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Cogmind => Competitions => Topic started by: zxc on March 24, 2017, 01:37:16 AM

Title: Weekly Seed #78 [Alpha 14] [Seed: Silver Bullet]
Post by: zxc on March 24, 2017, 01:37:16 AM
This week's seed: Silver Bullet

Straight through the heart of the complex.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: Silver Bullet] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #78 [Alpha 14] [Seed: Silver Bullet]
Post by: Widmo on March 25, 2017, 05:43:03 AM
Hrmph. That must be one of my earliest wreckings ever, if not the earliest demise. They got me at -10, to first armed encounter.
Spoiler
Operator summoned reinforcements and before I could take tactically advantageous position I was surrounded by pests, mostly missing them with my volleys. That gave time for nearby squad of grunts to close on.
[close]
Title: Re: Weekly Seed #78 [Alpha 14] [Seed: Silver Bullet]
Post by: Kyzrati on March 29, 2017, 08:31:25 PM
Wow that was fast Widmo :P

My run went downhill from -7, where in classic fashion tactical errors led me to run out of matter at exactly the wrong time. The Moment of No Return:
(https://i.imgur.com/1jqt2xC.png)

In the end I couldn't really control the run at all, and from that point on I was generally in a poor state.

I had no Matter and there was nothing I could use nearby, but I did know a way into the caves, so I took it with the thought of picking up some scrap to refill my matter, thinking "hey, as long as there's not like, a behemoth waiting for me I'll be okay, right?" HAHAHA...
(https://i.imgur.com/EaQV2Os.png)http://Not long after that I encountered more hostiles and ended up dropping my entire inventory just to get away :/

No luck at -6 with parts, so before long I retreated through a chute for another chance. Finally found a Recycling Unit from which I could extract a precious 25 matter, followed by a room with three Force Rifles!
(https://i.imgur.com/qTgfhqE.png)

And that was enough to get me back on my feet. Did I say feet? I meant wheels. Wheeling and dealing melee death.
(https://i.imgur.com/X6buiNU.png)http://Eventually made it back up on legs, mostly with the help of my programmer friend (stole him from a worker, and rebooted). He was rebooting and hacking everything for me... We even took on several MAIN.C cave outposts together.
(https://i.imgur.com/32VAXYb.png)

I never fully recovered, though, seen here in the caves at one of the many points where I was being chased down and had little core left! (The Cld. Gravmags I picked up from Zhirov sure saved me many times, though.)
(https://i.imgur.com/sISUGEo.png)http://Going back through the -4 proximity caves with < 200 integrity the whole was was... crazy. Even had the base layout where I managed to race through the back door and hack open the exit.
(https://i.imgur.com/flq5WLh.png)

Probably the tactical highlight of the run was where I recovered from this shortly after entering -3:
(https://i.imgur.com/wqTQYeY.png)
First drawing in the hunters to jump on the traps and zap them.
(https://i.imgur.com/PB30Z6t.gif)
Then having these guys show up.... (I danced around to draw them in, too.)
(https://i.imgur.com/LMQZGmk.png)
And jumped on another trap to get the other hunter:
(https://i.imgur.com/zHE2TZ2.gif)
After which I grabbed all the hunters' weapons, retreated into the room, blasted all the grunts, and bam, we are back in business :D
(https://i.imgur.com/rf1dysj.png)

Business was not good, however. That's a pretty trashy state for Research, so I ended up getting beat up before long, and fought retreating battles through -3 and a bunch of -2 before getting chased down.

Well, I can at least say there was never a non-tense moment this run xD

Practically tied my previous score...
Score: 19,382


Cogmind - Alpha 14 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (239)     1195
Value Destroyed (8767)     8767
Prototype IDs (31)         620
Alien Tech Used (1)        200
Bonus (4600)               4600
              TOTAL SCORE: 19382

Cogmind
---------
Core Integrity             0/1450
Matter                     112/300
Energy                     6/100
System Corruption          24%
Temperature                Cool (18)
Location                   -2/Research

Parts
-------
Power (1)
  (None)
Propulsion (8)
  Improved Heavy Treads
  Improved Heavy Treads
Utility (9)
  (None)
Weapon (5)
  (None)
Inventory (4)
  Large Storage Unit
  Heavy Shock Bomb Launcher
  Tesla Bomb Launcher

Peak State
------------
Power
  Light Antimatter Reactor
Propulsion
  Centrium Heavy Treads
  Centrium Heavy Treads
  Flexi-carbon Leg
  Flexi-carbon Leg
  Myomer Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Experimental Melee Analysis Suite
  Quantum Capacitor
  Experimental Core Shielding
  Makeshift Hacking Suite
Weapon
  Matter Neutralizer
  High-powered Shotgun
  Coil Gun
Inventory
  Improved Heavy Treads
  Large Storage Unit
  Microactuators
[Rating: 121]

Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Centrium Heavy Treads
  Wheel                    Compact Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Force Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword

Stats
-------
Bonus Breakdown            4600
  Unstable Evolution       4000
  Met Data Miner           300
  Met Zhirov               300
Classes Destroyed          15
  Worker                   13
  Builder                  9
  Hauler                   8
  Recycler                 23
  Minesweeper              1
  Mechanic                 1
  Watcher                  3
  Swarmer                  41
  Grunt                    79
  Brawler                  8
  Duelist                  4
  Sentry                   24
  Hunter                   12
  Programmer               12
  Demented                 1
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         7
Best States                0
  Heat Dissipation         142
  Coolant Potential        65
  Energy Capacity          610
  Matter Capacity          400
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Range       14
  Terrain Scan Density     10
  Jamming Range            14
  Cloak Strength           2
  Overheat Threshold       200
  Armor Coverage (%)       73
  Resistance: KI           30
  Resistance: EM           15
  Core Shielding           40
  Weapon Shielding         33
  Melee Speed Boost        20
  Phase Shifting           10
  Evasion (%)              62
  Targeting Accuracy       6
  Melee Accuracy           12
  Target Analysis          6
  Core Analysis            6
  Recoil Reduction         4
  Datajack Penetration     65
  Offensive Hacking        25
  Defensive Hacking        10
Matter Collected           7390
  Salvage Created          12261
Parts Attached             390
  Power                    30
  Propulsion               121
  Utility                  77
  Weapon                   162
Parts Lost                 159
  Power                    8
  Propulsion               67
  Utility                  25
  Weapon                   59
Average Slot Usage (%)     82
  Naked Turns              173
Spaces Moved               9277
  Fastest Speed (%)        263
  Average Speed (%)        114
  Slowest Speed (%)        33
  Overloaded Moves         188
  Propulsion Burnouts      0
  Targets Rammed           19
  Cave-ins Triggered       0
Heaviest Build             75
  Greatest Support         160
  Greatest Overweight (x)  16
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         9
  Most Carried             16
  Average Carried          8
  Final Capacity           4
  Final Carried            3
Core Damage Taken          5187
  Absorbed by Shields      42
Average Core Remaining (%) 53
  Depth 11 Exit            100
  Depth 10 Exit            84
  Depth 9 Exit             59
  Depth 8 Exit             64
  Depth 7 Exit             17
  Depth 6 Exit             81
  Depth 5 Exit             14
  Depth 4 Exit             48
  Depth 3 Exit             12
Volleys Fired              601
  Largest                  4
  Hottest                  254
Shots Fired                1242
  Gun                      936
  Cannon                   203
  Launcher                 89
  Special                  14
  Kinetic                  725
  Thermal                  318
  Explosive                53
  Electromagnetic          132
Shots Hit Robots           877
  Core Hits                507
  Critical Hits            23
  Critical Kills           5
  Critical Parts Destroyed 18
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              87
  Impact                   0
  Slashing                 87
  Piercing                 0
  Sneak Attacks            22
  Follow-up Attacks        16
Damage Inflicted           29070
  Projectiles              16175
  Explosions               9068
  Melee                    3734
  Ramming                  93
  Kinetic                  9111
  Thermal                  7190
  Explosive                4795
  Electromagnetic          4147
  Impact                   0
  Slashing                 3734
  Piercing                 0
Overflow Damage            218
  Projectiles              22
  Explosions               185
  Melee                    11
Self-Inflicted Damage      843
  Shots                    21
  Rammed                   19
Highest Temperature        426
  Average Temperature      99
  Received Heat Transfer   4200
  Shutdowns                2
  Energy Bleed             2
  Interference             8
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           3
  Damage (major)           0
  Damage (core)            0
Highest Corruption         24
  Average Corruption       5
  Message Errors           47
  Matter Fused             37
  Heat Flow Error          23
  Energy Discharge         22
  Parts Rejected           1
  Data loss (map)          0
  Data loss (database)     31
  Misfires                 5
  Misdirections            37
  Targeting Errors         26
  Weapon Failures          3
  Depth 7 End              4
  Depth 6 End              4
  Depth 5 End              10
  Depth 3 End              20
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           7
  Parts Fried              21
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             21
  Heat Transferred         10373
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      51
  Prevented                42
Power Chain Reactions      6
Communications Jammed      100
Times Spotted              368
  Peak Tracking Total      16
  Tactical Retreats        40
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            10
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   5
Traps Extracted            0
  Installed                11
  Triggered                6
Machines Disabled          11
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            46
  Terminals                22
  Fabricators              6
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          0
Total Hacks                142
  Successful               81
  Failed                   48
  Catastrophic             11
  Database Lockouts        0
  Manual                   38
  Unauthorized             19
  Terminals                59
  Fabricators              9
  Repair Stations          0
  Recycling Units          9
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             114
  Record                   25
  Part Schematic           10
  Robot Schematic          5
  Robot Analysis           4
  Prototype ID Bank        7
  Open Door                3
  Branch Access Points     2
  Unreport Threat          3
  Locate Traps             2
  Zone Layout              1
Hacking Detections         27
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          11
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  5
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              4
  Total Part Build Rating  24
  Part Fabrication Matter  424
  Part Fabrication Time    159
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          25
  Retrieved Matter         25
  Retrieved Components     1
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             4
Robots Hacked              6
  Non-combat               0
  Combat                   6
  Rebooted                 6
Robot Hack Failures        2
Allies Hacked              2
Hacks Repelled             0
Total Allies               7
  Largest Group            3
  Highest-Rated Group      133
  Highest-Rated Ally       54
Total Orders               28
  STAY                     14
  GOTO                     1
  FOLLOW                   13
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               46
  Total Damage             1404
  Kills                    15
Allies Corrupted           1
Allies Melted              0
Peak Influence             315
  Average Influence        75
  Final Influence          82
Maximum Alert Level        1
  Low Security (%)         90
  Level 1                  9
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
Squads Dispatched          31
  Investigation            3
  Extermination            8
  Reinforcement            10
  Assault                  1
  Garrison                 9
  Intercept                0
Derelict Logs Recovered    7
Scrap Searched             10
Exploration Rate (%)       27
  Regions Visited          21
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11469
Turns Passed               12922
  Depth 11                 72
  Depth 10                 351
  Depth 9                  972
  Depth 8                  661
  Depth 7                  3256
  Depth 6                  2219
  Depth 5                  3743
  Depth 4                  536
  Depth 3                  847
  Depth 2                  265
  Scrapyard                72
  Materials                1984
  Factory                  5774
  Research                 1112
  Waste                    77
  Lower Caves              1185
  Upper Caves              1523
  Proximity Caves          892
  Data Miner               108
  Zhirov                   195

Prototype IDs
---------------
Enhanced Fission Core
Cooled Fission Core
Heavy Antimatter Reactor
Centrium Heavy Treads
Improved Airjet
Cooled Aerolev Unit
Cooled Gravmag System
Cooled Nuclear Pulse Thruster
Experimental Cesium-ion Thruster
Experimental Heat Sink
Experimental Optical Array
Spectral Analyzer
Experimental Terrain Scan Processor
Experimental Melee Analysis Suite
Experimental Core Shielding
Experimental Weapon Shielding
Combat Drone Bay
Assault Drone Bay
Advanced Beam Rifle
Heavy Tesla Rifle
Compact Ion Cannon
Cooled Phase Cannon
Enhanced Autogun
Mini Assault Cannon
Tesla Bomb Launcher
Impact Mace
Gravity Flail
Plasma Sword
Kinetic Spear

Fabricated
------------
2x Neutrino Core (-7/Factory)
2x Enh. Gauss Cannon (-5/Factory)

Alien Tech Used
-----------------
Integrated Dissipator

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research

Challenges
------------
Unstable Evolution

Game
------
Seed: Silver Bullet
  Manual?: 1
Play Time: 238 min
  Cumulative: 799 min
Sessions: 7
Easy Mode: 0
Game No.: 6
  Easier: 0
  Easiest: 0
Lore%: 11
Gallery%: 33

Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 76x50
FOV Handling: Fade In

[close]
(Note: This was using unstable evolution, which doesn't affect the seed layout. It actually ended up with a pretty decent distribution, though!)