This week's seed: NeutralizingSensorDissipatorThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: NeutralizingSensorDissipator] should display in the log window.
Congratulations on entering the seed, now get in there!
That was a really
EPIC game for me! I was hoping to go melee build this run, but after a while, I couldn't find much melee support, so I ended up going gunslinger instead. However, it's a very heavy-utility combat build with only 3 weapon slots, and all other slots are loaded with defensive, stealth, hacking, and offensive utilities. This is by far my most
successful combat run by a LONG shot! Usually I would end up dead during the halfway point, but this time, I plowed through a lot of branch areas without too much trouble (even the dreaded proximity caves weren't that bad). After reaching Access, I realized my alert level is only at low security which is really surprising despite all the killing I had done! (I definitely did some alert purge hacks, but all the branch area visits had purged a lot too) There were times where I was stripped to almost naked, but the transmission jammer made it easy to fight despite all engineers around the hallway. That really helped me avoid endless waves of reinforcements so that I could pick up the loots safely after battle.
Heavy-Utility Combat Build in Access
(https://i.imgur.com/g1OXn6j.png)
After reaching Access, I found the location to the surface, but what was in front of me was also a stair leading to the Command area (by visiting the backdoor). Seeing how ridiculously far the surface is, I took a big chance and entered Command. I haven't been there before, so I didn't know what to expect. Turns out, that was where the epic battle begin.
After I scrambled to find the stairs in the Command terminals (which I failed all the way), I found myself in a terrible situation. There were FOUR armies of killer robots coming toward me: one from the locked-down terminal, one from my ally stepping onto an alarm trap, one from a fleeing operator who escaped from our grasp, and one for causing too much trouble at the floor......
.......all appearing almost at the same time. (And I was like: Oh...my...goodness...)
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)
And so that led me to a great fight which I couldn't escape fast enough. Hunters and grunts, swordsman and angel were all ganging up on me. I had a few grunts who helped me out, but the enemies were too overwhelming for them.
Me v.s. Main.C's Army
(https://i.imgur.com/pO0FBd3.png)
Looking back at the screenshot, I could've used a smarter way to fight the army by escaping to the corridor instead of fighting inside a room (which invites EVERYONE to shoot at me at the same time). But at the same time, I got an opportunity to use a mega-crazy prototype launcher which did significant damage to everyone. However, I couldn't kill them off before running out of matter, so I had to finish them off slowly with a lot of running around, picking up power sources and propulsion which I needed to replace my lost ones.
After that battle, I was low on core health but I picked up A LOT of loots!
Contains a bit of spoiler of what's inside Command
(https://i.imgur.com/ZJViVMb.png)
And of course, I ran into a bunch of robots again and then died due to low core health. But overall, a pretty crazy run! I think I could've won if I go straight to the surface instead of the Command branch, but now I know what to expect there the next time!
Scoresheet
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: DDarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (345) 1725
Value Destroyed (15460) 15460
Prototype IDs (61) 1220
Alien Tech Used (2) 400
Bonus (2619) 2619
TOTAL SCORE: 25924
Cogmind
---------
Core Integrity 0/1600
Matter 81/300
Energy 104/170
System Corruption 20%
Temperature Cool (0)
Location -1/Command
Parts
-------
Power (2)
Micro Fission Core
Propulsion (6)
Heavy Treads
Heavy Treads
Enhanced Flexi-carbon Leg
Centrium Leg
Utility (14)
Experimental Heat Sink
Experimental Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Target Analyzer
Experimental Transmission Jammer
Improved Hacking Suite
Improved Hacking Suite
System Shield
Weapon (3)
Compact Mass Driver
Inventory (16)
Centrium Leg
Centrium Leg
Advanced Heat Sink
Gamma Rifle
Nova Cannon
Nova Cannon
Railgun
Linear Accelerator
Point Singularity Launcher
Z-bomb Delivery System
Power Sword
Peak State
------------
Power
Zionite Heavy DM Reactor
Light Particle Reactor
Propulsion
Myomer Leg
Biometal Leg
Biometal Leg
Centrium Leg
Zionite Glidesys II
Zionite Glidesys II
Utility
Experimental Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Experimental Transmission Jammer
Zionite Weapon Casing
Focal Shield
Improved Hacking Suite
Advanced Hacking Suite
System Mapper
Weapon
Zionite Laser-H
KE Penetrator
Enhanced Gamma Bomb Array
Inventory
Light Antimatter Reactor
Light Antimatter Reactor
Myomer Leg
Centrium Leg
Experimental Heat Sink
Layered Heavy Armor Plating
Enhanced Quantum Rifle
Zionite Laser-H
Nova Cannon
Nova Cannon
Railgun
Linear Accelerator
Compact Mass Driver
Point Singularity Launcher
Z-bomb Delivery System
[Rating: 178]
Favorites
-----------
Power Heavy Deuterium Engine
Engine Heavy Deuterium Engine
Power Core Light Neutrino Core
Reactor Light Particle Reactor
Propulsion Aluminum Leg
Treads Improved Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Improved Antigrav System
Flight Unit Cesium-ion Thruster
Utility Large Storage Unit
Device Advanced Sensor Array
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Improved Light Armor Plating
Weapon Enhanced Autogun
Energy Gun Plasma Rifle
Energy Cannon Nova Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Hypervelocity Mass Driver
Launcher Heavy Rocket Launcher
Stats
-------
Bonus Breakdown 2619
High Alert Combat Kills 94
Follower Combat Kills 825
Met Data Miner 300
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Hacked Protovariant 500
Classes Destroyed 20
Worker 18
Builder 21
Tunneler 1
Hauler 8
Recycler 18
Minesweeper 1
Operator 5
Watcher 16
Swarmer 76
Grunt 81
Brawler 3
Duelist 6
Protector 1
Sentry 17
Specialist 3
Hunter 20
Programmer 44
Behemoth 2
Demented 2
Mutant 2
Major NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 8
Best States 0
Heat Dissipation 162
Coolant Potential 100
Energy Capacity 870
Matter Capacity 600
Sight Range 22
Robot Scan Range 20
Terrain Scan Range 18
Terrain Scan Density 210
Jamming Range 22
Power Amplification 30
Armor Coverage (%) 41
Resistance: KI 30
Resistance: TH 30
Resistance: EM 25
Core Shielding 40
Utility Shielding 66
Weapon Shielding 100
Weapon Cycling 20
Evasion (%) 57
Targeting Accuracy 24
Target Analysis 8
Recoil Reduction 3
Matter Filtering 50
Offensive Hacking 48
Defensive Hacking 12
Matter Collected 10758
Salvage Created 14115
Parts Attached 542
Power 46
Propulsion 111
Utility 194
Weapon 191
Parts Lost 163
Power 20
Propulsion 47
Utility 37
Weapon 59
Average Slot Usage (%) 94
Naked Turns 2
Spaces Moved 12885
Fastest Speed (%) 263
Average Speed (%) 118
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 1
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 115
Greatest Support 161
Greatest Overweight (x) 34
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 12
Most Carried 16
Average Carried 11
Final Capacity 16
Final Carried 11
Damage Taken 91388
Core 3785
Absorbed by Shields 0
Average Core Remaining (%) 70
Depth 11 Exit 100
Depth 10 Exit 37
Depth 9 Exit 75
Depth 8 Exit 45
Depth 7 Exit 77
Depth 6 Exit 88
Depth 5 Exit 91
Depth 4 Exit 22
Depth 3 Exit 95
Depth 2 Exit 72
Volleys Fired 796
Largest 3
Hottest 290
Shots Fired 1815
Gun 1372
Cannon 368
Launcher 75
Special 0
Kinetic 1015
Thermal 505
Explosive 67
Electromagnetic 228
Secondary Targets 10
Shots Hit Robots 1232
Core Hits 667
Critical Hits 74
Critical Kills 35
Critical Parts Destroyed 37
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 43790
Projectiles 28121
Explosions 15664
Melee 0
Ramming 5
Kinetic 16452
Thermal 8271
Explosive 14459
Electromagnetic 4603
Impact 0
Slashing 0
Piercing 0
Overflow Damage 385
Projectiles 200
Explosions 116
Melee 69
Self-Inflicted Damage 349
Shots 13
Rammed 0
Highest Temperature 950
Average Temperature 79
Received Heat Transfer 3047
Shutdowns 3
Energy Bleed 1
Interference 5
Matter Decay 3
Short Circuit 2
Damage (minor) 1
Damage (major) 1
Highest Corruption 19
Average Corruption 4
Corruption Purged 0
Message Errors 32
Matter Fused 40
Heat Flow Error 29
Energy Discharge 16
Parts Rejected 1
Data loss (database) 31
Misfires 7
Misdirections 27
Targeting Errors 31
Weapon Failures 10
Depth 10 End 1
Depth 7 End 2
Depth 5 End 2
Depth 4 End 10
Depth 3 End 4
Depth 2 End 4
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 5
Parts Fried 25
Impact Corruptions 0
Robots Melted 0
Parts Melted 17
Heat Transferred 11652
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 106
Prevented 15
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 403
Peak Tracking Total 12
Tactical Retreats 28
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 13
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 7
Traps Extracted 0
Installed 7
Triggered 10
Machines Disabled 38
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 77
Terminals 43
Fabricators 3
Repair Stations 4
Recycling Units 6
Scanalyzers 3
Garrison Access 6
Total Hacks 215
Successful 117
Failed 86
Catastrophic 17
Database Lockouts 0
Manual 71
Unauthorized 178
Terminals 111
Fabricators 5
Repair Stations 11
Recycling Units 16
Scanalyzers 4
Garrison Access 9
Terminal Hacks 126
Record 21
Part Schematic 11
Robot Schematic 6
Robot Analysis 4
Prototype ID Bank 8
Open Door 4
Level Access Points 4
Branch Access Points 3
Emergency Access Points 1
Machine Index 1
Terminal Index 4
Garrison Index 1
Alert Level 1
Unreport Threat 5
Locate Traps 1
Recall Extermination 1
Recall Reinforcements 1
Zone Layout 1
Protovariant Controls 1
Hacking Detections 61
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 21
Terminals 17
Fabricators 1
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 6
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 238
Robot Fabrication Time 169
Part Schematics Acquired 20
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 40
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 16
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 9
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 29
Largest Group 5
Highest-Rated Group 530
Highest-Rated Ally 122
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 4
Heavy 3
Light 1
Ally Attacks 237
Total Damage 12422
Kills 46
Allies Corrupted 3
Allies Melted 0
Peak Influence 837
Average Influence 244
Final Influence 288
Maximum Alert Level 3
Low Security (%) 52
Level 1 25
Level 2 20
Level 3 1
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 41
Investigation 6
Extermination 12
Reinforcement 15
Assault 3
Garrison 5
Intercept 0
Derelict Logs Recovered 14
Scrap Searched 20
Exploration Rate (%) 28
Regions Visited 26
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 15886
Turns Passed 17126
Depth 11 60
Depth 10 592
Depth 9 477
Depth 8 921
Depth 7 2949
Depth 6 2544
Depth 5 1480
Depth 4 2084
Depth 3 2201
Depth 2 1259
Depth 1 2559
Scrapyard 60
Materials 1198
Factory 2167
Research 1454
Access 1452
Storage 792
Lower Caves 2445
Upper Caves 1156
Proximity Caves 2161
Zion 1529
Data Miner 122
Zhirov 242
Testing 1241
Command 1107
Prototype IDs
---------------
Cooled Ion Engine
Heavy Deuterium Engine
Light Neutrino Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Experimental Flexi-carbon Leg
Improved Airjet
Cooled Gravmag System
Zionite Glidesys II
Improved Cesium-ion Thruster
Cooled VTOL Module
Cooled Field Propulsion Drive
Improved Fusion Compressor
Experimental Heat Sink
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Advanced Salvage Targeting Computer
Precision Matter Filter
Experimental Transmission Jammer
Experimental Core Shielding
Zionite Weapon Casing
Centrium Heavy Armor Plating
Light Regenerative Plating
Advanced Thermal Defense Suite
Experimental Force Field
System Mapper
Mobile Refinery Mk. CCLXVII
Combat Drone Bay
Assault Drone Bay
Heavy Tesla Rifle
Gamma Rifle
Advanced Beam Rifle
Heavy Wave Gun
Precision Phase Gun
Zionite Laser-H
Heavy Proton Cannon
Improved Assault Rifle
Tri-rail Accelerator
Compact Mass Driver
Heavy Proton Missile Launcher
Enhanced Gamma Bomb Array
Guided Missile Launcher
Rocket Array
Precision Rocket Launcher
Point Singularity Launcher
Z-bomb Delivery System
Fabricated
------------
Nothing
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
Challenges
------------
None
Game
------
Seed: NeutralizingSensorDissipator
Manual?: 1
Play Time: 396 min
Cumulative: 2503 min
Sessions: 8
Easy Mode: 0
Game No.: 89
Easier: 0
Easiest: 1
Win Type: -
Total: 1
Types: 1/0/0/0/0/0/0
Lore%: 48
Gallery%: 63
Options
---------
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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Nice run! You saw a lot of cool stuff, and I quite like that Access build, just Command is really hard.
Ooh nice run, DDarkRay! Definitely a killer build there in Access (and it's interesting to see someone using a Structural Scanner). If only you had extra matter you could've definitely blasted the whole army with ease--that launcher is
extremely matter-hungry :P
Quote from: DDarkray on May 29, 2017, 08:43:09 PM
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)
It only blocks if you're the one to trigger, so that's intended. (I mean, it's already awesome enough, eh? :P)
Quote from: Kyzrati on May 30, 2017, 03:01:41 AM
Quote from: DDarkray on May 29, 2017, 08:43:09 PM
(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)
It only blocks if you're the one to trigger, so that's intended. (I mean, it's already awesome enough, eh? :P)
I actually ran into this situation recently. I was moving with an army of allies through an open area, and I could see two alarm traps, so I knew there were more. I had a transmission jammer and I wasn't certain if it would block signals if allies triggered alarm traps in range, so I decided to force trigger an alarm myself, and got it blocked. That worked out well.
IMO your jammer should block alarms triggered by allies in range though.
I know, it was just implemented in the simplest way possible. I could change it eventually.
I think Transmission Jammer is really, really good for Hauler hunting. I got a lot of cool prototypes out of them, without worrying at all with reinforcement calls. I didn't try it with transport network coupler, but it sounds like a cool way to go treasure hunting. Overall, transmission jammer is really good for combat build in my opinion.
Quote from: Kyzrati on May 30, 2017, 03:01:41 AM
it's interesting to see someone using a Structural Scanner
I tried to go room-to-room whenever I can because going through the hallway is pretty dangerous to me. And plus, who doesn't like to go through secret doorways like a real thief? 8)
Quote from: Kyzrati on May 30, 2017, 03:01:41 AM
If only you had extra matter you could've definitely blasted the whole army with ease--that launcher is extremely matter-hungry :P
Yeah! After 2 shots, I was like, "That's it???" I wish I still had my matter filter with me, but its coverage is way too high for it to last long. Having a matter storage would have been better.
I also like my adv. coolant injector a lot. It lasted me a whole game, starting at early Factory up until my death in Command. I probably don't even need a heat sink since it got so much health and I can easily repair it via repair station (with some hacking suites). Just an awesome item for those who want to use energy weapons to conserve some matter.
Once again, I'm late to the party ;D. This was an interesting run for me, as I went into it wanting to do a flight build like I did for the last weekly seed. Instead, I found some decent legs and kept getting into fights. Then, somewhere around -4, I got completely wrecked. Eventually, I blew a hole in a wall, grabbed a single flight unit from the other side, and high-tailed it to the next level. From this point on, I was in flight mode. But...when I was in -3/Testing, I saw some Strikers guarding a big door... ::). I just HAD to look. From there, it was pretty much over. I think I could've made it to the next floor if I hadn't messed with the Strikers, but heck, it was fun.
Edit: Vid Link ;) : https://youtu.be/tadtpFbAj-E
Spoiler
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (168) 840
Value Destroyed (4663) 4663
Prototype IDs (14) 280
Alien Tech Used (0) 0
Bonus (2000) 2000
TOTAL SCORE: 11283
Cogmind
---------
Core Integrity 0/1300
Matter 193/300
Energy 98/100
System Corruption 11%
Temperature Cool (0)
Location -3/Testing
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (9)
Improved Coolant Injector
Visual Processing Unit
Experimental Signal Interpreter
Weapon (4)
(None)
Inventory (4)
Myomer Leg
Biometal Leg
SGEMP Prototype
Peak State
------------
Power
Improved Ion Engine
Light Antimatter Reactor
Propulsion
Nuclear Pulse Array
Q-thruster
Improved Diametric Drive
Utility
Improved Coolant Injector
Medium Storage Unit
Improved Energy Well
Visual Processing Unit
Experimental Signal Interpreter
Advanced Transmission Jammer
Advanced Hacking Suite
System Guard
Weapon
Hellfire Missile Launcher
Chainsword
Spear
Inventory
Myomer Leg
Myomer Leg
Biometal Leg
Advanced Targeting Computer
Cooled Plasma Rifle
Quantum Rifle
Railgun
[Rating: 99]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Cold Fusion Reactor
Propulsion Aluminum Leg
Treads Durable Treads
Leg Aluminum Leg
Flight Unit Nuclear Pulse Array
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Visual Processing Unit
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Enhanced Autogun
Energy Gun Particle Gun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Enhanced Autogun
Launcher Grenade Launcher
Impact Weapon Impact Mace
Slashing Weapon Chainsword
Piercing Weapon Spear
Stats
-------
Bonus Breakdown 2000
Acquired SGEMP 2000
Classes Destroyed 14
Worker 11
Builder 16
Tunneler 3
Hauler 13
Recycler 7
Operator 2
Watcher 6
Swarmer 29
Grunt 57
Duelist 2
Researcher 1
Sentry 9
Hunter 4
Programmer 8
Major NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 6
Best States 0
Heat Dissipation 68
Coolant Potential 80
Energy Capacity 1105
Matter Capacity 300
Sight Range 18
Robot Scan Range 16
Terrain Scan Range 12
Terrain Scan Density 60
Jamming Range 16
Armor Coverage (%) 9
Point Defense Rating 240
Reclamation Efficiency 20
Weapon Cycling 20
Phase Shifting 5
Evasion (%) 64
Targeting Accuracy 6
Recoil Reduction 3
Energy Filtering 30
Offensive Hacking 14
Defensive Hacking 10
Matter Collected 4354
Salvage Created 5680
Parts Attached 204
Power 22
Propulsion 43
Utility 58
Weapon 81
Parts Lost 93
Power 15
Propulsion 27
Utility 19
Weapon 32
Average Slot Usage (%) 88
Naked Turns 10
Spaces Moved 4923
Fastest Speed (%) 333
Average Speed (%) 131
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 66
Greatest Support 78
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 9
Most Carried 14
Average Carried 8
Final Capacity 4
Final Carried 4
Damage Taken 29043
Core 3245
Absorbed by Shields 0
Average Core Remaining (%) 66
Depth 11 Exit 100
Depth 10 Exit 52
Depth 9 Exit 84
Depth 8 Exit 55
Depth 7 Exit 54
Depth 6 Exit 86
Depth 5 Exit 27
Depth 4 Exit 71
Volleys Fired 415
Largest 4
Hottest 163
Shots Fired 934
Gun 808
Cannon 48
Launcher 78
Special 0
Kinetic 591
Thermal 224
Explosive 78
Electromagnetic 41
Secondary Targets 1
Shots Hit Robots 591
Core Hits 310
Critical Hits 4
Critical Kills 3
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 39
Impact 0
Slashing 37
Piercing 2
Sneak Attacks 8
Follow-up Attacks 0
Damage Inflicted 15286
Projectiles 8811
Explosions 4892
Melee 1577
Ramming 6
Kinetic 5149
Thermal 3215
Explosive 4700
Electromagnetic 639
Impact 0
Slashing 1577
Piercing 0
Overflow Damage 154
Projectiles 24
Explosions 88
Melee 42
Self-Inflicted Damage 470
Shots 13
Rammed 1
Highest Temperature 366
Average Temperature 71
Received Heat Transfer 1734
Energy Bleed 1
Highest Corruption 16
Average Corruption 3
Corruption Purged 0
Message Errors 16
Matter Fused 11
Heat Flow Error 4
Energy Discharge 5
Parts Rejected 1
Data loss (database) 8
Misfires 2
Misdirections 12
Targeting Errors 8
Weapon Failures 1
Depth 10 End 4
Depth 7 End 4
Depth 5 End 16
Impact Corruptions 0
Haulers Intercepted 13
Robots Corrupted 1
Parts Fried 1
Impact Corruptions 0
Robots Melted 0
Parts Melted 8
Heat Transferred 6525
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 228
Peak Tracking Total 17
Tactical Retreats 17
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Traps Triggered 10
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 11
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 34
Terminals 25
Fabricators 0
Repair Stations 1
Recycling Units 4
Scanalyzers 0
Garrison Access 4
Total Hacks 66
Successful 33
Failed 33
Catastrophic 12
Database Lockouts 0
Manual 28
Unauthorized 55
Terminals 54
Fabricators 0
Repair Stations 2
Recycling Units 6
Scanalyzers 0
Garrison Access 4
Terminal Hacks 17
Open Door 2
Level Access Points 2
Branch Access Points 1
Alert Level 1
Unreport Threat 2
Locate Traps 4
Hauler Manifests 1
Zone Layout 4
Hacking Detections 30
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 9
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 601
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 16
Largest Group 16
Highest-Rated Group 111
Highest-Rated Ally 7
Total Orders 16
EXPLORE 16
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 427
Average Influence 89
Final Influence 0
Maximum Alert Level 2
Low Security (%) 82
Level 1 15
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 32
Investigation 0
Extermination 9
Reinforcement 22
Assault 0
Garrison 0
Intercept 1
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 20
Regions Visited 11
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6379
Turns Passed 7480
Depth 11 80
Depth 10 913
Depth 9 1003
Depth 8 1563
Depth 7 1331
Depth 6 1198
Depth 5 742
Depth 4 79
Depth 3 571
Scrapyard 80
Materials 2455
Factory 3350
Research 259
Storage 1024
Testing 312
Prototype IDs
---------------
Cooled Ion Engine
Cold Fusion Reactor
Improved Diametric Drive
Improved Energy Well
Experimental Signal Interpreter
Advanced Thermal Defense Suite
Heavy EM Shotgun
Advanced Beam Rifle
High-powered Electrolaser
Cooled Plasma Rifle
Improved Assault Rifle
Enhanced Autogun
Hellfire Missile Launcher
Impact Mace
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Testing (discovered 1 exit: Res)
Challenges
------------
None
Game
------
Seed: neutralizingsensordissipator
Manual?: 1
Play Time: 167 min
Cumulative: 1282 min
Sessions: 5
Easy Mode: 0
Game No.: 22
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 6
Gallery%: 30
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Hehe, you're getting pretty good at least!
But yeah, curiosity when you're at a weak point is generally going to be pretty deadly--that door is not to be trifled with ;)