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Cogmind => Competitions => Topic started by: zxc on May 28, 2017, 12:56:26 AM

Title: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: zxc on May 28, 2017, 12:56:26 AM
This week's seed: NeutralizingSensorDissipator



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: NeutralizingSensorDissipator] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: DDarkray on May 29, 2017, 08:43:09 PM
That was a really EPIC game for me! I was hoping to go melee build this run, but after a while, I couldn't find much melee support, so I ended up going gunslinger instead. However, it's a very heavy-utility combat build with only 3 weapon slots, and all other slots are loaded with defensive, stealth, hacking, and offensive utilities. This is by far my most successful combat run by a LONG shot! Usually I would end up dead during the halfway point, but this time, I plowed through a lot of branch areas without too much trouble (even the dreaded proximity caves weren't that bad). After reaching Access, I realized my alert level is only at low security which is really surprising despite all the killing I had done! (I definitely did some alert purge hacks, but all the branch area visits had purged a lot too) There were times where I was stripped to almost naked, but the transmission jammer made it easy to fight despite all engineers around the hallway. That really helped me avoid endless waves of reinforcements so that I could pick up the loots safely after battle.

Heavy-Utility Combat Build in Access
(https://i.imgur.com/g1OXn6j.png)
[close]

After reaching Access, I found the location to the surface, but what was in front of me was also a stair leading to the Command area (by visiting the backdoor). Seeing how ridiculously far the surface is, I took a big chance and entered Command. I haven't been there before, so I didn't know what to expect. Turns out, that was where the epic battle begin.

After I scrambled to find the stairs in the Command terminals (which I failed all the way), I found myself in a terrible situation. There were FOUR armies of killer robots coming toward me: one from the locked-down terminal, one from my ally stepping onto an alarm trap, one from a fleeing operator who escaped from our grasp, and one for causing too much trouble at the floor......

.......all appearing almost at the same time. (And I was like: Oh...my...goodness...)
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)

And so that led me to a great fight which I couldn't escape fast enough. Hunters and grunts, swordsman and angel were all ganging up on me. I had a few grunts who helped me out, but the enemies were too overwhelming for them.

Me v.s. Main.C's Army
(https://i.imgur.com/pO0FBd3.png)
[close]

Looking back at the screenshot, I could've used a smarter way to fight the army by escaping to the corridor instead of fighting inside a room (which invites EVERYONE to shoot at me at the same time). But at the same time, I got an opportunity to use a mega-crazy prototype launcher which did significant damage to everyone. However, I couldn't kill them off before running out of matter, so I had to finish them off slowly with a lot of running around, picking up power sources and propulsion which I needed to replace my lost ones.

After that battle, I was low on core health but I picked up A LOT of loots!

Contains a bit of spoiler of what's inside Command
(https://i.imgur.com/ZJViVMb.png)
[close]

And of course, I ran into a bunch of robots again and then died due to low core health. But overall, a pretty crazy run! I think I could've won if I go straight to the surface instead of the Command branch, but now I know what to expect there the next time!

Scoresheet
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: DDarkray

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (345)     1725
Value Destroyed (15460)    15460
Prototype IDs (61)         1220
Alien Tech Used (2)        400
Bonus (2619)               2619
              TOTAL SCORE: 25924

Cogmind
---------
Core Integrity             0/1600
Matter                     81/300
Energy                     104/170
System Corruption          20%
Temperature                Cool (0)
Location                   -1/Command

Parts
-------
Power (2)
  Micro Fission Core
Propulsion (6)
  Heavy Treads
  Heavy Treads
  Enhanced Flexi-carbon Leg
  Centrium Leg
Utility (14)
  Experimental Heat Sink
  Experimental Heat Sink
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Advanced Target Analyzer
  Experimental Transmission Jammer
  Improved Hacking Suite
  Improved Hacking Suite
  System Shield
Weapon (3)
  Compact Mass Driver
Inventory (16)
  Centrium Leg
  Centrium Leg
  Advanced Heat Sink
  Gamma Rifle
  Nova Cannon
  Nova Cannon
  Railgun
  Linear Accelerator
  Point Singularity Launcher
  Z-bomb Delivery System
  Power Sword

Peak State
------------
Power
  Zionite Heavy DM Reactor
  Light Particle Reactor
Propulsion
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Centrium Leg
  Zionite Glidesys II
  Zionite Glidesys II
Utility
  Experimental Heat Sink
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Experimental Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Experimental Transmission Jammer
  Zionite Weapon Casing
  Focal Shield
  Improved Hacking Suite
  Advanced Hacking Suite
  System Mapper
Weapon
  Zionite Laser-H
  KE Penetrator
  Enhanced Gamma Bomb Array
Inventory
  Light Antimatter Reactor
  Light Antimatter Reactor
  Myomer Leg
  Centrium Leg
  Experimental Heat Sink
  Layered Heavy Armor Plating
  Enhanced Quantum Rifle
  Zionite Laser-H
  Nova Cannon
  Nova Cannon
  Railgun
  Linear Accelerator
  Compact Mass Driver
  Point Singularity Launcher
  Z-bomb Delivery System
[Rating: 178]

Favorites
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Neutrino Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Heavy Rocket Launcher

Stats
-------
Bonus Breakdown            2619
  High Alert Combat Kills  94
  Follower Combat Kills    825
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Hacked Protovariant      500
Classes Destroyed          20
  Worker                   18
  Builder                  21
  Tunneler                 1
  Hauler                   8
  Recycler                 18
  Minesweeper              1
  Operator                 5
  Watcher                  16
  Swarmer                  76
  Grunt                    81
  Brawler                  3
  Duelist                  6
  Protector                1
  Sentry                   17
  Specialist               3
  Hunter                   20
  Programmer               44
  Behemoth                 2
  Demented                 2
  Mutant                   2
Major NPCs Destroyed       0
Best Kill Streak           14
  Combat Bots Only         8
Best States                0
  Heat Dissipation         162
  Coolant Potential        100
  Energy Capacity          870
  Matter Capacity          600
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Range       18
  Terrain Scan Density     210
  Jamming Range            22
  Power Amplification      30
  Armor Coverage (%)       41
  Resistance: KI           30
  Resistance: TH           30
  Resistance: EM           25
  Core Shielding           40
  Utility Shielding        66
  Weapon Shielding         100
  Weapon Cycling           20
  Evasion (%)              57
  Targeting Accuracy       24
  Target Analysis          8
  Recoil Reduction         3
  Matter Filtering         50
  Offensive Hacking        48
  Defensive Hacking        12
Matter Collected           10758
  Salvage Created          14115
Parts Attached             542
  Power                    46
  Propulsion               111
  Utility                  194
  Weapon                   191
Parts Lost                 163
  Power                    20
  Propulsion               47
  Utility                  37
  Weapon                   59
Average Slot Usage (%)     94
  Naked Turns              2
Spaces Moved               12885
  Fastest Speed (%)        263
  Average Speed (%)        118
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           1
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             115
  Greatest Support         161
  Greatest Overweight (x)  34
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         12
  Most Carried             16
  Average Carried          11
  Final Capacity           16
  Final Carried            11
Damage Taken               91388
  Core                     3785
  Absorbed by Shields      0
Average Core Remaining (%) 70
  Depth 11 Exit            100
  Depth 10 Exit            37
  Depth 9 Exit             75
  Depth 8 Exit             45
  Depth 7 Exit             77
  Depth 6 Exit             88
  Depth 5 Exit             91
  Depth 4 Exit             22
  Depth 3 Exit             95
  Depth 2 Exit             72
Volleys Fired              796
  Largest                  3
  Hottest                  290
Shots Fired                1815
  Gun                      1372
  Cannon                   368
  Launcher                 75
  Special                  0
  Kinetic                  1015
  Thermal                  505
  Explosive                67
  Electromagnetic          228
  Secondary Targets        10
Shots Hit Robots           1232
  Core Hits                667
  Critical Hits            74
  Critical Kills           35
  Critical Parts Destroyed 37
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           43790
  Projectiles              28121
  Explosions               15664
  Melee                    0
  Ramming                  5
  Kinetic                  16452
  Thermal                  8271
  Explosive                14459
  Electromagnetic          4603
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            385
  Projectiles              200
  Explosions               116
  Melee                    69
Self-Inflicted Damage      349
  Shots                    13
  Rammed                   0
Highest Temperature        950
  Average Temperature      79
  Received Heat Transfer   3047
  Shutdowns                3
  Energy Bleed             1
  Interference             5
  Matter Decay             3
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           1
Highest Corruption         19
  Average Corruption       4
  Corruption Purged        0
  Message Errors           32
  Matter Fused             40
  Heat Flow Error          29
  Energy Discharge         16
  Parts Rejected           1
  Data loss (database)     31
  Misfires                 7
  Misdirections            27
  Targeting Errors         31
  Weapon Failures          10
  Depth 10 End             1
  Depth 7 End              2
  Depth 5 End              2
  Depth 4 End              10
  Depth 3 End              4
  Depth 2 End              4
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           5
  Parts Fried              25
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             17
  Heat Transferred         11652
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      106
  Prevented                15
Power Chain Reactions      4
Communications Jammed      0
Times Spotted              403
  Peak Tracking Total      12
  Tactical Retreats        28
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            13
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   7
Traps Extracted            0
  Installed                7
  Triggered                10
Machines Disabled          38
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            77
  Terminals                43
  Fabricators              3
  Repair Stations          4
  Recycling Units          6
  Scanalyzers              3
  Garrison Access          6
Total Hacks                215
  Successful               117
  Failed                   86
  Catastrophic             17
  Database Lockouts        0
  Manual                   71
  Unauthorized             178
  Terminals                111
  Fabricators              5
  Repair Stations          11
  Recycling Units          16
  Scanalyzers              4
  Garrison Access          9
Terminal Hacks             126
  Record                   21
  Part Schematic           11
  Robot Schematic          6
  Robot Analysis           4
  Prototype ID Bank        8
  Open Door                4
  Level Access Points      4
  Branch Access Points     3
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           4
  Garrison Index           1
  Alert Level              1
  Unreport Threat          5
  Locate Traps             1
  Recall Extermination     1
  Recall Reinforcements    1
  Zone Layout              1
  Protovariant Controls    1
Hacking Detections         61
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          21
  Terminals                17
  Fabricators              1
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  6
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 238
  Robot Fabrication Time   169
Part Schematics Acquired   20
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         40
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     16
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             9
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               29
  Largest Group            5
  Highest-Rated Group      530
  Highest-Rated Ally       122
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         4
  Heavy                    3
  Light                    1
Ally Attacks               237
  Total Damage             12422
  Kills                    46
Allies Corrupted           3
Allies Melted              0
Peak Influence             837
  Average Influence        244
  Final Influence          288
Maximum Alert Level        3
  Low Security (%)         52
  Level 1                  25
  Level 2                  20
  Level 3                  1
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          41
  Investigation            6
  Extermination            12
  Reinforcement            15
  Assault                  3
  Garrison                 5
  Intercept                0
Derelict Logs Recovered    14
Scrap Searched             20
Exploration Rate (%)       28
  Regions Visited          26
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              15886
Turns Passed               17126
  Depth 11                 60
  Depth 10                 592
  Depth 9                  477
  Depth 8                  921
  Depth 7                  2949
  Depth 6                  2544
  Depth 5                  1480
  Depth 4                  2084
  Depth 3                  2201
  Depth 2                  1259
  Depth 1                  2559
  Scrapyard                60
  Materials                1198
  Factory                  2167
  Research                 1454
  Access                   1452
  Storage                  792
  Lower Caves              2445
  Upper Caves              1156
  Proximity Caves          2161
  Zion                     1529
  Data Miner               122
  Zhirov                   242
  Testing                  1241
  Command                  1107

Prototype IDs
---------------
Cooled Ion Engine
Heavy Deuterium Engine
Light Neutrino Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Experimental Flexi-carbon Leg
Improved Airjet
Cooled Gravmag System
Zionite Glidesys II
Improved Cesium-ion Thruster
Cooled VTOL Module
Cooled Field Propulsion Drive
Improved Fusion Compressor
Experimental Heat Sink
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Advanced Salvage Targeting Computer
Precision Matter Filter
Experimental Transmission Jammer
Experimental Core Shielding
Zionite Weapon Casing
Centrium Heavy Armor Plating
Light Regenerative Plating
Advanced Thermal Defense Suite
Experimental Force Field
System Mapper
Mobile Refinery Mk. CCLXVII
Combat Drone Bay
Assault Drone Bay
Heavy Tesla Rifle
Gamma Rifle
Advanced Beam Rifle
Heavy Wave Gun
Precision Phase Gun
Zionite Laser-H
Heavy Proton Cannon
Improved Assault Rifle
Tri-rail Accelerator
Compact Mass Driver
Heavy Proton Missile Launcher
Enhanced Gamma Bomb Array
Guided Missile Launcher
Rocket Array
Precision Rocket Launcher
Point Singularity Launcher
Z-bomb Delivery System

Fabricated
------------
Nothing

Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

Challenges
------------
None

Game
------
Seed: NeutralizingSensorDissipator
  Manual?: 1
Play Time: 396 min
  Cumulative: 2503 min
Sessions: 8
Easy Mode: 0
Game No.: 89
  Easier: 0
  Easiest: 1
Win Type: -
  Total: 1
  Types: 1/0/0/0/0/0/0
Lore%: 48
Gallery%: 63

Options
---------
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In


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[close]
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: zxc on May 29, 2017, 11:35:33 PM
Nice run! You saw a lot of cool stuff, and I quite like that Access build, just Command is really hard.
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: Kyzrati on May 30, 2017, 03:01:41 AM
Ooh nice run, DDarkRay! Definitely a killer build there in Access (and it's interesting to see someone using a Structural Scanner). If only you had extra matter you could've definitely blasted the whole army with ease--that launcher is extremely matter-hungry :P

Quote from: DDarkray on May 29, 2017, 08:43:09 PM
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)
It only blocks if you're the one to trigger, so that's intended. (I mean, it's already awesome enough, eh? :P)
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: zxc on May 30, 2017, 05:31:08 AM
Quote from: Kyzrati on May 30, 2017, 03:01:41 AM
Quote from: DDarkray on May 29, 2017, 08:43:09 PM
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)
It only blocks if you're the one to trigger, so that's intended. (I mean, it's already awesome enough, eh? :P)

I actually ran into this situation recently. I was moving with an army of allies through an open area, and I could see two alarm traps, so I knew there were more. I had a transmission jammer and I wasn't certain if it would block signals if allies triggered alarm traps in range, so I decided to force trigger an alarm myself, and got it blocked. That worked out well.

IMO your jammer should block alarms triggered by allies in range though.
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: Kyzrati on May 30, 2017, 05:36:39 AM
I know, it was just implemented in the simplest way possible. I could change it eventually.
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: DDarkray on May 30, 2017, 07:37:14 AM
I think Transmission Jammer is really, really good for Hauler hunting. I got a lot of cool prototypes out of them, without worrying at all with reinforcement calls. I didn't try it with transport network coupler, but it sounds like a cool way to go treasure hunting. Overall, transmission jammer is really good for combat build in my opinion.

Quote from: Kyzrati on May 30, 2017, 03:01:41 AM
it's interesting to see someone using a Structural Scanner

I tried to go room-to-room whenever I can because going through the hallway is pretty dangerous to me. And plus, who doesn't like to go through secret doorways like a real thief? 8)

Quote from: Kyzrati on May 30, 2017, 03:01:41 AM
If only you had extra matter you could've definitely blasted the whole army with ease--that launcher is extremely matter-hungry :P

Yeah! After 2 shots, I was like, "That's it???" I wish I still had my matter filter with me, but its coverage is way too high for it to last long. Having a matter storage would have been better.

I also like my adv. coolant injector a lot. It lasted me a whole game, starting at early Factory up until my death in Command. I probably don't even need a heat sink since it got so much health and I can easily repair it via repair station (with some hacking suites). Just an awesome item for those who want to use energy weapons to conserve some matter.
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: nuzcraft on June 08, 2017, 04:23:26 PM
Once again, I'm late to the party ;D. This was an interesting run for me, as I went into it wanting to do a flight build like I did for the last weekly seed. Instead, I found some decent legs and kept getting into fights. Then, somewhere around -4, I got completely wrecked. Eventually, I blew a hole in a wall, grabbed a single flight unit from the other side, and high-tailed it to the next level. From this point on, I was in flight mode. But...when I was in -3/Testing, I saw some Strikers guarding a big door... ::). I just HAD to look. From there, it was pretty much over. I think I could've made it to the next floor if I hadn't messed with the Strikers, but heck, it was fun.

Edit: Vid Link ;) : https://youtu.be/tadtpFbAj-E

Spoiler
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (168)     840
Value Destroyed (4663)     4663
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (2000)               2000
              TOTAL SCORE: 11283

Cogmind
---------
Core Integrity             0/1300
Matter                     193/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Location                   -3/Testing

Parts
-------
Power (2)
  (None)
Propulsion (6)
  (None)
Utility (9)
  Improved Coolant Injector
  Visual Processing Unit
  Experimental Signal Interpreter
Weapon (4)
  (None)
Inventory (4)
  Myomer Leg
  Biometal Leg
  SGEMP Prototype

Peak State
------------
Power
  Improved Ion Engine
  Light Antimatter Reactor
Propulsion
  Nuclear Pulse Array
  Q-thruster
  Improved Diametric Drive
Utility
  Improved Coolant Injector
  Medium Storage Unit
  Improved Energy Well
  Visual Processing Unit
  Experimental Signal Interpreter
  Advanced Transmission Jammer
  Advanced Hacking Suite
  System Guard
Weapon
  Hellfire Missile Launcher
  Chainsword
  Spear
Inventory
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Advanced Targeting Computer
  Cooled Plasma Rifle
  Quantum Rifle
  Railgun
[Rating: 99]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Durable Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

Stats
-------
Bonus Breakdown            2000
  Acquired SGEMP           2000
Classes Destroyed          14
  Worker                   11
  Builder                  16
  Tunneler                 3
  Hauler                   13
  Recycler                 7
  Operator                 2
  Watcher                  6
  Swarmer                  29
  Grunt                    57
  Duelist                  2
  Researcher               1
  Sentry                   9
  Hunter                   4
  Programmer               8
Major NPCs Destroyed       0
Best Kill Streak           12
  Combat Bots Only         6
Best States                0
  Heat Dissipation         68
  Coolant Potential        80
  Energy Capacity          1105
  Matter Capacity          300
  Sight Range              18
  Robot Scan Range         16
  Terrain Scan Range       12
  Terrain Scan Density     60
  Jamming Range            16
  Armor Coverage (%)       9
  Point Defense Rating     240
  Reclamation Efficiency   20
  Weapon Cycling           20
  Phase Shifting           5
  Evasion (%)              64
  Targeting Accuracy       6
  Recoil Reduction         3
  Energy Filtering         30
  Offensive Hacking        14
  Defensive Hacking        10
Matter Collected           4354
  Salvage Created          5680
Parts Attached             204
  Power                    22
  Propulsion               43
  Utility                  58
  Weapon                   81
Parts Lost                 93
  Power                    15
  Propulsion               27
  Utility                  19
  Weapon                   32
Average Slot Usage (%)     88
  Naked Turns              10
Spaces Moved               4923
  Fastest Speed (%)        333
  Average Speed (%)        131
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             66
  Greatest Support         78
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         9
  Most Carried             14
  Average Carried          8
  Final Capacity           4
  Final Carried            4
Damage Taken               29043
  Core                     3245
  Absorbed by Shields      0
Average Core Remaining (%) 66
  Depth 11 Exit            100
  Depth 10 Exit            52
  Depth 9 Exit             84
  Depth 8 Exit             55
  Depth 7 Exit             54
  Depth 6 Exit             86
  Depth 5 Exit             27
  Depth 4 Exit             71
Volleys Fired              415
  Largest                  4
  Hottest                  163
Shots Fired                934
  Gun                      808
  Cannon                   48
  Launcher                 78
  Special                  0
  Kinetic                  591
  Thermal                  224
  Explosive                78
  Electromagnetic          41
  Secondary Targets        1
Shots Hit Robots           591
  Core Hits                310
  Critical Hits            4
  Critical Kills           3
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              39
  Impact                   0
  Slashing                 37
  Piercing                 2
  Sneak Attacks            8
  Follow-up Attacks        0
Damage Inflicted           15286
  Projectiles              8811
  Explosions               4892
  Melee                    1577
  Ramming                  6
  Kinetic                  5149
  Thermal                  3215
  Explosive                4700
  Electromagnetic          639
  Impact                   0
  Slashing                 1577
  Piercing                 0
Overflow Damage            154
  Projectiles              24
  Explosions               88
  Melee                    42
Self-Inflicted Damage      470
  Shots                    13
  Rammed                   1
Highest Temperature        366
  Average Temperature      71
  Received Heat Transfer   1734
  Energy Bleed             1
Highest Corruption         16
  Average Corruption       3
  Corruption Purged        0
  Message Errors           16
  Matter Fused             11
  Heat Flow Error          4
  Energy Discharge         5
  Parts Rejected           1
  Data loss (database)     8
  Misfires                 2
  Misdirections            12
  Targeting Errors         8
  Weapon Failures          1
  Depth 10 End             4
  Depth 7 End              4
  Depth 5 End              16
  Impact Corruptions       0
Haulers Intercepted        13
Robots Corrupted           1
  Parts Fried              1
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             8
  Heat Transferred         6525
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      4
Communications Jammed      0
Times Spotted              228
  Peak Tracking Total      17
  Tactical Retreats        17
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Traps Triggered            10
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          11
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            34
  Terminals                25
  Fabricators              0
  Repair Stations          1
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          4
Total Hacks                66
  Successful               33
  Failed                   33
  Catastrophic             12
  Database Lockouts        0
  Manual                   28
  Unauthorized             55
  Terminals                54
  Fabricators              0
  Repair Stations          2
  Recycling Units          6
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             17
  Open Door                2
  Level Access Points      2
  Branch Access Points     1
  Alert Level              1
  Unreport Threat          2
  Locate Traps             4
  Hauler Manifests         1
  Zone Layout              4
Hacking Detections         30
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          9
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          601
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               16
  Largest Group            16
  Highest-Rated Group      111
  Highest-Rated Ally       7
Total Orders               16
  EXPLORE                  16
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           3
Allies Melted              0
Peak Influence             427
  Average Influence        89
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         82
  Level 1                  15
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          32
  Investigation            0
  Extermination            9
  Reinforcement            22
  Assault                  0
  Garrison                 0
  Intercept                1
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       20
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6379
Turns Passed               7480
  Depth 11                 80
  Depth 10                 913
  Depth 9                  1003
  Depth 8                  1563
  Depth 7                  1331
  Depth 6                  1198
  Depth 5                  742
  Depth 4                  79
  Depth 3                  571
  Scrapyard                80
  Materials                2455
  Factory                  3350
  Research                 259
  Storage                  1024
  Testing                  312

Prototype IDs
---------------
Cooled Ion Engine
Cold Fusion Reactor
Improved Diametric Drive
Improved Energy Well
Experimental Signal Interpreter
Advanced Thermal Defense Suite
Heavy EM Shotgun
Advanced Beam Rifle
High-powered Electrolaser
Cooled Plasma Rifle
Improved Assault Rifle
Enhanced Autogun
Hellfire Missile Launcher
Impact Mace

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Testing (discovered 1 exit: Res)

Challenges
------------
None

Game
------
Seed: neutralizingsensordissipator
  Manual?: 1
Play Time: 167 min
  Cumulative: 1282 min
Sessions: 5
Easy Mode: 0
Game No.: 22
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 6
Gallery%: 30

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]
Title: Re: Weekly Seed #84 [Beta 1.2] [Seed: NeutralizingSensorDissipator]
Post by: Kyzrati on June 08, 2017, 07:56:08 PM
Hehe, you're getting pretty good at least!

But yeah, curiosity when you're at a weak point is generally going to be pretty deadly--that door is not to be trifled with ;)