This week's seed: GuidedRemoteWheelThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: GuidedRemoteWheel] should display in the log window.
Congratulations on entering the seed, now get in there!
Spoiler
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: sve9
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (100) 500
Value Destroyed (2517) 2517
Prototype IDs (17) 340
Alien Tech Used (0) 0
Bonus (2135) 2135
TOTAL SCORE: 9992
Cogmind
---------
Core Integrity 0/1600
Matter 154/300
Energy 79/100
System Corruption 10%
Temperature Cool (0)
Location -1/Command
Parts
-------
Power (1)
(None)
Propulsion (4)
Improved Antigrav System
Field Propulsion Drive
Utility (18)
Advanced Visual Processing Unit
Hacking Suite
Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Weapon (2)
(None)
Inventory (4)
(Empty)
Peak State
------------
Power
Micro Fission Core
Propulsion
Nuclear Pulse Array
Improved Diametric Drive
Utility
Advanced Visual Processing Unit
Long-range Sensor Array
Improved Signal Interpreter
Improved Signal Interpreter
Improved Stasis Canceller
Reaction Control System
Hacking Suite
Hacking Suite
Hacking Suite
Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
System Shield
System Shield
Weapon
Advanced Remote Datajack
Enhanced Force Lance
Inventory
Light Antimatter Reactor
Electron Diverter
Advanced Sensor Array
Long-range Missile Launcher
[Rating: 107]
Favorites
-----------
Power Micro Nuclear Core
Engine Cooled Ion Engine
Power Core Micro Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Improved Antigrav System
Flight Unit VTOL Module
Utility Hacking Suite
Device Long-range Sensor Array
Storage Large Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Utility Shielding
Weapon Makeshift Spear
Energy Gun Small Laser
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Long-range Missile Launcher
Special Weapon Advanced Remote Datajack
Impact Weapon Hammer
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 2135
Follower Combat Kills 1543
Met Imprinter 300
Was Imprinted 300
Friendly Fire -8
Classes Destroyed 9
Worker 8
Hauler 4
Recycler 1
Operator 3
Watcher 11
Swarmer 36
Grunt 23
Sentry 13
Hunter 1
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Best States 0
Heat Dissipation 52
Energy Capacity 280
Matter Capacity 300
Sight Range 20
Robot Scan Range 20
Terrain Scan Density 10
Utility Shielding 66
Evasion (%) 64
Recoil Reduction 4
Datajack Penetration 80
Offensive Hacking 82
Defensive Hacking 20
Matter Collected 3467
Salvage Created 3099
Parts Attached 136
Power 17
Propulsion 52
Utility 36
Weapon 31
Parts Lost 62
Power 9
Propulsion 22
Utility 18
Weapon 13
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 10809
Fastest Speed (%) 344
Average Speed (%) 251
Slowest Speed (%) 10
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 55
Greatest Support 85
Greatest Overweight (x) 18
Average Overweight (x) 0
Largest Inventory 20
Average Capacity 10
Most Carried 20
Average Carried 9
Final Capacity 4
Final Carried 0
Damage Taken 8541
Core 2978
Absorbed by Shields 0
Average Core Remaining (%) 75
Depth 11 Exit 100
Depth 10 Exit 68
Depth 9 Exit 42
Depth 8 Exit 12
Depth 7 Exit 61
Depth 6 Exit 100
Depth 5 Exit 98
Depth 4 Exit 95
Depth 3 Exit 81
Depth 2 Exit 100
Volleys Fired 312
Largest 2
Hottest 80
Shots Fired 534
Gun 336
Cannon 139
Launcher 9
Special 50
Kinetic 343
Thermal 33
Explosive 9
Electromagnetic 99
Secondary Targets 8
Shots Hit Robots 375
Core Hits 161
Critical Hits 4
Critical Kills 3
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 165
Impact 29
Slashing 0
Piercing 136
Sneak Attacks 10
Follow-up Attacks 0
Damage Inflicted 7155
Projectiles 4479
Explosions 1173
Melee 1503
Ramming 0
Kinetic 2976
Thermal 403
Explosive 1021
Electromagnetic 1252
Impact 0
Slashing 0
Piercing 1503
Overflow Damage 17
Projectiles 17
Explosions 0
Melee 0
Self-Inflicted Damage 268
Shots 5
Rammed 0
Highest Temperature 255
Average Temperature 64
Received Heat Transfer 1728
Highest Corruption 10
Average Corruption 1
Corruption Purged 0
Message Errors 1
Matter Fused 7
Heat Flow Error 6
Energy Discharge 5
Parts Rejected 1
Data loss (database) 3
Misdirections 5
Targeting Errors 2
Depth 4 End 1
Depth 3 End 4
Impact Corruptions 0
Haulers Intercepted 4
Robots Corrupted 2
Parts Fried 6
Impact Corruptions 0
Robots Melted 0
Parts Melted 0
Heat Transferred 759
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 6
Prevented 1
Power Chain Reactions 2
Communications Jammed 0
Times Spotted 290
Peak Tracking Total 16
Tactical Retreats 32
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 10
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 65
Terminals 53
Fabricators 5
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 5
Total Hacks 215
Successful 122
Failed 93
Catastrophic 14
Database Lockouts 0
Manual 140
Unauthorized 39
Terminals 187
Fabricators 17
Repair Stations 0
Recycling Units 2
Scanalyzers 2
Garrison Access 7
Terminal Hacks 74
Record 3
Part Schematic 4
Robot Schematic 2
Prototype ID Bank 5
Open Door 3
Level Access Points 4
Branch Access Points 1
Emergency Access Points 3
Terminal Index 3
Fabricator Index 3
Alert Level 3
Unreport Threat 4
Locate Traps 9
Reprogram Traps 1
Dispatch Records 1
Patrol Status 2
Transport Status 1
Investigation Status 1
Hauler Manifests 3
Registered Components 1
Zone Layout 12
Protovariant Controls 5
Hacking Detections 59
Full Trace Events 5
Feedback Events 2
Feedback Corruption 2
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 26
Terminals 26
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 2
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 9
Total Part Build Rating 50
Part Fabrication Matter 1608
Part Fabrication Time 431
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 4
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 9
Non-combat 1
Combat 8
Rebooted 1
Assimilated 8
Robot Hack Failures 4
Allies Hacked 3
Hacks Repelled 2
Zionite Intel Received 2
Guard Positions 1
Unaware Analyses 1
Total Allies 53
Largest Group 20
Highest-Rated Group 781
Highest-Rated Ally 94
Total Orders 9
EXPLORE 9
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 1
Light 1
Ally Attacks 278
Total Damage 8107
Kills 39
Allies Corrupted 2
Allies Melted 0
Peak Influence 484
Average Influence 114
Final Influence 20
Maximum Alert Level 2
Low Security (%) 78
Level 1 17
Level 2 3
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 28
Investigation 7
Extermination 2
Reinforcement 16
Assault 0
Garrison 3
Intercept 0
Derelict Logs Recovered 8
Scrap Searched 16
Exploration Rate (%) 26
Regions Visited 19
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 13775
Turns Passed 9988
Depth 11 52
Depth 10 1861
Depth 9 1323
Depth 8 1512
Depth 7 1070
Depth 6 586
Depth 5 986
Depth 4 809
Depth 3 1001
Depth 2 39
Depth 1 749
Scrapyard 52
Materials 4696
Factory 2131
Research 784
Access 623
Waste 97
Lower Caves 450
Proximity Caves 313
Zion 460
Testing 256
Command 126
Prototype IDs
---------------
Cooled Ion Engine
Vortex Chain Reactor
Improved Flight Unit
Biomechanical Wings
Electron Diverter
Improved Diametric Drive
Cooled Impulse Thruster
Experimental Power Amplifier
Experimental Thermal Generator
Spectral Analyzer
Experimental Core Shielding
Improved EM Shotgun
Graviton Cannon
Compact Tesla Bomb Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Gravity Flail
Fabricated
------------
1x Hacking Suite (-5/Factory)
1x Hacking Suite (-5/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-3/Research)
1x Adv. Remote Datajack (-3/Testing)
2x Nuclear Pulse Array (-3/Testing)
1x Adv. Hacking Suite (-1/Access)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research
-1/Access
-1/Command
Challenges
------------
None
Game
------
Seed: GuidedRemoteWheel
Manual?: 1
Play Time: 174 min
Cumulative: 883 min
Sessions: 5
Easy Mode: 0
Game No.: 9
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 25
Gallery%: 22
Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
U=695834654
X=9736796758354073772431773744
997788387727777777173214729999
828272777778388722822284821877
999922829287979393978923877729
283741287742929821778317291239
779217477473743772792883972829
197487983994411342297787719727
947277982427773777238289428787
997437812279442879771171942722
399882749481787997777799274779
731397778787777797778787788373
389929979977222297238777228872
924982779779218883983997323329
987987787797737477782787187827
777172777787772938329372989784
829773387317877292927377783899
879297721872739249992773392799
729718379797779279793274111222
727371297227822742892779894237
741377979723948714779778993274
218977477178797871934337777779
993877217478971294988182927283
294297172277278849477777797873
772748837249929287299293417772
772277932982797848799772779129
727397779787113298322879772292
9382978773779773781989
Well, this could have probably have been a win if I had played better, but I ran out of matter for the remote datajack in Access and then proceeded to get almost everything blown off. That unfortunately forced me to retreat to command. From command I ended up just running around until I was cornered and killed.
The early game went pretty well, although I had a hard time finding storage units on -10. On -7 I switched to a flight build and (luckily) found some lrn. sensor arrays. I also managed to get a hacking suite schematic and find the entrance to the lower caves.
Spoiler
The lower caves were easy with the sensor array, so I made it to Zion unharmed. There wasn't too much of interest for my build in Zion, but I chose to be imprinted so that I could get an escort back through the proximity caves.
Eventually I made it back to factory where I fabricated a bunch of hacking suites and then used terminals to get schematics for nuclear pulse arrays, adv. hacking suites, and an adv. remote datajack.
Spoiler
Everything went really smoothly up until one point where I had to escape down a chute trap. However I found a derelict army at the bottom and used them to get up to research.
That's about it. I really enjoyed this run and it's great to be getting back into the game! So much has changed from when I last played and it's really cool to discover all the new branches and lore.
Thanks Kyzrati for all of your hard work!!
Ah welcome back, sve9 :). Always nice to see some old names, and yup there's definitely been a ton of stuff added since back then!
Quote from: sve9 on August 04, 2017, 05:28:04 PM
The early game went pretty well, although I had a hard time finding storage units on -10.
In situations like that you can also start with Sml/Med units from Recyclers/Haulers. (For me mediums are more or less the same as large anyway because when I carry the latter I also pack it with a spare, which takes up half the additional space :P)
I'll be doing this seed run next week some time... need to get a win in after several humiliating defeats now xD