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Cogmind => Competitions => Topic started by: zxc on August 03, 2017, 10:59:43 AM

Title: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
Post by: zxc on August 03, 2017, 10:59:43 AM
This week's seed: GuidedRemoteWheel



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: GuidedRemoteWheel] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
Post by: sve9 on August 04, 2017, 05:28:04 PM
Spoiler
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: sve9

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (100)     500
Value Destroyed (2517)     2517
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2135)               2135
              TOTAL SCORE: 9992

Cogmind
---------
Core Integrity             0/1600
Matter                     154/300
Energy                     79/100
System Corruption          10%
Temperature                Cool (0)
Location                   -1/Command

Parts
-------
Power (1)
  (None)
Propulsion (4)
  Improved Antigrav System
  Field Propulsion Drive
Utility (18)
  Advanced Visual Processing Unit
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
Weapon (2)
  (None)
Inventory (4)
  (Empty)

Peak State
------------
Power
  Micro Fission Core
Propulsion
  Nuclear Pulse Array
  Improved Diametric Drive
Utility
  Advanced Visual Processing Unit
  Long-range Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Stasis Canceller
  Reaction Control System
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  System Shield
  System Shield
Weapon
  Advanced Remote Datajack
  Enhanced Force Lance
Inventory
  Light Antimatter Reactor
  Electron Diverter
  Advanced Sensor Array
  Long-range Missile Launcher
[Rating: 107]

Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Makeshift Spear
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Hammer
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            2135
  Follower Combat Kills    1543
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -8
Classes Destroyed          9
  Worker                   8
  Hauler                   4
  Recycler                 1
  Operator                 3
  Watcher                  11
  Swarmer                  36
  Grunt                    23
  Sentry                   13
  Hunter                   1
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         7
Best States                0
  Heat Dissipation         52
  Energy Capacity          280
  Matter Capacity          300
  Sight Range              20
  Robot Scan Range         20
  Terrain Scan Density     10
  Utility Shielding        66
  Evasion (%)              64
  Recoil Reduction         4
  Datajack Penetration     80
  Offensive Hacking        82
  Defensive Hacking        20
Matter Collected           3467
  Salvage Created          3099
Parts Attached             136
  Power                    17
  Propulsion               52
  Utility                  36
  Weapon                   31
Parts Lost                 62
  Power                    9
  Propulsion               22
  Utility                  18
  Weapon                   13
Average Slot Usage (%)     90
  Naked Turns              1
Spaces Moved               10809
  Fastest Speed (%)        344
  Average Speed (%)        251
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             55
  Greatest Support         85
  Greatest Overweight (x)  18
  Average Overweight (x)   0
Largest Inventory          20
  Average Capacity         10
  Most Carried             20
  Average Carried          9
  Final Capacity           4
  Final Carried            0
Damage Taken               8541
  Core                     2978
  Absorbed by Shields      0
Average Core Remaining (%) 75
  Depth 11 Exit            100
  Depth 10 Exit            68
  Depth 9 Exit             42
  Depth 8 Exit             12
  Depth 7 Exit             61
  Depth 6 Exit             100
  Depth 5 Exit             98
  Depth 4 Exit             95
  Depth 3 Exit             81
  Depth 2 Exit             100
Volleys Fired              312
  Largest                  2
  Hottest                  80
Shots Fired                534
  Gun                      336
  Cannon                   139
  Launcher                 9
  Special                  50
  Kinetic                  343
  Thermal                  33
  Explosive                9
  Electromagnetic          99
  Secondary Targets        8
Shots Hit Robots           375
  Core Hits                161
  Critical Hits            4
  Critical Kills           3
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              165
  Impact                   29
  Slashing                 0
  Piercing                 136
  Sneak Attacks            10
  Follow-up Attacks        0
Damage Inflicted           7155
  Projectiles              4479
  Explosions               1173
  Melee                    1503
  Ramming                  0
  Kinetic                  2976
  Thermal                  403
  Explosive                1021
  Electromagnetic          1252
  Impact                   0
  Slashing                 0
  Piercing                 1503
Overflow Damage            17
  Projectiles              17
  Explosions               0
  Melee                    0
Self-Inflicted Damage      268
  Shots                    5
  Rammed                   0
Highest Temperature        255
  Average Temperature      64
  Received Heat Transfer   1728
Highest Corruption         10
  Average Corruption       1
  Corruption Purged        0
  Message Errors           1
  Matter Fused             7
  Heat Flow Error          6
  Energy Discharge         5
  Parts Rejected           1
  Data loss (database)     3
  Misdirections            5
  Targeting Errors         2
  Depth 4 End              1
  Depth 3 End              4
  Impact Corruptions       0
Haulers Intercepted        4
Robots Corrupted           2
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         759
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      6
  Prevented                1
Power Chain Reactions      2
Communications Jammed      0
Times Spotted              290
  Peak Tracking Total      16
  Tactical Retreats        32
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          10
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            65
  Terminals                53
  Fabricators              5
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              1
  Garrison Access          5
Total Hacks                215
  Successful               122
  Failed                   93
  Catastrophic             14
  Database Lockouts        0
  Manual                   140
  Unauthorized             39
  Terminals                187
  Fabricators              17
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              2
  Garrison Access          7
Terminal Hacks             74
  Record                   3
  Part Schematic           4
  Robot Schematic          2
  Prototype ID Bank        5
  Open Door                3
  Level Access Points      4
  Branch Access Points     1
  Emergency Access Points  3
  Terminal Index           3
  Fabricator Index         3
  Alert Level              3
  Unreport Threat          4
  Locate Traps             9
  Reprogram Traps          1
  Dispatch Records         1
  Patrol Status            2
  Transport Status         1
  Investigation Status     1
  Hauler Manifests         3
  Registered Components    1
  Zone Layout              12
  Protovariant Controls    5
Hacking Detections         59
  Full Trace Events        5
  Feedback Events          2
  Feedback Corruption      2
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          26
  Terminals                26
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  2
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   5
  Parts Built              9
  Total Part Build Rating  50
  Part Fabrication Matter  1608
  Part Fabrication Time    431
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          4
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              9
  Non-combat               1
  Combat                   8
  Rebooted                 1
  Assimilated              8
Robot Hack Failures        4
Allies Hacked              3
Hacks Repelled             2
Zionite Intel Received     2
  Guard Positions          1
  Unaware Analyses         1
Total Allies               53
  Largest Group            20
  Highest-Rated Group      781
  Highest-Rated Ally       94
Total Orders               9
  EXPLORE                  9
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         1
  Light                    1
Ally Attacks               278
  Total Damage             8107
  Kills                    39
Allies Corrupted           2
Allies Melted              0
Peak Influence             484
  Average Influence        114
  Final Influence          20
Maximum Alert Level        2
  Low Security (%)         78
  Level 1                  17
  Level 2                  3
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          28
  Investigation            7
  Extermination            2
  Reinforcement            16
  Assault                  0
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    8
Scrap Searched             16
Exploration Rate (%)       26
  Regions Visited          19
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              13775
Turns Passed               9988
  Depth 11                 52
  Depth 10                 1861
  Depth 9                  1323
  Depth 8                  1512
  Depth 7                  1070
  Depth 6                  586
  Depth 5                  986
  Depth 4                  809
  Depth 3                  1001
  Depth 2                  39
  Depth 1                  749
  Scrapyard                52
  Materials                4696
  Factory                  2131
  Research                 784
  Access                   623
  Waste                    97
  Lower Caves              450
  Proximity Caves          313
  Zion                     460
  Testing                  256
  Command                  126

Prototype IDs
---------------
Cooled Ion Engine
Vortex Chain Reactor
Improved Flight Unit
Biomechanical Wings
Electron Diverter
Improved Diametric Drive
Cooled Impulse Thruster
Experimental Power Amplifier
Experimental Thermal Generator
Spectral Analyzer
Experimental Core Shielding
Improved EM Shotgun
Graviton Cannon
Compact Tesla Bomb Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Gravity Flail

Fabricated
------------
1x Hacking Suite (-5/Factory)
1x Hacking Suite (-5/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-3/Research)
1x Adv. Remote Datajack (-3/Testing)
2x Nuclear Pulse Array (-3/Testing)
1x Adv. Hacking Suite (-1/Access)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research
-1/Access
-1/Command

Challenges
------------
None

Game
------
Seed: GuidedRemoteWheel
  Manual?: 1
Play Time: 174 min
  Cumulative: 883 min
Sessions: 5
Easy Mode: 0
Game No.: 9
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 25
Gallery%: 22

Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


U=695834654
X=9736796758354073772431773744
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9382978773779773781989
[close]

Well, this could have probably have been a win if I had played better, but I ran out of matter for the remote datajack in Access and then proceeded to get almost everything blown off. That unfortunately forced me to retreat to command. From command I ended up just running around until I was cornered and killed.

The early game went pretty well, although I had a hard time finding storage units on -10. On -7 I switched to a flight build and (luckily) found some lrn. sensor arrays. I also managed to get a hacking suite schematic and find the entrance to the lower caves.

Spoiler
The lower caves were easy with the sensor array, so I made it to Zion unharmed. There wasn't too much of interest for my build in Zion, but I chose to be imprinted so that I could get an escort back through the proximity caves.
[close]

Eventually I made it back to factory where I fabricated a bunch of hacking suites and then used terminals to get schematics for nuclear pulse arrays, adv. hacking suites, and an adv. remote datajack.

Spoiler
Everything went really smoothly up until one point where I had to escape down a chute trap. However I found a derelict army at the bottom and used them to get up to research.
[close]

That's about it. I really enjoyed this run and it's great to be getting back into the game! So much has changed from when I last played and it's really cool to discover all the new branches and lore.

Thanks Kyzrati for all of your hard work!!
Title: Re: Weekly Seed #91 [Beta 2.1] [Seed: GuidedRemoteWheel]
Post by: Kyzrati on August 04, 2017, 07:11:09 PM
Ah welcome back, sve9 :). Always nice to see some old names, and yup there's definitely been a ton of stuff added since back then!

Quote from: sve9 on August 04, 2017, 05:28:04 PM
The early game went pretty well, although I had a hard time finding storage units on -10.
In situations like that you can also start with Sml/Med units from Recyclers/Haulers. (For me mediums are more or less the same as large anyway because when I carry the latter I also pack it with a spare, which takes up half the additional space :P)

I'll be doing this seed run next week some time... need to get a win in after several humiliating defeats now xD