cogmind/scores/170705/nuzcraft-170827-100407-0-4313.txt
Or here:
Spoiler
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (45) 225
Value Destroyed (1146) 1146
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (842) 842
TOTAL SCORE: 4313
Cogmind
---------
Core Integrity 0/850
Matter 270/300
Energy 100/100
System Corruption 6%
Temperature Cool (9)
Location -6/Lower Caves
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (5)
Advanced Signal Interpreter
0b10 Decoder Chip [Scout]
Weapon (5)
Heavy Pick
Inventory (4)
Light Treads
Improved Energy Well
Gatling Laser
Force Rifle
Peak State
------------
Power
Makeshift Power Source
Propulsion
Light Treads
Light Treads
Light Treads
Light Treads
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Sensor Array
Advanced Signal Interpreter
Weapon
Assault Rifle
Heavy Machine Gun
Bore Cannon
Rocket Array
Makeshift Sword
Inventory
Zionite Light DM Reactor
Light Treads
Durable Treads
Heat Sink
Experimental Heat Sink
Improved Cooling System
Improved Energy Well
Phase Shifter
Gatling Laser
Force Rifle
Force Rifle
Phase Cannon
Heavy Flak Cannon
Guided Missile Launcher
[Rating: 48]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Reactor Zionite Light DM Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Weapon Autogun
Energy Gun Gatling Laser
Energy Cannon Phase Cannon
Ballistic Gun Autogun
Ballistic Cannon Light Cannon
Launcher Rocket Array
Impact Weapon Hammer
Slashing Weapon Makeshift Sword
Piercing Weapon Heavy Pick
Stats
-------
Bonus Breakdown 842
High Alert Combat Kills 12
Follower Combat Kills 842
Met Imprinter 300
Was Imprinted 300
Friendly Fire -612
Classes Destroyed 12
Worker 2
Builder 3
Hauler 2
Recycler 6
Mechanic 1
Watcher 1
Swarmer 6
Grunt 18
Brawler 1
Sentry 3
Z-Light 1
Assembled 1
Major NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 3
Best States 0
Heat Dissipation 66
Energy Capacity 290
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Density 10
Evasion (%) 50
Recoil Reduction 4
Matter Collected 1856
Salvage Created 1699
Parts Attached 67
Power 9
Propulsion 7
Utility 14
Weapon 37
Parts Lost 24
Power 4
Propulsion 4
Utility 5
Weapon 11
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 3471
Fastest Speed (%) 200
Average Speed (%) 73
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 64
Greatest Support 80
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 10
Most Carried 16
Average Carried 9
Final Capacity 4
Final Carried 4
Damage Taken 3971
Core 1151
Absorbed by Shields 0
Average Core Remaining (%) 73
Depth 11 Exit 100
Depth 10 Exit 86
Depth 7 Exit 34
Volleys Fired 101
Largest 4
Hottest 197
Shots Fired 262
Gun 183
Cannon 64
Launcher 15
Special 0
Kinetic 165
Thermal 82
Explosive 15
Electromagnetic 0
Secondary Targets 0
Shots Hit Robots 183
Core Hits 129
Critical Hits 4
Critical Kills 2
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 19
Impact 3
Slashing 16
Piercing 0
Sneak Attacks 11
Follow-up Attacks 0
Damage Inflicted 4716
Projectiles 2199
Explosions 1278
Melee 1239
Ramming 0
Kinetic 1258
Thermal 941
Explosive 1278
Electromagnetic 0
Impact 146
Slashing 1093
Piercing 0
Overflow Damage 139
Projectiles 45
Explosions 94
Melee 0
Self-Inflicted Damage 82
Shots 7
Rammed 0
Highest Temperature 413
Average Temperature 56
Received Heat Transfer 674
Shutdowns 1
Interference 1
Highest Corruption 6
Average Corruption 3
Corruption Purged 0
Message Errors 4
Matter Fused 2
Energy Discharge 1
Misfires 1
Misdirections 2
Targeting Errors 2
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 2
Impact Corruptions 2
Robots Melted 0
Parts Melted 1
Heat Transferred 2005
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 6
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 89
Peak Tracking Total 10
Tactical Retreats 5
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 10
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 9
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 0
Total Hacks 19
Successful 14
Failed 3
Catastrophic 0
Database Lockouts 0
Manual 18
Unauthorized 7
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 4
Garrison Access 0
Terminal Hacks 8
Part Schematic 2
Open Door 1
Recall Reinforcements 1
Zone Layout 1
Hacking Detections 8
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 5
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 9
Largest Group 9
Highest-Rated Group 544
Highest-Rated Ally 94
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 1
Light 1
Ally Attacks 148
Total Damage 4021
Kills 30
Allies Corrupted 3
Allies Melted 0
Peak Influence 686
Average Influence 156
Final Influence 125
Maximum Alert Level 2
Low Security (%) 75
Level 1 8
Level 2 16
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 9
Investigation 0
Extermination 2
Reinforcement 7
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 5
Scrap Searched 11
Exploration Rate (%) 34
Regions Visited 9
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3997
Turns Passed 6053
Depth 11 57
Depth 10 784
Depth 9 1571
Depth 7 1541
Depth 6 2100
Scrapyard 57
Materials 1293
Factory 986
Mines 1062
Lower Caves 91
Proximity Caves 1023
Zion 1541
Prototype IDs
---------------
Zionite Light DM Reactor
Improved EM Shotgun
Improved Medium Laser
Guided Missile Launcher
Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
Challenges
------------
None
Game
------
Seed: antigravfirecompactor
Manual?: 1
Play Time: 75 min
Cumulative: 2279 min
Sessions: 1
Easy Mode: 0
Game No.: 37
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 20
Gallery%: 43
Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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This run will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
New Cogmind vids Monday, Wednesday, Friday!
I'll admit allies often get me killed as often as they help xD. Not a thing against allies, since they're quite effective in the right hands, but having them around does require that you change your mindset (and not necessarily in a "we are invincible!" kinda way, which I do, too :P).
First game I've played in a long time since I've been spending most Cogmind related time on creating Sequell like database and query api for Cogmind score data.
Weird run. Do not read if you are worried about spoilers for non-cave branches.
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (187) 935
Value Destroyed (6121) 6121
Prototype IDs (14) 280
Alien Tech Used (0) 0
Bonus (2856) 2856
TOTAL SCORE: 14192
Cogmind
---------
Core Integrity 0/1450
Matter 59/300
Energy 25/340
System Corruption 9%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
Particle Reactor
Propulsion (6)
(None)
Utility (10)
Advanced Terrain Scan Processor
Weapon (4)
Enhanced Nova Cannon
Inventory (4)
Heavy Neutron Cannon
Peak State
------------
Power
Quantum Reactor
Propulsion
Combat Airjet
Combat Gravmag System
Combat Gravmag System
Combat Gravmag System
Combat Gravmag System
Utility
Advanced Cryofiber Web
Advanced Heat Sink
Large Storage Unit
Advanced Terrain Scanner
Advanced Terrain Scan Processor
Improved Weapon Cycler
Improved Medium Armor Plating
Improved Medium Armor Plating
Centrium Medium Armor Plating
Weapon
Improved Arc Projector
Advanced Plasma Cannon
Mini Assault Cannon
Mass Driver
Inventory
Improved Energy Well
Advanced Particle Charger
Experimental Thermal Shield
Neutron Cannon
Neutron Cannon
Hardcell Cannon
Long-range Missile Launcher
Ripper
[Rating: 109]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Power Core Enhanced Nuclear Core
Reactor Quantum Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Improved Titanium Leg
Hover Unit Combat Airjet
Flight Unit Impulse Thruster Array
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Terrain Scan Processor
Protection Improved Medium Armor Plating
Weapon Heavy Laser
Energy Gun Heavy Laser
Energy Cannon Neutron Cannon
Ballistic Gun Heavy Machine Gun
Ballistic Cannon Mini Assault Cannon
Launcher Precision Grenade Launcher
Slashing Weapon Axe
Stats
-------
Bonus Breakdown 2856
High Alert Combat Kills 167
Follower Combat Kills 2128
Built Enhanced Grunts 300
Met R17 at Cetus 500
Friendly Fire -239
Classes Destroyed 15
Worker 16
Builder 3
Tunneler 7
Hauler 8
Recycler 6
Operator 3
Drone 1
Watcher 7
Swarmer 47
Grunt 58
Brawler 6
Duelist 2
Sentry 17
Hunter 2
Programmer 4
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 8
Best States 0
Heat Dissipation 75
Energy Capacity 725
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Range 18
Terrain Scan Density 210
Additional Mass Support 9
Base Temperature (-) 200
Armor Coverage (%) 38
Resistance: TH 30
Propulsion Shielding 33
Weapon Cycling 20
Evasion (%) 78
Recoil Reduction 4
Particle Charging 25
Matter Collected 4243
Salvage Created 5817
Parts Attached 231
Power 20
Propulsion 44
Utility 68
Weapon 99
Parts Lost 63
Power 7
Propulsion 19
Utility 19
Weapon 18
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 4917
Fastest Speed (%) 370
Average Speed (%) 130
Slowest Speed (%) 50
Overloaded Moves 34
Propulsion Burnouts 0
Targets Rammed 10
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 82
Greatest Support 122
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 7
Most Carried 10
Average Carried 6
Final Capacity 4
Final Carried 1
Damage Taken 13964
Core 3218
Absorbed by Shields 70
Average Core Remaining (%) 77
Depth 11 Exit 100
Depth 10 Exit 84
Depth 9 Exit 81
Depth 8 Exit 91
Depth 7 Exit 37
Depth 6 Exit 85
Depth 5 Exit 90
Depth 4 Exit 100
Depth 3 Exit 27
Volleys Fired 435
Largest 3
Hottest 213
Shots Fired 795
Gun 450
Cannon 276
Launcher 69
Special 0
Kinetic 298
Thermal 302
Explosive 65
Electromagnetic 130
Secondary Targets 6
Shots Hit Robots 522
Core Hits 369
Critical Hits 3
Critical Kills 1
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 64
Impact 0
Slashing 64
Piercing 0
Sneak Attacks 9
Follow-up Attacks 0
Damage Inflicted 20261
Projectiles 10227
Explosions 8839
Melee 1158
Ramming 37
Kinetic 3947
Thermal 5008
Explosive 8213
Electromagnetic 1898
Impact 0
Slashing 1158
Piercing 0
Overflow Damage 56
Projectiles 7
Explosions 38
Melee 11
Self-Inflicted Damage 540
Shots 14
Rammed 10
Highest Temperature 264
Average Temperature 57
Received Heat Transfer 2587
Interference 2
Highest Corruption 8
Average Corruption 1
Corruption Purged 0
Message Errors 6
Matter Fused 7
Heat Flow Error 1
Energy Discharge 6
Data loss (database) 7
Misfires 5
Misdirections 4
Targeting Errors 7
Weapon Failures 1
Depth 10 End 3
Depth 7 End 3
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 1
Parts Fried 5
Impact Corruptions 0
Robots Melted 1
Parts Melted 5
Heat Transferred 7739
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 18
Prevented 0
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 357
Peak Tracking Total 19
Tactical Retreats 37
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 14
Drone Recoveries 2
Traps Triggered 13
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 29
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 42
Terminals 30
Fabricators 2
Repair Stations 1
Recycling Units 2
Scanalyzers 0
Garrison Access 4
Total Hacks 117
Successful 56
Failed 60
Catastrophic 16
Database Lockouts 0
Manual 9
Unauthorized 4
Terminals 73
Fabricators 3
Repair Stations 4
Recycling Units 2
Scanalyzers 0
Garrison Access 6
Terminal Hacks 52
Record 26
Part Schematic 25
Robot Schematic 2
Robot Analysis 2
Prototype ID Bank 1
Open Door 8
Emergency Access Points 1
Alert Level 1
Unreport Threat 1
Locate Traps 1
Security Status 1
Recall Reinforcements 2
Registered Components 1
Zone Layout 3
Hacking Detections 35
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 2
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 8
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 7
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 37
Largest Group 12
Highest-Rated Group 606
Highest-Rated Ally 156
Total Orders 9
EXPLORE 7
RETURN 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 348
Total Damage 7678
Kills 57
Allies Corrupted 0
Allies Melted 0
Peak Influence 747
Average Influence 193
Final Influence 23
Maximum Alert Level 3
Low Security (%) 61
Level 1 25
Level 2 12
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 36
Investigation 5
Extermination 3
Reinforcement 23
Assault 1
Garrison 4
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 1
Exploration Rate (%) 20
Regions Visited 19
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6601
Turns Passed 7380
Depth 11 127
Depth 10 761
Depth 9 1007
Depth 8 355
Depth 7 1973
Depth 6 1835
Depth 5 659
Depth 4 46
Depth 3 391
Depth 2 226
Scrapyard 127
Materials 1777
Factory 1777
Research 489
Mines 346
Storage 930
Upper Caves 373
Extension 720
Cetus 399
Archives 122
Hub_04(d) 192
Armory 128
Prototype IDs
---------------
Enhanced Nuclear Core
Cooled Antimatter Reactor
Improved Flight Unit
Cooled Q-thruster
Improved Energy Well
Centrium Medium Armor Plating
Experimental Thermal Shield
Improved EM Shotgun
Improved Medium Laser
Mini Assault Cannon
Advanced EMP Blaster
Guided Missile Launcher
Precision Grenade Launcher
Scatter Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Res] / Upp)
-3/Research
-3/Armory
-2/Research
Challenges
------------
None
Game
------
Seed: AntigravFireCompactor
Manual?: 1
Play Time: 148 min
Cumulative: 5559 min
Sessions: 5
Easy Mode: 0
Game No.: 109
Easier: 3
Easiest: 5
Win Type: -
Total: 5
Types: 4/0/0/1/0/0/0
Lore%: 64
Gallery%: 75
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Started out aiming to play treads/combat, which meant I often had no intel on stairs and often had to take a staircase because the situation on the current level was starting to get out of hand. This happened in -7 Factory which led me to -7 Storage ("Oh dear I don't want to be here."). Actually did quite a good job of fighting my way through Storage due to quickly finding a bunch of prototype launcher stockpiles. Again things were starting to rapid fall apart as I was nearing the exit... until I found a batch of 6 Troopers behind a door that had already been opened. I figured I'd have to rewire them, so I attempted that not realising I had my Axe activated. I axed one of them and apparently that scared the rest of them into my servitude :p
Again -6 Factory getting too hot left me no choice but to head into Extension. I found A7 right away and it + my Guided Missile Launcher scrapped our way through to the Cetus entrance (using the trick of digging/exploding a path along the top so we didn't have to go down to fight the Behemoths). Speaking of allies not being much help... I've noticed with A7 or purple allies in general, you can get them to disengage from combat and follow you if you lead them towards where you want them to go (in this case A7 and I went through our exploded top-side path and let it cave in on all our persuers). Cetus guards went down surprisingly easy with Guided Missile Launcher depsite their resistance... and then building Enhanced Grunts let us make our way through Hub to -5 Factory without too much trouble (I didn't want to go to Hub... I thought the staircase locations were always the same but I guess not haha). Ended up in -5 Upper Caves again not having much choice in the matter. Once I realised it was leading to Warlord I decided to just take the easy exit back to -4 Factory. Found a quick exit into -3 Research but was again forced into an early staircase... knowing my luck it was -3 Armory ("Oh god not again".) My hopes were very low given my state as I enterred.
"State enterring -3 Armory
(https://i.imgur.com/bOvS5R1.png)
The rest of the game was just a scramble to get away from enemies and try and get back to a reasonable state so I could progress normally but alas I got cornered 4 or 5 times in -2 Research and it was all over. Very fun run despite my lack of predominance for the majority of it.
That's one of the reasons I like doing the W visit, so that even if in trouble on reaching -2, it's like a practically guaranteed comeback :)
But yeah with treads you will often end up taking just whatever exits you find, making it harder to plan for a specific route...
I was 95% sure I wasn't gonna make it through that second depth of -5 Upper Caves alive so it was an easy choice. If it was heading to Zh though I would've gambled on that 5% because I'm pretty keen to progress along some pathways down there that have eluded me thus far :3
Treads life is tough sometimes but it often ends up producing my most thrilling and exciting runs... in fact I think I'm gonna start another one now :)
Hehe, definitely one of the main reasons I prefer slower builds--lots of excitement! Does kinda suck to have to bow out of a cave once you realize you won't survive the longer route back though.